Shadowrun Returns
Charts
15

Players in Game

11 833 😀     1 549 😒
86,22%

Rating

Compare Shadowrun Returns with other games
$14.99

Shadowrun Returns Reviews

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
App ID234650
App TypeGAME
Developers
Publishers Paradox Interactive
Categories Single-player, Steam Cloud, Steam Trading Cards, Steam Workshop, Remote Play on Tablet, Includes level editor
Genres Indie, Strategy, RPG, Adventure
Release Date25 Jul, 2013
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Spanish - Spain, Russian

Shadowrun Returns
13 382 Total Reviews
11 833 Positive Reviews
1 549 Negative Reviews
Very Positive Score

Shadowrun Returns has garnered a total of 13 382 reviews, with 11 833 positive reviews and 1 549 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Shadowrun Returns over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1536 minutes
C'mon Runners! Time to get a job and frak some drek
👍 : 0 | 😃 : 0
Positive
Playtime: 48 minutes
Feel like the PnP game to me.
👍 : 0 | 😃 : 0
Positive
Playtime: 949 minutes
Fun story fun mechanics. One of my fave cRPGs
👍 : 1 | 😃 : 0
Positive
Playtime: 1189 minutes
Sega shadowrun > Nintendo still a good game but could have been 10x better
👍 : 0 | 😃 : 0
Positive
Playtime: 951 minutes
In the future, where magic returned, huge chunk of population turned into Orcs, Elves, Gnomes and Trolls and technology advanced alongside corporate power, you're one of Shadowrunners - mercernaries taking any job you can, as long as you get paid. Sadly, you hut rock bottom. So when you get informed that you'll get 100 000 bucks if you solve murder of your friend and bring the killer to justice, you hardly can say no. Shadowrun Returns is a tactical game with RPG elements, though it has a linear plot. You control the group of 1 to 4 in an isometric view, mostly dealing with combat missions, through the game is capable of sustaining few missions of social interaction and even simple puzzles. The combat is challenging, and often you find yourself clinging to dear life, especially if you not utilize properly the tools at your disposal. Storyline is simple, but has some good twists and turns in the intrigue. There is a lot of interestign characters that make the setting feel alive, and even with my VERY limited knowledge of the original RPG, I recognized some of them. I did find some attempts at integrating more mission-oriented style of game, in vein of X-COM, into the strict plotline rather clumsy, at least once resulting in a side mission added clumsily and rather awkwardly. In final battle you need to use specific weapons in specific circumstances, but it is set to default and having to go back and forth between it and your usual weapons gets annoying relaly fast. Other flaws are lesser technical issues, not worth mentioning since I'm not sure they're not a "me" problem. Overall this is a relatively short (a veteran of such games will finish it in one sitting probably) experience, that is a good introduction to an underappreciated setting.
👍 : 0 | 😃 : 0
Positive
Playtime: 1859 minutes
First played the genis version then upgraded to a 32x what a suprise love this game and the rpg
👍 : 0 | 😃 : 0
Positive
Playtime: 3535 minutes
good game not much to say about this one but it is worth getting the whole set given that its one of those games if you have all the copies you get a fuller experience will it be better its all up to you. but i will say start from the first then work your way up to the latest thats the best way you can experience this game given it deal with story heavily.
👍 : 0 | 😃 : 0
Positive
Playtime: 1256 minutes
A really fun RPG with a fantasy cyperpunk theme, a lot of options to choose how to clear missions. Gonna run it back with a different character to see what else I missed.
👍 : 0 | 😃 : 0
Positive
Playtime: 1577 minutes
This game has wonderful deep storytelling. The UI is classic ISO perspective, you can't rotate the map. Interaction is by mousing around and finding things to click on. The character leveling process is great, lots of karma (experience points) to earn and distribute. This game reminds me a lot of Vampire: the Masquerade from the same era. I loved that too!
👍 : 0 | 😃 : 0
Positive
Playtime: 1467 minutes
This is a neutral review Shadowrun Returns is a nice little cyberpunk-fantasy RPG. I liked the detailed, colorful isometric graphics style, reminiscent of the classic age of RPGs ( when all of them where isometric ). There is a futuristic, desolate, dystopian, very cynic cyberpunk atmosphere. The game is very linear and holds your hand very much. Maybe they did it with the purpose of letting the player relax and focus on the story, which is good. I liked how the text and dialogue is very clear to understand and down to earth, and doesn't indulge in overly complicated english like some other games do. Something I didn't like is how the classes are completely disbalanced. There is 1 particular class (street samurai- basically a melee and firearms specialist ) that is overpowered and so much stronger then the others. I chose that class because if you research beforehand it's obvious that the street samurai is the only rational choice, so the combat was too easy on normal difficulty. There are classes that are ridiculous- for example the decker who is an IT/hacking specialist who has 0 advantages in combat, or the rigger/drones specialist who controls a few drones but loses his turn when the drones are active (a very strange choice from the developers). Also in this game the mages and shamans are weak, because their spells are insignificant as opposed to the power of automatic firearms. Why leveling up attributes like charisma and intelligence instead of body and quickness if combat is unavoidable in this game? There isn't a stable cast of companions like in other RPGs. There are some party members but they are there only occasionally, and you can recruit mercenaries. There are only a few side quests. Another shortcoming is that the game doesn't present any backstory = it doesn't tell you how the world got to that post-apocalyptic, futuristic stage. Also it must be in a parallel universe because there are elves, dwarves and ogres. The story begins with the main character being forced into beginning an investigation, and that's it, there is no presentation of the game's world. Also many things of the interface and combat aren't explained, but it's not hard to learn all by yourself. Example of a shortcoming in the combat mechanics: the game recommends to always take cover, but I found out it's a waste of movement points, for the same movement points you can rather shoot and kill the enemy, if you leveled up the right attributes/skills. It's an ok game, for those who want a very basic and light RPG. All people say the second and third instalments are much better, so I will surely check them out.
👍 : 3 | 😃 : 0
Positive
File uploading