|][-@I7 in vitro #デッド・インヴィトロ Reviews
"|][-@I7 in vitro #Dead in vitro" is a vertical scrolling bullet hell shooter developed by Cupro Laboratory. Control "Ferrum" a boy who was newly born as a zombie in a certain laboratory, and confront powerful enemies.
App ID | 2403370 |
App Type | GAME |
Developers | きゅぷら研究室 |
Publishers | きゅぷら研究室 |
Categories | Single-player |
Genres | Casual, Action |
Release Date | 13 Jun, 2023 |
Platforms | Windows |
Supported Languages | English, Japanese |
![|][-@I7 in vitro #デッド・インヴィトロ](https://static.stmstat.com/uploads/header_images/cf/41/0e/e6/28/0d/2403370.jpg)
6 Total Reviews
6 Positive Reviews
0 Negative Reviews
Negative Score
|][-@I7 in vitro #デッド・インヴィトロ has garnered a total of 6 reviews, with 6 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
279 minutes
works great on the SteamDeck, really fun game.
👍 : 2 |
😃 : 0
Positive
Playtime:
220 minutes
Pretty basic bullet hell, but I like the simplicity. You get a wide shot, a lock-on focus shot, bombs, and that's it, no need to overcomplicate things. The way the screen gets overloaded with numbers whenever you bomb or get a bullet cancel is really fun. cool neon color scheme, neat style overall. I like that you can alter the difficulty dynamically, lets people decide on their own how much challenge they want (I can't handle above rank 2 though). No continues but the difficulty is fair enough that anyone should be able to clear it, unless you're trying to beat the TLB.
Extremely light on features, you don't even get the option of rebinding keys or a pause button, but at 2 bucks it's hard to complain, it's a very solid shooter that easily gives you your money's worth.
👍 : 0 |
😃 : 0
Positive
Playtime:
71 minutes
Found this pretty randomly. very fun shmup on its own and worth playing, even better deal with the price. difficulty varying to skill is a nice touch, trying to score felt great.
Only real con is for controller use the dpad isn't used and defaults to analog stick movement. joy2key or other workarounds are fine though.
👍 : 1 |
😃 : 0
Positive
Playtime:
33 minutes
If you are reading this and looking for an obscure shump to play, this one doesn't really hurt to try.
There are more expensive shumps that are worse than this one.
This game is currently stuck in sub-10 review hell on steam so no one will read this but it costs like literally like two candy bars and better for you.
👍 : 1 |
😃 : 0
Positive
Playtime:
108 minutes
pretty wild game. it has an interesting take on difficulty that hinges on you not spamming bombs so that you keep the enemy rank low enough to survive. it goes up when you bomb, but goes back down if the bomb effect ends or you get hit. learning the patterns with the floating ranks is an interesting way to make it less homework-y and you can even get some smooth no-bomb runs in a short time due to the mechanic.
tip: scroll below the most difficult setting for a surprise!
👍 : 2 |
😃 : 0
Positive
Playtime:
535 minutes
Fun STG that is difficult not to recommend given that it's only $2, but you should probably be aware that it's a bit rough around the edges and that you get what you pay for.
The game's gimmick is that you can trade N+1 bombs to increase your rank by N (up to a maximum of 5), which increases the amount and spread of bullets fired by enemies and bosses. For the first 4 of the game's 5 stages of the game you never really end up using this gimmick because the "rate" (score multiplier) is reset to zero at the end of each stage. The game's True Last Boss is unlocked if you beat the final boss while your rank is 5, and it's a resource check with undodgeable patterns that fill the entire screen with bullets, so for scoring runs you'll end up saving all your bombs until the end. Due to how the rank system affects bullet spreads it also breaks certain patterns (for example, the third boss ends up being easier on rank 2 than rank 1 because of even-numbered spreads).
Some bullet patterns near the end of the game will drop the FPS to single digit numbers. I can't tell if this is intentional to replicate old arcade shmups or because Unity can't keep up with the amount of stuff on the screen, but it doesn't really impact the playability of the game.
The visuals and effects are overwhelming at first but I got used to them and never felt they hindered my ability to read incoming bullets. The music is made up of royalty free tracks you might recognize if you've played other doujin STGs but they fit the game's themes and are nice to listen to.
There are no selectable characters, options, practice modes, replays or pause screens (if you hit escape during a run the game instantly ends).
All that said, I still enjoyed the game and think it's worth checking out.
👍 : 6 |
😃 : 0
Positive