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21 476
Players in Game
14 872 😀
530 😒
94,00%
Rating
$14.99
Balatro Reviews
The poker roguelike. Balatro is a hypnotically satisfying deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping, outrageous combos.
App ID | 2379780 |
App Type | GAME |
Developers | LocalThunk |
Publishers | Playstack |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Casual, Indie, Strategy |
Release Date | 20 Feb, 2024 |
Platforms | Windows, Mac |
Supported Languages | English, Portuguese - Brazil, French, German, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America |
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15 402 Total Reviews
14 872 Positive Reviews
530 Negative Reviews
Score
Balatro has garnered a total of 15 402 reviews, with 14 872 positive reviews and 530 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Balatro over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
14811 minutes
hard at start and maybe u quit , but as u play its gets more fun
👍 : 3 |
😃 : 0
Positive
Playtime:
2927 minutes
Good game for short sessions, good music, good art, good gameplay. I recommend it.
👍 : 21 |
😃 : 2
Positive
Playtime:
3886 minutes
My new favorite game, it's incredible the depth this game has for such a simple seeming concept
It's super easy to sit down and play a run or a few... It's an excellent Rouglike Deckbuilder, my favorite in the genre since Slay the Spire
I would highly recommend this game as long as you don't mind a little bit of math
👍 : 13 |
😃 : 0
Positive
Playtime:
2001 minutes
When you find yourself obsessively playing a game, you have to ask yourself one question:
[b]"Am I actually enjoying this, or am I just addicted?" [/b]
This game doesn't offer anything other than the short term dopamine hit of random chance. It uses the exact mechanics that make real gambling so addictive.
Ultimately it doesn't leave you with anything meaningful. No story, no conclusion, no satisfying payoff. Just the feeling that a real gambling addict has: The feeling that you really should have stopped playing long ago.
👍 : 29 |
😃 : 12
Negative
Playtime:
963 minutes
[h1]Comentario Analítico: "Balatro"[/h1]
A mediados del 2024 estrenó Balatro, un Rogue-like Deckbuilder que pronto acabaría convirtiéndose en un clásico moderno, de la mano de LocalThunk y publicado por Playstack, y alcanzando a ser nominado a Juego del Año en los TGA pese a ser tratado con ligero desprecio por los presentadores por su cualidad de Independiente.
Hace uso de la baraja de naipes Francesa-Inglesa y se extiende hasta el Tarot, y debe ser jugado como una suerte de Poker de un solo jugador contra ciegas de valores predefinidos a los que alcanzar o superar. El punto en que Balatro se diferencia de un juego de cartas convencional está en los Jokers, una suerte de trinkets que proveen al jugador de habilidades pasivas fundamentales, además de existir las Pasivas, que nos permiten alterar el valor de cada carta o jugada.
Por mucho que pueda lucir complejo, Balatro es de lo más sencillo. La dinámica se reduce a conseguir la mayor cantidad de fichas posibles por medio de Jokers y Multiplicadores, por tanto resulta un golpe de dopamina que, por suerte, no requiere desempolvar la billetera para apostar.
[b]¿En conclusión?[/b] Si mi vecina hubiera conocido Balatro, ella no hubiese perdido contra el casino todo el dinero que el marido le daba para los impuestos, ni mucho menos hubiese apostado los papeles de la propiedad en la que ella y toda su familia vivía, que acabó perdiendo y forzando a su marido e hijos a vivir en la indigencia hasta juntar el dinero suficiente para adquirir una vivienda precaria en otra ciudad. Esta historia es real.
👍 : 20 |
😃 : 3
Positive
Playtime:
720 minutes
This is basically dopamine the game. Insanely addictive and really fun overall. Can also run on a potato so even if you have a crap pc you can play it.
👍 : 32 |
😃 : 5
Positive
Playtime:
6059 minutes
it is absurd how good this game is. sure, for the extremely well designed mechanics themselves, but almost every review says that. for me, i'm just kinda in awe of how perfect the minor details are. the sound effects are punchy and satisfying, the cards sway when you mouse over them, special cards shimmer and sparkle, beating a boss blind has a special chime, all the way down to how beating a round by a huge margin gives you this crazy fire effect on the score. it's a game made by someone who totally understands how to make something [i]feel good[/i]. and that's awesome.
👍 : 29 |
😃 : 0
Positive
Playtime:
8000 minutes
Woe upon those lost souls who enter here. The concept is simple, the gameplay engrossing, and learning successful strategies takes time and luck. All the properties of gambling minus the horrendous monetary losses. So long as you don't let Jimbo take over your life.
👍 : 143 |
😃 : 8
Positive
Playtime:
2630 minutes
It is that type of game where on a workday you go to bed at 3AM because you had to do 1 more ro.... 2 more rou.... 3.... 5 more rounds. And then you don't go to sleep, you watch someone else play the game to get even more ideas for creating insane synergies.
A trait I value very highly in games is that they aren't "directed". While it works to make the finished parts of a game such as Dark Souls amazingly good, that's a rare exception because the game director happens to be born to do it. For most games it boils down to putting in artificial ceilings to hit which don't make the game more fun to play, you're just not allowed to be better than other players to keep it "fair" and "balanced". I hate balance in video games, it is not as all things should be.
Might & Magic 6 comes to mind as another example of a game which does not care about ceilings, except for the... ceiling of the world itself. Not a good game at all but if you persist long enough in it you're literally flying through the sky raining huge fireballs and thunderstorms on waves of enemies, killing literally a hundred of them every second. The game allows you to become overpowered and break it and it feels good. Too bad it had to be such a mediocre game, that miraculously managed to get 2 sequels with exactly the same garbage gameplay. I wonder why? Because they are unhinged, it really makes flaws in the game inconsequential.
Balatro is such a game (but then actually good too) because if you persist long enough, you're scoring points every round so high that the value has to be written in scientific notation. It's not a bug, it is intentional that you can literally break the game into individual molecules. And THAT... is why Balatro is the most addictive and most fun game out there. It is dopamine directly beamed into your brain and the off-switch is stuck.
Made by one person of course, because all the best games are.
10/10. Will play for the rest of my life.
👍 : 70 |
😃 : 4
Positive
Playtime:
43135 minutes
i have played a lot of games, for a long time. many different genres, design sensiblities, and art styles, across several decades, on so many different systems. from NetHack to Hades II, from SpaceChem to Cookie Clicker, from DOOM (1993) to DOOM (2016).
this, for my money, might be the best game ever made.
intuitively simple; exquisitely complex and deep. i have every achievement and still cannot see a future where i don't play this anymore. arguably, this video game's existence is a testament to the undying creativity of the human spirit --- that we make works of dear significance and utter perfection almost by accident simply by following those pursuits we enjoy most.
furthermore, here i am, inspired to write all this pseudopoetic drivel about a video game next to meme reviews by accounts pretending to be Goku or whatever. but i wouldn't be sitting here calling it the best game ever made if it didn't also drive me to write "the undying creativity of the human spirit" in a steam review
just buy it, and buy it again for whatever other platforms you have. it's really good
👍 : 756 |
😃 : 25
Positive