
51
Players in Game
86 😀
2 😒
85,37%
Rating
$39.99
Fuga: Melodies of Steel 3 Reviews
The Fuga: Melodies of Steel series has reached its epic conclusion! Dive into this dramatic RPG featuring a brand-new, strategic battle system, enhanced Taranis training during intermission, and tactical route progression and event battles!
App ID | 3081320 |
App Type | GAME |
Developers | CyberConnect2 |
Publishers | CyberConnect2 |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Strategy, Simulation, RPG |
Release Date | 28 May, 2025 |
Platforms | Windows |
Supported Languages | English, French, Japanese |

88 Total Reviews
86 Positive Reviews
2 Negative Reviews
Very Positive Score
Fuga: Melodies of Steel 3 has garnered a total of 88 reviews, with 86 positive reviews and 2 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Fuga: Melodies of Steel 3 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1579 minutes
A fantastic game with a great story hits pretty hard especially after the first two games and completing them on the true ending, has a good balance of difficulty when you understand the mechanics and enemies without much hassle to learn, the music is great and the gameplay is fun, i enjoyed all of the games absolutely amazing work!
👍 : 0 |
😃 : 0
Positive
Playtime:
3302 minutes
I do think that Fuga 2 remains the high point of the series, but this game still brings the series to a satisfying conclusion. Without spoiling anything, the plot is kind of two plots stapled together that both needed a little more time to breathe; this makes sense for thematic reasons revealed in the True Ending, but I can't shake the thought that they could've executed on this better. Gameplay remains solid, and there are more quality of life features (I would argue TOO many) to keep the experience smooth. A solid game for a great series... just make sure you've, y'know, played the previous two games first.
👍 : 0 |
😃 : 0
Positive
Playtime:
1630 minutes
Genuinely the best gameplay the series has seen yet, and an evolution beyond being a kind of generic turn based battle system building off Final Fantasy X, and instead blossoming into its own unique and fun combat.
The story is also great, engaging the player with intrigue and lore dumps galore, playing a vital part in the larger LTB mythos.
However, I haven't finished the game, because the twelfth and final chapter is so. god. damn. boring. It is an incredible halt of momentum and stakes that feels like instead of the climax being the final boss, the cooldown from the climax begins as you then need to play through another hour or two of game, and I have other games I could be playing instead.
So, great game for about 95% of the way through, and an absolute treat to those who enjoy turn-based combat, and it has hype moments and aura that makes you feel something throughout the game, but the very end of it is beyond disappointing and genuinely drags the game down hard in my opinion.
8/10, 1 whole point lost for the final chapter, a thrilling yet disappointing conclusion to a game franchise that meant a lot to me.
👍 : 0 |
😃 : 0
Positive
Playtime:
1511 minutes
An epic conclusion to the best Japanese furry game series. Rin looks forward to seeing CC2's next self-published game.
👍 : 0 |
😃 : 0
Positive
Playtime:
1344 minutes
Honestly a total disappointment of a game that I cannot recommend to anyone. The Gameplay is ridiculously easy with all of the new mechanics adding nothing beyond being cluttered and making your toolkit already more overpowered than normal. All of the NG+ content and Character Secrets are not only super underwhelming but also really grindy to get for no good reason. Game was launched half finished with no French dub and a really scrappy English translation job to boot. The narrative is an incoherent mess filled to the brim with half-baked lore reveals, thematically nonsensical retcons, sidelined and underdeveloped characters, and empty sequel bait. Story structure in general is incredibly weird given the out of place chapter 12 and the entire first half of the game feeling like unnecessary filler that wouldn't need to exist if these games weren't stretched out into a trilogy. I still stand by Fuga 1 being a fairly well-rounded standalone title that's worth a shot if you're interested, but do yourself a favor and ignore everything that comes after it.
👍 : 7 |
😃 : 0
Negative
Playtime:
1637 minutes
An amazing end to an amazing trilogy. I hope CC2 continues creating in this universe; there's so much heart and passion in it and it gets to me every time.
👍 : 0 |
😃 : 0
Positive
Playtime:
1913 minutes
peak. I really enjoy this game. Making true ending on the first attempt made me really engaged and it felt like I was on aboard with everyone. Plot twists and lore was genius. I don't think there will be next part of the game but still I am satisfied. Thank you for peak!
👍 : 1 |
😃 : 0
Positive
Playtime:
2856 minutes
While I liked and enjoyed the game, the quality of the gameplay has gone down considerably since Fuga 1 and 2
Fuga 3 has become challenge-less, the player has 12 randomly triggering abilities, plus summonable allies that do a variety of things, plus an easily exploitable charge system
Returning enemies are less dangerous, new enemies spend turns not doing anything, bosses barely deal damage or pose a real threat to the player
Getting the full finale is a mindless chore of reloading a point and grinding friendship points...
👍 : 4 |
😃 : 0
Negative
Playtime:
2453 minutes
The end of the tank trilogy. I reviewed the previous two games, so I might as well finish it off with the third. The game feels a bit all over the place, so putting down my thoughts is a bit difficult. Overall I think I mostly enjoyed it and it's a decent ending to the series, but there's also a whole lot of weird stuff going on too. There's going to be some spoilers since this is about the ending of the trilogy and it's hard to be vague about some of these things.
Gameplay was largely unchanged, and all the new features (support units, combos, tank skill tree, and every child having a passive that can randomly activate) really only serve to make an already pretty easy series even easier. The support units were the most interesting addition, but even though there's almost a dozen of them, I largely ended up using just two of them because they were so much more useful. The passives the kids have that can randomly activate are very strong, and they activate WAY more frequently than I would have ever expected, which lets you just chew through most fights with no real rhyme or reason.
The other new feature, the Akasha Panel, is just a timeline and doesn't actually open up until the postgame, but it is very convenient because it makes it a lot easier to jump around and fulfill the requirements for things like the bad ends without having to replay the entire game. You also unlock a challenge battle mode which is just a ton of back to back fights through the 12 chapters of the game with no story, dialogue, or intermissions to break it up. Again, it's not very difficult because at this point I've got everything maxed out and can just cruise through most of the fights, but man there's a LOT of them. After every couple chapters you unlock some background story chunks about Ash, which was interesting, however it takes several hours of largely mindless battling to unlock them all. And the final two chapters don't even unlock more story, your final reward for beating the whole challenge mode is a reused CG with the characters recolored and "CONGRATULATIONS" slapped on top of it.
The main 11 chapter story was alright and it felt like it had a decent ending point, but then if you still have all the kids (and again, it's very easy NOT to use the soul cannon) you get a 12th chapter with a true ending that feels strangely tacked on. Chapter 11 ends with you fighting the main villain who has established motivations and has been involved with the plot throughout the game, and then chapter 12 begins with "Actually the CEO of racism is still alive somehow and you have to stop him from nuking the city because he's EVIL!!!" It just feels a little jarring to suddenly switch gears so hard and for seemingly no real reason.
Once you do all that you unlock extra ending vignettes for the kids if you've maxed out all their friendships. They range from dull or expected (Boron is very strong, Jin and Flam end up working together, Sheena leaves to better study magic) to ones that came out of left field (Kyle is a mafia boss? Mei is having weird visions of three versions of herself that are identified as "witches"?? Hanna ended up with Kyle and has a human baby???). Though between the final ending vignette with a large timeskip and punished Malt, and the final secret video teasing a new noir/murder mystery looking type game, maybe all the weird stuff is just leading into that future title and these weird things will make more sense eventually, I dunno.
Music and art are still good, and it seems like there's a lot more CGs this time and they even have some light animation in some of them. Unfortunately though they seem to have heavily cut back on the French dubbing this time around, which is a shame since it is canonically how they're speaking in this universe. The French narrator was entirely gone this time, so those parts are just silent. The director of the previous two Fuga games was French, but he left the company shortly after Fuga 2 released (to go work for PlatinumGames right before they started imploding, whoops!), so I do wonder if that's connected. Though the previous title in the Little Tail Bronx series, Solatorobo, was only voiced in french and that was before he joined CC2, so it's hard to say either way. French is still an option and it's nice to still have, it just feels a lot emptier than before, which is a little sad.
In the end it's all a bit mixed. The Fuga series as a whole is fine, but never really anything too amazing. I don't really ever see myself replaying these games, but it did make me want to replay Solatorobo. I am still interested in what the next title in the Little Tail Bronx franchise will be, and if it does end up being directly connected to Fuga again, just after 15ish years have passed, then I hope it's presented in a way that allows for more interesting character development, because the specter of the soul cannon potentially erasing any character from the story has weighed heavily on the ability of all three of these games to have any real meaningful character development.
👍 : 6 |
😃 : 0
Positive
Playtime:
2556 minutes
I still love it despite its flaws, it's kinda hard to say goodbye to those kids. But, I hope they took more time after this for the next LTB title....
👍 : 3 |
😃 : 0
Positive