Battle hordes of monsters, acquire new skills, and upgrade your abilities. Customize your build with hundreds of item combinations and reach the top to fulfill your deepest desires. Conquer the tower in this thrilling roguelite hack and slash survivors game!
4 741 Players in Game
9 060 All-Time Peak
62,46 Rating
Steam Charts
4 741 Players in Game
9 060 All-Time Peak
62,46 Rating
At the moment, Tower of Babel: Survivors Of Chaos has 4 741 players actively in-game. This is 79.78% lower than its all-time peak of 9 060.
Tower of Babel: Survivors Of Chaos Player Count
Tower of Babel: Survivors Of Chaos monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-06 |
3252 |
-28.44% |
2025-05 |
4544 |
0% |
2 852 Total Reviews
1 817 Positive Reviews
1 035 Negative Reviews
Mixed Score
Tower of Babel: Survivors Of Chaos has garnered a total of 2 852 reviews, with 1 817 positive reviews and 1 035 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tower of Babel: Survivors Of Chaos over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
234 minutes
Pros
- Graphics are nice
- Fun itemization and customization of builds
- Plenty of skills and stats to improve
Cons
- Gold doesn't transfer between characters
- Too many enemies
- It gets way too cluttered. I am only on Floor 2 and between my own skills and the enemies with projectiles I can barely see what is going on
- Almost every other "wave" has the monsters spawn in a circle with no way to get out. The mage has the ability to freeze, but that doesn't help when you can still take damage from frozen enemies
- Alter cost is too high and gold drop is too low
- Movement could be a touch faster, especially in the "town"
This game is definitely in early access. I am disappointed though as not much has changed from the demo aside from the additional characters and floors. I do think that it can be easily improved, but for now I would recommend against buying this game until it is a little further along.
👍 : 39 |
😃 : 5
Negative
Playtime:
3220 minutes
This was supposed to be a positive review.
I've finished the game with the warrior, enjoyed all 12 floors, loved the challenge, and had no special problems.
Even the stuff that this game needs or even MUST HAVE, I overlook, knowing it's an early access title.
I've hoped for a gear filter, loot pickup filter, more stash spaces per class, and so on.
Right now the itemization is more akin to what we saw when D3 and D4 launched— lots of stats, no explanation of what some of them mean, and still— I had my hopes high.
I understood that they wanted to make some gear class-specific but was puzzled as to why 3 (!!!) slots are class-locked.
I even tried to "defend" the Altar of Blessings being individual per character (even if it would make sense to make some parts affect all the classes).
I started looking at the game more negatively when I realized that I have to do all the floors all over with all the characters, but having some gear from warrior's runs really helped. The gear is not bound per character, so switching was easy.
What really broke me and tipped this review into the "negative zone" is the weird/odd fact that "Gem Powders" are per class. I mean, gold was per class, and they made it into an account-wide. So why keep the powders per class?
Why make the game artificially harder for no reason?
Games are supposed to be fun!
It's not supposed to be a chore or a punishment!
I'll probably return to this game in a year and hopefully change this review.But for now, go play something else.
👍 : 49 |
😃 : 3
Negative
Playtime:
449 minutes
A fun little game for the price. With some more work, this could be great one. Has good bones.
👍 : 24 |
😃 : 0
Positive
Playtime:
3399 minutes
Where do I start? I love this game maybe? Yes I do, here are my Pros and Cons for this wonderful game. Please keep in mind the cons are in no way a deal breaker!
Pros:
Beautiful art style with great animations
Deep progression and customization (gear actually changes appearance)
You can actually see and feel your upgrades
Grind! Be prepared to put in work to get your unlocks
Weapons! each one is its own thing.
Cons:
No sharing of level progression between characters (sharing some passive upgrades would be nice)
Auto-Aim not uber effective depending which class you are using
Specials need to perform more damage based on how much mana they use
Understanding stats while equipping gear can be a chore
No refunding of gold to make different skill choices
The game is in Early Access and is not without minor flaws which is completely understandable considering the attention to detail. For the price this one is a no brainier. To the developers, thank you. I know you aren't done yet, very excited to see where this one goes!
👍 : 20 |
😃 : 0
Positive
Playtime:
768 minutes
+0.2% chance of thumbs up review.
There might be a decent game somewhere in there, but at the moment, it’s buried under a pile of cheap grindy mechanics that make every subsequent run feel increasingly futile. Not worth your time or money in its current state.
* DPS gates in every level. This becomes obvious from level 3 onward.
* No shared meta-progression between characters. This might have been tolerable if not for the nonexistent upgrade cost-to-usefulness ratio.
* Grey loot is useless, blue loot is questionable at best, and legendary loot stands out only because it’s the only rarity that makes a slight difference.
* Abilities to wear better gear and socket better gems are locked behind permanent progression, which is tied to your gold-per-second stat. Re-running earlier levels for gold grants an abysmal amount compared to upgrade prices.
* Gold/regen/speed/area upgrades need either a significant boost or to be reworked into permanent progression stats.
* Sticking to class specialties won’t let you win. Using general skills makes every class feel identical.
There is some good stuff here, too. The art style and the general flow is nice. Skills, while unbalanced, aren't bad. The gear that modifies skill behavior is probably the most fun design decision (if you are lucky enough to actually see it in action). Sadly, at the moment, it does not justify investing your resources in Tower of Babel.
👍 : 34 |
😃 : 2
Negative
Playtime:
623 minutes
I really tried to give this one a chance.
I enjoy the itemization upgrade cycle and the skills, I find them the strong points of this game.
That being said, this game has fundamental flaws, at least for me.
I can tell this is a passion project and took really long time to build but here's what I dislike.
-Area visibility, there are objects in the maps that enemies can hide behind (and dropped loot).
-Enemy visibility, most of the times long range enemy spells are not telegraphed on the screen properly (the screen most of the times is clattered - clearer visibility of enemy skills AND range is mandatory).
-I feel stressed when I play, instead of making it easier to kill enemies as the stage progress I feel overrun most of the times, skills provide very small upgrades and most of the time I will pick Regen/movement speed/dmg reduction on level up upgrades making it harder as the stage progresses to kill.
-Skills although cool are not impactful. A flat 5-8% increase in their initial damage looks mandatory. You will have to reach a skill to level 20 (possible usually on boss stages) in order to be actually reliable.
-Gear has miniscule impact on the actual game outside of damage reduction/legendary powers. When a piece of gear provides me with 1% increase in attack damage or 0.83% increase fire skill damage does not make want to pick a set of gear, the only stats I looked for where armor, vitality, and flat HP increase/HP regen.
-Hp regen is mandatory to pick as a level up reward. I fall to my previous point this feels like it cuts your damage progression.
-The three (currently) playable classes are rather unbalanced. While the Wizard and the Martial Artist special attack provides flexibility during combat (especially the martial artist with the relocation) the Warrior's is very lackluster, a knock back mechanic on his axe is required.
-The upgrade board table should be shared with all characters and the gear should be locked behind cleared stages.
-The upgrade board provides uninteresting upgrades. From a run that I just finished on stage 3 I usually exit with ~4k gold, I can make 2 upgrades on skills that will increase 1% or 2% a chance to find that skill when I level up as a 2 star instead of 1 star. Come on, really? And I shouldn't even talk about the 3 or 4 stars chances.
Overall the game feels lacking, the upgrades require re-balancing the pace of level ups during playing needs an upgrade.
Currently I will not recommend this game at this stage.
That being said there is a very solid foundation for the developer to work on. (the dev seems to read and listen to player feedback).
I will update my review on a later stage.
To the dev if he/she reads this I am rooting for you, do not let this become another "what if".
👍 : 44 |
😃 : 5
Negative
Playtime:
1210 minutes
Too grindy for higher level. Also, the upgrades are too expensive for just a small change.
Need more polish.
Sorry, I cannot recommend the game in this stage.
👍 : 38 |
😃 : 0
Negative
Playtime:
222 minutes
One hour in...
+ It's cute
+ Lots of items
- There is no reason to explore the map
- Slow progression
- All skills unlocked right away
- You can just level 1 pick all skills and turns into a mess on screen
- 10 sec to pick up my sh*t?
- There are much better games in this genre
Hope it's gets better
👍 : 71 |
😃 : 4
Negative
Playtime:
3338 minutes
After putting in quite a few hours into the game since the release, I've got a bit to say.
Gold: Difficult to obtain, easy to let go of. There needs to be a plethora of ways in which you can pick up gold easier, and or generate to some degree. Scaling levels and purchasing skills FAR out weighs how much gold you obtain per run.
Skills: They're way too flashy, there needs to be a transparent setting in the games settings in order to deal with this; not being able to dodge the first boss on Floor 3 is ridiculous because of Blood Whirlwind/Sanct taking up a large portion of the screen.
Jobs/Characters: Shared progression, or even Gold/Items need to be made a thing. Not having gold transferable between characters is just silly.
Items, Gold, and various other things not going into your inventory at the end of a run that you've missed is also a huge L.
Lot of QOL that has to come out for this, I'm hoping that Devs are going into this with a positive attitude and an eagerness to learn from the community and implement things.
👍 : 57 |
😃 : 3
Negative
Playtime:
124 minutes
You have a great idea, you really do: Solid blend of Diablo/Vampire genre.
Its easy to say this is early access, but how/why? Gold isn't transferred between characters, meta progression [altar] is still absurdly expensive for a .02% crit chance [also not shared between characters], gear is primarily character specific, etc. Imagine if a you were playing any other Vampire Survivor game but the meta progression was character specific: +dmg, +heath, +cirt, gold, etc. Why is that remotely the case?
Why is there zero reason to explore the map, you legit just sit in one area, no reason to move outside of. There is nothing outside your spawn point, nothing to explore. No reason to move.
Zero information on what stats do and you have 50+ of them. All these stats, and no idea how the impact anything.
I'm going to request a refund, will update if it is accepted...
*Update*--Game was refunded. Still have high hopes for the game but I just think core things need massive updates before it would be recommended.
Dev is apparently ghosting Discord and Steam Community...
👍 : 183 |
😃 : 6
Negative
Tower of Babel: Survivors Of Chaos Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i3-3210
- Graphics: DX11, DX12 capable
- Additional Notes: Requires a 64-bit processor and operating system
Tower of Babel: Survivors Of Chaos Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
Tower of Babel: Survivors Of Chaos Minimum MAC System Requirements
Minimum:- OS: macOS 11
- Processor: Apple M1 or Intel Core i3
- Graphics: Intel Iris Plus
Tower of Babel: Survivors Of Chaos has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Tower of Babel: Survivors Of Chaos Videos
Explore videos from Tower of Babel: Survivors Of Chaos, featuring gameplay, trailers, and more.
Tower of Babel: Survivors Of Chaos Latest News & Patches
This game has received a total of 4 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo Patch 1.0.1 Gameplay Balances, UX Enhancements, and Bug Fixes
Date: 2025-01-25 03:01:29
👍 : 61 |
👎 : 2
Demo Patch 1.0.2 Critical Hits, Goblin Nerfs & QoL Improvements
Date: 2025-02-04 13:33:07
👍 : 78 |
👎 : 2
Demo Patch 1.0.3 Minor Bug Fixes
Date: 2025-02-21 09:40:41
👍 : 49 |
👎 : 2
Demo Patch 1.0.4 Enhanced Gamepad Integration and Performance Fixes
Date: 2025-03-25 10:03:27
👍 : 52 |
👎 : 1