Battle hordes of monsters, acquire new skills, and upgrade your abilities. Customize your build with hundreds of item combinations and reach the top to fulfill your deepest desires. Conquer the tower in this thrilling roguelite hack and slash survivors game!
3 070 Players in Game
9 060 All-Time Peak
62,46 Rating
Steam Charts
3 070 Players in Game
9 060 All-Time Peak
62,46 Rating
At the moment, Tower of Babel: Survivors Of Chaos has 3 070 players actively in-game. This is 84.05% lower than its all-time peak of 9 060.
Tower of Babel: Survivors Of Chaos Player Count
Tower of Babel: Survivors Of Chaos monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-06 |
2497 |
-45.04% |
2025-05 |
4544 |
0% |
2 852 Total Reviews
1 817 Positive Reviews
1 035 Negative Reviews
Mixed Score
Tower of Babel: Survivors Of Chaos has garnered a total of 2 852 reviews, with 1 817 positive reviews and 1 035 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tower of Babel: Survivors Of Chaos over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1163 minutes
On the one hand, this is an EA game that, at the time of this review, is less than 10 bucks and is actively being worked on by the developer,
on the other hand:
While I know some people have no problem sinking hundreds of hours into repeating the same content over and over again, as somebody who has to decide what to do with their time, the answer for me is probably "not this".
The game is fun for the beginning few hours, when you get a tangible sense of progress and can mess around with the various classes and skills, but quickly becomes stale. Leaving out some rather questionable design decisions, for example meta progression being both very expensive and separate for each class, the loot being rather lackluster (seen it compared to Diablo IV at launch which sounds about right), and the fact that it never really feels like you're curating a build, but rather keep clicking the option with the most stars (simplification), makes this a tough one to recommend for me right now. Might change my mind in the future.
👍 : 11 |
😃 : 0
Negative
Playtime:
413 minutes
There's a good game in here somewhere, but I can't recommend it right now. There's far too much grind vs overtuned difficulty spikes. Its balance is way out of whack so that you get no power fantasy fulfillment, at least not fast enough to maintain interest. After getting up to floor 6 which felt very monotonous and grindy, I hit a wall and just decided I wasn't having fun anymore. I feel like player power progression should be happening faster than it currently is. The sum experience in this game is progressing enough to barely squeak by the next floor and for me that is very unsatisfying. Can't recommend, since the game is currently more frustrating than it is fun.
👍 : 9 |
😃 : 0
Negative
Playtime:
1635 minutes
This game should not have been released in this stage, even for early access. Far too many balance issues, far too grindy for a bullet-heaven, far too little QoL.
👍 : 9 |
😃 : 0
Negative
Playtime:
1278 minutes
Nothing about this game stands out. item variety is dull, there is nothing on the map to explore so running in a small circle to pick up the xp is all you do. only two of the NPCs do anything and there is no reason to buy anything from the shop since its over priced and even more crap than the random drops. i gave it an honest try and i'm done.
👍 : 12 |
😃 : 0
Negative
Playtime:
4070 minutes
Game had a rough start, but devs have been very quick about implementing much needed quality of life updates to the game even before the first major Early Access content update is out.
At the moment the content is fairly limited and quite grindy, but the game just launched into Early Access.
Devs have built a metaprogression system that allows hundreds of hours of investment. Through grinding, it is at the moment to have completed so much metaprogression that will far surpass any challenge levels implemented in the game.
I am excited to see what major content will be added to the game in the coming months.
👍 : 13 |
😃 : 0
Positive
Playtime:
405 minutes
I hate to do this, as I put more hours on the demo than the main game, but it lost something with release. Progression is slow, it's turned into a chore. I couldn't put the demo down, but now I can't sit through more than a run or two. It still has potential, but right now it's just generic. Please update the character speed in the main starting area as it's ridiculously slow to traverse.
👍 : 10 |
😃 : 0
Negative
Playtime:
768 minutes
+0.2% chance of thumbs up review.
There might be a decent game somewhere in there, but at the moment, it’s buried under a pile of cheap grindy mechanics that make every subsequent run feel increasingly futile. Not worth your time or money in its current state.
* DPS gates in every level. This becomes obvious from level 3 onward.
* No shared meta-progression between characters. This might have been tolerable if not for the nonexistent upgrade cost-to-usefulness ratio.
* Grey loot is useless, blue loot is questionable at best, and legendary loot stands out only because it’s the only rarity that makes a slight difference.
* Abilities to wear better gear and socket better gems are locked behind permanent progression, which is tied to your gold-per-second stat. Re-running earlier levels for gold grants an abysmal amount compared to upgrade prices.
* Gold/regen/speed/area upgrades need either a significant boost or to be reworked into permanent progression stats.
* Sticking to class specialties won’t let you win. Using general skills makes every class feel identical.
There is some good stuff here, too. The art style and the general flow is nice. Skills, while unbalanced, aren't bad. The gear that modifies skill behavior is probably the most fun design decision (if you are lucky enough to actually see it in action). Sadly, at the moment, it does not justify investing your resources in Tower of Babel.
👍 : 36 |
😃 : 2
Negative
Playtime:
5089 minutes
Basically everything has already been said...i'll try to touch on points not explained clearly before..
++visuals,effects and overall engine and gameplay is satisfying
++concept of loot+rpg elements is very good
--meta progression is terrible...
->not shared between characters STILL
->gets extremely expensive very fast with minimal differences
->focuses on individual garbage elements/skills instead of core important stats...yes stuff like move speed, attack speed, hp, crit, crit damage, and much more are missing altogether...you can ONLY get them via RNG during level ups.
--itemization is terrible, on gear over 90% of the stats are extremely weak or even completely useless, and everything is 100% random with random ranges. im ~70 hours in and most of my gear still "sucks" with 0 hope of progression
--does not have any game mode except "one floor" at a time on a fixed timer. there isnt even a mode where you go through a couple biomes or stages all in succession in an attempt to become OP or win on a "fresh account" for bragging rights.
->which leads to the next point... you cant ever really get any super powerful build or strategy going because of the above, which is a big appeal for rogues...if you dont die early the run simply ends anyways
--crafting/gear improvement is terrible:
->gear improvement sockets like jewels,runes, and gems are perma gone once you use or experiment..with a game thats all about constantly updating gear, this is yet another terrible decision.
->the above items are extremely rare and rng. just getting basic socketables to show up is like winning the lottery, nevermind them being good
->of course when you hit milestones you get to play casino where "bonus" traits show up on gear. dont worry it will be a bad trait with a low value within the range
--overall late game progression is tedious, soul-crushing and purely a casino
->this really feels like a korean gacha/mmo where you're expected to grind for dozens maybe even hundreds of hours with little to no hope of progressing. and everything late game is purely dependent on winning the casino rolls(which is close to 0)
Even though this is early access many QOL systems and core systems are horribly implemented or do not even exist at all..it seems like many decisions were made as if this was a korean MMO/Gacha to artificially inflate the boring grind long as possible
I would HAPPILY change this to a recommend once this game changes a lot of the systems above mentioned and gets more content...but holy crap there is a LOT to fix
👍 : 35 |
😃 : 0
Negative
Playtime:
1210 minutes
Too grindy for higher level. Also, the upgrades are too expensive for just a small change.
Need more polish.
Sorry, I cannot recommend the game in this stage.
👍 : 48 |
😃 : 0
Negative
Playtime:
3036 minutes
There really isnt anything pro about this game that others of its kind dont already bring to the table.
But after 50 hours of play, im barely progressing, The progression system is SLOW, the Upgrade mechanic is waaaaaaay to grindy. ANd the in-game level up system is was to RNG dependent. Skill has some role in this game, but ultimately it comes down to RNG. If you roll bad upgrades, you are not winning, no amount of skill is going to change that. and with you getting 3 "random" options from a pool of like 30-40 skills, specializing and item syncing seems pointless when you cant even get the skill you have 3 bonus abilites for to appear. Ive reached the point where if i dont get my Primary abilit in the first 3 level ups, i just reset the level. I hate that it took me this long to realize that im not having fun, aand i was low-key forcing myself to try and "finish" this gaame. (oh and the blacksmith crafting/item upgrade system is terrible)
👍 : 52 |
😃 : 2
Negative
Tower of Babel: Survivors Of Chaos Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-3210
- Graphics: DX11, DX12 capable
- Additional Notes: Requires a 64-bit processor and operating system
Tower of Babel: Survivors Of Chaos Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
Tower of Babel: Survivors Of Chaos Minimum MAC System Requirements
Minimum:- OS: macOS 11
- Processor: Apple M1 or Intel Core i3
- Graphics: Intel Iris Plus
Tower of Babel: Survivors Of Chaos has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Tower of Babel: Survivors Of Chaos Videos
Explore videos from Tower of Babel: Survivors Of Chaos, featuring gameplay, trailers, and more.
Tower of Babel: Survivors Of Chaos Latest News & Patches
This game has received a total of 4 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo Patch 1.0.1 Gameplay Balances, UX Enhancements, and Bug Fixes
Date: 2025-01-25 03:01:29
👍 : 61 |
👎 : 2
Demo Patch 1.0.2 Critical Hits, Goblin Nerfs & QoL Improvements
Date: 2025-02-04 13:33:07
👍 : 78 |
👎 : 2
Demo Patch 1.0.3 Minor Bug Fixes
Date: 2025-02-21 09:40:41
👍 : 49 |
👎 : 2
Demo Patch 1.0.4 Enhanced Gamepad Integration and Performance Fixes
Date: 2025-03-25 10:03:27
👍 : 52 |
👎 : 1