
2 😀
1 😒
55,69%
Rating
$29.99
OVRDARK: a Do Not Open story Reviews
OVRDARK: Dive into the chilling sequel to 'DO NOT OPEN' in this intense VR experience. Explore a cursed mansion, face your former companion turned ruthless enemy, and unravel dark secrets. Can you survive the ultimate horror in virtual reality?
App ID | 2299950 |
App Type | GAME |
Developers | NoxNoctis |
Publishers | Unreality, S.L. |
Categories | Single-player, Steam Cloud, VR Only |
Genres | Action, Adventure |
Release Date | 9 Feb, 2024 |
Platforms | Windows |
Supported Languages | English, Spanish - Spain |

3 Total Reviews
2 Positive Reviews
1 Negative Reviews
Mixed Score
OVRDARK: a Do Not Open story has garnered a total of 3 reviews, with 2 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for OVRDARK: a Do Not Open story over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6 minutes
The controllers from the Valve Index cannot be used for this game
👍 : 6 |
😃 : 0
Negative
Playtime:
18 minutes
The height of the player is ALWAYS wrong for me. The game does not give me an option to change that and also this is one of the extrem rare cases where OVR Advanced settings could also not fix it (The playspace in SteamVR is moving but without any changes in the game). Sadly, therefore for me unplayable even it looked really promising.
Also no other VR game ever, forced me to use a "hand calibration", because the defaullt position is twisted. Thats really the first time is see that kind of problem and hand-calibration option in any VR game.
Using a Quest3 with VirtualDesktop.
Devs please fix that and I will come back again, but with the current problems I cannot recommend it.
👍 : 5 |
😃 : 0
Negative
Playtime:
131 minutes
Doesn't really play well with Steam VR or virtual desktop. Only way I could get this to play was to connect directly to PC via the cable. even then, unless I loaded it up using the Oculus app, the controllers are in the wrong orientation for the hands. Well, I did manage to play was ok. but I can't be bothered to get the cable out every time. So I just haven't gone back to it.
👍 : 4 |
😃 : 0
Negative
Playtime:
67 minutes
Game does not work with Index controllers - hands are totally misaligned - but there is a tool in the game to change hand alignment, and you have to do this every time you start the game. Devs should fix this. There is no Index finger tracking. Also Index controllers lack a menu button.
The game also feels too dark for lcd - feels like a game optimized for oled. Maybe a great game for Rift CV1 users.... If you can accept these shortcomigs, the game is not bad, even if also not great. More like a 5-6/10 rating.
EDIT: I just dusted off the great old Rift CV1, and with that hmd the game works flawlessly. I can see so many things I could not with lcd - and controllers and menu buttons now work perfectly. The game supports Meta OpenXR, so performance is optimal with Rift CV1. I do wonder if this game has been in development for so long that the devs originally used oled hmds (orig Vive, Vive Pro, Rift CV1 and Quest 1) - or maybe they optimized the game for PSVR2, which also uses oled. Many of the textures do look dated (slightly low-res) with lcd like Index, but look more high-end thanks to the SDE using Rift CV1. I'm staying with the Rift CV1 for this game - the game looks great forcing ss 2.5 (27 mill pixels per frame combining both eyes). Coming from MADiSON, OVRDark kinda feels like a walk in the park... But I'm far from having completed the game. First puzzles do feel dated and simple too - kinda feels like a game having been in development for more than 5-6 years...
My current ratings:
Index: 5/10
Rift CV1: 7.5/10
My rig: RTX 3090, i9 10900K (10cores and 20threads, 5.3Ghz), 32GB 3200MHz, Win10 Pro.
👍 : 1 |
😃 : 0
Positive
Playtime:
273 minutes
good graphics and linear gameplay, it's scary but also lets you explore to go around the house without jumpscares, as there isn't a map it's difficult to settle in and forget about the unlocked shortcuts.
👍 : 3 |
😃 : 0
Positive
Playtime:
254 minutes
My thoughts on the game is as follows. Visuals are great. Controls are good but the hands are off set and pointing way to hi but it does not effect gameplay at all. The sound is done really well scaring you at the proper times. The story was done really well along with the voice acting. The puzzles are not terribly difficult and some i figured out by accident but they are decent puzzles. The only issue i had was the length and the price. I played for a little over 4 hours but you can go straight through the game in a little over an hour. I will recommend this game when it goes on sale for sure. AT $30 that is a little steep for such a short game. A well done game but short for that kind of price.
👍 : 2 |
😃 : 0
Positive
Playtime:
313 minutes
I truly want to like this game because it seems like it has a ton of potential, but I find the flashlight mechanics to be a deal-breaker. Every time I grab anything, with either hand, the flashlight flies into that hand... no matter how far away it is, or the orientation of my hand. I was too frustrated to continue playing. I will look for an update in the future before I return the game. Please fix this NoxNoctis. I'm rooting for you.
👍 : 4 |
😃 : 0
Negative
Playtime:
73 minutes
Very surprised with this game in the purest resident evil style.
I have completed the game and I enjoyed it very much, you can tell that the developers have put a lot of care and care in this indie game. I wanted to play it since I saw it on PS5 and I have waited for the PCVR version to play it.
I have used MetaQuest3 to play it and I have not had any problem during my game.
I highly recommend this game especially if you like the horror genre. It has a lot of interactive elements and puzzles. And you will have to run for your life on more than one occasion!!! I had some scary momments here!
Score: 9/10
My gear: MetaQuest 3
👍 : 7 |
😃 : 0
Positive
Playtime:
293 minutes
Okay, against some of the bad reviews I bought the game and played it on the Index... Seemed to be a brave decision reading all the feedback. But it was not as bad as I thought it might be. I even give it a good review now though it still has some "problems".
First of all: Yes, the hand orientation is wrong for Index players, the usual "approx 45° misalignment" we see in some games, I am astonished THIS repeating misalignment is still a thing.
It would be nice the devs would simply adjust this instead of giving a calibration feature, BUT the calibration feature is not as bad and as complicated as some think and wrote about. You do not even have to "reach" the virtual hands or put your hands into them, just stay in your position and hold your hands up into the air in the orientation shown before you and press the trigger, done. It was no problem playing the game with this calibration change. Though the calibration does not get saved, you need to do this again after a complete restart, but that was just done in like 10 seconds.
Gameplay and content wise I did not expect anything and I did not read, much as usual. The game has some jump scares, but the "horror" aspect was not too strong for me. I really loved, after understanding it, the gameplay mechanic when you encounter Michael, but I am not going to talk about that further to prevent spoilers.
Most of the game is a big riddle escape room... Find stuff, think about what to do with it, where it belongs and solve them to proceed. Apart from 1-2 situations, that got me a bit frustrated at first, I pretty much ran through them as they are not too complicated and no real issue for people with puzzle game experience (then rather on the easy side). All in all, thinking back about the game after finishing, it was mostly logical, but I see (and experienced myself) some issues with giving too much room without a hint system.
Including 2 passages where I took a bit longer I beat the game in about 4 hours and 15 minutes (while streaming, so it probably it would have taken even less time). I wish it would have been a bit longer.
The save points are fair, also if in doubt just save in between and run to a save point near you if you want to make sure you don't want to redo things in case you fail. The difficulty is probably medium to lower as I do not see myself as the best player and had no real struggle to complete it.
The biggest issue of the game could be the lack of hints, as sometimes the player might not know if you need to proceed in the current location or if you need to head to somewhere else - WHEREVER THAT MIGHT BE... And then that could end in running around for hours if you do not have the brilliant idea all the sudden. Adding hint systems do not hurt, but could really help - players that do not need it just do not have to use it then :).
From a technical standpoint we already have stated the hand orientation on Index. Also for the developer I like to add that streaming the game was a bit hard as it ignores when I change my playspace (s I turn around 180 degree for story game streaming to face the camera, while my usual playspace is for Mixed Reality and my back towards the camera).
The game orientates at the initial playspace of SteamVR and ignores changes, but streamers might rotate their playspace dynamically, so it would be nice if the game rotates with the playspace as well. This is only the second amongst hundreds of games I streamed now, that ignores a change of playspace. I even tried to change my playspace first and then starting the game, but it was again wrongly aligned.
Also the "first time grabbing" of objects seem to be a bit odd and the collision points to walls are a bit far so I got pushed back a lot of times when I just wanted to look at something a bit closer.
So all in all I liked it, I just wish it would have had more content. But I am glad I decided to buy and play it - I had "fun".
👍 : 9 |
😃 : 0
Positive