GemCraft - Chasing Shadows
Charts
89

Players in Game

3 939 😀     197 😒
91,55%

Rating

Compare GemCraft - Chasing Shadows with other games
$1.99
$9.99

GemCraft - Chasing Shadows Reviews

An epic, challenging tower defense game with an emphasis on strategy and replayability. Summon gems of immense magical potency and harness their unique abilities against a seemingly endless horde of monsters. The archdemon seeks to swallow the world, and you must journey to stand against her.
App ID296490
App TypeGAME
Developers
Publishers Armor Games Studios
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Indie, Strategy, Action
Release Date30 Apr, 2015
Platforms Windows
Supported Languages English

GemCraft - Chasing Shadows
4 136 Total Reviews
3 939 Positive Reviews
197 Negative Reviews
Very Positive Score

GemCraft - Chasing Shadows has garnered a total of 4 136 reviews, with 3 939 positive reviews and 197 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for GemCraft - Chasing Shadows over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 8349 minutes
Fun game
👍 : 0 | 😃 : 0
Positive
Playtime: 3596 minutes
good game 10/9
👍 : 0 | 😃 : 0
Positive
Playtime: 16 minutes
it's pretty good, but the controls are very messy
👍 : 0 | 😃 : 0
Positive
Playtime: 103518 minutes
love this endless voyage of trial and error, tower defence is my all time fav.
👍 : 0 | 😃 : 0
Positive
Playtime: 6017 minutes
Gemcraft really seems like a baseline for TD games to me. It looks very unassuming, but sucks you in for hours and hours of complex and finely tuned gameplay. [b]Why did you play Gemcraft: Chasing Shadows?[/b] I played various GC titles in the Flash (version) back in the day. When I found it on sale here, I couldn't resist. [b]Still any good?[/b] Absolutely. To be fair, Gemcraft doesn't look like much at first: couple of towers, stones of a few different colours, that's it. But the tactical variations are insane, and the game definitely grows on you. It's fun to explore the maps and your options. Meta-Progression also gives you a plethora of options. (Perhaps being able to save a few different loadouts there would add a bit of QoL.) The game also ran absolutely smoothly - well, until I learnt how to break it. But it didn't crash on me even then. All in all this may perhaps not be the best game to get into TD strategy because of it's complexity, but it is certainly a good choice to sink loads of hours into. [b]What about achievements??[/b] Well, you're in luck there, buddy, because there's a whopping 419 of them! Most of these are pretty simple and definitely fun to achieve as you progress, but the Iron Forge one is of course hardcore. I think I racked up some 411 of 'em, and I'm looking forward to get to 100% here one day.
👍 : 0 | 😃 : 0
Positive
Playtime: 6651 minutes
This has to be one of my favorite games of all time. I remember first playing the free version online when I was twelve. Years later I came across it on steam and instantly bought it. I think that it is very well designed, and I enjoy both the strategy and grind aspects of it.
👍 : 0 | 😃 : 0
Positive
Playtime: 16904 minutes
Possibly the best tower defense game ever made. The good: - Solid difficulty scaling that doesn't feel impossible or too easy. - "Endurance" mode where you fight up to wave 999 after beating a stage. - Insane amount of gameplay elements. - Huge world map, hundreds of hours worth of individual stages. - Challenge stages that break your usual strategy. - 419 achievements to chase after. The good (if you are into it): - Math. Big numbers. Lots of numbers. Lots of multipliers. Number go up. Big dopamine. - Grindy. Redo early stages, get more xp, get stronger, optimize traits to get further and further. Hundreds of hours of post-endgame content. The bad: - Performance can tank once you begin to really push the limits of the game. Thousands of units on screen, hundreds of particles and effects, calculations for each individual enemy, every frame. It can be manageable once you get used to it. There are mods for this but I haven't tried them. - Once you are past endgame, there is one optimal way to play which has been optimized down to a science in the extreme endgame guide. Variety dies when only one combination of things remains valid in exponential progression, but here is so much left to do at this stage still!
👍 : 1 | 😃 : 0
Positive
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