Maraka
12 😀     6 😒
59,80%

Rating

$8.99

Maraka Steam Charts & Stats

Maraka is an action horde survival game featuring physics based combat. Harness the power of magnets to wield as your weapon: overcome hordes of frenzied creatures through magnetic manipulation! Delve into a procedurally generated cave system on an alien planet. Kill, collect, craft, upgrade!
App ID2586720
App TypeGAME
Developers
Publishers David Kaleta
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Action
Release Date2024
Platforms Windows
Supported Languages English, Simplified Chinese, Japanese, Korean

Maraka
18 Total Reviews
12 Positive Reviews
6 Negative Reviews
Mixed Score

Maraka has garnered a total of 18 reviews, with 12 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Maraka over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 302 minutes
It feels like I spend here way more hours than it deserves. I like the physics aspect of thing. Flinging creatures back and forth, exploding walls. But no end game! Only 'Find exit hutch'! Not fun! Let the guy escape already!!!
👍 : 0 | 😃 : 0
Positive
Playtime: 256 minutes
Interesting concept, limited content, gets repetitive rather quickly. Some fun abilities, but the concept of first having to obtain an ability (Module) and then charge it up using "experience" dropped from killed enemies, and then having [i]limited uses[/i] for most of them before they stop working unless you charge up additional duplicates of the same module... it's not a great feeling. I find that this system encourages me to either hoard loads of charges of abilities that I quickly forget I even have, or focus on the less powerful unlimited-use abilities and various passive boosts because I know they won't run out right when I need them most. The gameplay is innovative. You can do some cool stuff with various combinations of charged modules and/or other abilities, including your basic push ability and magnet shooter. It's cool to smash zerg-y xenomorphs into spiky metal pillars until the pillars break, and then propel the shards around using your always-available magnetic propulsion ability (and they're metal, so no need to shoot magnets at 'em first, either). The bones of a fun game are here, and some of the flesh. I find myself unable to give the game a thumbs down, because... well, this is a developer making the game they wanted to make, experimenting, trying new things, being passionate. Whether the experiment will produce a fully satisfying experience is another matter; I hope that it continues to see improvement, both in terms of more content, refinement, and more of an in-game goal than "keep going through level exits and survive until you die" - alternate ways to end a run, perhaps? Difficult but rewarding showdowns? This game is good, and it deserves to be better. But as it exists at the point of writing, its price tag is a bit high for what feels like a very bite-sized amount of gameplay. Best wishes to the developer, but I can only very tentatively recommend Maraka for now.
👍 : 0 | 😃 : 0
Positive
Playtime: 25 minutes
Cool action roguelike, made by Urtuk dev, should cost more. For now, you have no reason not to try it.
👍 : 1 | 😃 : 1
Positive
Playtime: 1766 minutes
Maraka takes a step into environmental combat, where the surroundings become your weapon. The art style reminds me of 1960s and 70s sci-fi comics. Its bold, high-contrast visuals capture the retro-futuristic energy of the space age. Unlike typical shoot-'em-ups, you’ll need to think strategically and use the environment to your advantage—propelling enemies into hazards, or vice versa. Compared to typical shoot-em-ups, it’s a more complex experience that rewards clever tactics.
👍 : 2 | 😃 : 0
Positive
Playtime: 321 minutes
A little overwhelming at first, but extremely fun and satisfying once you get the gang of it. Extremely creative game, like having teleconnetic powers or something, almost feels semi-puzzle like in a fast-paced a way, setting up situations and then pulling the trigger. Lots of combos and playstyles to discover, highly recommend!
👍 : 1 | 😃 : 0
Positive
Playtime: 16 minutes
I hate to say this. I bought it because I really adored this devs other game, but this game is not it. I am not finding any entertainment in this. Its clear the dev put a lot of time and effort into this. But the general mechanic of magnetism with upgrades in what seems to be systematic generated levels is just boring. I found myself just rushing through each stage because the level system was boring, and the combat was not fun. Hopefully this doesnt deter the dev to go back to making good rpg style games because this unfortunately was an L.
👍 : 23 | 😃 : 3
Negative
Playtime: 99 minutes
A really neat mechanic without much of a game attached. One run feels much like another, there's no real goal you're working towards, and the difficulty does not meaningfully progress past a few levels deep. Early resource grinding and picking the permanent passive upgrades at every opportunity can snowball you to the point where death is implausible; most of my playtime is in a single run that got very safe and very samey and only ended because of a crash.
👍 : 4 | 😃 : 0
Negative
Playtime: 511 minutes
I left this game afk sadly, my playtime is more like an hour. But... this game feels like a practical joke? If this game said early access I would say it's at too early and half-baked of a state. But apparently I played a full game? The physics idea is neat, but there's literally nothing else to the game. You just repeat small random identical levels until you decide you're tired of life? Even basic QoL is missing, like I can't use the Esc key to close shops (instead it opens/closes the menu OVER the shop menu) or pause a run halfway (which makes sense since there isn't even an indicator of progress, it seems like it's just "play random levels in randomly flavored biomes until you get tired of it". No progression, no bosses, no promise of interesting difficulty options or powerful unique runs. Just "spam magnets, watch everyone explode on the environment for 30 mins, then let your character die when you're bored". I was pretty excited the first 10 minutes seeing some of the unique ways you could explode enemies, drag them around, etc, but then that's just... it. The only thing left to enjoy after that is if you have a fetish for that part of videos games where you run along every wall humping it in hopes of a secret buried in it. This wouldn't be acceptable for a 5 dollar early access title. Heck, this'd barely be okay for a free demo. And yet this is a long-developed 1.0 release from devs I really enjoyed the previous work of? What's the punchline to this prank? Did I miss a button on the main menu that says "the actual game"?
👍 : 10 | 😃 : 0
Negative
Playtime: 69 minutes
I'm just here to support the developer. Thanks a lot, this game looks hard and so different by requiring to manipulate the objects. Same as Urtuk it a unique game!
👍 : 12 | 😃 : 0
Positive
Playtime: 195 minutes
Maraka is a bit barebones, lacks controller support at present, and it may look at first like a generic horde survivor style game, but it's actually pretty high engagement on player actions, with a lot of neat mechanics to play with once you have modules unlocked on your custom character. It also plays fairly well on controller with a reasonable Steam Input config (but be warned Steam probably defaults to the broken WASD template for FPSs, so you have to manually change it). I'm more than a little biased, not because I knew the dev's other game (I actually didn't), but because throwing things is something I particularly enjoy which not enough games let us do, and this game is [i]all about[/i] throwing things at other things. Throw rocks at enemies, throw enemies at rocks, throw enemies at walls you've primed to explode, throw enemies at each other and dash-slam the clump, etc etc etc. Having lots of meaty actions to play with and resources to mine on top of throwing things is just icing for me. Solid magnetic brawling fun, and fairly unique play.
👍 : 13 | 😃 : 0
Positive

Maraka Screenshots

View the gallery of screenshots from Maraka. These images showcase key moments and graphics of the game.


Maraka Minimum PC System Requirements

Minimum:
  • OS *: Windows XP, Windows Vista, Windows 7,8,10,11
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 compatible video card with 256 MB
  • Storage: 1 GB available space
  • Additional Notes: Note 1. Older Intel Integrated graphics (3000 and older) running in Windows 10,11 won't run this game. Windows 7 works however. Note 2: If you experience a crash during game start up, you might have outdated graphics drivers. Try set the game's "maraka.exe" file compatibility mode to Win8.

Maraka has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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