CyClones Reviews
CyClones is a first-person shooter (FPS) classic from the 90s that challenges players to explore maze-like environments and take down flesh-steel monstrosities using an impressive arsenal of hi-tech weaponry.
App ID | 2464690 |
App Type | GAME |
Developers | Raven Software |
Publishers | SNEG |
Categories | Single-player, Steam Cloud |
Genres | Action |
Release Date | 28 Jun, 2023 |
Platforms | Windows |
Supported Languages | English |

13 Total Reviews
10 Positive Reviews
3 Negative Reviews
Mixed Score
CyClones has garnered a total of 13 reviews, with 10 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for CyClones over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
9 minutes
The origins of Raven Software <3
👍 : 0 |
😃 : 0
Positive
Playtime:
270 minutes
the controls are shit
👍 : 0 |
😃 : 0
Negative
Playtime:
129 minutes
It kinda sucks.
-Boring indoor maze levels
-Awkward controls
-Very inconsistent weapon accuracy (sometimes your weapon just doesn't do anything)
-Lots of hitscan enemies later on
-Half of level progression is hidden behind fake walls (WHY?)
👍 : 0 |
😃 : 0
Negative
Playtime:
77 minutes
I normally like retro shooters, but this one should have stayed in the 90's. Featuring such questionable design decisions as:
- Tank controls in a first-person shooter. You control like a brick.
- Even more cumbersome version of the Hexen style inventory for health/armor restoration (since it was made by the same devs).
- Your weapons have a limited effective range but your only indication of what it is is whether or not things flinch when shot at (and sometimes robotic enemies take damage but don't flinch).
- No visual indicator of when you are taking damage until your health is already critical. No audio indicator of taking damage at all.
- LOTS of completely unmarked hidden walls that you have to find by sweeping your mouse over and seeing if your cursor changes color. And these aren't for secrets - they're required for progress. Ditto for the 'holo walls' that look exactly like normal walls but you can walk straight through them.
- Enemies can drop items that spawn visually under their own corpses. (This would be fine, except for the following:)
- No automatic picking up of items when you get close enough (like in every other game in the genre), you have to put your cursor exactly over their sprite and right-click.
- Items lack any sort of animation or glow (like the ones Doom has) to make them stand out visually and tell you "Hey, this is an item you can pick up". Keycards are literally 3 pixels tall, making them super easy to miss. This also means more pixel-hunting to see if your cursor turns green.
- ...made worse by the Doom-style locked camera so you literally cannot pick up items at your feet.
Leave this one in the past.
👍 : 1 |
😃 : 0
Negative