CONCRETE VISIONS
38 😀     14 😒
66,09%

Rating

CONCRETE VISIONS Reviews

App ID2787460
App TypeGAME
Developers
Publishers VoxPop Games, Inc.
Categories Single-player
Genres Indie, Action
Release Date2 Apr, 2024
Platforms Windows
Supported Languages English

CONCRETE VISIONS
52 Total Reviews
38 Positive Reviews
14 Negative Reviews
Mixed Score

CONCRETE VISIONS has garnered a total of 52 reviews, with 38 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for CONCRETE VISIONS over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 26 minutes
Very bland, boring game. I see why it was only $2 now.
👍 : 0 | 😃 : 0
Negative
Playtime: 21 minutes
I dont get how this game can have above 30% positive reviews.
👍 : 0 | 😃 : 0
Negative
Playtime: 10 minutes
honestly with the time i have played this its just buggy and really not great
👍 : 0 | 😃 : 0
Negative
Playtime: 38 minutes
It's short and pretty pointless. While I like the overall atmosphere, and the beginning of the game is great, the way it ends and kicks you to the title screen kind of ruined it for me. The beginning is the best part as you are just running constantly and evading dudes in hoodies who want to kill you for no apparent reason. I like the grainy overlay because it makes it hard to see what you're looking at, and the audio, while repetitive, is very unsettling. If the game would've wrapped up in a better manner I'd give it a positive rating. Immediately after you kill the final boss you get two screens of text and are kicked back to the title screen. I was hoping for a little bit more variety before the game wrapped up.
👍 : 0 | 😃 : 0
Negative
Playtime: 152 minutes
Unlisted controls TAB minimap This is "artsy low effort low cost Cry of Fear parody" or "Condomned: junkie origins", so it would be tiresome to compare it to something AAA. So rate/price ratio is pretty consistent. Ingame sprites are just rips from photo, and so are textures. Game's graphics are pretty cheap and have pixelisation filter, so enemy sprites far away turn into 3 pixels high LITERALLY. Level meshes are something akin to Baldi's basics. Ambient music sounds like some Slender 8 pages ambience. There are secrets behind pushable walls on some levels, may TAB be with you. The game is so rough around the edges it has no edges. Overall rating is 13 used syringes out of 5 broken bottles. Sewer count +1. Ramsey's raw count +999. Buy if you have low expectations and see at least 50% discount. You start somewhere in suburbs, probably tripping spheres. Near start you get bottles, a throwable weapon that behaves like a throwable knife in other games. Those bottles teleport and need reloading tho. Maxes out at 12. Also, your fists leave knife decals somehow and miss and hit are the same sound. Enemies are probably some gopniks or hooligans, depending on country. Then you get a revolver inside a house, and instead of bullets you get some more revolvers later. A bandit dies in 2 shots. You can stunlock enemy 1v1 with fists, or bottleneck a mob to 1v1. In cases of 1vN switch to other weapons. Lead pipe has arhytmia, you can't time hits with it, later found out 1st animation frame is damaging one instead of one when bonk is heard. It still oneshots tho. Later found a knife, cut some sackheads with it. Pistol maxes out at 50 ammo, dev didn't bother to write code for checking upon pickup, so you will pick up guns even with full ammo. Enemies merge with each other, so they can occupy same space. When arrived at ?school? there were guys who liked wooden chairs and lovers of "All the other kids" song. Door itself spoke to me, said that it's locked. Metal fence is bulletproof. Enemies are thinner than player, so they go through gaps in fences. Revolver has 6 chambers, pick up gives 5, my blood is boiling because 50 isn't product of 6. 48 is, 54 is. If dev is too lazy to change 2 numbers, 60 is too. Check the roof to get a new gun. Arrived at the bar, sign is more pixelated than first mario. Shotgun maxes at 24. Found out that player says HOP after landing, not before. Sewer has message about flashlight key, after I accidentally found out about it. Flashlight itself provides visibility around 1 outstretched hand, so you can as well use melee right until final area.
👍 : 1 | 😃 : 0
Positive
Playtime: 88 minutes
I liked it. It's short. It's atmospheric. It's a first person horror beat em up. I just wish it was longer or there was more to do after you beat it. Still I thoroughly enjoyed my time playing it.
👍 : 1 | 😃 : 0
Positive
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