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6 😀
1 😒
66,62%
Rating
$4.99
Elon and the Divine Proof Reviews
App ID | 3075730 |
App Type | GAME |
Developers | Derik D.F |
Publishers | Derik D.F |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Indie, Adventure |
Release Date | 3 Sep, 2024 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, Spanish - Latin America |
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7 Total Reviews
6 Positive Reviews
1 Negative Reviews
Mixed Score
Elon and the Divine Proof has garnered a total of 7 reviews, with 6 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Elon and the Divine Proof over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
44 minutes
[h1]Dishonest Trailer: Elon and the Divine Proof[/h1]
[Opening shot: A breathtaking, open landscape. Elon stands at the edge of a cliffside, looking over the vast world. The wind gently blows. The water shimmers beautifully. A single hamburger sits on the ground. He long jumps over it.]
[i]Narrator (mock-philosophical):[/i]
"From the minds that may or may not have been entirely serious when making this… comes a visually stunning, mechanically decent, yet completely existential crisis-inducing experience where the biggest question you’ll ask isn’t ‘What is the divine proof?’ but ‘Why am I still playing this?’"
[Cut to Elon long-jumping across a wide field, perfectly sticking the landing.]
[i]Narrator (pleasantly surprised):[/i]
"Because, to be fair, the movement feels pretty good! You can triple jump, wall kick, backflip, and even pull off a little Wind Waker-style glide that makes getting around… actually kinda fun!"
[Cut to Elon soaring majestically through the air with his glider. It looks serene.]
[i]Narrator:[/i]
"And you’re gonna want to use those movement skills, because this world? It’s absolutely gorgeous."
[Cut to jaw-dropping vistas, shimmering lakes, and beautiful lighting effects.]
[i]Narrator (genuinely impressed):[/i]
"Seriously, the environmental design is top-notch. The water? Stunning. The lighting? Chef’s kiss. The world? Massive, lonely… but undeniably beautiful."
[Cut to Elon running across an empty beach, picking up a hamburger.]
[i]Narrator:[/i]
"But for every step forward, there’s a big step back… because as gorgeous as this place is, there’s just nothing in it."
[Cut to Elon staring at the vast, empty world. Wind blows. No NPCs, no lore, just silence.]
[i]Narrator:[/i]
"You are Elon. A man whose entire purpose is to collect random hamburgers scattered across the land. Why? That’s for you to figure out! …Except, no, the game never tells you."
[Cut to Elon picking up a burger. The words “DIVINE PROOF +1” flash dramatically on screen. Nothing else happens.]
[i]Narrator (skeptical):[/i]
"Wow. So mysterious."
[Cut to Elon misjudging a jump, falling into a lake. Instant death. Hard cut to Elon respawning miles away.]
[i]Narrator (laughing nervously):[/i]
"And if you were hoping for some kind of challenge—oh boy, do I have news for you! Because the only real danger in this game is water. Water kills you instantly. And not in a fun, ‘Haha, I messed up’ kind of way—more like a ‘Time to redo the last 20 minutes’ kind of way.’"
[Cut to Elon standing in front of a tiny puddle, looking at it like it’s a final boss.]
[i]Narrator:[/i]
"It’s like the game is telling you: ‘Look, you’re already wandering aimlessly—why not suffer a little, too?’"
[Cut to Elon doing perfect parkour up a cliffside, landing gracefully at the top. There is nothing there. Just wind.]
[i]Narrator:[/i]
"Because that’s the core of this experience: Beautiful landscapes. Solid movement. Absolutely nothing to do."
[Cut to Elon staring at a hamburger in his hand. He doesn’t eat it. He just… looks at it.]
[i]Narrator:[/i]
"And, of course, hamburgers."
[Cut to Elon soaring through the air with his glider, landing perfectly on a cliff. It looks graceful. He immediately steps off the edge by accident and falls into the water. Instant death.]
[i]Narrator:[/i]
"So prepare yourself for a thought-provoking, visually beautiful, and mildly frustrating experience that will have you questioning life, existence, and why hamburgers are apparently the key to the universe."
[Cut to Elon standing alone at the edge of a canyon, looking at the sunset. The camera zooms out.]
[i]Narrator (mock deep):[/i]
"Is it about solitude? Is it about purpose? Is it about nothing? The game won’t say. But it sure looks pretty while saying nothing."
[Cut to Elon jumping joyfully over an empty landscape. The words "9/10 – An Experience" flash on screen, sarcastically.]
[i]Narrator (laughing):[/i]
"Elon and the Divine Proof: Sometimes, the journey really is the destination."
[Screen fades to black. A single burger appears.]
[i]Narrator:[/i]
"Coming soon… to the ‘weird but kinda cool’ section of your Steam library."
[Hard cut to black.
[END.]
[hr]
[H1]Ryan George Style Pitch Meeting f[/H1]
[b]Game Designer (Ryan George with glasses):[/b]
So, you have a visually stunning platformer for me?
[b]Publisher (Ryan George without glasses):[/b]
Oh, absolutely, sir! Gorgeous landscapes, smooth movement, and just a tiny bit of soul-crushing difficulty!
[b]Game Designer:[/b]
Love that! Tell me about it.
[b]Publisher:[/b]
Okay, so you play as a guy named Elon.
[b]Game Designer:[/b]
Oh! Like Elon Musk?
[b]Publisher:[/b]
Oh, no, sir! This Elon is just some guy. No spaceships, no Twitter rants—just a dude in a beautiful, empty world.
[b]Game Designer:[/b]
And what’s his goal?
[b]Publisher (dramatic pause):[/b]
Hamburgers.
[b]Game Designer:[/b]
...Sorry?
[b]Publisher:[/b]
Hamburgers. They’re scattered everywhere, and you collect them.
[b]Game Designer:[/b]
Oh! So they give you abilities?
[b]Publisher:[/b]
Nope. They just exist.
[b]Game Designer:[/b]
Ah. Bold choice.
[b]Publisher:[/b]
It’s not about thinking, sir. It’s about jumping, running, and not falling to your doom.
[b]Game Designer:[/b]
Okay, okay, so it’s a platformer?
[b]Publisher:[/b]
Oh, absolutely! And a pretty fun one! You can triple jump, wall kick, backflip, even glide like in Wind Waker!
[b]Game Designer:[/b]
That actually sounds really cool.
[b]Publisher:[/b]
Oh, it is! Until The Pillars.
[b]Game Designer:[/b]
The Pillars?
[b]Publisher:[/b]
Yeah, a section with giant stone pillars moving in and out of the water.
[b]Game Designer:[/b]
Oh, so like a timing-based challenge?
[b]Publisher:[/b]
Oh, more than that! If you mistime your jump even slightly, you’re dead.
[b]Game Designer:[/b]
Oh.
[b]Publisher:[/b]
You land too early? Gone. Too late? Bye-bye. Hit the wrong angle? Hope you like swimming, because you’re restarting.
[b]Game Designer:[/b]
So, do you lose all your progress?
[b]Publisher:[/b]
Oh, not at all! You just go back before The Pillars.
[b]Game Designer:[/b]
Oh, that’s not too—
[b]Publisher:[/b]
But still far enough back to make you groan.
[b]Game Designer:[/b]
Ah.
[b]Publisher:[/b]
See, most of the game is smooth, but here? One mistake, and it’s redo time.
[b]Game Designer:[/b]
That sounds frustrating.
[b]Publisher:[/b]
Right?! It’s genius.
[b]Game Designer:[/b]
So, we’re punishing the player for a single mistake?
[b]Publisher:[/b]
Absolutely. It’s the Dark Souls of hamburger collection.
[b]Game Designer:[/b]
That’s just… mean.
[b]Publisher:[/b]
It’s art.
[b]Game Designer:[/b]
Okay, but why is his name Elon?
[b]Publisher:[/b]
Oh! Because Elon is an anagram for "Lone." Get it? He’s alone.
[b]Game Designer:[/b]
…That is painfully on the nose.
[b]Publisher:[/b]
Right?! Players are gonna feel so deep when they realize it.
[b]Game Designer:[/b]
I hate that I love it.
[b]Publisher:[/b]
I know, right??
[b]Game Designer:[/b]
So… what’s the end goal?
[b]Publisher:[/b]
Oh, we don’t tell you that.
[b]Game Designer:[/b]
Of course.
[b]Publisher:[/b]
It’s open to interpretation!
[b]Game Designer:[/b]
…Translation: There is no ending.
[b]Publisher:[/b]
Well, technically there is. You collect every single hamburger and then—
[b]Game Designer:[/b]
Yes??
[b]Publisher:[/b]
The credits roll.
[b]Game Designer:[/b]
Oh.
[b]Publisher:[/b]
And that’s the divine proof!
[b]Game Designer:[/b]
So let me get this straight—players run, jump, glide, explore this gorgeous world… but all they do is collect hamburgers and survive a death gauntlet?
[b]Publisher:[/b]
That’s the game!
[b]Game Designer:[/b]
Wow wow wow. Wow.
[b]Publisher:[/b]
Right?!
[b]Game Designer:[/b]
And what if players get bored?
[b]Publisher:[/b]
Oh, we thought of that.
[b]Game Designer:[/b]
Yeah?
[b]Publisher:[/b]
They can always… jump around some more.
[b]Game Designer:[/b]
…Well, okay then!
[HR]
👍 : 0 |
😃 : 0
Negative