
1
Players in Game
1 😀
1 😒
50,00%
Rating
$4.99
Twilight Manor: Roguelite FPS Reviews
Twilight Manor: Roguelite FPS is a bloody and brutal shooter game that features beautiful cutscenes, jaw-dropping map design and an upgrade system you can carry over into Newgame+! Uncover the secret behind the mansion as you battle through bosses and enemies with a wide arsenal of weapons
App ID | 2863690 |
App Type | GAME |
Developers | Sigyaad Team |
Publishers | Sigyaad Team |
Categories | Single-player, Partial Controller Support |
Genres | Action |
Release Date | 15 Mar, 2024 |
Platforms | Windows |
Supported Languages | English |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Twilight Manor: Roguelite FPS has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Twilight Manor: Roguelite FPS over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
350 minutes
cute and fun
👍 : 0 |
😃 : 0
Positive
Playtime:
14 minutes
Cheap but bad, avoid.
👍 : 0 |
😃 : 0
Negative
Playtime:
86 minutes
Eh. I love the modelling and the nice looking design for the levels, but that's about it. Could be done a lot better with the right game design in mind.
Lots of Cute Doom that sparkled my eyes, but overall for gameplay, it didn't really shine much of a light. I do like the way the architecture overall was done, albeit only a few details were eye catching.
Quite bland enemies overall for a GZDoom game, specially for a Doom clone.
The bosses were nothing unique and too easy overall, couldn't get to fug around with their attack patterns/bullet patterns at all because they died too fast.
The fact you have to actively jump to reach some areas (and are expected to to even progress), with it being a Doom clone, feels absurdly just wrong too. Verticality as a mechanic is hard to pull with a base game that on its own is not made with that in mind, and it felt horrible to do anything vertical because of the high speed and slippery doom floor.
Too focused on the characters being cute I'd say. But I dig it somewhat. Could be great if the gameplay overall was the main focus before mapping and design.
Also I have 0 clue why it's called Roguelite if it has no aspects of Rogue. The upgrades carrying over to a new save (ng+) rather than dying is something completely different from the concept of rogue, and not even a roguelite characteristic on its own.
👍 : 0 |
😃 : 0
Negative
Playtime:
54 minutes
This game Is really short Along with its sequel. Less than an hour a run through even with exploration, and due to the engine The story will completely skip if you accidentally press buttons. The roguelite Features of it go make the game super easy eventually.
In the end it wants you to do three runs of the game on the same save, and though the difficulty shoots up each time, I doubt any one who beat the first difficulty will have a hard time with the next two. To be honest I was able to play through the last difficulty at about half the time the rest of it had taken me.
Pros.
Guns feel nice enough.
Bullet time is Nicely done.
Easy to learn and easy to master.
Nice Visuals.
You could run this on a toaster... probably.
Levels designs are good and usually set a nice vibe.
The art is nice, and the visual gags few as they may be worked nicely.
There are points where you will probably have to strategize or be instantly killed. Though They are pretty few.
Cons
-I mean I would put the actual game loop at ~40 minutes a run, even just screwing around and not playing seriously. I did kind of expect more but Also I think I got the game on sale even so. I got enough from that it am not bummered about spending my two dollars :D
-Gun Quantity. Though they are Well designed there are very few of them, and their secondary fire is locked behind a Roguelite Feature. So Technically you do get like 6 different gun attacks, I wanted more variety even f it was only visual... But I am also Doom Spoiled with 10 guns :|
-Roguelite, I am not the person for Roguelike stuff, I do not hate it I just have no draw to it. But it is put under Cons here because after each boss it will warn you that you beat them with a wee little popup message and if you do not quit firing at that point, you will accidentally click on a new ability and have no Idea what you got. I did exactly that on half of the items I got... So I have no Idea what I had, But I will say the Dual wielding is by far the best ability in the list.
Personally Alloted Achievements to the game.
**I will carry that weight.**
**Cute**
**GORE**
**Master of Headshots**
**Clicky Clicky Oh nooo**
**Who puts all these Monsters in these Closets?**
**Story? I think I saw that around here**
And My favorite
**Shotguns Go BRRRRT**
Seriously Infinite ammo Dual wielding Shotguns :D I wish I had this is more games... and real life.
I give this experience a 7/10 Losing three points for being short. No Regrets.
👍 : 0 |
😃 : 0
Positive