Sproggiwood Reviews
Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.
App ID | 311720 |
App Type | GAME |
Developers | Freehold Games |
Publishers | Freehold Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Indie, Strategy, RPG |
Release Date | 24 Oct, 2014 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

6 Total Reviews
6 Positive Reviews
0 Negative Reviews
Negative Score
Sproggiwood has garnered a total of 6 reviews, with 6 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
209 minutes
Sproggiwood is a real Nethack game on the lighter side. It is somehow perfect for me, and I have been sinking lots of hours into it. It is a great way to kick back after work: have a multi-hour dungeon delve that has a 80-90% success rate of beating the boss monster. The game keeps me engaged by making me think through each movement. And the movement and attacks are FUN, which is most important. So many games look good in the description, but the game mechanics are dull once you learn them. Sproggiwood does a great job keeping the mechanics challenging with new monster abilities and new character abilities. I obtained a grappling hook (pitchfork actually) that drags my hero toward the monster, and another character has a sword that pushes monsters around when he uses his charge ability. It is so fun using these and coming up with new item combos that take advantage of the new equipment. The game also has a base-building component, when I am chosing the advantages all my characters will have by buying town buildings. For me, this game has a lot of the things that make it a joy to play a computer game. I am glad that I took a chance on it!
I played this game on a computer running Ubuntu Linux.
👍 : 11 |
😃 : 0
Positive
Playtime:
952 minutes
It's okay, but not worth the price. I got this game on sale when it was only a couple dollars instead of $15, and that's really all it appears to be worth.
Pretty much it's as the other more critical reviews say, you play through 10 levels, though you're expected to play each level at least 6 times to beat it with a different class that offers little difference strategically. The six classes each come with individual items specific to that class that you have to purchase separately, making grinding a necessity assuming you actually care to purchase the items (spoiler alert: you won't). I ultimately just bought a potion that scrambles your powers from what's available between the six classes and even that only made for a slightly interesting playthrough of a dungeon I already beat four times. Ultimately, I finally stopped caring and just chose to progress through the game without bothering with the achievements because it got so monotonous.
The art style is cute, but that's really all the game has going for it. It's a good time waster, but you could simply purchase it on a mobile device for a quarter of the cost and it'd amount to the same as what's being played here. Your civilization you're supposed to be building that is apparently the entire point of all this is little more than some trees and houses that you can easily ignore and the quest system might as well not even be there given that you really only have one line of quests to take with the sole exception of the Holiday content. The storyline itself is cute and a little funny, but otherwise not very engaging as we see what is coming to appear as a foregone conclusion.
In short, get the game if you want to, but get it on sale.
👍 : 14 |
😃 : 0
Negative
Playtime:
365 minutes
It's pretty much what others here have already said, the game is very easy to get into and it does ramp the difficulty up later on to give you something to think about.
The artwork is very cute and the gameplay is smooth.
What gives me additional amusement is the finnish references all around the game.
For example the dungeon Ickykolo we all know what icky means but kolo is a finnish word for a hole.
And there seems to be quite a bit of these around the game.
Anyway this is certainly an enjoyable game that can be played for 10 minutes or 5 hours in one sitting it's your choice.
This game is one of those "odd birds" that appeal to all gamers.
I am what you might call "hardcore" gamer and still I like it but im equally sure this appeals to everyone from school age kids and up.
👍 : 18 |
😃 : 1
Positive
Playtime:
150 minutes
I tried to give this game a chance twice and it just didn't work out. It's a very basic rogue-like, competent but just nothing to stand out. The only positive is that it's approachable so might be of interest to newcomers to the genre, but anyone with any experience will find it lacking.
There's a few classes to choose from, equipment to find, and some consumables to find too. Each stage feels pretty samey and not very exciting to explore. As you progress through stages you can unlock more equipment and classes.
There's a storyline there somewhere, but it's as generic as it gets so doesn't help the game at all. Visually it's ok, music is pleasant enough. There's better options out there.
👍 : 6 |
😃 : 0
Negative
Playtime:
658 minutes
Roguelikes don't have to be hard to be good. Sometimes you just want a relaxing sojourn into new lands, with adorable critters to spar with and adventures to be had. For those times we have Sproggiwood, easily one of the chillest and most charming roguelikes around. Guiding your chosen hero through quaint dungeons is a pleasure for any occasion... even after the game reveals its true colors.
Sproggiwood is the story of Sproggi of Sprog, an impish little nature deity hell-bent on bringing civilization to his corner of creation. For this he turns to you, a member of the adorably boxy Cloghead peoples. As you heed Sproggi's call and tame the wildlands your little Cloghead village grows, opening up new class and equipment options to tackle dungeons with. There's no city-building to be had here (unless you really like arranging shrubberies), just a clever progression system to reward your successes and blunt your failures.
This IS a roguelike, of course, so failures are expected. Each of Sproggiwood's ten missions is a descent into a different cave or dungeon of the world to beat a boss. You get one life to accomplish this task in, and any items or equipment you find on your quest are lost at the end of that quest, win or lose. Your character will also gain experience and level up in these dungeons, granting skill points to unlock or enhance the four skills granted by their class. This progression, too, is reset after each mission.
If this sounds grating to you, understand that missions in Sproggiwood last a matter of minutes. Each is like a mini-roguelike dive confined to a single dungeon, and each attempt earns you currency to spend in your town. Money unlocks permanent upgrades to your stats or bonuses to various systems, or unlocks equipment to start any mission with. You have to find an item before you can purchase it but in a way this allows you to hang onto that sweet, sweet life-sucking sword you found that one time.
The roguelike and progression systems are sound, and luckily they are appended to a simple but very effective gameplay loop. Movement in dungeons is turn-based as most classic roguelikes are. Your basic attacks hit adjacent to your character but among the four skills of each class there are almost always ranged or area attacks to unlock. The classes are all smartly designed with combat and mobility options that can be used to great effect, such as the Archer who has several ranged and piercing attacks along with a chainable combat roll. You can also find potions and scrolls that grant dramatic effects, and shrines and treasures to gain new boons from.
You will need all of these tools to tackle Sproggiwood's precious foes, for none of them are simple fodder. Even the most basic slimes and ambulatory mushrooms have special skills like leaving slippery puddles or sneaking up on you. Later enemies can have abilities that require extensive planning to counter such as the twin fish that must be beaten simultaneously or the infamous black slimes which reproduce wildly if left unchecked. Bosses also have gimmicks that must be strategized around, though they tend to be larger versions of common foes.
Once you come to grips with the class concepts and the battle system, it's smooth sailing through the game. Every time you beat a mission with a different class you'll get a large cash influx to further bolster your heroes, and later upgrades can make you nearly unstoppable. You should have little trouble beating the game, at which point you might notice there's a third difficulty beyond Easy and Normal, called Savage. You might decide to give this mode a try, at which point the adorable goatmen and frogs you've been wailing on will curbstomp your face into paste. Savage difficulty gives new behaviors to ALL the monsters in the game, most powerful enough to make even the lowliest slime an existential threat. As likely as you were to beat the regular game, you'll have to work your ass off to even have a hope of conquering Savage.
This, really, is the beauty of Sproggiwood. It's a marvelous introduction to the roguelike genre with its simple, engaging combat and charming presentation. Should you grow bored of breezing through dungeons, though, there's a whole world of constant kicks to the teeth you can pit yourself against. The critters are just as adorable in any difficulty, with their soft colors and thick lines. The soundtrack also deserves some major recognition for hitting the pastoral fantasy mark dead-on. It's one of the few soundtracks I've gone out of my way to purchase because of how perfectly it evokes the right mood. Really the same could be said of the whole game, from the hilarious writing and clever story all the way down to the combat that never really gets old. Sproggiwood hits all the right notes for a game that can relax or challenge, all while keeping a smile firmly affixed to your face.
Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://steamcommunity.com/groups/audish#curation]curation page[/url]!
👍 : 21 |
😃 : 1
Positive
Playtime:
235 minutes
They call it a roguelike but it didn't necessarily feel like one to me. Here's why:
1) If you die you're right back on your feet and you simply just 'failed' your mission.
2) Death has little or nothing to do with the progress you've currently obtained in terms of unlocks. You keep all of your upgrades you have purchased, all of your gold, all of your unlocked characters and all of your unlocked inventory.
That said, I really enjoy the game. I like that it's nice to me.
The enemies don't move unless you move which is similar to something like Crypt of the Necromancer so long as you're on the beat (However, there is no "beat" in Sproggiwood. It's your own pacing). Enemies have different attack patterns and some enemies even leave hazards that need to be avoided.
You unlock different classes which all feel different to play in terms of everything beyond the melee combat. The thief can swap spots with enemies or leave traps down whereas the farmer just flat out places a bomb or throws his melee weapon along with a heal. The knight has a circular swipe, a charge, and a move to tank damage.
If you find a weapon in the dungeon it'll be available for purchase (in-game cash, no microtransactions) back in your town.
I haven't put a ton of time into it yet so I haven't seen everything but I've seen enough to recommend it.
👍 : 36 |
😃 : 3
Positive
Playtime:
181 minutes
Get it cheaper on the google play market... 1.99 there.
It's another port that is overpriced. Decent little mobile game, but defenitly not anything special for a pc, and especially not at that price tag.
The biggest problem is that the advertised "6 classes" are all so damned similar as to be nearly meaningless. The gear is identical, but forces you to purchase it seperately per charecter as a time sink. The abilities are so minorly different as to not really make playing a different class feel like a new experience...
add into it the fact the game tries to force a boring grind, beating each level with each class despite the classes being the same damn thing in different clothes, and its shoulda just stayed on mobile.
👍 : 33 |
😃 : 0
Negative
Playtime:
526 minutes
This is an adorable and fun roguelike. I have it on my tablet and have unlocked most of the classes and spent several hours playing, now I've got it for computer as well and have played through a couple of levels for comparison. The different classes have unique attacks with a lot of flavor. The artwork is beautifully done, with vibrant colors and a great use of different color palettes to give various areas a different feel. It has multiple difficulty settings so even if you're a little put off by the grueling and punishing nature of typical roguelikes, you can set this to easy difficulty for a more casual experience which is especially nice for impatient children. My 9 year old daughter has had a blast at this and I'm hooked too.
👍 : 19 |
😃 : 1
Positive
Playtime:
649 minutes
I really wanted to love this game because the art really resonates with me, but honestly, while it's fun to smash enemies and pots, the game is way too short for what it costs.
The dungeons are too repetitve, so it gets a bit boring. I don't really want to go back and replay the dungeons with the other classes even though I did mess around with em for a little bit and they're all really fun (aside from the thief imo); however, like I said, the mobs and combat is too repetitve to make me wanna go back to it. I did enjoy the combat style though.
Story wise it wasn't that great either. Fairly entertaining dialogue but no character depth or intricate plot twist / story. Maybe I expected too much, but the storyline was a bit too straightforward for me.
If I remembered that Steam does refunds, I would have probably stopped before the 2 hr mark and asked for one :( I think it had a lot of potential, but fell flat. Hopefully the company continues to make games and improves em on a few fronts cause dat art style tho.
Overall, this was the first game of this type that I've ever played so I will admit that I enjoyed myself fairly well (will probably seek out this play style in the future), but I would not recommend buying it unless you were buying it really cheap like in the $2-3 mark.
👍 : 20 |
😃 : 0
Negative
Playtime:
2741 minutes
If you are looking for a fun and easy game to play for few days and you don't want to go through a steep learning curve to start having fun, then this game is for you. However, after few days, it will get boring.
Pros:
1) Simple mechanics to master in few minutes
2) Relaxing to play. This game is adrenaline-free.
3) Six characters to unlock as you progress through the levels
4) Beat each level with a different character
5) very few weapons, potions, and spells to understand and master
Cons:
1) the mechanics of using targeted spells can be improved
2) Some expensive spells are useless, and some very cheap spells are OP
3) I only found 2 of 6 characters fun to play (Farmer and Wizard)
4) After beating each level with 3 different characters, I lost interest in the game.
5) The game is a little bit over priced. Should be about half ($8).
👍 : 35 |
😃 : 0
Positive