Mango 64
3 😀     3 😒
50,00%

Rating

$4.99

Mango 64 Steam Charts & Stats

App ID2906160
App TypeGAME
Developers
Publishers SpectrumStudios
Categories Single-player
Genres Indie, Action
Release Date2024
Platforms Windows
Supported Languages English

Mango 64
6 Total Reviews
3 Positive Reviews
3 Negative Reviews
Mixed Score

Mango 64 has garnered a total of 6 reviews, with 3 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Mango 64 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 77 minutes
Full playthrough & impressions (spoilers): https://www.youtube.com/watch?v=13hV14K-rN8 Mango 64 is a cute, short, fairly fun little platformer that gets a lot of points for its emulation of N64 style and textures. The game comprises 10 total levels and a final boss fight where you must guide Mango, our protagonist flamingo, as he runs, swings, and double jumps through the platforming courses. You're then given a rank depending on how fast you went & how many collectibles you gathered - receive all A's throughout the courses and you get a special reward from someone in the hub world. This incentivizes replaying the levels beyond the initial "plot" clear. While in the hub world, you can swap out your hat to make Mango look a little drippier; halfway through the game, you can also unlock hats that affect your abilities (such as infinite flight), though this nullifies your ability to get A ranks. Without going back through the levels to get all A's, I completed the game in about an hour. I would have tried for all A's if the level replayer wasn't broken at the time; a core element of the game is using your mouse (to rotate your camera) and the WASD keys in conjunction to navigate the world. In my experience, I was completely unable to rotate the camera when trying to replay a level, which made the acquisition of A ranks next to impossible. I imagine this core flaw is/will be fixed shortly after release. While what I played was fun, I also wish there was more depth to the game mechanics. Perhaps more abilities, more varied level designs, or simply doubling the length of the game would go a long ways to extending the enjoyability of it. There could be a whole echelon of particularly difficult levels - or more difficult versions of the levels that already exist - to add onto the relatively easy & charming levels as they are. I also think there was some real potential in adding more things to the hub world - perhaps mini games or other side missions - to flesh things out in the Mangoniverse. Overall, a decent little first game that does an alright job at emulating N64 aesthetics with a fairly fun and at-times-challenging gameplay loop. Pick it up if you're looking for a bite-sized rank-based platformer with pretty aesthetics to spend an afternoon with.
👍 : 1 | 😃 : 1
Positive
Playtime: 97 minutes
This game was a very mixed bag for me, albeit one I very much enjoyed playing. I am giving this a thumbs up/yes rating as I believe people SHOULD give this game a shot! However, I must warn that there are many bugs and iffy mechanics and areas that took up a sizable chunk of my 97 minute playtime. Three of those areas would be the end of level two, that jump was horrible, the sky level's grapple mechanics paired with the star boosts were very hard to manage and it never felt like my fault when they failed, and then an overall lack of polish on the final boss. Also the fact my game got stuck on Sunny's dialogue after the boss, as well as Locking Shift turning off every time I leave a building. You may be wondering why I am saying to give this game a shot if I have so many issues with it? Well, I find it easier to voice my issues with a product than praise it, and putting those areas aside, this game was a pleasure to play! I very much found this game to be a short and fun concept piece for what could be an even better sequel or further project! This is a really solid foundation for a quick 3D platforming game, but it leaves a lot of room for improvement, I want to see where future projects go! The designs were really fun, I even want to make a plushy of Mango and the Turtle enemies, makes me wish the game had a museum area. The style of each level was refreshing and always a pleasure to be thrown into. The dialogue between characters is minor but very fun and well put together. Mango is fun to play as, if not a little slow it feels, his mechanics feel well made and allow for a lot of tiny speed skips with his double jump, really engrossing me in the mood of a speed platformer. Overall, short and sweet, unpolished in many areas, but worth the cost and replay value to go for high ranks. I definitely am going to have to make a mango plush
👍 : 1 | 😃 : 0
Positive
Playtime: 26 minutes
Why does a 64-bit-era throwback feel like a precision platformer? Because the controls are no good, and the platforming leaves little room for error... but not in a challenging, fun way.
👍 : 0 | 😃 : 0
Negative
Playtime: 45 minutes
There's unfortunately some work needed between what the game is now, its price point compared to its contemporaries, and my expectations. TL;DR: Mango 64 is "the Toree3D we have at home". No controller support, wonky controls in general, it being more expensive than both Toree games combined, and a frustrating final boss, make it a title I cannot recommend in its current state. [b]A few positive notes:[/b] The level designs are simple but good and varied! The ~8 levels of the game can collectively be completed in around a half hour at the most if you're collecting all of the collectibles, with speedrun timers to motivate you to return. Cosmetics are a fun reward for collectibles as well. While the normal enemies never posed a threat, each level has its own and they are fitting and varied level-by-level. Mango's design is simple but cute. [b]The rest:[/b] First and foremost, the game does not support controller. This, for many reasons, is baffling - especially for a 3D platforming game. Being built in the Unreal Engine, I'm fairly sure that the Unreal Character Controller supports Controllers essentially out-of-the-box. Additionally, not only does the game Not Support Controller, it [i]actively breaks[/i] if a controller is plugged in. If it ever detects the right analog stick of a controller moving at all, the camera will start permanently spinning until you close the game. The KBM controls unfortunately leave a lot to be desired too. Many side areas (thankfully not the main game levels) use fixed camera perspectives, but the WASD controls of the character don't update to reflect the fixed perspective. There are points where holding W moves your character Left relative to the camera, or even Backwards. Additionally, for some reason, holding LMB to use the grappling hook forces your character to walk at a 45 degree angle, whether or not you're tethered to anything. I had to get in the habit of looking 45 degrees left before grappling anything, so that I could travel in a straight line. Bouncing off of bouncepads does not restore your double jump, leading to many confusing deaths in situations that would otherwise have contributed to a good flow state. The "drop shadow" below the player also confuses more than it helps, as instead of becoming invisible when not above ground, it either sticks to the player or hovers awkwardly in midair, defeating its purpose. Finishing a level awkwardly plops you back at the start of the hub island, almost like something broke. Additionally, leaving a house in the hub island puts you back outside the starting house, not outside the house you were just in. This felt extremely confusing. I ragequit the final boss after 6 or so tries. Its attacks are so erratic, hard to see coming, and single-hits sending you back to the start of the fight were too much for me to bother with. [b]Conclusion:[/b] At the very least I cannot possibly recommend this game for its current price point of $5, when the far more fun and functional Toree games are available for $1 each. If the game receives update(s) fixing some of the technical issues and adding controller support, I'll revise my review.
👍 : 2 | 😃 : 1
Negative
Playtime: 24 minutes
One of the worst if not THE worst platformer I've ever played, and I play all of them. THE BAD: -No controller support. -Controls are very clunky, trust me you have no idea how bad they are. -You always respawn at your house after exiting any building, so you need to go all the way back everytime. -Not much animations on anything other than when you walk or dash. -Very repetitive music, like 10 second loops of low quality audio. -The game is not polished and looks more like a very dated web tech demo. THE GOOD: -Got a refund. Seriously, I'm not trying to bash the creator(s) of this game, but it baffles me that someone would consider this playable, let alone enjoyable. It's barely functional and it feels like a high school project at best. This game needs polish and/or love and/or more effort put into it.
👍 : 3 | 😃 : 0
Negative

Mango 64 Screenshots

View the gallery of screenshots from Mango 64. These images showcase key moments and graphics of the game.


Mango 64 Minimum PC System Requirements

Minimum:
  • OS: windows 10
  • Processor: Pentium(R) Dual-Core CPU T4200 2.00GHz
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce GTX 960
  • Storage: 180 MB available space
  • Sound Card: Windows Compatible Card

Mango 64 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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