Battle hordes of monsters, acquire new skills, and upgrade your abilities. Customize your build with hundreds of item combinations and reach the top to fulfill your deepest desires. Conquer the tower in this thrilling roguelite hack and slash survivors game!
1 176 Players in Game
9 060 All-Time Peak
62,46 Rating
Steam Charts
1 176 Players in Game
9 060 All-Time Peak
62,46 Rating
At the moment, Tower of Babel: Survivors Of Chaos has 1 176 players actively in-game. This is 95.33% lower than its all-time peak of 9 060.
Tower of Babel: Survivors Of Chaos Player Count
Tower of Babel: Survivors Of Chaos monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
1217 |
-50.46% |
2025-06 |
2457 |
-45.92% |
2025-05 |
4544 |
0% |
2 852 Total Reviews
1 817 Positive Reviews
1 035 Negative Reviews
Mixed Score
Tower of Babel: Survivors Of Chaos has garnered a total of 2 852 reviews, with 1 817 positive reviews and 1 035 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tower of Babel: Survivors Of Chaos over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
26159 minutes
I finally realized what I believe to be the issue with this game. Nanoo is a mobile game dev that has decided to dip into PC games but is still developing it like its a mobile game. PC games and mobile games are different animals and I don't think they are taking any of this into consideration. I am all about game devs delving into new things but these guys just aren't getting it.
Transparency with changes: This is a huge issue. They make changes to the game and then don't put those changes in patch notes. The screen resolution deal is one you can see in the forums. They removed 21:9 aspect ratio because of a problem, but didn't tell anyone. Then tons of people submit bug reports and then finally fess up to what they did. Then there are just changes to mechanics and stats that happen and we get one line in the patch notes " other fixes " which I am assuming at this point is where the bulk of their changes are hidden. With a game being in Early access and taking "feedback" from the players not telling them what you are changing is counter productive.
Loot: I have over 300 hours in this game and am active with submitting bugs/feature requests and trying to help other players get the game working when they are having issues. I totally want this game to be fun and successful but damn every time I look deeper and deeper into things it just gets worse and worse. Loot is a mess. I was hoping the last update was gonna be a step in the right direction and there are a few good changes, but omg the loot. It's fun to see legendary gear drop and be like YES got an awesome upgrade!! End your run go identify the gear... hmmm why do all my wizard weapons and wizard exclusive gear have strength and dex stats... thats weird. Let's go check something out.. Play the warrior finish a run, identify my gear.... what the.. why does all my warrior gear have int on it?!?!? The RNG + the obvious over weighting of stats that are NOT primary to your class make the whole loot experience the worst.
Feature requests: There are so many people making the same feature requests on the forums and they are jut flat out ignoring them. They don't even say, nah we don't see this as something we want to do in our game. Which would be way better than just getting flat out ignored and then updates being made that make things just worse.
Two branches: On their last "update" they announced that they plan to go full release at the end of this month and oh boy, personally I don't feel like they are ready for that, besides they have a second branch that is being dev'd for release versus the early access version. What?!? Who knows at this point how much of a difference things are going to be between the EA version and final version? Again, you can't trust the dev to be open about the development process. I know that this is their game and they have a specific vision for it, great no problem with that, but why bother doing early access where it clearly states that the purpose is sorta "collaborative" between the community and the devs. They sold 100k copies which is good, there is a good game here, I know there is I wouldn't have spent the amount of time I have playing it if there wasn't something to it. They need to take a step back, look through what people are asking for and actually communicate with the community. They also need to realize they aren't making a mobile game anymore and if they want to continue to be successful on releasing PC games they need to step outside of that mind set. At this point they got my money, I can't return it but if I could I would and I would not recommend buying anything from them until they start to separate their dev team between PC and Mobile cause the same team can't do both. The mindset is different.
Until something changes, Don't buy this game, there are a ton of other games in this genre on steam that are actively being dev'd and are actually talking to their community and working with them to make their games more enjoyable versus this dev that is actively working on making the game less enjoyable.
👍 : 3 |
😃 : 0
Negative
Playtime:
1947 minutes
Honestly great game but I can't progress the already slow progression system when it keeps crashing mid run on my steam deck. Please at least add some sort of mid run save/recovery system.
👍 : 2 |
😃 : 0
Negative
Playtime:
12050 minutes
writing this review after 168hours of play time.
2 main issues
Edit: memory leak issue fixed. Still waiting for the inventory space fix and i will change my review to positive.
1. memory leak. For many patches, doing a 20min choas 10 run will max out my 16GB ram, making the last few minutes of the run laggy and slow down till the point of a 3mins timer takes double the time to complete.
many others has reported the same issue or even worst, game just crash instead of slowing down. I am forced to close and restart the game every run to prevent this from happening.
I have reported it to the bug section in discord few patches ago and they have not fix it until now, which makes me think that their dev team doesn't have the ability to fix their code.
2. inventory keeps getting full for jewels and runes. Currently my stash is full, 12x7 slots used up by different runes minus 4 slots for 4 legendary jewels. If I get another legendary jewel, im forced to sell it or else I cant even do another run.
What kind of stupid design is this? Why not just change the runes and jewel to not take up any inventory space, and available instantly at the blacksmith without having to move them from stash to bag? the current inventory system is such a time waster and doesnt makes sense at all.
👍 : 2 |
😃 : 0
Negative
Playtime:
5959 minutes
Devs have a good foundation, sadly it doesn't feel like they listen to feedback, and as of right there, there is just way too many basic features that doesn't work
👍 : 4 |
😃 : 1
Negative
Playtime:
17681 minutes
Don't listen to the negative reviews. The real story is the hours played from the positive ones. Also, devs are super on top of their game with updates. This is not a pump and dump cash grab like so many other rogue-lite survivor games.
👍 : 4 |
😃 : 0
Positive
Playtime:
2456 minutes
Worth the $ yes. Is it great no, but the concept is good.
👍 : 5 |
😃 : 1
Positive
Playtime:
29008 minutes
Started off great. Most recent patch 1.4.0/1 killed progress in the levels. XP and gold drops reduced drastically, making it nearly impossible to level up. I would watch for a future update fixing this before jumping in.
👍 : 10 |
😃 : 1
Negative
Playtime:
243 minutes
A solid blend of RPG and survivors-like.
Takes the best best from Halls of Torment and Vampire Survivors and mixes in a heavy focus on gearing up. The art style is neat and everything just feels snappy.
Runs like a dream on Steam Deck too.
👍 : 8 |
😃 : 0
Positive
Playtime:
2739 minutes
This game had so much promise. But it's pretty much obvious that the devs won't take player feedback into consideration and they have a vision for the game that doesn't match with the player expectations.
The grind is worse than most F2P games out there. The RNG is obnoxious. The maps are boring.
The vision the devs have for this game is obvious to me: Once this game is out of EA it will be a mobile game that is F2P and P2W in the worst possible ways.
Stay away unless the devs start showing they care about user feedback and time.
👍 : 49 |
😃 : 0
Negative
Playtime:
3691 minutes
At first I thought this game was fun, then the dev's updated the game in a way that broke the game. They ignored every suggestion people in their Discord/Steam Forums/Etc., suggested and doubled down on the things people complained about. For me though, the thing that really bothers me is that they removed 21:9 support and claim it was intentionally done for "balance" reasons... on a single-player, offline game. I never understand why developers go so far out of their way to remove all fun from their single-player, offline game because of "balance," because the only thing I can think of is that this is going to eventually be a f2p mobile title, which isn't what I paid money for.
I wish I could refund this thing.
👍 : 43 |
😃 : 0
Negative
Tower of Babel: Survivors Of Chaos Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-3210
- Graphics: DX11, DX12 capable
- Additional Notes: Requires a 64-bit processor and operating system
Tower of Babel: Survivors Of Chaos Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
Tower of Babel: Survivors Of Chaos Minimum MAC System Requirements
Minimum:- OS: macOS 11
- Processor: Apple M1 or Intel Core i3
- Graphics: Intel Iris Plus
Tower of Babel: Survivors Of Chaos has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Tower of Babel: Survivors Of Chaos Videos
Explore videos from Tower of Babel: Survivors Of Chaos, featuring gameplay, trailers, and more.
Tower of Babel: Survivors Of Chaos Latest News & Patches
This game has received a total of 4 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo Patch 1.0.1 Gameplay Balances, UX Enhancements, and Bug Fixes
Date: 2025-01-25 03:01:29
👍 : 61 |
👎 : 2
Demo Patch 1.0.2 Critical Hits, Goblin Nerfs & QoL Improvements
Date: 2025-02-04 13:33:07
👍 : 78 |
👎 : 2
Demo Patch 1.0.3 Minor Bug Fixes
Date: 2025-02-21 09:40:41
👍 : 49 |
👎 : 2
Demo Patch 1.0.4 Enhanced Gamepad Integration and Performance Fixes
Date: 2025-03-25 10:03:27
👍 : 52 |
👎 : 1