Sonar Shock
173 😀     28 😒
78,77%

Rating

$5.19
$7.99

Sonar Shock Steam Charts & Stats

Submarine’s haunted! Hunt and be hunted in this horror dungeon crawler inspired by the decay of the Soviet Union (and immersive RPGs from the 90s).
App ID2673660
App TypeGAME
Developers
Publishers Raphael Bossniak
Categories Single-player, Steam Achievements
Genres Action, Adventure
Release DateQ1 2024
Platforms Windows
Supported Languages English
Age Restricted Content
This content is intended for mature audiences only.

Sonar Shock
0 Players in Game
29 All-Time Peak
78,77 Rating

Steam Charts

Sonar Shock
0 Players in Game
29 All-Time Peak
78,77 Rating

At the moment, Sonar Shock has 0 players actively in-game. This is 0% lower than its all-time peak of 0.


Sonar Shock
201 Total Reviews
173 Positive Reviews
28 Negative Reviews
Mostly Positive Score

Sonar Shock has garnered a total of 201 reviews, with 173 positive reviews and 28 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sonar Shock over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 103 minutes
Immersion, immersion, immersion. There are some games which you instinctively know you'll enjoy from the first moment. Atmospheric, tense and immensely entertaining. Sonar Shock is a fine case for "less is more" and harkens back to simpler time in PC gaming history. I've barely scratched the surface but this is an easy recommendation (especially on sale).
👍 : 0 | 😃 : 0
Positive
Playtime: 441 minutes
Too many quirky bugs and frame drops that make this game feel clunkier than it actually is. For example, you can shoot your gun when you pause the game. Its my kind of game, but I would not recommend this game to anyone but myself.
👍 : 0 | 😃 : 0
Negative
Playtime: 6613 minutes
An excellent game that, by its title and some references in design, clearly makes known its inspirations, but also manages to stand on its own without feeling too derivative of its forebears. This is truly one of the most engaging video games I've ever played, and it's an absolutely stellar entry in a genre of games which strive for that immersion. There's only one caveat that unfortunately needs to be mentioned: performance. The game really suffers and can slow down to single digit FPS when lots of enemies or physics objects are nearby. And despite the developer's attempts to fix this issue, the problem still remains. I liked everything else about the game enough that I was able to overlook this flaw, but it's a blemish that might be too much for some people. The ways the player is required to engage with controls and mechanics might be confusing and even a little off-putting at first, but I was able to quickly adjust and I learned to love how unique and effective they are. You can only move via tank controls, but this frees up your mouse to do all the various interactions with the UI at any time. You'll need to click to drag ammo onto your guns to reload them, flip through inventory pages, check the map, assign skill points and interact with things in the world. All without pausing, while dealing with enemies and navigating the twisted passages. This results in a fantastic interplay of asymmetrical control and task management that's akin to playing guitar or piano. There are 26 weapons (27 if you count fists), that are interfaced with in different ways. And most of them have secondary attacks, alternate firing modes, a chance of status effects or opportunities for bonus damage. There's a surprising amount of depth to the mechanics that, unfortunately, aren't explained terribly effectively. But these elements lend themselves well to learning and mastering weapon handling and replaying the game to try different loadouts. The psionic powers are all fairly original takes on the concept as well, such as vomiting a chunk of biomass that can be carried around and explodes like a landmine, being able to set a point you can teleport back to at any time (it can even be set in midair), or launching a bell that travels in a straight line and damages nearby enemies when it's hit. The story kept pulling me forward, eager to see the next point of interest to help unravel the mystery of the submarine you're trapped in. And the later game reveals, while maybe a bit predictable in some cases, were still rewarding enough to keep me interested the whole way through. I also loved the enemies and their designs, especially the ones that look to be clay models that were photographed and turned into sprites. The monsters from Slavic folklore, which are some of the most dangerous enemies, fit well into the setting and are something I haven't really seen much in other games. Altogether, this is a game that well surpasses the sum of its parts and is undoubtedly worth the low price of admission.
👍 : 2 | 😃 : 0
Positive
Playtime: 990 minutes
[h1]We all live in nuclear submarine[/h1] Bearing a title indicative of its primary source of inspiration, Sonar Shock invites the player for a tournée across ridiculously oversized soviet submarine. Primary accommodations onboard the vessel include: infestation of eldritch monsters, political tensions, [strike]radiation sickness[/strike] vodka and a peculiar, pipe-puffing detective. Assuming you can stomach its antics, this game can offer a pleasantly refreshing indie experience. [b]System failure[/b] I hardly ever begin a review by addressing the negatives, however this time around it feels justified to immediately address the elephant in the room and politely ask it to vacate the premises. Namely, the game’s controls. While Sonar Shock is without a doubt an FPS, it departs quite drastically from the usual conventions. Most importantly, there is no strafing in the game – side movement buttons rotate the character towards selected direction instead, creating bizarre “first person tank controls”, if you will. Furthermore, the player is able to move the cursor freely within entire frame of sight, meaning there is no need to rely on the centre of the screen for combat – enemy occupying bottom left corner of the screen can be shot all the same. [url]https://steamcommunity.com/sharedfiles/filedetails/?id=3528246597[/url] Taking the risk only a small indie game developer possibly could, Sonar Shock expects the player to discard their usual FPS habits and learn something completely new instead. To give credit where it is due, this design choice is fully deliberate, meant to increase tension through clunkiness, while also paying homage to original System Shock’s distinct screen interaction. As such, nearly every action in the game requires cursor use – navigating menu tabs, collecting items, engaging dialogue or manually reloading your gun in the middle of frantic combat. If unwieldy twist on the gameplay mechanics sounds interesting, this title has a lot more to give, however if the description above makes you question the point of playing with a handicap, you may want to keep off this one. [b]The Hunt for Red October[/b] To all comrades who remain, welcome aboard S1-Utopia, a marvel of soviet engineering storing 4 grand floors within its cavernous interior. Powered by the energy of atom, this behemoth not only contains crowning achievements of motherland’s industry, but state-of-the-art recreational facilities as well. For the player that means 4 distinct environments, all but the first level seemingly impossible for a submarine. Then again, this is cutting edge tech and the reality [i]tends to bend funny[/i] once Lovecraftian influences become apparent. [url]https://steamcommunity.com/sharedfiles/filedetails/?id=3528249444[/url] Before you move onto exploring the soviet wonder, there is one more thing you need to know about Sonar Shock. While the core mechanics are taken from an FPS, the gameplay loop is what you would normally expect from an RPG. Meaning that there is a full-blown character stats system, plenty of dialogue and quests which need to be completed in order to progress the story. As such, first step in the game is to determine what kind of comrade the player is going to be. In proper RPG fashion, there are several backgrounds to choose from, all translating to certain initial perks (and drawbacks). To be fair, during first playthrough you have no idea how said background affects the game, however thorough explorers will find enough experience to adjust build on the fly as you come to understand more about the mechanics. [b]Riddle me this[/b] Enough about the gameplay, it is high time to move on to Sonar Shock’s story as it is quite a treat. As the player character wakes up from memory-wiping head injury, the S1-Utopia is already in complete chaos. Monsters are roaming the corridors, most of the crew is dead, mad or missing and a few survivors you encounter inform you that the captain has decided to sink the ship as to prevent the otherworldly infestation from reaching the surface. Thus, a quest to reach the bridge and save the few sane souls (including your own) begins. Now, while the main plot may not be the most groundbreaking, it does get frankly insane towards the end. You may feel like you’ve the story all figured out, but take my word for it – there’s more to it than you anticipate. Capacity to surprise the player is a general theme for Sonar Shock’s surprisingly smart writing. In my opinion secondary quests are the highlight of the game as they tend to perfectly read the player’s expectations, only to subvert them further down the line. Perhaps the best example I can give, is that both interface and save/load feature have a genuine in-universe explanation, something precious few games dare to entertain. Better yet, to diversify survival aspect of the game, Sonar Shock has a number of engaging puzzles, making exploration of S1-Utopia exceptionally rewarding. [url]https://steamcommunity.com/sharedfiles/filedetails/?id=3528250978[/url] [b]Pet Shoggoth[/b] Last but not the least topic I would like to cover is the game’s distinct atmosphere. Despite highly stylised, pixelated graphics, occasional jokes and overall absurdity – Sonar Shock is a horror, first and foremost. Majority of the submarine is shrouded in darkness, supernatural occurs on the regular basis and sanity is a literal resource (and the game will punish you for going bankrupt). Furthermore, this title is straight-up difficult. At first, the primary challenge is outlandish mechanics, however as you progress deeper into the S1-Utopia, difficulty notably spikes between each level and new threats tend to follow you to previous locations. Once things truly kick into gear, a silly bar where you may trade vodka for guns and pet a cat named “tv. Meowserov” becomes a much needed safe harbour rather than immersion breaking element. To be fair, underlying absurdity of these calmer moments plays well into madness which has taken over the submarine. All things considered, I view Sonar Shock as a true indie gem which deserves far greater recognition than it currently receives. Being a work of a solo developer, I think this game is a perfect example of a passion project done right. To be fair, I can recognise System Shock’s dedication to oldschool can be off-putting to some, however it is also what makes the playthrough memorable. Should you happen to be looking for a unique gaming experience I cannot recommend this title enough.
👍 : 4 | 😃 : 0
Positive

Sonar Shock Steam Achievements

Sonar Shock offers players a rich tapestry of challenges, with a total of 31 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Very Nice!
Comrade Hetman
Partygoer
Dixie Khinkali
SCHLAAAND!

Eat 10 pretzels.

Submarine's haunted!
Armed & Dangerous

Collect your first Level 5 weapon.

You've blubbered your last breath.

Kill 10 blubber creatures.

Colombia Splitscreen Massacre
Elementary

Help Sherlock Holmes solve all mysteries and best Watson.

Average Batumi tourist

Eat 25 Khachapuri egg breads.

Crypt of the Steamworker

Open the crypt.

Capitali$m
Liminal Experience
The plot thickens
Only Up
No bridge too far
Face to Face
Black Lung
The Strong devour the Weak

Kill 100 enemies.

Captain Nemo
Under New Managment
All Power to O'mbrig!
All Power to the Soviets!
Ultimate Sacrifice
Roguelike

Finish the game without saving once.

YOU MONSTER!
Speedrun

Finish the game in under 45 minutes.

Stomping Grounds
Static
Boomer Shooter

Collect the keycard and gain access to Level 4.


Sonar Shock Screenshots

View the gallery of screenshots from Sonar Shock. These images showcase key moments and graphics of the game.

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Sonar Shock Minimum PC System Requirements

Minimum:
  • OS *: Windows 7
  • Processor: Intel Core i7-7700HQ 2.8GHz
  • Memory: 2 MB RAM
  • Graphics: Nvidia Geforce GTX 1050
  • Storage: 800 MB available space
  • Additional Notes: Graphic Card Support for Vulkan 1.2 necessary

Sonar Shock Recommended PC System Requirements

Recommended:
  • OS: Windows 10
  • Processor: AMD Ryzen 5 5600
  • Memory: 4 MB RAM
  • Graphics: AMD Radeon RX 6600 XT
  • Storage: 800 MB available space
  • Additional Notes: Graphic Card Support for Vulkan 1.2 necessary

Sonar Shock has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Sonar Shock Latest News & Patches

This game has received a total of 8 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Hotfix v1 live
Date: 2024-05-27 15:41:44
👍 : 32 | 👎 : 0
Version 1.1 live
Date: 2024-05-29 15:45:24
👍 : 29 | 👎 : 0
Version 1.2 live
Date: 2024-06-03 13:23:57
👍 : 20 | 👎 : 1
Hotfix v2 live
Date: 2024-06-05 16:37:16
👍 : 22 | 👎 : 2
Version 1.3 live
Date: 2024-06-11 17:46:04
👍 : 43 | 👎 : 0


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