Arms Evolution: ZOMBIE DESTROYER
Charts
3

Players in Game

188 😀     96 😒
63,24%

Rating

Compare Arms Evolution: ZOMBIE DESTROYER with other games
$5.99

Arms Evolution: ZOMBIE DESTROYER Reviews

"Arms Evolution: ZOMBIE DESTROYER" is a unique Roguelite tower defense game. You will slaughter thousands of zombies in the game and enhance your weapon towers through build character in the RPG way. and , the game also offers an idle mode, so you can enjoy building weapons anytime and anywhere.
App ID2273880
App TypeGAME
Developers
Publishers LP Game
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Workshop
Genres Casual, Indie, Strategy
Release Date24 Jul, 2023
Platforms Windows
Supported Languages English, Simplified Chinese

Arms Evolution: ZOMBIE DESTROYER
284 Total Reviews
188 Positive Reviews
96 Negative Reviews
Mixed Score

Arms Evolution: ZOMBIE DESTROYER has garnered a total of 284 reviews, with 188 positive reviews and 96 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Arms Evolution: ZOMBIE DESTROYER over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 33 minutes
Lots of effects, decent controls but it's a tower defense mixed with a 'game of menus' with no real direction. Leaves you confused with no sense of progression. It's very close to being very good, just needs some more polish that I hope it will receive soon.
👍 : 0 | 😃 : 0
Negative
Playtime: 61 minutes
This is a pretty good game. The initial guidance could be improved, but as you keep trying and understanding the settings, it becomes addictive. The feeling of continuously cultivating the strongest weapon is quite satisfying.
👍 : 1 | 😃 : 0
Positive
Playtime: 183 minutes
Massivly Addicting, only thing I will say is when you get around round 40 you get stutters and little bit of lag but besides that Im loving it, although I wish you could put more turrets down, 4 seems a bit low.... other then that IM loving the game so far, def worth the price, for 6$ im honestly impressed I would have bought this for 15$ if Im being honest.
👍 : 3 | 😃 : 0
Positive
Playtime: 40 minutes
One of those games that tries to do too much and becomes a mess. Some really good ideas are there, but the UI and many of the concepts are too busy and disorganized to be enjoyable. I'm recommending this because of the potential and the price, but only for fans of static placement TD games.
👍 : 3 | 😃 : 0
Positive
Playtime: 207 minutes
Don't sleep on this game, a whole lotta fun here watching your towers chew up whole waves of 100's of zombies or more.
👍 : 9 | 😃 : 0
Positive
Playtime: 61 minutes
Don't get me wrong, the gameplay seems quite nice but there are a few things that bother me so far. - The translation is complete but there are errors here and there like "eamage" instead of damage, a few buttons not translated that do not have a major impact on the gameplay, ... - No storyline - No real tutorial, the game tells you what to do next but it does not give you any sense of purpose - Not indicative on what is next after "beating the game" If the game was more polished i would probably keep playing it. Sadly, even the achievements are based on "Do this task X amount of times" and i do not see achievements that make me wonder "oh, how/when will i unlock that" or "how will it impact my gameplay" I wish this game a good development and hopefully it goes somewhere nice soon enough :)
👍 : 9 | 😃 : 2
Negative
Playtime: 2036 minutes
It looks like it's a very good game, but there's too much that's not explained or clear resulting in difficulty in making good decisions. For example, how do auxiliary weapons benefit the main weapon? Description is clear as mud, but that's a main part of your damage. Could boost as much as 2,000%, but as it is it's mostly trial and error dropping things in and seeing how much it helps, repeat. Also, when the game is paused there is some oddness going on. The cursor seems to hang up and won't mouseover things properly like it does when the game isn't paused. It'll still move, but you won't be able to get info. So you need to try to figure things out while the waves are coming, or pause play pause play pause play you get the idea. I think it'll be quite good, eventually. It's mostly just pretty frustration right now. Wait and check back later, imo.
👍 : 7 | 😃 : 0
Negative
Playtime: 27 minutes
With my limited time the game is good but needs a better tutorial. Also some of the Chineseis is unreadable to me as all i know is English. Lucky it's mostly on the start of the first wave and few other spots (that I'm currently forgetting as I make this fast review) and would be nice if the devs put some English in them since this dose support English and would help with the coherence and be less jarring. The wave bar on top is reminiscent to Gem craft and it has progression as you play viv through The Star Map. Another slight critique is the UI is all over the place. Will update when I have a better grasp of the game.
👍 : 7 | 😃 : 0
Positive
Playtime: 67 minutes
Game just feels like a mess. no real tutorial. Has some great ideas but are poorly executed. Suggestions - The weapons are good, But make less of them and have them be more focused on a role. - The support for excess weapons is also cool, I would recommend making type or roll based bonuses. Such as Laz weapons boost Laz weapons more. - The "skill" meta should be static with nodes being upgradeable to higher tiers. - The secondary items during battle is just ok. though i'm not really thrilled with it and personally would revamp it to a use skill system for an active fighting component. -I would like to see a 5th or even 6th weapon slot, 4 with a huge grid feels limiting. - Close range weapons don't feel strong enough to justify the lack of range. - Ability to build and reinforce walls. - Add a real tutorial. - Add a tower that spawns mechs that hunt down enemies, 1 for each tier would be sufficient. - Remove redundant towers. - remove merge mechanic, use currency as upgrade instead. - Make tower unlocks meta and permanent. - Add meta to unlock new towers for some progression. - Make tower skills more role based and less randomized. - Add meta exp for towers to upgrade or unlock skills. These are just some of my suggestions based on my playtime. I hope the game improves. As of right now I cannot recommend it.
👍 : 14 | 😃 : 0
Negative
Playtime: 539 minutes
At the moment of writing, I can't recommend the game. The game works like a tower defense game in which you can place turrets in a grid of 7 by 7, but except for the short-range turrets in the very early game, there is basically a strategic element except drawing the higher turrets. Much time is spent on increasing your battle data, determining the likelihood of higher turrets and skills, and then refreshing your list of turrets you can buy. Once bought, you need three more so that they merge and go up a tier. So, in the end, you want to buy the same turret 9 times to get the most potent version. Once you have the turrets you like and won the round, you spend time going in and out of the turret and then randomizing a skill (which will always be the same level or higher) so at the end of the round, you buy that turret and make it a permanent feature of your base. However, this has a twist because that turret can't be upgraded or removed. So, in later rounds, you want to disable it so that other towers can get more EXP. Finally, you can upgrade your permanent skills using the same currency you bought the permanent turret. Due to the low skill required yet the considerable amount of interaction involved, it gives a feeling of a clicker game with slot mechanics. Finally, there are the visuals that are, although exciting, also very dull once you understand the mechanics. A lot lacks flair, and the level is a literal garbage dump with thrash. The animation is decent. However, the game requires you to constantly check the skills and turrets you draw and whether you can trigger extra monsters on the map, as that will result in more XP and money. This game is neither a tower defense game nor a rogue-like, but more a gambling game, as there are no exciting decisions to be made except hoping for the right turret to show up.
👍 : 10 | 😃 : 0
Negative
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