Unicycle Pizza Time!
12 😀     4 😒
64,35%

Rating

$4.99

Unicycle Pizza Time! Reviews

Uh oh, seems like your delivery bike got stolen, but the pizzas need to keep being delivered!
App ID3138570
App TypeGAME
Developers
Publishers BiteMe Games
Categories Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Full controller support, Steam Leaderboards
Genres Indie, Adventure
Release Date30 Aug, 2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Simplified Chinese, Japanese, English, Turkish, Dutch, Indonesian

Unicycle Pizza Time!
16 Total Reviews
12 Positive Reviews
4 Negative Reviews
Mixed Score

Unicycle Pizza Time! has garnered a total of 16 reviews, with 12 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Unicycle Pizza Time! over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 56 minutes
This is easily the hardest pizza delivery game on unicycles that I have ever played.
👍 : 0 | 😃 : 0
Positive
Playtime: 103 minutes
I really want to like this game but it needs some fixes. It took me 45~ minutes to complete the FIRST level. I genuinely don't think they had people playtest this game. Overview: - You can sit still at a checkpoint/respawn, but not anywhere else in the game. You have to be constantly moving, or you will get respawned. This doesn't make any sense. - Turning only works when you are moving, and you cannot tap turn unless you are already in full movement. Which does not work on these parkour jumps because you are in such a small space. - Regarding the turning, when you try to "tap", or just turn in general, you turn way too quick. Which also makes going forward really hard. Turning should be smooth, not an instant 45°+ angle. - You cannot jump on something when you are right next to it. I really hate when games do this and make you back up for the "perfect" jump. - Going forward and backwards is really fast, this is also something you can't really tap. The amount of times I fell off of something when just trying to slightly back up, but it sends me flying back is annoying. - When I'd try to turn left or right sometimes it would just go the opposite direction. Not sure why this is happening. - When you leave a lobby you do not keep your checkpoint. In no way do I want to do that first level again. For example, my friend quit on the third level, meaning everyone else got kicked and did not keep their checkpoint, forcing us to restart. Overall, there is no reward for the player other than satisfaction if you can get that. They put us at so many disadvantages, and give no reward in return for completing the level. Note to all Devs: Do not start the first level of your game with a far checkpoint (if it has one), do not introduce new mechanics when the player has not even adjusted to the game, and finally, no first level should be longer than 20 minutes. - Edit: And please reward your players! Nobody wants to play a game where they don't get anything out of it.
👍 : 1 | 😃 : 0
Negative
File uploading