Paper Sorcerer Reviews
Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you.
App ID | 263560 |
App Type | GAME |
Developers | Ultra Runaway Games |
Publishers | Ultra Runaway Games |
Categories | Single-player, Steam Achievements, Steam Trading Cards |
Genres | Indie, RPG, Adventure |
Release Date | 22 Jan, 2014 |
Platforms | Windows |
Supported Languages | English |

634 Total Reviews
502 Positive Reviews
132 Negative Reviews
Mostly Positive Score
Paper Sorcerer has garnered a total of 634 reviews, with 502 positive reviews and 132 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Paper Sorcerer over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
106 minutes
Score: 3/5
[b]The Good[/b]
1. Novel art style is good overall and surprisingly not hard on the eyes. The shadows can often be janky but doesn't hinder enjoyment that much.
2. Loot/Gear is given to the player frequently from both hand-placed chests/items that can be interacted with in the world, as well as drops from combat.
3. Economy/pricing for a lot of things was pretty reasonable, outside of some of the gear's sell prices. As I approached the middle portion of the game, the scaling lead gold to be dropped at unreasonably high rates making it more about grinding random battles than exploration/careful planning/spending. However, a lot of games are stingy instead, so I'm not that mad about getting rewards that are overly strong.
4. Engaging mystery/narrative, although characters are pretty shallow/bare-bones.
[b]The Bad[/b]
1. Major combat, balance, scaling, and grinding issues.
Some permanent choices are significantly better than others. [spoiler] Vampire [/spoiler]
Huge jumps in effectiveness between tiers of gear, and stat/ability upgrades.
Combat is about who has the best standard attacks most of the time. Some abilities won't trigger if the target dies before it goes off, many others will. Enemies get different rules than the player.
Wizards in robes will tank more damage than fully armored warriors, because they're in the harder zones/levels.
The [spoiler]third[/spoiler] boss is a huge difficulty spike requiring more grinding than I was willing to put in.
I tend to play RPGs for strategic/challenging gameplay, interesting choices/narratives/characters, and exploration. It's got a good mystery/narrative, and rewarding exploration, but these factors not enough to make up for the tedious gameplay.
2. Audio is good in general. Music was kinda interesting and added to the weird atmosphere of the game, but it loops so often that it became grating.
3. Movement speed is too slow. Combat speed is too slow, for menu navigation (true outside of combat as well) and delays between character turns and for the animations themselves. I couldn't find speed customization options in menus.
4. No volume sliders.
👍 : 0 |
😃 : 0
Negative
Playtime:
1353 minutes
(Follow [url=https://store.steampowered.com/curator/42150626-Jarl%27s-Game-Treasury/]my curator[/url] for more reviews like this)
Paper Sorcerer is a classic dungeon crawler primarily inspired by Wizardry 4. You play as a sorcerer (or sorceress) imprisoned in a book, and have to escape by making your way to the top of a multi-level dungeon. To aid you on that quest, you can summon a selection of minions who will level up alongside you.
The game's mechanics are reminiscent of classic Wizardry, with phase-based combat where you first select the actions of all your characters, and then watch the turn play out as all characters act in sequence based on their initiative. This has some of the best core combat mechanics I've seen in this genre, especially in recent times. Every minion has different sets of abilities, and there are many different status effects you can inflict on enemies (or that can be inflicted on you), as well as various damage spells and physical attacks, both against single targets and entire groups. Using abilities costs focus points, which recharge automatically by one point each turn, or can be recharged faster with abilities. In tough fights, you have to use your abilities strategically if you want to prevail. Since every minion has different abilities, and there are 15 available minions in total, there are many viable party builds all with their own strengths and weaknesses.
I finished the game with a party consisting of my sorceress, the minotaur for massive damage output, the cultist for healing, and the succubus for debuffing the enemy. It was a pretty balanced party that could handle any situation, but there are many other viable combinations of characters, some focused on magic, some on physical damage. The cool thing in Paper Sorcerer is that fighter characters require focus points to use their special abilities too, like power attacks, stunning attacks, slashing all enemies at once, etc. There isn't a single minion in this game that doesn't have useful abilities you want to use in almost every battle.
The exploration is pretty solid, too. Some levels have secrets to discover, and there are plenty of chests holding randomized loot for you to pick up. The randomization makes looting a bit of a gamble, though, as you can get a completely useless junk item or a really powerful piece of equipment from the same chest just based on luck. Also, since every minion can only use specific types of equipment (the minotaur can only wield axes, while the skeleton can only wield long swords, for example) and the stuff you find is randomized, you'll end up with a lot of useless stuff in your inventory. Luckily, there's a merchant you can sell it to, so at least you can turn it into gold.
Apart from the loot, nothing is randomized (with one exception). Enemy encounters appear as black clouds, so you know when an encounter is coming up, and each encounter was designed by hand. The only exception is a special catacomb you can access from the home base area, whose levels feature random encounters that can trigger at any point as you explore them. This allows you to grind a little if you want to, but I didn't find it necessary at all. I still went through the catacomb levels for the loot, but left as soon as I had opened every chest. You'll end up powerful enough by the end anyway, but for those who like the option to grind, it's there.
The secrets were pretty fun to uncover, some requiring the pushing of buttons or levers, others requiring you to hold onto keys and use them in the correct location. The only issue is that towards the end of the game, one of the final secrets can't be accessed because the key is buggy. But worry not! There is a fan patch that fixes the issue, as well as several other bugs. Some reviews mention the game's bugs, but this recent fan patch (released in late 2024) fixes all the issues, so the bugs are no longer a problem. Only a couple of late game achievements are still bugged and unobtainable, but other than that, installing the patch removed all the issues I encountered.
One thing to note, however, is that sometimes doors you opened appear closed again after reloading a save, and in case of doors unlocked with keys that vanish after use, it means you can't open it again! As far as I remember, only secret areas require single-use keys, but just make sure not to save in front of a door you just unlocked with a key and you'll be safe. Saving inside a locked room is fine as the doors will open even without the key from within. Just keep this in mind to keep yourself from accidentally locking yourself out of a hard-earned secret!
Finally, I have to mention the game's visual style. It's very unique and charming, fully black and white, with both your characters and the enemies appearing like paper cutouts. There's a large variety of enemies, and every minion has a cool attack animation. I also enjoyed the game's music, which is pretty upbeat and feels like a mix of classic chiptunes and techno beats. Probably not the most fitting for the game's atmosphere, but I found it enjoyable nonetheless.
Overall, this is an excellent dungeon crawler with a unique theme and vibe. It has a couple issues, but those can mostly be fixed by installing the most recent unofficial patch. Just google it, or look in the Steam or GOG forums, the creator made a thread in both. The combat system is really fun and there's a lot of different abilities to experiment with. If you like classic dungeon crawlers, I can fully recommend this one.
👍 : 4 |
😃 : 0
Positive