No More Room In Hell 2
214

Players in Game

7 885 😀     8 630 😒
47,87%

Rating

$29.99

No More Room In Hell 2 Reviews

In the sequel to the 2011 award-winning Source mod, you and your fellow survivors must make your way through a diseased world that has seen the dead rise to feast on the living. Cooperation and teamwork are vital if the human race is to survive this living hell.
App ID292000
App TypeGAME
Developers
Publishers Lever Games, Inc.
Categories Multi-player, Co-op, Online Co-op, Partial Controller Support, LAN Co-op, Cross-Platform Multiplayer
Genres Indie, Action, Early Access
Release Date22 Oct, 2024
Platforms Windows
Supported Languages English

No More Room In Hell 2
16 515 Total Reviews
7 885 Positive Reviews
8 630 Negative Reviews
Mixed Score

No More Room In Hell 2 has garnered a total of 16 515 reviews, with 7 885 positive reviews and 8 630 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for No More Room In Hell 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1054 minutes
Considering the game is still in early access I am willing to give it a fair shot. It has some mechanics that give it an edge over the first game. The only thing missing right now is maps and the survival gamemode. The current maps are great, but there is only 4 so far. There are bugs, which I assume will be fixed in the future. The team seems to be actively working on the game, adding maps, weapons and quality of life changes. I really like the game, I've played 13.9 hours over just a few days, I've been addicted to it. If you enjoyed the objective mode of the original game, get this game on discount.
👍 : 3 | 😃 : 0
Positive
Playtime: 29538 minutes
Short review writing after 500hour in game time. The game looked really promising in the free weekend I liked it very much so I bought it. The only fear what did I see in that moment was, the game wasnt polished and its EA! I missed. While versus games on steam in this type, its very good and tense even in this state, and the developers put some work for the community that they want thats (very positive). But the game really lacks optimization and crashes happening a lot. Even after patches and patches happening, the game still crash and feels annoying, and makes frustration while losing numeroues characters just because only that, the crashes. I really cannot understand how disappointing this, the devs cannot hire competent programmers for the engine, the game not stable, and the devs pushing out customization and nonrelevant things...-should be focused atleast to stable. What means crashes happening a lot: Even with a top notch PC can hit by constant crashes, on the discord most of the players say this the same. I play 95percent my other games without any things happening, but this game is just runs pretty bad, from 20games 2crash and character lose, sure, so the other matches you need to lvl an another responder so likely soon after that responder get max lvl, other crash will happen, and the player losing that one too. Rinse and repeat... The game overall sluggish and buggy, like an indie stuff, feels that really needs competent programmers for the engine. The game looks very promising as I said. Some developers whose working on the design, and on the zombies, and on the weapons -sounds atleast making some really good stuff, but thats all at the moment.
👍 : 8 | 😃 : 2
Negative
Playtime: 1191 minutes
- Got a decently built character - Proceeds to glitch out of the map from climbing a ladder, forcing my character to die - Got another decently built character - Proceeds to crash, my character dies In all seriousness, this game has a lot of potential and it's very fun to play with friends. But it's moments like this, where it is out of my control and the game punishes me for it, which ruins the fun all together. There's more bugs than this but not all of them are this game breaking. Outside of that, there is some aspects that should need a rework like the zombie spawns and detection. Out of all the games I play, there is no point of going quiet, it's always guns blazing. Which makes the skills of reducing noises, completely useless when the zombies just detect you and spawn around you regardless. The game runs pretty poorly as well, constantly dropping frames and spikes because of the zombie spawns in the later sections. The game is fun, and the devs are working to fix issues. But these are my current main complaints for this game and I really want this to be next great zombie game. For now, its a 5-6/10, 7/10 when a match runs fine.
👍 : 10 | 😃 : 3
Negative
Playtime: 171 minutes
No more room in hell.. where do I start with this review? The ad: infinite enemy response are not necessarily A bad thing if we're talking wave shooter horde mode... but with this game, that is not the case. I've literally been walking up to a gazebo so that I can crouch down underneath and reload my revolver while 2 seconds later, zombies are literally falling off of the top of the gazebo that were never there before. Difficulty scaling is zero. You start the game at a level zero essentially and it still takes three to four well-placed headshots on your basic run of the mill zombie to put them down. What kind of sense does that make? It's almost as if the game devs started programming nightmare mode first and decided to push the game out in Early Access before creating any other scaled difficulty modes. It's truly insane. Level design. Most levels, while beautifully atmospheric, are nothing but sheds and garages with one door attached while the other has no door attached. Meaning you can't enter any of the houses at all. We were able to find a one bar in a specific level where part of the mission was to go in that bar and that's about it. Unless it is a mission-specific building or structure, you can't enter any buildings. No more room in hell 2 should be called, no more room in any house. Literally they're all boarded up. All windows boarded. Stealth. There is none. Essentially when you see a zombie he sees you. It doesn't matter if your crouched behind a vehicle, on top of the vehicle, up the hill.. it doesn't matter. They see you and that's about the end of it. Permadeath. Permadeath is just fine if that is the difficulty tier that you're going to play your game on. This game is permadeath regardless. This goes back to my issue with difficulty. Assumably you'll get better items as you level up your character but that's going to be a tall task considering the games zombies are on blitzkrieg mode and are bullet sponges that can tank 4 to 5 melee strikes or three to four headshots. you need to keep that stuff for higher difficulty levels if you so choose. The good. Nice enough looking graphics and the levels filled about as open world as they can. Pretty good sound design I suppose... When the characters aren't glitched into repeating the same tired string of curses within seconds of each other. Up to eight player co-op. While that does seem fun, it almost seems to be a necessity because of the difficulty. I've already got my refund but, I can't help but see a missed opportunity with a game that has fairly good atmosphere. At this point I can't leave a thumbs up but would gladly change my review once and or if certain things are addressed.
👍 : 17 | 😃 : 2
Negative
Playtime: 514 minutes
bought this game during the steam summer sale. regret purchase. TLDR- Very Meh I think some of the core reasons this game looks and feels awful boil down to combat, animations, immersion.
👍 : 26 | 😃 : 3
Negative
Playtime: 4650 minutes
they really turn this game around from when it first released the game is quite fun now. and if any developers read this good job.
👍 : 12 | 😃 : 0
Positive
Playtime: 1625 minutes
Fun co-op with friends, replayable and very hard (in a good way). Love the first game and absolutly loving the sequel!
👍 : 11 | 😃 : 0
Positive
Playtime: 886 minutes
The entire run, I was popping antibiotics (where's the vodka?) just to avoid turning, and I still managed to extract with low health and only a revolver. The game is intense — a pure, hardcore zombie experience. It still needs a lot of work, but if you have seven friends and want to test your friendships... this is the game to ruin them. Verdict: 7/10 – Great game.
👍 : 32 | 😃 : 2
Positive
Playtime: 899 minutes
This game has LOTS of potential. All the foundation is there. The non scaling difficulty, poor zombie spawns and low fps absolutely ruins it. Its a very punishing experience overall.
👍 : 71 | 😃 : 3
Negative
Playtime: 46 minutes
What killed it for me was zero option for solo play. Played two games and everyone rushed the objectives giving me zero chance to loot or even participate in the missions themselves. I was having a little bit of fun looting and checking out the environments but i just felt so rushed by all the objectives being completed and everyone extracting. The point of the game seemed to go in, get good loot, get a character geared up, and do it again. Your really just playing to play again with a better experience, which would be fine if i can just play by myself withought the objectives being rushed.
👍 : 171 | 😃 : 7
Negative
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