Dinky Guardians
66 😀     13 😒
74,58%

Rating

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$14.99

Dinky Guardians Reviews

⬆️ Clone your first ????Dinky, give them ????orders to help you, Research ????Automation Machines, Defend your Colony from the ????Zumbys, Build a ????Rocket, colonize other ????Planets and set up supply chains between them! Play Solo???? or Co-op????
App ID2349040
App TypeGAME
Developers ,
Publishers Endless Loop Studios
Categories Single-player, Multi-player, Co-op, Online Co-op, Full controller support, Cross-Platform Multiplayer
Genres Strategy, Action, Simulation
Release Date2 Oct, 2023
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, German, Simplified Chinese, Japanese, Polish

Dinky Guardians
79 Total Reviews
66 Positive Reviews
13 Negative Reviews
Mostly Positive Score

Dinky Guardians has garnered a total of 79 reviews, with 66 positive reviews and 13 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dinky Guardians over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 551 minutes
The game is too frustrating. * Everything is too slow except for the progression of the enemy waves. * The interface is clunky and it's too easy to get stuck in the wrong mode and be unable to do what's needed (e.g. attack the enemies). * No way to skip the tutorial after having suffered through it one or two times. No way to even skip past the tutorial text boxes; you have to wait for their timer. * The levels seem designed to not allow you to have enough dinkies to actually automate everything that needs to be automated. Even using miners and grabbers, once you open up the second planet, there's too many machines that need interactions on both planets in order to get resources to where they need to go and process them and defend yourself against previously mentioned too-quickly-increasing waves of enemies. I sort of wish my first game had gotten to its null-reference exceptions (yes, it's buggy also) in time for me to realize that i should get a refund.
👍 : 0 | 😃 : 0
Negative
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