Ketz: Galactic Overlords
Charts
52

Players in Game

132 😀     52 😒
67,22%

Rating

$8.99

Ketz: Galactic Overlords Reviews

Fight the dark forces that disturb the galactic balance! Choose unique blessings of Galactic Leaders and create powerful synergies with unique items. Uncover the story behind the Leaders and secure your victory!
App ID2542140
App TypeGAME
Developers
Publishers Keep Games
Categories Single-player, Steam Achievements, Full controller support, Stats, Captions available
Genres Indie, Action, RPG, Adventure, Early Access
Release Date9 May, 2025
Platforms Windows
Supported Languages English, Turkish

Ketz: Galactic Overlords
184 Total Reviews
132 Positive Reviews
52 Negative Reviews
Mixed Score

Ketz: Galactic Overlords has garnered a total of 184 reviews, with 132 positive reviews and 52 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ketz: Galactic Overlords over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 431 minutes
games not optimised cant play the 1st level let alone the new content when having so many enemy sprites makes the game crawl at 5 fps i got a i7 and a 1080 32 gig ram i play games like tarkov fine along with games like battlefield i also have over 40 roguelikes and i've never seen one so poorly optimised it says it had a lod menu to adjust sprites and it does not have this option (unless they think textures is lod) cause that lod option mentioned in patch notes doesn't exist i wouldnt recommend until the devs optimise the game
👍 : 2 | 😃 : 0
Negative
Playtime: 245 minutes
I’ve been following this game for a while, and after diving in post-Chapter 2, I can say it’s moving in the right direction. The visual style has charm, and combat feels responsive, especially during chaotic moments. There’s a nice sense of pacing once you get going, and the gameplay loop is easy to get hooked on. That said, some things still need work. The UI can feel clunky at times, and many systems; like shrines, forge mechanics, or even how modifiers interact aren’t explained well in game. I also found the early game pacing a bit awkward, starting slow but suddenly ramping up without much warning. And while the world looks cool, I couldn't really follow the lore it either wasn't clear or just didn't stick. Still, the devs seem active, updates are rolling in, and there’s definite potential here. It’s one of those early access titles where your feedback feels like it actually matters. If you’re into evolving roguelites with a sci-fantasy vibe, this is worth checking out.
👍 : 1 | 😃 : 0
Positive
Playtime: 416 minutes
Fast, loot-heavy, and full of build potential. Still figuring itself out, but there’s already a lot to dig into if you like experimenting with gear and stacking chaos.
👍 : 0 | 😃 : 0
Positive
Playtime: 335 minutes
This game really exceeded my expectations. The gameplay is fast-paced and it’s super fun to try different builds each run. The graphics and atmosphere are also really well done. The dev team is very active in the discussions and responds to feedback, which feels reassuring. Honestly, it’s one of the best in its genre. If you like roguelites, definitely give it a shot. I’m currently on Chapter 1, and as you unlock more challenges, the game gets even more fun. Once I reach Chapter 2, I’ll update my review if I remember.
👍 : 0 | 😃 : 0
Positive
Playtime: 3281 minutes
Core game is decent so far. It really needs some QOL things like a sort feature for your items and a autosell feature. Also to make parchment lootable when you have the filter set up to not show common items.
👍 : 0 | 😃 : 0
Positive
Playtime: 5 minutes
(Only played one run) Theme felt like dark fantasy, all the weapon upgrades I was offered were "curse" related, didn't like the theme or feel. It's hard to pinpoint what exactly I didn't like about the game play. I've played most of the Survivors genre and this one just felt overall ... not great. Maybe I didn't give it enough of a chance but it just felt bad to me, I refunded.
👍 : 0 | 😃 : 0
Negative
Playtime: 125 minutes
A very chill game, I think I made good use of my time while playing and I believe that's the most important aspect of the game. Not regretting after playing!!!! The game is great, even though it seemed easy to me at first, it challenged me. And the challenge motivated me, which is why I had a lot of fun; from the graphics to the character, everything is very well thought out, I loved it!! Thank you for your effort.
👍 : 1 | 😃 : 0
Positive
Playtime: 261 minutes
Liked it! At first, I could barely survive more than two minutes, but now I’m dodging the rats, panicking in style, and even took down the first boss lol :d The effects are awesome, and despite the chaos, the game actually feels pretty chill once you get into the rhythm. I still find myself screaming and running for my life sometimes. I also really appreciate the retro look—it’s easy on the eyes and creates a calmer atmosphere that makes it easier to focus and get into the game. Definitely worth a try!
👍 : 1 | 😃 : 0
Positive
Playtime: 2420 minutes
ive put about 15 hours in and stacked item find and i have a few suggestions for quality of life ill just list some things here and add/ edit the review as i think and process - basically rip Diablo 3's nephalem rift system where u enter the map and its a random environment and mobs and boss's -maybe add an auto sort button in the invitory that can group all item types together this would be helpful for when your doing the 6 to 1 crafting recipie and your stashing things you could also add a search bar in the stash if i wanted to search for glove or a mod for example trigger chance it could highlight the item just makes it easier to see - when your picking the skills on level up i think the legendary picks should have a legendary banner or hallow graphic so it looks really cool and rare maybe make like a cool orange legendary colour banner - when a legendary item drops would be nice if there was a beam basically what D3 and POE do just to increase visual of somthing epic that dropped so you dont miss it - as your leveling once your on the highest difficulty maybe every 5 min or so the map itself could gain mods that make the run harder/ more rewarding for example like enemies could spawn faster and gain damage and speed and more elites maybe give some of the mobs spells and abilities to dodge - add in more monster types that can inhabit other bioms for example skeletons in like a cemetary map with ghosts and troll elites or whatever you know all the classic monsters - you could make the map change bioms as you travel for example it starts off in the desert then as you go further it changes to forest then into snow and go further and now ur in a graveyard just adds variety - wen your crafting gemstones with the 3 scrolls that system could use just a visual touch up ( im a dumb monke) when u hover the mouse over the stone the slot its suppose to go into could highlight just somthing very minor but thought id mention anyway - just a thought but maybe the overlords themselves could be bosses that drop really special loot and what one u face off against depends on what overlords you picked leveling up (just an idea, im cooked) - the wording is a little odd but can i suggest to change mate to minion it would make more sence - sell all button at the vendor - an idea that poe does is when u mouse over the item with your courser to look at the stats wen u hold alt it shows the mod roll ranges that would be nice - after youve picked your gods when u lvl up it could go to the skill screen right away instead of the intro txt they all do (less clicking and less annoying) after update suggestions (July 18 2025) make parchments stack and maybe a special slot for them in the inventory game needs elite packs that spawn randomly and are difficult to deal with but rewarding and fun i think the bosses need allot more health or dmg reduction or something they spawn then die right away also better icons on the mini map that indicate legendary item and different shrines stuff like that some type of leader board
👍 : 5 | 😃 : 0
Positive
Playtime: 142 minutes
Base is okay but so far just copy paste of any other survivors like. Nothing new, nothing we haven't seen before. Almost everything is very poorly explained in the game (you can hover over stats in the character menu, but imo this should always be available in the upgrade screen). How tf does the forge work - just put in random items to get out another random item? why are there only like 8 items available at the vendor where almost always all offered items are garbage or for classes you haven't even unlocked yet. Not gone too far into the game, but as it looks like for me there is only 1 map to explore. the first boss 8min in is pretty brutal can take multiple attempts and i basically fought boring rats for 90% of my gameplay. Not recommanding this so far. Maybe it can develop some form of soul to the game, because right now it is copy pasted mechanics from other games. Also explain everything a player might want to know. At least add a ingame guide book or something that explains every mechanic that exists.
👍 : 4 | 😃 : 0
Negative
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