
107
Players in Game
20 798 😀
1 891 😒
89,63%
Rating
$9.99
Day of Defeat: Source Reviews
Valve's WWII Multiplayer Classic - Now available for Mac.
App ID | 300 |
App Type | GAME |
Developers | Valve |
Publishers | Valve |
Categories | Steam Achievements, Multi-player, Cross-Platform Multiplayer, Steam Trading Cards, Stats, Valve Anti-Cheat enabled, Includes Source SDK |
Genres | Action |
Release Date | 12 Jul, 2010 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

22 689 Total Reviews
20 798 Positive Reviews
1 891 Negative Reviews
Very Positive Score
Day of Defeat: Source has garnered a total of 22 689 reviews, with 20 798 positive reviews and 1 891 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Day of Defeat: Source over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2908 minutes
Very overlooked, but fun. Wish Valve would make a Source2 DoD
👍 : 0 |
😃 : 0
Positive
Playtime:
72 minutes
WWII but make it Source Engine. Spawns, grenades, repeat
👍 : 0 |
😃 : 0
Positive
Playtime:
98 minutes
good game, a lot of grown men over the age of 30 who'll get very upset at you for some reason.
👍 : 2 |
😃 : 3
Positive
Playtime:
145 minutes
There are some good parts, but grenade spam and badly designed maps ruin the game.
Maps are ultra complex with one way drop-downs, a mix of enterable and unenterable buildings, and way to many paths.
Probably the worst source shooter.
👍 : 0 |
😃 : 2
Negative
Playtime:
1516 minutes
Day of Defeat: Source is a team-based multiplayer first-person shooter developed by Valve Corporation, released in 2005 as a reimagining of the original Day of Defeat, built on the Source engine. Set during World War II, the game pits Axis and Allied forces against each other in objective-based maps inspired by real European locations. While it shares some DNA with Counter-Strike: Source, the game's emphasis on squad tactics, class-based roles, and historical authenticity gives it a distinct flavor that still resonates with a dedicated, if niche, community nearly two decades after its release.
At its core, Day of Defeat: Source is a tightly designed multiplayer experience focused on small-scale infantry battles. Unlike many shooters that emphasize individual kill counts or wide-open maps, this game revolves around coordinated control of choke points, precise timing, and class synergy. Each player chooses a class with a specific role—rifleman, support, assault, sniper, machine gunner, or rocket troop—each with distinct weapons and movement limitations. The gameplay is fast-paced but also unforgiving, with a low time-to-kill and an emphasis on positioning and map knowledge. This encourages slower, more tactical play rather than the run-and-gun chaos seen in more arcade-style shooters.
One of the game's standout features is its weapon feel and historical realism, especially for its time. The audio-visual presentation is simple by today's standards, but it holds up remarkably well due to its attention to detail. Weapons like the Kar98k, Thompson, and BAR each have unique recoil patterns, sound design, and reload animations that give them personality and weight. There’s a rawness to the combat that feels satisfying without being overly cinematic. Even small touches, like the slight delay when deploying a machine gun bipod or the arc of a thrown grenade, add to the immersion and reinforce the importance of preparation and awareness.
The maps in Day of Defeat: Source deserve special mention. Though relatively few in number, each is meticulously designed with balanced sight lines, multiple approach routes, and critical control zones. Maps like dod_donner and dod_avalanche are icons in their own right, offering complex layered terrain that rewards players who understand the flow of battle. The gameplay loop of capturing and holding flags—a simple mechanic—is elevated by this map design, making every round a tug-of-war where frontlines are in constant flux. It’s a model of how good level design can elevate objective-based multiplayer games.
While the game shines in its design and mechanics, its longevity is both a testament to and a limitation of its legacy. Valve has not updated Day of Defeat: Source in any meaningful way in many years, and while the core mechanics remain strong, the game lacks modern features like matchmaking, progression systems, or even basic quality-of-life options like robust stat tracking. This creates a steep barrier to entry for new players who may be used to contemporary shooter conveniences. Servers are player-hosted, often modded, and the remaining community is small but loyal, which can result in inconsistent experiences depending on where and when you play.
Still, for those willing to invest the time to learn its systems and tolerate its aging infrastructure, Day of Defeat: Source offers an incredibly rewarding experience. It’s a game that thrives on precision, teamwork, and situational awareness rather than reflexes alone. In many ways, it serves as a fascinating snapshot of multiplayer shooter design before the dominance of persistent unlocks and microtransactions. It’s both a relic and a reminder of a more focused era in PC gaming, where gameplay balance and depth were often prioritized over spectacle.
In conclusion, Day of Defeat: Source is a deeply satisfying tactical shooter that still holds up in many areas due to its deliberate design, well-balanced classes, and masterfully crafted maps. It is not a game for everyone—it lacks modern polish and caters to a specific playstyle—but for fans of classic WWII shooters and tight competitive experiences, it's a hidden gem worth revisiting or discovering for the first time. Even in 2025, its blend of authenticity and mechanical depth stands as a testament to thoughtful game design, and it remains one of Valve’s most underrated offerings.
Rating: 9/10
👍 : 2 |
😃 : 0
Positive
Playtime:
2143 minutes
A lot of Iraq war veterans keep this game running fortunately. They seem to run off of nicotine, 800mg of caffeine and insomnia. "I have work in 3 hours." I felt that.
👍 : 3 |
😃 : 1
Positive
Playtime:
8028 minutes
"Day of Defeat: Source – Where sprinting across WWII battlefields with a rifle and a dream is a lifestyle."
Want realistic WWII action? ✔️
Want to die 0.3 seconds after peeking a corner? ✔️
Want to throw a grenade and immediately regret your life choices? Double ✔️
This game is like a history book—if the history book yelled "MG42!" and you died instantly.
The gunplay? Tight. The maps? Classic. The community? Somehow still alive and full of war vets with 10,000+ hours and twitch reflexes that could dodge taxes.
10/10 – Got headshotted by a guy named “Private_Pickle” before I even spawned. Immersive.
👍 : 3 |
😃 : 4
Positive
Playtime:
685 minutes
Day of Defeat: Source. Once the crown jewel of Source-based World War II shooters, Back in its heyday, it turned heads. There were tournaments, clans, smack talk, and enough grenade spam to make Saving Private Ryan look like a tea party. You couldn’t throw a potato masher without hitting a caffeinated 15-year-old yelling “I got mid covered!” Fast forward to 2025 and DoD:S has… matured. Now? Logging in feels less like storming Normandy and more like walking into a very confused VFW hall.
The servers are still up, miraculously. Instead of twitchy teens and team strategy, you’re met with the soothing sound of middle-aged wheezing, the clack of mechanical keyboards, and arguments about whether Metamucil counts as cheating. It’s less “Call of Duty” and more “Call a Nurse.” Each match now feels like an awkward reunion at a weird dive bar where everyone kinda knows each other but forgot how. Picture this: You sprint across a bombed-out street, only to get shot by a guy named “Darryl_1959” who immediately types, “Nice try, dipshit.” Seconds later, he follows up with, “BRB changing my pants.”you think it’s a joke. It’s not.
The gameplay? Still OG. The gunplay? Surprisingly crisp. The map design? Classic. But the vibe… the vibe is somewhere between “aging punk rock show” and “digital assisted living facility.” You’re not flanking Germans,m you’re flanking grandpas with arthritis and an unhealthy obsession with the Garand ping. This account does not show the 700+ hours I put into the game on a different account back when it launched..
👍 : 5 |
😃 : 3
Positive
Playtime:
1359 minutes
If you guys went through and remade this game. I can almost bet that it would be popping off like crazy.
👍 : 4 |
😃 : 0
Positive
Playtime:
1166 minutes
Come home from work, turn on Day of Defeat, and kill at least 30-40 minutes of time with this classic..
Simple, effective and fun game. older online titles shine above current overcomplicated-higher definition garbagious
👍 : 10 |
😃 : 0
Positive