Fourteen Fiends Reviews
Fourteen Fiends is a single player fantasy action adventure card game!
App ID | 2357670 |
App Type | GAME |
Developers | Ash Jackson |
Publishers | Monster Robot Studios |
Categories | Single-player |
Genres | Casual, Action |
Release Date | 11 Apr, 2023 |
Platforms | Windows, Mac |
Supported Languages | English |

10 Total Reviews
10 Positive Reviews
0 Negative Reviews
Negative Score
Fourteen Fiends has garnered a total of 10 reviews, with 10 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
423 minutes
gud gaem
👍 : 1 |
😃 : 1
Positive
Playtime:
79 minutes
Really nice little card game
👍 : 0 |
😃 : 0
Positive
Playtime:
180 minutes
this is like p[laying cards at jack nicholsons house during an acid trip. 14/10 can't wait to see what else monster robot cooks up...
👍 : 1 |
😃 : 2
Positive
Playtime:
51 minutes
If you're a fan of strategic gameplay and love collecting cards, then this card battler game is definitely for you! This game is a perfect combination of card collection, deck building, and tactical combat. It is very easy to pick up and play but has enough depth to encourage replays to improve your strategy.
The hand-drawn artwork in this game is awesome, from the unique and varied card designs to the incredibly detailed backgrounds and interfaces. The music is fantastic and perfectly suits the action in the game. Each card has its own strengths and weaknesses that can be augmented with skills and loot, so each round requires careful consideration and strategic thinking.
Overall I really enjoy Fourteen Fiends for its fun, quick gameplay and the potential for deeper strategy from different combinations of cards. Highly recommended!
👍 : 2 |
😃 : 1
Positive
Playtime:
15 minutes
This game has original, awesome Art design and a fun concept combining interactivity and card games, skill and luck. I will definitely be playing more to get better at the mechanic and die less! The humor is a bonus, and I personally love the character drawings and facial expressions. Looking forward to unlocking the whole map!
👍 : 1 |
😃 : 1
Positive
Playtime:
451 minutes
Awesome game! It is really fun and the difficulty is high, giving it a lot of replay value. It takes a little while to master but then you can spend a lot of time honing your skills. The amount of characters and attribute cards is amazing. The artwork is great. I really like this game and look forward to seeing more!
👍 : 2 |
😃 : 1
Positive
Playtime:
40 minutes
Fourteen Fiends! I played this new game and enjoyed the fast paced, card game style RPG almost?? I think its pretty cool that the game "helps" you by allowing you to know which of your cards may win the battle vs an enemy, but the system also allows you to do your own strategy, by using item cards you acquire throughout battles and purchasing from the merchant, a very greedy man indeed. I like it when I am completely lost in the game by just testing it out on the first run, I prefer learning by trial and error, and this game takes about two tries til you are getting the hang of the mechanics and beginning to create strategies of your own, of course there are some flaws, like the merchant being greedy and perhaps a little "math", but i think that is positive since nowadays too many game hold your hands, anyways... I like Fourteen Fiends, price is right, which VERY COOL indeed, I'll give it 7.8/10
👍 : 1 |
😃 : 1
Positive
Playtime:
490 minutes
[i] My Experience [/i]
In general, I had a pretty good time with [b]Fourteen Fiends[/b]. I thought the varied hero cards (and accompanying voiceovers) were amusing, and mostly found the loot (that is earned and purchased) to be exciting. From time to time, you'll receive a global upgrade card that improves a stat for all of your heroes, and these feel fantastic to find. Each hero also has an ability that can be used once (some of which are very creative), and can be sent out to explore and find loot. However, upon failing this exploration action you will lose your hero, which can be a high cost. I played enough to unlock two longer game modes, completed a number of levels within "Doug's Deadly Dungeon," and tried the "Doom Moon mode" 2-3 times (after I learned about it from reading a forum post by developer Ash Jackson).
Unfortunately, there were a number of gripes that I had with the experience:
[list]
[*]The menu music is obnoxious and there is no way to adjust the volume, so prepare to get blasted with that every time you launch the game.
[*]You have to click, hold, and drag all of the loot cards you receive to equip/use them. If you just click on them to reveal them (as you might be used to from other games), you may accidentally sell them to the merchant.
[*]I would love to be able to check hero abilities when I am browsing the shop. Some of the heroes have abilities like "double the effectiveness of an armor card," and this would be good to know when you're deciding what card to purchase.
[*]Some of the heroes have abilities that deal direct damage to a fiend, but the percentages on these damage numbers are awful. If a hero says that his ability can deal 1-4 damage to a fiend, expect it to deal 1 damage like...95% of the time.
[*]It's odd that winning a draw against a fiend allows you to keep your hero, but winning does not. I'm not complaining necessarily, but it does mean that you could get lucky with a worse hero layout and end up with a better score than someone who is dominating the fiends outright.
[*]The hard mode is boring, since it disables the hero abilities that give the game so much character. If you want the game to be harder, I'd recommend diving into the dungeon or trying Doom Moon mode.
[*]Speaking of the dungeon, I found it annoying that I ran into enemies while backtracking into areas I'd already cleared. This ends up making the blacksmith useless a lot of the time, since by the time you collect enough resources to make substantial upgrades he could be 10 squares away. Trying to get to him at this point may mean losing precious heroes in random battles.
[/list]
Although I've been quite critical, I did find [b]Fourteen Fiends[/b] fairly addictive and fun. I've only just now decided that I'm done with it, and I bought it eight months ago! If you're looking for a creative card game that plays quickly, give it a shot. Maybe you could survive the Doom Moon? I...could not.
👍 : 2 |
😃 : 0
Positive
Playtime:
372 minutes
What a fun and addictive game! It's very replayable with lots of fast-paced card-battling action. The character art is INCREDIBLE and reminds me of the comics I grew up with in the '90s. The music is so catchy and I love the Vocaloid theme song! I also keep finding so many funny references to other games (Big money! Big prizes! I love it!) This game is definitely worth checking out!
👍 : 3 |
😃 : 1
Positive
Playtime:
31 minutes
Fun interface... Easy to learn... Will take a very long time to get all 55 endings. ^-^
Apparently beating 5k+ Solitaire levels doesn't make me a pro at this game. I will also have to become a master to attempt hard mode... So I can know what it feels like to be a "BEST BOI"!
Like they said... Good luck! Oh and... Have fun. Heh heh.
👍 : 1 |
😃 : 1
Positive