4PM
Charts
75 😀     160 😒
35,41%

Rating

Compare 4PM with other games
$2.99

4PM Reviews

4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It has high production values and a cinematic style. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style.
App ID281840
App TypeGAME
Developers
Publishers 4PM GAME
Categories Single-player
Genres Indie
Release Date9 Jul, 2014
Platforms Windows, Mac
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Russian, English, Japanese

4PM
235 Total Reviews
75 Positive Reviews
160 Negative Reviews
Mostly Negative Score

4PM has garnered a total of 235 reviews, with 75 positive reviews and 160 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for 4PM over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 25 minutes
Extremely disappointed, I swear I finished this game in 10-15 minutes or so. I feel there was so much more to the story, but it seems there wasn't, it kind of just skipped to the credits. Graphics were oddly power hungery for not a lot of details, as well as many visual elements flicking or see-through hair. Overall, disappointed, thought it would be good, but it wasn't.
👍 : 2 | 😃 : 0
Negative
Playtime: 61 minutes
If you want to see a great story about an alcoholic human, watch the 'Flight' movie. The entire game is 20-25 minutes. The technical side of this game is horrible: -Awful graphics but freaking high system requirements. -Lot of bugs -The entire game is blurred. Why? The story needed more time. This Game is too short to build its atmosphere. Unfortunately :( The maker should work with movies, he is a talented director and photographer. Fortunately :)
👍 : 2 | 😃 : 0
Negative
Playtime: 64 minutes
Don't buy this game unless it's under $2. That's all it's worth. This is basically like watching a short film, except that you have to click a few times to advance the story. I don't know why they bothered to make this game interactive, the choices you have to make are rudimentary, and have no bearing on the outcome except at the very end when there are two endings. The one challenge (sneaking past somebody) is more awkward to complete than it should be, and is made more frustrating by the fact that there is no "skip dialogue" button. The interface is really quite annoying, with its "blurry drunk" simulation, it also was quite jerky on my machine even with settings cranked down. It's not in the same league as Dear Esther or The Stanley Parable and feels very amateurish. Worth a brief look but I would rate it only 5/10.
👍 : 1 | 😃 : 0
Negative
Playtime: 110 minutes
Despite the negative reviews, I enjoyed 4 PM. Rather than thinking of it as a game, think of it as an interactive movie. Although the story is just thrown in your face, you somewhat get to know a little of our troubled heroine. It was an interesting game, puts more of a realistic take on the consequences of alcohol addiction and the choices people make.
👍 : 5 | 😃 : 0
Positive
Playtime: 57 minutes
This game was hard to play in 3 different senses. 1; Terrible movement/feel. The camera rolls around when you move like you're on a rolercoaster. 2; The game, the story is bad and lackluster. 3; The camera is blurry, out of focus if you will, I felt nauseous after about 5 minutes of gameplay. I still feel sick, I had to go outside for 5 minutes to get some fresh air after finishing the 25 minute long game. This game was weird, and not in a good way. The game touches on a few issues. Alchoholism, suicide. Not that touching on a few controversial subjects makes the game good. I can't be a motivational speaker for saying "I dislike alchoholism and something should be done about it!". Just a generally piss-poor story, it seems like something a 10 year old would throw together, I mean the ending was just... what. The game gave of the feel of '[i]The Pareto Principle[/i]'. The ending which is 10% of the game [i]felt[/i] like 90% of the game. And that's not good. The game is just poor in every way. It feels like a demo, an idea for a grander game. It feels like something someone might throw together over the period of half a month in their freetime while in school. The game includes spelling errors, shitty graphics, nauseating camera movement, horrible controls, no story and more! It is not easy to make a review for this game. Just don't buy it. Terrible graphics, no story, bad voice acting. ~20 minutes of gameplay for 5$. The short description on Steam makes the game sound like something completely different. The screenshots on Steam makes it look like a beautiful game. It's all lies. [h1]Curator page[/h1] [i]If you liked this review or otherwise found it helpful in deciding whether or not to buy this game, feel free to follow [url=https://store.steampowered.com/curator/29162366/]my Curator page[/url].[/i]
👍 : 2 | 😃 : 0
Negative
Playtime: 30 minutes
A "game" without gameplay. I completed it in 30 minutes, and I took my time, trying my hardest to do anything but follow the narrow path. You are offered some choices here, but if it's not the "right" choice, it resets and forces you to start over. Ultimately this leads to little more than a barely interactive slideshow. And the story, if you can call it one, has too little to offer to be anything new. Spoiler alert: [spoiler]having a drinking problem is not good.[/spoiler]
👍 : 5 | 😃 : 0
Negative
Playtime: 74 minutes
I *love* so-called "walking simulators". I like story-driven, artsy, pretentious games because I think they're interesting. Dear Esther, Gone Home, and Kentucky Route Zero are among my favorite games, so when I heard about 4PM I had high hopes. Unfortunately, 4PM just doesn't deliver. I play story-driven games to be told a good *story*, and 4PM's is just... bad. It stars an incredibly unlikeable, unrelatable (at least for me) protagonist. The whole 20-minute experience exists to deliver the twist at the end, which ends up not being particularly exciting. There are a few parts where you can make choices, but they end up not mattering at all. If you choose wrong you essentially get a game over and can start again at the decision. The whole story is cliche. I wasn't sure whether the negativity around this game was just people hating on walking simulators (user reviews for Gone Home are bad too, but I loved that game) - but no, even if you like artsy story-driven games, this game really is just that bad. Don't buy it.
👍 : 2 | 😃 : 0
Negative
Playtime: 50 minutes
This game is a little difficult to judge. On the one hand, the cinematography and overall artistic conception are impressively done and rendered with loving care indicative of a development team that poured their heart and soul into a sincere effort, designed around a unique concept. On the other side of the spectrum, the overall length and substance of the story leaves much to be desired. The beginning of the game seems to imply a pivotal moment for the game's protagonist, with the remainder encompassing the player living out the events that potentially contributed to this conclusion. Instead however, one potential decision veers the entire story onto a different track, whereby the life of another individual begins to occupy the forefront of the story. Decisions for potential courses in conversation ultimately become elusive as a few options (i.e. "agree" or "disagree") result in statements that elicit specifics that could not have been predicted given the ostensible implications of the options themselves. And while one of the endings may be designed to terminate the story on a lingering cliffnote, the conclusion in question is not only abrupt but lacks a true sense of finality, not merely leaving the player to speculate about a potential ending, but innumerable different scenarios in which the conversation in progress might ultimately proceed, not to mention a wide variety of potential events to follow. Furthermore, although I acknowledge that this particular mechanic is designed to emphasize the pathetic nature of a rather tragic individual, there's something inherently frustrating about being ellicited mission objectives that the player knows are detrimental to the character's well-being. In essence, these involve being tasked with actions triggered by the protagonist's alcoholism and thus self-destructive nature and it feels more than a little ackward when the goal of the game is to make the character's life even more miserable in both the short- and long-term spectrum. While the game is built around a unique mechanic that takes the player through more down-to-earth events, reminiscent of real world problems, and boasts attractive lighting and set designs(not to mention a very low price-tag), I ultimately can't reccommend it for purchase.
👍 : 4 | 😃 : 0
Negative
Playtime: 32 minutes
4PM is a 'very' short, narrative driven game, and personally it's not a good one but it could have been. Clunky controls, ok voice acting, not that good looking, and overal the game feels kind of cheap (yea i know it's 5 dollars but still feels cheap). Don't expect Dear Esther, Stanely Parable, Dream, or Gone Home, those games in terms of their genre are way more higher quality in every aspect than what we got here. I'd tell you to get it when it's 1 dollar or less.
👍 : 49 | 😃 : 0
Negative
Playtime: 38 minutes
I don't mind that the game is different and really not much of a game at all. While I love traditional gaming, I'm always interested in trying something unique, and it was the apparent uniqueness of 4pm that made me want to try it out right away. But even with those caveats, the game is slight. It takes maybe 20 minutes to complete, though I bet someone could do it in 5 minutes a second time through. Your interactivity with the game world is limited to walking forward and clicking on a small handful of items, like answering machines and doors. The story is entirely linear until the finale when you're presented with a series of choices, which I assume changes the ultimate outcome. So since it's not much of a game in the traditional sense what we have left is the story, and it is an interesting one, albeit clumsy and brief. Without wanting to give too much away your character appears to be a 20-something party girl, and the story is a parable on alcoholism and memory, which is a refreshing change from the constant barrage of orcs and guns and blue haired lolitas that constitute much of gaming. Since Steam only offers a thumbs up or a thumbs down I'm not recommending it because it's just a little too sloppy in both story and gameplay for 5 bucks, but on a 5-star scale I'd put it more at a 2 or 2.5, worth a go if you find any of the aforementioned elements interesting.
👍 : 10 | 😃 : 0
Negative
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