Road Not Taken Reviews
Road Not Taken is a roguelike puzzle game about surviving life’s surprises. You play as a ranger adventuring through a vast, unforgiving forest in the aftermath of a brutal winter storm, rescuing children who have lost their way.
App ID | 293740 |
App Type | GAME |
Developers | Spry Fox LLC |
Publishers | Spry Fox LLC |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Remote Play on TV, Steam Trading Cards, Stats |
Genres | Indie |
Release Date | 5 Aug, 2014 |
Platforms | Windows, Mac |
Supported Languages | English, French, Italian, German, Spanish - Spain, Japanese |

347 Total Reviews
280 Positive Reviews
67 Negative Reviews
Mostly Positive Score
Road Not Taken has garnered a total of 347 reviews, with 280 positive reviews and 67 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Road Not Taken over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1399 minutes
I will always respect this game for kindling my love of Robert Frost poems.
As far as the puzzles go, it's hard for me to recommend. The rng constantly changes the puzzles, which is fine.. unless you're bad at thinking on the spot and keeping track of several rules at the same time. I can't imagine doing the timed events in later levels.
I got okay at the game when I first got it, but it misses one key aspect for good replay value. You have to relearn everything if you step away from the game for too long. Which isn't an issue I personally have with most roguelikes. Games like Hades or Monster train are easy to step back into because the rules are either obvious or written on every card as a reminder. You don't have to go to the menu or a wiki to relearn everything. No replaying a tutorial just to be able to do the first level again. If you could just right click puzzle pieces to access all the info you already had that would be wonderful, but you can't. Menu hopping just isn't a fun way to play a game, it's like trying to learn a board game that you only get to play solo.
None of that would be an issue if the game wasn't so unforgiving. You have to know what you're doing at all times or you will make mistakes.
I know these issues won't change because it's an old game. There's no more updates that will come and I get that. I wish I had the patience to come back to this game and play it properly, but at the end of the day I've outgrown it. My taste in games has changed and even though I loved this game I've moved on. The atmosphere was always special to me. It could do a lot with very little. It's why I always wanted to come back to it.
If the game still has sales maybe give it a go, but keep in mind it's a bit clunky from age.
👍 : 0 |
😃 : 0
Negative