STAR WARS™: Bounty Hunter™
9

Players in Game

$19.99

STAR WARS™: Bounty Hunter™ Reviews

App ID2419090
App TypeGAME
Developers
Publishers Aspyr
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Action, Adventure
Release Date1 Aug, 2024
Platforms Windows
Supported Languages Russian, English, French, Italian, German, Spanish - Spain

STAR WARS™: Bounty Hunter™
9 Total Reviews
9 Positive Reviews
0 Negative Reviews
Negative Score

STAR WARS™: Bounty Hunter™ has garnered a total of 9 reviews, with 9 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 750 minutes
just a good fun game, not too serious not too easy but not too difficult.
👍 : 0 | 😃 : 0
Positive
Playtime: 60 minutes
📅 Date Completed: December 28th, 2024 [i](quit)[/i] [h1]🏆 F Tier Game[/h1] [b]TL;DR:[/b] This game just stinks. Frustrating mechanics, outdated design, and a lackluster story make it a hard pass. I have beaten about 50-60 games over the last 3 years, and this one of only 3 I quit before completing in that time. [h1]🎮 Gameplay & Mechanics[/h1] The game is riddled with poor design choices. Dying five times on a mission? Full level restart. Majority of my deaths came from issues with the jetpack, not the actual enemies. No checkpoints, no forgiveness. Jetpack deaths happen frequently and at the worst possible moments, making traversal more frustrating than fun. Enemies respawn in some sections, which can trap you in an annoying death loop. It all combines to make for a miserable experience. Call it a skills issue, I call it a bad game. [h1]🏶 Story & Atmosphere[/h1] There’s not much to say here because the story isn’t compelling at all. It lacks appeal, depth, or anything to keep you engaged. I couldn't really even tell you much of what it was about. The atmosphere feels incredibly dated, adding to the overall disappointment. [h1]📟 Steam Deck Experience[/h1] I played this on my Steam Deck OLED. No performance issues, but that didn't make the game any more enjoyable. I played in total for about 4-5 hours in offline mode. [h1]🔄 Replayability[/h1] Absolutely none. I quit halfway through Chapter 3 (out of 6), and I have zero desire to return. [h1]🏁 Final Verdict[/h1] [b]Recommendation:[/b] Hard pass. 👎 [b]Price Paid:[/b] $9.99 [b]Worth It at That Price:[/b] Absolutely not.
👍 : 2 | 😃 : 1
Negative
Playtime: 398 minutes
I don't know how on earth you could finish this game without autofire. Waves and waves of enemies are relentless and the capturing mechanic is also very difficult l, especially in the middle of firefights
👍 : 2 | 😃 : 4
Negative
Playtime: 1047 minutes
[h3] I played this on a SteamDeck [/h3] I never played this game before, was surprised Aspyr was doing some remasters on old SW games. I tried liking this game and it did so in the beginning. But it seriously went down mid-game for me. This game is a remaster, but what's actually remastered about it? The game has shitty controls, shitty quick menu to quickly choose the weapons you'd like to use. Trying to auto-aim while flying is terrible, You're getting waves of enemies from everywhere, you just killed an enemy there, then you change the corner, someone shoots you in the back. The game doesn't provide you proper directions, it took me in one level a while to understand where I needed to go to progress. There's not much to it either in this game, the story of the game itself is straightforward, you just shoot people, collect the terrible save points BECAUSE YOU CAN'T SAVE THE GAME HERE! And what is the fucking point of having 5 retries when dying, when all this games does is throwing you waves of enemies every minute. Those fucking enemies are also bullet sponges. Nothing in this game is telling me I am having fun. It's just super frustrating. I didn't finish this game, but I learned soon enough after the first 2 levels in Tatooine, that I don't want to progress anymore. Learn to remake a game or do a proper remaster. FUCK YOU ASPYR!
👍 : 0 | 😃 : 0
Negative
Playtime: 103 minutes
First time playing and it seems like a fun, janky 2000s game. TLDR for below if you are illiterate: The bounty hunting system is pointless outside of roleplaying, due to what credits are "used" for. BIG shame that credits can't be used for purchasing upgrades and items. It's just for collectibles, which I find appalling. Playing as a bounty hunter is a huge appeal for a game, yet games where being a bounty hunter is optional have more meaningful bounty hunting. That would be like a random fps game having better platforming than Mario. Now, I wouldn't be saying any of this if you were able to use earned credits to buy items and upgrades in this game. Things like higher blaster damage, a faster jetpack or stronger armor. They'd be expensive, which would make scanning every npc for a bounty much more appealing. Looking the use for credits up after the first mission slightly ruined my appetite for this game. I'll still play it, but goodness gracious you're a BOUNTY HUNTER that captures/kills for MONEY, and said money can't be used to make said bounty hunter stronger or more efficient at bounty hunting. The time of release can't really excuse this, either. Plenty of games from that era had upgrade systems as basic as get money buy item/upgrade. We're not watching Jango Fett bounty hunt. WE are Jango Fett bounty hunting. Therefore, we should be deciding what Jango Fett spends his credits on. Maybe he's shoving it all into a fund for his son Boba. Maybe he's giving it all away at strip clubs on Coruscant. Some novel or comic written by the hundredth hired fanfic writer explains how he spends his money, no doubt.
👍 : 0 | 😃 : 1
Positive
Playtime: 165 minutes
you definitely play as a bounty hunter as the title suggests, so all in all its worth it. my dietician told me i cant eat red 40 anymore, do you know how many things contain red 40? i also tend to spill a lot of things when im walking up and down stairs. ive tried all the techniques and nothing works
👍 : 1 | 😃 : 1
Positive
Playtime: 898 minutes
[h1] STAR WARS: Bounty Hunter Review TL;DR [/h1] Aspyr's remaster of STAR WARS: Bounty Hunter is the definitive version of the 2002 original. More graphic options, option of either the legacy or new modern camera and control scheme, gameplay tweaks, and a Boba Fett skin to boot. Though this is the definitive version of this game, the core gameplay, including some of the core issues with the game, is left in-tact for the most part and preserved here. (That can be both a positive and/or a negative depending on your perspective.) STAR WARS: Bounty Hunter is one of the better Star Wars games to come out during the Prequel era of Star Wars, with a campaign of 6 - 9 hours of playtime for first playthrough. It's an action-adventure third-person shooter, which servers as a tie-in game to Attack of the Clones and explains what Jango Fett was doing in between Episodes I and II. If you're a Star Wars fan, into action-adventure shooters and platformers from the PS2 generation of games, or are nostalgic for early 2000s Star Wars games or never fully beat this game back in the day (like myself), then this game is a solid pickup. Make sure to have the latest drivers downloaded before playing this game! My game kept crashing halfway through the first level because I didn't, and if you crash you have to restart the entire level. Also, this game is best experienced with a controller. For some reason, for my vibration to work properly I needed to enable Steam Input, just FYI. [h3] (See below for rest of review) [/h3] ------------------------------------------------- The improved controls to a modern control scheme makes combat much smoother and more natural (Jango's twin blasters are now fully auto so you don't have to mash the fire button anymore), having a dedicated camera makes both combat and platforming more intuitive, and the biggest change is slowing down time when using the scanner. Like I mentioned previously, the core gameplay and level design is in-tact, which includes those hostile bounties that are mixed in with the other hostile NPCs trying to kill you. The bounty system is one of the biggest flaws from the original game, since most bounties are hostile and lumped with other hostile enemies trying to kill you. In the original, you had to stand still and scan for bounties in the middle of combat for most encounters. At least in the remaster, you can scan much easier and take less damage since time is slowed down. My only gripe with the new changes is that under the new camera scheme (the original had a movable fixed camera as opposed to a dedicated one), if you press the lock-on/reset camera button, sometimes the camera has a spasm attack and does like a 360, after losing a lock-on and pressing the button afterwards. Luckily it's so much easier to free aim and move with the triggers and analog stick (like a typical 3rd person shooter) with the modern control scheme, that it makes free aim and shooting at a distance far more viable if your lock-on is giving you trouble. The rest of my gripes really lie with the 2002 original. The bounty system is much improved with the slowing down of time, but still is the most undercooked part of the game. The later 1/3 to 1/2 of the game is also not as strong as the first portion of the game. There isn't a spike in difficulty per se, but a very steep ramp going from chapters 2 to 4, and it never ceases from that point on. By the end-game, it's pretty much a shooting gallery where you're killing tens to hundreds of enemies per level, and some sections feature infinitely respawning enemies. Instead of a typical checkpoint system, the game features a respawn system in which the enemies you killed and enemy HP from your last death remains the same after you respawn, but you have a limited number of 5 respawns before you have to restart the level entirely. This, combined with the later levels and some of the runtime of the later levels (longest one was like 40 minutes) adds extra difficulty onto the game. (Truthfully, I never actually ran out of respawns, but there were instances where I just restarted if I died early into the level if I died from platforming, etc.) Jango generally has enough HP such that it takes a decent amount of damage to die, but some enemies like snipers, MGs, or the late-game enemies can kill you in 2 - 3 hits. Even with the core issues, the highs of this game are so high that it's still worth it. Shooting two enemies simultaneously while jetpacking all over the place to the tune Star Wars music in the background and Wilhem screams make the first few chapters of the game make this pure Star Wars crack. (Also it's fun burning dudes alive in this game). If you're not into Star Wars or PS2 era action games, this game probably will have less appeal, but it might still be worth checking this game out.
👍 : 0 | 😃 : 0
Positive
Playtime: 3059 minutes
Overall this game is fun to play, especially if you were like me and played it as a kid, definitely has a nostalgia value. The story is interesting too for Star Wars fans, giving a backstory as to how Count Dooku chose Jango Fett to be the template for the clone army, and how he acquired the Slave I. The game can definitely challenging at times, there is some challenging platforming, which I'm not always the best at, and I won't hold anything against a game for that, some people just aren't good at certain aspects of gameplay and try to blame it on some problem with the game instead of just admitting "I suck at this"; I'd like to think I'm not one of those people. THAT being said Aspyr should have taken the opportunity to fix some of the issues inherent in this game that the original version got complaints about. Like the bounty system, can be really frustrating at times to collect all the bounties because they'll get killed by friendly fire, or walk right off a cliff before you have the chance to grab them, needs to at least be a way to scan and mark dead bodies. But that isn't the main issue, there's a lot of clipping errors and control glitches, you will select a certain weapon in the menu and then it sometimes changes to another as the window closes. Sometimes Jango won't grab onto ledges when he should, and there are a number of places where enemy shots will clip through walls and rocks that you are hiding behind. And not being able to fire or throw a grenade when getting hit is annoying, that seems like a bug to me. So this is fun and challenging game, but can also be extremely frustrating at times too.
👍 : 0 | 😃 : 0
Positive
Playtime: 1546 minutes
Love the remaster and the inclusion of the Boba Fett skin , however I will say it would of been nice to have some kind of new game plus to go along with the new skin. other than that timeless classic, Aspyr did a great job adding some quality of life and minor jank fixes compared to the original. 8/10 game wish it was longer.
👍 : 0 | 😃 : 0
Positive
Playtime: 2195 minutes
this is one of the best star wars games ever made, back when lucasarts was a thing, plus not playing as a jedi adds more challenge, this game bascailly serves as to how jango fett got involved in attack of the clones, great selection of gadgets and weapons, but i should warn people, this game is hard but it hurts you cuz it loves you, but it can be easy to lose the method in the madness, but if you stick it out (and manage to survive tatooine) you'll acutally feel like one of the best bounty hunters in fiction
👍 : 2 | 😃 : 0
Positive
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