Jötunnslayer: Hordes of Hel
Charts
111

Players in Game

3 274 😀     693 😒
79,85%

Rating

$14.99

Jötunnslayer: Hordes of Hel Steam Charts & Stats

Jötunnslayer: Hordes of Hel is a single player survivor-like game where players wield the powers of both Gods and Demons to battle the horrors of Helheim where hordes stay in the way to your place in Valhalla. Take on one of the Cursed and fight your way to Odin's throne.
App ID2820820
App TypeGAME
Developers
Publishers Grindstone
Categories Single-player, Full controller support
Genres Action, RPG
Release DateTo be announced
Platforms Windows
Supported Languages English

Jötunnslayer: Hordes of Hel
111 Players in Game
3 397 All-Time Peak
79,85 Rating

Steam Charts

Jötunnslayer: Hordes of Hel
111 Players in Game
3 397 All-Time Peak
79,85 Rating

At the moment, Jötunnslayer: Hordes of Hel has 111 players actively in-game. This is 0% lower than its all-time peak of 0.


Jötunnslayer: Hordes of Hel
3 967 Total Reviews
3 274 Positive Reviews
693 Negative Reviews
Score

Jötunnslayer: Hordes of Hel has garnered a total of 3 967 reviews, with 3 274 positive reviews and 693 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Jötunnslayer: Hordes of Hel over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 314 minutes
Good game. It should be called '1000 ways to lose and not die'. The game is tuned to the 'Revenant' (Archer) character; everyone else is inferior.
👍 : 0 | 😃 : 0
Positive
Playtime: 1048 minutes
Very good game, polished, nice graphics, entertaining; would recommend, especially when on sale.
👍 : 0 | 😃 : 0
Positive
Playtime: 1596 minutes
Still a rough product, but it has a lot more pros than cons. It has a great foundation but class balance is a bit wonky. Expect more updates and patches to fix up the balance problems.
👍 : 0 | 😃 : 0
Positive
Playtime: 1528 minutes
Solid level of difficulty late game. Decent amount of build customization. Can't wait for more content to pour money into.
👍 : 1 | 😃 : 0
Positive
Playtime: 104 minutes
You want to know what real satisfaction feels like? It's walking into a battlefield with nothing but a blade and a smile, and leaving it painted in ash and blood. Jotunnslayer isn’t a game. It’s a declaration. A middle finger to every soft, padded, hand-holding excuse of a game that thinks players need to be coddled. This one throws you into Hel’s backyard, slams the gates shut, and says: “Let’s see what you’re made of.” And me? I thrive in that. The enemies don’t sneak up on you. They come in waves, massive, howling monstrosities that were probably nightmares in another life. They think they’re predators. They think they’re the apex. Until I show up. Then they realize what a real apex looks like. And it’s not some frostbitten giant swinging a bone club. It’s me. Every weapon in this game hits like it matters. It’s not just hack and slash, it’s punishment. It’s justice. You don’t fight to survive. You fight to assert dominance. And every swing, every kill, is just you reminding the world that it belongs to you. There’s no stealth. No pointless diplomacy. No moral compass. Just violence, fury, and the firepower to reshape the battlefield however you damn well please. Finally, something that understands that raw, unchecked power is beautiful. The more enemies the game throws at me, the better I feel. I want the chaos. I want their champions. I want their gods. I want their last hopes crawling through the snow, only to find me waiting. And when they fall, and they always fall, I look to the sky and say, “Is that all?” Because I don’t run. I don’t bleed. I don’t lose. This world doesn’t scare me. It needs me. Without me, it’s just another frozen wasteland full of mindless creatures and forgotten myths. With me? It becomes a theater of annihilation.
👍 : 3 | 😃 : 2
Positive
Playtime: 255 minutes
As per some other reviews - there's a lot of stuff going-on but it doesn't come together in a way which is fun to play YET The game itself is quite disjointed - LOTS of levelling up - LOTS of choices - not all of which are that helpful - I'd like fewer choices which are more impactful. Levels also have Objectives which get REALLY boring REALLY quickly - they clearly exist to force you into moving around but the combat should do that - I don't need to be picking Mushrooms and other nonsense - thanks It also DESPERATELY needs someone to make some decent sound effects - the combat feels weak and it's mostly down to lack of crunchy/thuddy/explodey noises I think!! I will keep an eye - it's promising but the elements don't really fit togther YET
👍 : 3 | 😃 : 0
Negative
Playtime: 126 minutes
I despise mechanics that are "get something good but with a penalty". Takes the fun out of power ups. Combat in general isn't satisfying.
👍 : 2 | 😃 : 2
Negative
Playtime: 219 minutes
Bit boring and mundane compared to similar titles in the genre.
👍 : 1 | 😃 : 0
Negative
Playtime: 1858 minutes
Jotunnslayer: Hordes of Hel is a gripping roguelike arena slasher that throws players into a vivid and brutal reimagining of Norse mythology. Developed with high production values and a clear appreciation for both action and atmosphere, it places players in the role of warriors battling across mythic realms like Niflheim and Muspelheim, fighting off relentless hordes and towering bosses in an attempt to hold back the forces of chaos. Though still in Early Access, the game already delivers a compelling loop of survival, build-crafting, and god-powered carnage that makes each run feel intense and rewarding. Each level immerses players in an environment steeped in thematic detail. Niflheim, for example, offers blinding snowstorms and skeletal enemies, while Muspelheim is a realm of flowing lava and fire-born beasts. These visual backdrops aren’t just cosmetic—they shape how players move and fight, adding danger and strategy to each zone. Though only two realms are currently available, they provide enough variation to keep the action feeling fresh, especially as different enemy types and arena hazards emerge with every wave. Combat is the core focus, and it’s executed with polish and flair. Players choose from a growing roster of unique hero classes, such as the shield-wielding Berserker or the long-range Seeress, each with distinct skills and playstyles. As runs progress, players collect god blessings—passive and active abilities granted by figures like Thor, Loki, or Freya—that drastically alter how each character handles the escalating threats. These divine powers combine with relics and skill modifiers, allowing for deep build customization. Whether you’re summoning lightning wolves or detonating healing explosions, each run becomes a new strategic experiment in destruction. The gameplay loop thrives on its balance of moment-to-moment action and long-term progression. Gold collected during a run can be spent on upgrading classes and gods, while rarer crystals unlock new weapons and blessings. Even failed runs push the player forward, giving each session a sense of purpose. Timed objectives and boss encounters break up the standard enemy waves, requiring quick thinking and adaptation as the pressure steadily ramps up. Visually, the game impresses with sharp, stylized character models and detailed effects. Attacks feel weighty, skills explode with color and force, and the environments are dynamic without becoming overwhelming. The audio work complements the visuals well—gritty battle sounds, otherworldly music, and ambient effects all contribute to the immersion. That said, some areas suffer from minor performance hiccups, especially during large-scale battles or graphically intense events, and these technical bumps occasionally pull you out of the otherwise immersive flow. While the game currently lacks the full variety expected from a finished roguelike—only two realms are playable, and god skills are limited to specific builds—it lays a solid foundation. The path forward looks promising, with additional realms, gods, and multiplayer support already confirmed for future updates. Community feedback has been mixed in tone but generally positive, with many praising the visuals and customization while calling for better balance and performance tuning. Overall, Jotunnslayer: Hordes of Hel stands out in a crowded genre by combining deep build systems with an artfully realized mythological setting and strong combat mechanics. It’s not yet a fully complete experience, but what’s available offers a solid blend of chaos and strategy that rewards both action fans and theorycrafters. For players who love roguelikes with style, weighty progression, and a mythic edge, this game is already a worthy addition—and it’s only going to get better. Rating: 8/10
👍 : 4 | 😃 : 0
Positive
Playtime: 125 minutes
While this game both looks and plays nicely, it suffers from a problem that plagues a lot of different survivor-likes. RNG Pools. RNG pools randomize which bonuses appear at each level-up. You can re-roll and banish to adjust your results to try to get something to your liking. However this pool is booty. In typical bullet heavens, you have just a simple drop pool which typically self adjusts (slightly) to options you had picked previously, but in this game you first choose which God, and then said God shows the options for you to choose. Not only do you need the correct God to appear for which you are building around (which happens so rarely), you ALSO need the correct options to drop from the respective God. I usually just found myself choosing skills mindlessly because the point of building is lost when you only get to pick one skill from one specific tree and NEVER get to level it over time because it never appeared again. Which brings me to my second issue. The problem of the skill tree. Like in other survivors games, you can allocate skillpoints after rounds to enhance certain things for your character. The problem here is MOST of the upgrades apply to specific skills. So essentially, you are going to spend points to upgrade skills which have a high chance you will never see in a run. All of this makes, build options, useless. Skill investment, pointless. You would need upwards of 20 or so banish and re-rolls to make anything even remotely work in this game.
👍 : 17 | 😃 : 0
Negative

Jötunnslayer: Hordes of Hel Screenshots

View the gallery of screenshots from Jötunnslayer: Hordes of Hel. These images showcase key moments and graphics of the game.


Jötunnslayer: Hordes of Hel Minimum PC System Requirements

Minimum:
  • OS: Windows 10 64bit
  • Processor: x86 2GHz+
  • Memory: 8 GB RAM
  • Graphics: nVidia 960GTX, or faster
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: System Requirements subject to change as development continues

Jötunnslayer: Hordes of Hel Recommended PC System Requirements

Recommended:
  • OS: Windows 10 64bit
  • Processor: x86 3GHz+ quad thread
  • Memory: 8 GB RAM
  • Graphics: nVidia 1060GTX, or faste
  • Storage: 10 GB available space
  • Additional Notes: System Requirements subject to change as development continues

Jötunnslayer: Hordes of Hel has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Jötunnslayer: Hordes of Hel Videos

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Jötunnslayer: Hordes of Hel Latest News & Patches

This game has received a total of 9 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Demo Patch Notes for 08/27/24
Date: 2024-08-27 12:10:05
👍 : 65 | 👎 : 0
Steam Next Fest Demo Hotfix: More forgiving boss, New modifier & Loki fixes!
Date: 2024-10-18 11:48:57
👍 : 75 | 👎 : 4
Hotfix 0.1.0.7 - Patch Notes
Date: 2025-01-24 17:09:35
👍 : 465 | 👎 : 15
Hotfix 0.1.1 - Patch Notes
Date: 2025-01-30 09:21:04
👍 : 475 | 👎 : 9
Patch 0.1.2 - Balance Changes, Quality of Life & Fixes
Date: 2025-02-06 09:48:53
👍 : 674 | 👎 : 36


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