Pitch Black Reviews

Escape Mary-Anne, a doll developed by The MonolIth Corporation, where lessons are learned through play. Stay out of the light, and flip switches to stay in the dark.
App ID2699850
App TypeGAME
Developers
Publishers Smithy At Home
Categories Single-player
Genres Indie, Action
Release Date27 Jan, 2024
Platforms Windows
Supported Languages English

Pitch Black
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Pitch Black has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 50 minutes
Play here: https://youtu.be/gl3MDchVdGQ I'm so frustrated with the current state of the game, because the premise is promising and I was going back and forth on recommending or not recommending because he's a solo developer and he wants feedback I get it. The problem is it's released for a price at early access so people need to know if the game is worth it in the state as I've played it and it is not in my opinion if it was a free demo I would probably recommend it and give my criticisms so that's the disclaimer on the negative review. The lights are strobing with a very strange pattern and it's INSANELY hard to tell what the doll considers on or off an easy fix is to make it where the lights all come on or have a solid state between on and off which can alternate red light green light style she has the WORST HABIT of spawning on top of you and I do mean directly on top of you even if you're flipping a light switch. The fact the lights are still strobing after you beat the stage but darker makes it unnecessarily hard to get to the next level which honestly just serves to piss off the player who has died to a spawn happy instant kill monster and you can see how random the strobing actually is because it can have you sitting in the dark for long periods of time or strobing off and on as it does in the stage. I would love to see more stories about these dolls and just more information about what's going on in general, but when you have to start over from the beginning while being instant killed it's just too much to even warrant wasting more time to try and luck my way to the end. If you have great luck you could definitely beat this game pretty easily as the objects have pretty set spawn points, but the doll can literally spawn constantly as close as she wants. There's also no volume settings in game I think the movement of the doll and the sounds are actually pretty well done and if you didn't have the potential to be instantly graped trying to evade her would be creepy.
👍 : 3 | 😃 : 0
Negative
Playtime: 56 minutes
First off this game is amazing for the small group of people that have worked on this. I know this is still in early access and some features may not be fully implemented or polished so far, but here are my initial personal thoughts. It has a really good base and core features and i would like to highlight some of those -It seems to hold some hidden lore hidden about the floors by papers or other means. -I like that the lights shut out on you when you collect the toy, which makes it feel more frantic to leave. -The floors being the same per run makes it easier over time to navigate through the floors in the dark. -This may be wrong, but it seems like the area around the elevator is a safe space where all dolls will despawn before they enter that area, which is nice. There are some things that throw me off that I don't know are intentional or need to be polished and I note that anything said here is not out of criticism or anger, but just trying to be honest. -The buttons for the elevator are rather difficult for the player to press at times. I find myself moving my mouse around trying to find where my character wants to press because sometimes I need to like like a foot above the wall to press the button. -The dolls seem to spawn too close to the player and/or on top of you. I often see them spawn right in front of me and don't have time to react or the spawn directly behind me and i don't notice them. -The dolls also have an extremely high rate of spawning (at times). When I got to the third floor i was stuck in the corridor with the elevator because the fakes kept spawning in all three directions in quick succession of another. beforehand audio queues may help this issue. -I don't get the point of the light switches. Do they help or hurt me in any way? -Having unlimited sprint is nice, however, I feel like it takes away from the game and makes me want to sprint through everything. Also not a concern, but the holographic bean of a player in the elevator mirror I hope is added in later progress of the game. Hopefully also hide the light bar in the players hand. I hope I wasn't too harsh, but I feel like feedback is very important in a games polishing phase. This truly does come from a place of sincerity and I hope that you continue the good work. You have made a really good game and I hope you follow though with refining the product.
👍 : 4 | 😃 : 0
Positive
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