
1
Players in Game
$9.99
Death's Toll Reviews
DEATH'S TOLL is a randomly generated roadtrip game where with every wasted moment, a terrifying beast draws closer, ready to reap your soul.
App ID | 2404070 |
App Type | GAME |
Developers | Curious Fox Sox |
Publishers | Curious Fox Sox |
Categories | Single-player, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together |
Genres | Indie, Action, Adventure |
Release Date | 1 Feb, 2024 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Death's Toll has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
165 minutes
Got my arm amputated by a random surgeon in the woods, then died shortly after when trying to move some rocks. Love this game!
👍 : 3 |
😃 : 2
Positive
Playtime:
262 minutes
Very fun, The BGM is amazing and the game play is awesome. The best part is frog
👍 : 3 |
😃 : 0
Positive
Playtime:
31 minutes
First off, this game is pretty epic. The character of this small studio certainly shines through. Graphics are unique and cater to fans of pixel style. Combat is simple yet effective, and takes a surprising amount of nuance (this game is pleasantly difficult). Random encounters and unique characters are funny and memorable (props to the writing team). Many creative items to collect to aid your journey. No two playthroughs are the same, keeps things fresh. This game gives me the big fun.
👍 : 3 |
😃 : 0
Positive
Playtime:
106 minutes
I really want to like this game, but as it is right now, it's really hard to get behind. It still needs a lot of work. So many concepts are unexplained or not fleshed out enough like trinkets being basically useless, also there's no way to know what a trinket does unless you stumble upon it in a random store or something. The hunger and thirst goes down way too fast with there being barely any way to get food to avoid dying. Every monster ticks down one heart out of three, so it is very unbalanced. I only made it to the second biome once out of the several runs I did, and dreaded even trying to go through it because I knew I wasn't going to last. The main threat is always close by, so the sleeping mechanic is basically useless too, I can always get one, maybe two hours of sleep before the monster shows up, and then I'm met with dozens of bad effects on my character. The controls are very clunky, and don't even bother trying to play multiplayer, it is so confusing trying to make it work. You only start with three classes, and it is unclear how to get the currency to unlock anything, so every run feels the same and repetitive. The different personalities in the character creator serve no purpose and is unexplained. There is a very small variety in character creation. I believe this game has potential to be something great, but as of right now, it really needs some work, and the positive reviews do not help because they're just "ha ha, funny meme in game." All in all, please continue to update and fix the mechanics to make it actually playable.
👍 : 0 |
😃 : 0
Negative
Playtime:
301 minutes
Leaving the game running so the "number one fan" does not have the most play time. 10/10 game love it
👍 : 9 |
😃 : 0
Positive
Playtime:
85 minutes
There seems to be a lot of content, but I don't know how to get to it. The loop seems to be run right until a dice roll makes an overpowered monster chase me. The monster always catches me and kills me right away. Sometimes there are events, but most of the time it is just a mob in a house. No tool tips during character generation. No indicator what class is selected other than the character model (the button doesn't stay selected or highlighted). When tips pop up during gameplay, they pop up behind my health bar and aren't readable. I still have no idea what personality traits do. Needs more QOL. I know there is cool content in this game, but I run into very little of that. Four out of every Five runs for me were nearly identical. The sleeping mechanic really needs to be better explained.
👍 : 3 |
😃 : 0
Negative
Playtime:
1221 minutes
I think this game is very fun with a lot of very well done and creative ideas.
But if I had to say one bad thing about the game is that you can't see the descriptions of items in your initiatory. other than that this is a very fun game. (expressly considering the low price.) :)
👍 : 3 |
😃 : 0
Positive
Playtime:
22 minutes
the game is good its just mechanics don't really make sense like why would you add hunger but if you go to another level you get your hunger and water bar drained also food isnt really appearing in this game
👍 : 1 |
😃 : 0
Negative
Playtime:
54 minutes
Not usually into these types of games but been having a lot of fun with this one, fun combat with goofy characters!
👍 : 4 |
😃 : 0
Positive
Playtime:
19 minutes
Since every other review is just memes, here's an actual review.
The game is rough. It seems like the dev(s) wanted to go a certain direction, and it does have potential. The idea feels familiar: an action roguelite where you progress through a map and fight enemies. However the game is held back by a lack of clarity, both in objective and in action. The combat movement feels a bit clunky, which is damning in a roguelike where you only get three hits before your run is over. The default keyboard controls are also a bit odd (for example, F is the interact button, while E opens your inventory).
The game similarly suffers a lack of information in its objective. At the character creation screen, you can buy certain character classes and loadout upgrades with currency, but the game gives you no information on how you can obtain that money. Do you need to beat a run to get it? I don't know, because I lost interest after 20 minutes.
Now, there is something to be said for not giving players too much information. It's fun to figure stuff out. But the basics like controls and what you're even supposed to do in the game should be more clear. Is the monster chasing you based on real time or map time? How are you supposed to manage your health and thirst when so much of the map feels empty and the tiles you choose feel like they don't make much of a difference?
I don't like being so harsh on a new game that's clearly a labor of love by a small developer, but as a fan of the genre I feel it necessary to contribute more to a review than "haha there's a frog in the game". With some polish this could definitely be an interesting game, but as it stands it just doesn't measure up even as a comedic novelty.
👍 : 11 |
😃 : 0
Negative