Death Harvest Reviews
Death Harvest is a cooperative VR indie game in which players assume the role of a group of survivors from the Boston combat unit - the Reapers. Fight for the survival of your colony in a post-apocalyptic world full of zombies.
App ID | 2358600 |
App Type | GAME |
Developers | LaserOnion |
Publishers | LaserOnion |
Categories | Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Tracked Controller Support, VR Only |
Genres | Indie, Action, Early Access |
Release Date | 1 Jun, 2023 |
Platforms | Windows |
Supported Languages | Italian, German, Russian, English, Ukrainian, Polish |
Age Restricted Content
This content is intended for mature audiences only.

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Death Harvest has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
24 minutes
GOOD GAME
👍 : 3 |
😃 : 0
Positive
Playtime:
203 minutes
Zombie slaughtering fun
👍 : 5 |
😃 : 2
Positive
Playtime:
105 minutes
Solid, this game has a lot of potential!
👍 : 7 |
😃 : 0
Positive
Playtime:
29 minutes
At the current state it is a no, zombies too fast (give a chance for someone to play), no exit button (got trapped in tutorial), over-complicated reload (till you do all the things you need to reload you are dead), I felt like I was stuck in a smaller body, played with 2 friends and another 3 watching through stream, we all disliked it, we couldnt even go through wave 1 on normal, sometimes we had sound and sometimes we didnt. Playing this game with temperature at 30oc isnt fun and also the exp we had. Maybeee again later if it gets fixed better
👍 : 1 |
😃 : 1
Negative
Playtime:
404 minutes
i mean that's alright - still early, but love the idea and hope to see further improvements
👍 : 7 |
😃 : 0
Positive
Playtime:
30 minutes
Don't play it yet. the game shows promise but it desperately needs more content and a few tweaks.
ok so with my limited playtime take this review with a grain of salt.
the iron sights are nigh impossible to use, it could just be my inability to hold a virtual firearm straight but the bullets seemed to spawn from an odd angle on the weapon making it curve upwards to the right, just enough to offset iron sights but wouldnt be noticed otherwise.
the detection for grabbing and placing barricades needs work, you need the perfect angle to grab or place them but its always towards the centre of the object, boards should be grabbable on the entire object, and placing should detect if your aiming at the top or bottom placeable location not just the centre, also why cant i smack the zombie with the board?
weapons have no collision, the zombie should not be able to walk right through the barrel of a rifle, either push it aside or push it back towards you, or make it act as a solid wall because holding a zombie hostage at the end of a sniper barrel would be funny.
zombies can sometimes spawn inside you if your in a small room (it happened twice while i was in the snipers room in the pub), this is a problem for obvious reasons.
Why are zombies allowed to climb sheer walls? why cant i climb anything? why don't hordes trip when getting pushed up stairs? why can't i close or open doors on rooms i can already enter? why do zombies always spawn close to you once you've "started the horde"? whats the point of a sniper if the zombies always spawn close to you? why can't i hit zombies with my fists or any object other than melee weapons and kicks?
its the small details that matter, add enough details on solid core mechanics and a game will thrive, bonus if you don't say all the small details you add, rewarding curiosity with small details keeps players coming back for more.
now i must mention the combat is pretty good if you don't use iron sights, the map is decently big (but since zombies spawn close to you you'll never see it all unless you deliberately explore), the controls are easy to understand and use, monthly updates are always a good sign.
all in all its got a ways to go but its got the potential to get it there, it's worth buying to support the devs but id wait a few months before playing.
👍 : 0 |
😃 : 0
Positive
Playtime:
35 minutes
Using the Valve Index
I really want to like this game but it has so many issues keeping it from being decent.
Most of the guns you cannot aim with. None of the pistols as you have to hold your wrist at such an extreme angle that it just does not work. This leaves you shooting from the hip and obviously that is very inaccurate. The only weapons i have found you can even aim with are the M4 and sniper rifles. This could be at least palatable with any kind of laser pointer on the guns but there are no mounts for them. Even guns you can aim with (M4 and sniper rifle) are a jittery mess regardless of how still you try and be for a decent shot.
The graphics are pretty horrible. I know people don't play VR for them and honestly it is the thing i care about the least in this game but they are pretty bad.
The game is way too hard with the easy-medium-hard not really mattering what you choose. It starts you off in a safe area with about 5 minutes to collect stuff to gain money. The issue is that when the timer hits 0 they lock you out of the safe house and all the zombies who were previously walking, start moving much faster. This could be ok if not for the terrible spawning with zombies just spawning all around you leaving you to constantly turn around in circles to try and keep them off you.
The Melee is terrible. The melee range is far too short and when you are finally able to touch them with the end of your weapon with a swing they have already been clawing you for some time.
The sound. The sounds are...pretty bad. A few of the weapons are decent but most of them just sound like you are listening top the firearm through a smartphone speaker.
The gun functions. The guns are decent as far as reloading and chambering rounds. It's actually really good, so good in fact that on multiple weapons i have reached for the selector on the M4 and AK to change them to single shot only to quickly find out that you for some reason can only fire on full auto.
The menus are for some reason constantly popping and blurring I don't know how else to explain it, it's just odd.
I really hope the devs put some work into this game because it badly needs it. It doesn't need more content, it needs the content that is there to work in the first place.
👍 : 0 |
😃 : 0
Negative
Playtime:
169 minutes
This game is honestly quite fun and is a cool zombie wave survival game for you to play with your friends. I liked how simple it was compared to other games, and how the environment changes each wave making it darker. Its a small little price and gets pretty good and regular updates, so its definitely a good game to check out sometime. I would say the rating is about a 7/10 for not being too bad honestly.
👍 : 6 |
😃 : 0
Positive
Playtime:
74 minutes
Right now, Death Harvest is in a pretty early state. You're essentially buying a 4-person wave survival game with purchasable guns and equipment. And honestly, for VR at $9, I think it's a pretty solid deal. The devs have a lot of plans (mentioned here on the store page and in game) that will make the game awesome if they happen, but I think it's worth a go even ignoring that stuff.
👍 : 7 |
😃 : 0
Positive
Playtime:
475 minutes
LOOK AT MY REVIEW
now that you're looking, you're probably looking at the reviews to find a bad one to explain to you why you shouldn't get the game
From a couple that I've read myself, they were either made a long time ago, or they're trolling, cause this game is fun and Idk why people are sleepin on it
Also, I DID NOT RECEIVE THIS GAME FOR FREE, I JUST THINK IT HAS TOO LITTLE ATTENTION AND PEOPLE NEED TO LOOK PAST THE MIXED REVIEWS AND SEE THAT ITS A GOOD GAME
For the record, I have played Pavlov, Into the Radius (highly recommend), Island of Tabor, Walking Dead saints and sinners (1 and 2), Population One, and Lies Beneath. That's all my gun experience, but I'd say this game is closest to Walking dead saints and sinners in level of gun complexity and closer to Island of tabor in how they feel to use. They still have a laser pointer feel, like in Island of tabor, however they aren't backed up by Island's complexity, and they have the complexity of Saints and sinners and how their reloading works.
This game is a classic Zombie killin game all about quick thinking and being cool headed. The zombies are just fast enough that if you're caught sleepin at the wheel youre boned, However, you can sprint to get away, and generally you can stay on top of things with a good enough gun.
It has 3 difficulty modes, However besides spawning rate being jacked up and losing more easily, I don't really notice too much of a difference in how hard the zombies are. It also has 3 lengths of missions (sadly no endless) which are 20 minutes, 40 minutes, and 1 hour of playtime before you reset. I have sadly only played the 20 minutes of playtime mode, but that's also because im poopy dogwater and failed the mission from dying on hard, and from not killing zombies on medium.
I haven't played Multiplayer at all yet, but if I do I WILL return and comment, repost, or edit this post. As long as its not a laggy mess, and the zombie spawning is increased, I think it should be okay though.
Control wise its both incredible, and a bit infuriating. I love how much customization there is, as you're able to adjust the position of the gun in your hand and basically set it wherever you want it. However, its missing some things like "vignette strength" and "Ui toggles". Also every single item you carry is practically touching another one, so while trying to grab a mag, I'll usually fumble and grab a medkit or a flashlight.
For the price its at, this is a perfect game to shoot heads and get immersed in the zombie shooting world. You have this constant cycle of killing zombies and then buying the prettiest gun on the block, and its honestly great how the money -> guns works, excluding some price tags. So go buy this game because
1. its a perfect turn off your brain and kill zombies kinda game
2. and its like what, 9 bucks, like cmon bro just buy it
but hey, im just a random guy on the internet, so do what you want stranger, its your choice afterall
This is where non-Devs can go buy the game while I bullet point stuff for the devs
okay so, I have a couple things that I feel like would make the game feel a lot better, and also add more challenge to harder difficulties
1. please keep the grabbing areas attached to the rotation of where youre looking
-This would help LOADS with grabbing the right item, and especially help with making the flashlight look in your
direction
2. Im hyped for classes, please give me cool classes Im begging you
3. Balancing as a whole
-Please remove the free Uzi and heals. I understand that it prolly helps multiplayer a lot, but having a free rapid fire gun
is way too strong.
-Okay, so like I understand that every gun should 1 shot headshot. but also not every gun should 1 shot head shot
Using other guns other than the free uzi feels like Im trolling because I have a free uzi, with a ton of ammo, that 1 shots
every zombie as long as im a pro gamer, is kinda silly. I actually do like how bad the gun is when youre shooting them
in the body, and it feels really balanced when you do that, but just make the uzi and the pistols, and basically anything
under 30$ a magazine 2 shot headshot, with the first one staggering the zombie. That would add incentive to actually
go and buy your arguably better feeling guns.
-Riding off of the last point, make the difficulties feel more unique. Maybe make all headshots 1 shot on easy, but then
have my changes for medium and hard. Also for easy, probably make the zombies full run speed lower so then you can
easily get away with a sprint, while making hard zombies practically move a sprinting speed.
4. headshot???
-why is the headshot so easy to hit?? like I feel like the hitbox is way bigger than it should be, cause I can see blood
splatters appear above the heads of zombies and it makes no sense how that shot hit.
5. More special zombies
-Im not a baby, but my fight or flight kicked in SO HARD when I saw that dog creature monster for the first time. please
make more types of those guys, and maybe make them appear more often. Since headshots are 1 shotting everything,
those are the only creatures who make me actually consider using a higher tier weapon
6. Shop?? why are you there????
-To me, that shop in the pub shouldn't be there, but you should have a lot more time to shop once the wave is over.
Maybe close the doors when youre inside so you cant explore, but then only run the timer when the person is inside,
so no matter what you get 1 minute and 15 seconds of buying time. Also why are the prices different in the other
shop??
7. This is kinda a shot in the dark, but the game would feel so much better with saints and sinners weight
8. The discord invite is considered expired?? I would love to join it tho so I can give more feedback and stuff
9. holosights would be pretty nice, just sayin everyone loves a good red dot
10. melee doesn't feel too great in its current state, but also could be really cool
-I actually think its really fun to go around bonking zombies, but it could be a little more clear why it doesn't 1 shot
sometimes, especially in the tutorial. Maybe adding a sweetspot or melee weight would make the weapons feel better
-Kick needs a rework or something, because there is almost no reason to kick when you can just sprint for the amount
that kick would cost, and then youre in a better position. either it needs a buff in range or some invulnerability cause
It feels really bad and you should probably just run instead of kicking.
Thank you for listening, and whether youre a dev ignoring my changes, or a passerby seeing my ramblings
Have a wonderful day :)
👍 : 8 |
😃 : 0
Positive