
$4.99
Parkour Labs Reviews
Are you good at parkour video games? Are you number 1 in surfing mode? This is your game, welcome to Parkour Labs, an experience that will test your skills.
App ID | 2469260 |
App Type | GAME |
Developers | Entorno Virtual, SoyKhaler |
Publishers | Entorno Virtual |
Categories | Single-player, Full controller support |
Genres | Casual, Action, Adventure |
Release Date | 28 Jun, 2024 |
Platforms | Windows |
Supported Languages | English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Bulgarian, Korean, Norwegian, Spanish - Latin America, Traditional Chinese, Russian |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
Parkour Labs has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
116 minutes
This is a great buy, though i'm stuck on level 11
👍 : 2 |
😃 : 0
Positive
Playtime:
40 minutes
Pedazo de juego, es una maestria que hace que mi ano se apriete en cada salto, objetivo de 2024 pasarmelo y rezar por un dlc de expansión tipo scholar edition 360 nave A Z X 400 modelo chino Wan Tu Fritp. Totalmente recomendado si te gusta la dificultad.
👍 : 2 |
😃 : 0
Positive
Playtime:
285 minutes
La verdad me ha sorprendido en cuanto a diseño de nivel. Va aumentando la dificultad en cuanto enseña nuevas habilidades. Juego entretenido bastante recomendable.
👍 : 2 |
😃 : 0
Positive
Playtime:
6 minutes
Pretty good, if you're familiar with these games, and you enjoy the game-play you'll probably like this one too.
I don't LOVE how some of the platforming has been setup, but that's subjective at best, and as a long time Surf/KZ/Bunnyhop server enjoyer,
Momentum Mod veteran,
former SEUM all stage/full game world record holder,
Neon white dev-medal addict,
and Hot Lava enthusiast
I can acknowledge that I'm comparing this cheap little platforming/parkour game to some of the very best games in the Genre, which is a very tall order. So it all with a grain of salt;
I would love to see the default camera height changed, I just feel like an ant, and that's sub-optimal IMO.
The level design feels a bit confined to me, like there was some flawed logic in creating the initial levels that resulted in a game of trial and error to find a working line (Not to IMPROVE a working line, but to find it). In my experience, the best parkour/speedrunning games are those that are easy to clear, but hard to compete on (for top times). There should be at least half a dozen different minor adjustments or skips that could be made to save time, instead it can feel like there's MAYBE 1-3 ways to clear the level;
My real "con" for this game is the missing emphasis on speed and competition. We need leaderboards (friends/global), we need a timer, we need mechanics that gameify the loop of each level, and give you a reason to rerun levels and find better lines. As of now, you just load into the game, run the level on a pass or fail basis, then continue to the next... The levels aren't even locked, so there's nothing to make you feel like you're accomplishing anything whatsoever (except achievements)
Hopefully this doesn't come across as super negative, the lack of emphasis on time is quite strange, but I see no reason why it can't be added down the road. The game feels pretty good, the soundtrack and visuals aren't too much but they get the job done. If you like parkour/time trials/speedruning stuff, it's worth checking out.
This game has a lot of potential IMO, but TODAY it's a parkour/speedrunning platforming game with no timer or leaderboards... There is no audio or graphics settings, just a mute button. I'm posting this review on launch... If you're reading this at launch, you know what you're getting, so decide whether or not you want to support a new indie game about parkour/platforming.
If you're reading this a few months after launch, check the game updates. If this game isn't being updated, I wouldn't purchase it; There are simply too many amazing options for a similar price (Older but GOATED in the genre).
If the game receives updates (Most importantly for timer/leaderboards, but any improvement is welcomed) then definitely pick it up.
👍 : 5 |
😃 : 0
Positive
Playtime:
205 minutes
UPDATE:
The developer has reached out and is trying to fix some of the things mentioned. Majorly the bug I encountered with poor performance is fixed in the latest update and I'm happy with that, the game is still challenging and a bit too difficult with no build-up but hopefully it's fixed given some time.
Pros:
The game could be good/fun, it does remind me slightly of cyberhook which finding it from reddit was something where it was inspired by it so makes sense.
Cons:
It's not nearly well polished enough to not be something like "Early access" yet, what I mean by this is the level unlock system is weird/unusual there's no telling what level you actually last completed if you come back to the game, all of the levels appear to be unlocked when you click on them vs showing a lock icon for levels you haven't completed yet at the very least, or having a continue button to start where you left off.
There's no timer to tell you how long you've taken while you're in the middle of play.
There are no 'goals' to hit aside from completing the level (e.x. Bronze, Silver, Gold) with some default time to complete levels in to make it more exciting and or challenging as well as to increase replay-ability of levels you may have already finished.
The FPS is inconsistent at best, I'm playing on a i7 8700k and a 2080 SUPER and I'm getting 41-45 FPS inconsistently. This makes the gameplay overall terrible there are sudden noticeable issues or lag where I'm trying to fluently jump through the course, this makes it extremely frustrating an arbitrarily difficult.
To add to the above, there's no settings AT ALL the menus are plain, you go into the game or mute and that's it all you get... not even a way to change resolution, or downgrade some things maybe turn off the exterior lights of the map to try to improve performance.
There appears to be zero real tutorial or instruction to the game, unlike Cyberhook where it's a very somewhat guided experience.
There's zero backstory, cut-scenes, or dialog involved you sort of just start playing and the game relies entirely on the mechanic to carry it. (This is fine if it's all the game intends for, but the lack of dialog for tutorial or etc is where it gets disappointing).
The small tutorial or instruction there is present, sort of expects someone would be using a controller as the dialogs don't indicate keyboard keys, mouse movement or etc. There's just a image that appears to demonstrate hitting the bottom button of a controller (A on Xbox, or X on PS).
The level difficulty from 10 to 11 seems to spike immensely with zero build-up at all, you're just thrown into a super challenging jump where it appears like turbo should be used but it's not clear and you have zero clue what the limits are on the turbo and haven't followed up with any similar but easier challenge prior to sort of build upon the skill-set/develop it around the physics and jumps within the game. It's almost like an assumption has been made you will immediately understand how to utilize the turbo in the game or how the physics react to you jumping off a ramp at a specific speed, etc.
Build up is necessary for people to learn the mechanics, and that's just not here.
This game COULD be good, given it had some polish the physics were tuned a bit more, some tutorial/dialog and instruction were added and the FPS issues were resolved for some slightly lower end hardware, even if it means adding video settings where specific things can be adjusted.
If some of these things are corrected, I'll gladly recommend the game instead of not recommending it. But for now, it's too early in it's development still for me to consider recommending it to others and I actually bought 3 copies because my kids enjoyed cyberhook as well... but they're not doing well with this one for similar reasons.
👍 : 4 |
😃 : 0
Positive
Playtime:
99 minutes
Parkour labs is surprisingly not a parkour game and more of a 3d platforming game. There is no wall running, no ledge grab, no running, no crounching to land, just double jump and dash.
The game start you off with no setting, just a level select, with no way of knowing which level is locked or unlocked. Inside the game, you only have the option to mute the level, no sound slider, or mouse sensibility, no fov slider, which are the base for a fps game.
The double jump sucks, since the height you get isn't constant. It depend on your momentum so using your double jump when falling is useless. This mean you'll always double jump right away and this remove a lots of possibility for interesting design or strategy to use.
The difficulty start as really easy, than take a steep curve around lvl 10. In some later level, you have to use the dash at the right time after the double jump since it give you height, which isn't shown or teached anywhere
There is also no timer, best time, goal time or leaderboard to compel you to play
Overall i'd say that there isn't much to the game and would give it a 4/10
👍 : 8 |
😃 : 0
Negative