Of Murder and Moonshine
3 😀     2 😒
54,17%

Rating

$2.99
$14.99

Of Murder and Moonshine Reviews

App ID2661890
App TypeGAME
Developers
Publishers Prestige WWW
Categories Single-player
Genres Indie, Action
Release Date1 Mar, 2024
Platforms Windows
Supported Languages English

Of Murder and Moonshine
5 Total Reviews
3 Positive Reviews
2 Negative Reviews
Mixed Score

Of Murder and Moonshine has garnered a total of 5 reviews, with 3 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Of Murder and Moonshine over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 12 minutes
I know I haven't played the game for too long but I still have some things I wanna say. I feel like the enemies aim is crazy. I have seen a guy with aim bot miss more shots then these guys. For guys who won't hear a bullet shoot his friend next to him but are able to perfectly align a shot at me through the door that I haven't even opened yet his wild. The game seems like a bunch of little stories put together instead of a giant-ish story especially with how you purchase a gun at the beginning. It's like re-buying pants every time you wanna go somewhere, these guys are the mafia don't they just have something on them? Plus the fact I can head shot a man with bolt-action and he doesn't die but a baseball bat one taps is crazy. It feels like Battlefield more then an assassin game. I love the scope out feature when you press G (I think it is G) where you can look ahead but I feel like it is a bit overpowered-ish, like it would be nice if some areas were darkened off like the inside of buildings or rooms you haven't opened the door for or that it has limited range. Also a way to know if some areas are off limits would be nice like for an example there is a mission where there are 6-ish people with guns standing by a door that i can walk through but as soon as my left pinky toe enters into the second floor I get point blank pumped. When you pull out your weapon too and everyone immediately knowing too is wild. Good game but needs a bit of work. You are an extremely talented dev and I hope the success of the game doesn't demotivate you but pushes you to try more. You! Have! So! Much! Potential! KEEP GOING!!!
👍 : 0 | 😃 : 0
Negative
Playtime: 91 minutes
[h3]Positives[/h3] [list] [*]Aesthetic is awesome. The artwork, lighting, and story fit great [*]Mechanically really interesting. Deciding how long to go undercover and planning an exit is fun [*]Gun variety helped keep things fresh [*]Health indicators were simple and worked great. Haven't seen that done before [*]Sound effects fit well. I like the NPC sounds a lot [/list] [h3]Negatives[/h3] The game made me pretty frustrated. Enemies were so good at shooting it felt like there was nothing I could do. When I won a level, it didn't feel like it was because of skill, I was either lucky or it was too easy. I had a few ideas of what the intended strategy might be (use cover, keep frantically moving around) but nothing seemed to be effective. Also important objects like crates, doors, and enemies blended in too easily with the background. [h3]Suggestions[/h3] [list] [*][u]Make enemies shoot where the player was half a second ago, not where they are now[/u] [*]First shot fired by enemies always misses [*]Make interactable objects and enemies brighter and contrast more [*]If your supposed to utilize cover, maybe make the player feel more safe when they use it. Maybe a crouch button, less fragile crates, a sprite when touching the crate that ducks your head [*]If gameplay is supposed to be frantic, maybe allow more horizontal movement [/list] I think there is a lot of good aspects here. This game stood out enough for me to buy it, so I think you did a great job in terms of crafting a particular vibe. In my opinion, a few hours of changes can make this game go from a negative experience to a pretty positive one. Nevertheless, its awesome you finished a game, that is so much more than most people ever do.
👍 : 0 | 😃 : 0
Negative
Playtime: 27 minutes
A mix between Hotline Miami and Gunpoint. Pixel graphics look great, weapons are varied and the music and story create a nice ambience. Levels are hard but short, so while sometimes they can get a bit frustrating, there's a reward feeling when beating them. I feel it'd be great if the main character had 1-2 more abilities that would allow for more variety in gameplay strategy.
👍 : 0 | 😃 : 0
Positive
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