Playtime:
990 minutes
[h1]We all live in nuclear submarine[/h1]
Bearing a title indicative of its primary source of inspiration, Sonar Shock invites the player for a tournée across ridiculously oversized soviet submarine. Primary accommodations onboard the vessel include: infestation of eldritch monsters, political tensions, [strike]radiation sickness[/strike] vodka and a peculiar, pipe-puffing detective. Assuming you can stomach its antics, this game can offer a pleasantly refreshing indie experience.
[b]System failure[/b]
I hardly ever begin a review by addressing the negatives, however this time around it feels justified to immediately address the elephant in the room and politely ask it to vacate the premises. Namely, the game’s controls. While Sonar Shock is without a doubt an FPS, it departs quite drastically from the usual conventions. Most importantly, there is no strafing in the game – side movement buttons rotate the character towards selected direction instead, creating bizarre “first person tank controls”, if you will. Furthermore, the player is able to move the cursor freely within entire frame of sight, meaning there is no need to rely on the centre of the screen for combat – enemy occupying bottom left corner of the screen can be shot all the same.
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=3528246597[/url]
Taking the risk only a small indie game developer possibly could, Sonar Shock expects the player to discard their usual FPS habits and learn something completely new instead. To give credit where it is due, this design choice is fully deliberate, meant to increase tension through clunkiness, while also paying homage to original System Shock’s distinct screen interaction. As such, nearly every action in the game requires cursor use – navigating menu tabs, collecting items, engaging dialogue or manually reloading your gun in the middle of frantic combat. If unwieldy twist on the gameplay mechanics sounds interesting, this title has a lot more to give, however if the description above makes you question the point of playing with a handicap, you may want to keep off this one.
[b]The Hunt for Red October[/b]
To all comrades who remain, welcome aboard S1-Utopia, a marvel of soviet engineering storing 4 grand floors within its cavernous interior. Powered by the energy of atom, this behemoth not only contains crowning achievements of motherland’s industry, but state-of-the-art recreational facilities as well. For the player that means 4 distinct environments, all but the first level seemingly impossible for a submarine. Then again, this is cutting edge tech and the reality [i]tends to bend funny[/i] once Lovecraftian influences become apparent.
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=3528249444[/url]
Before you move onto exploring the soviet wonder, there is one more thing you need to know about Sonar Shock. While the core mechanics are taken from an FPS, the gameplay loop is what you would normally expect from an RPG. Meaning that there is a full-blown character stats system, plenty of dialogue and quests which need to be completed in order to progress the story. As such, first step in the game is to determine what kind of comrade the player is going to be. In proper RPG fashion, there are several backgrounds to choose from, all translating to certain initial perks (and drawbacks). To be fair, during first playthrough you have no idea how said background affects the game, however thorough explorers will find enough experience to adjust build on the fly as you come to understand more about the mechanics.
[b]Riddle me this[/b]
Enough about the gameplay, it is high time to move on to Sonar Shock’s story as it is quite a treat. As the player character wakes up from memory-wiping head injury, the S1-Utopia is already in complete chaos. Monsters are roaming the corridors, most of the crew is dead, mad or missing and a few survivors you encounter inform you that the captain has decided to sink the ship as to prevent the otherworldly infestation from reaching the surface. Thus, a quest to reach the bridge and save the few sane souls (including your own) begins. Now, while the main plot may not be the most groundbreaking, it does get frankly insane towards the end. You may feel like you’ve the story all figured out, but take my word for it – there’s more to it than you anticipate.
Capacity to surprise the player is a general theme for Sonar Shock’s surprisingly smart writing. In my opinion secondary quests are the highlight of the game as they tend to perfectly read the player’s expectations, only to subvert them further down the line. Perhaps the best example I can give, is that both interface and save/load feature have a genuine in-universe explanation, something precious few games dare to entertain. Better yet, to diversify survival aspect of the game, Sonar Shock has a number of engaging puzzles, making exploration of S1-Utopia exceptionally rewarding.
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=3528250978[/url]
[b]Pet Shoggoth[/b]
Last but not the least topic I would like to cover is the game’s distinct atmosphere. Despite highly stylised, pixelated graphics, occasional jokes and overall absurdity – Sonar Shock is a horror, first and foremost. Majority of the submarine is shrouded in darkness, supernatural occurs on the regular basis and sanity is a literal resource (and the game will punish you for going bankrupt). Furthermore, this title is straight-up difficult. At first, the primary challenge is outlandish mechanics, however as you progress deeper into the S1-Utopia, difficulty notably spikes between each level and new threats tend to follow you to previous locations. Once things truly kick into gear, a silly bar where you may trade vodka for guns and pet a cat named “tv. Meowserov” becomes a much needed safe harbour rather than immersion breaking element. To be fair, underlying absurdity of these calmer moments plays well into madness which has taken over the submarine.
All things considered, I view Sonar Shock as a true indie gem which deserves far greater recognition than it currently receives. Being a work of a solo developer, I think this game is a perfect example of a passion project done right. To be fair, I can recognise System Shock’s dedication to oldschool can be off-putting to some, however it is also what makes the playthrough memorable. Should you happen to be looking for a unique gaming experience I cannot recommend this title enough.
👍 : 4 |
😃 : 0