Dyztopia: Post-Human RPG Reviews

It's a game about quitting your job
App ID2241200
App TypeGAME
Developers
Publishers BASS
Categories Single-player
Genres RPG
Release Date5 Jan, 2023
Platforms Windows
Supported Languages English

Dyztopia: Post-Human RPG
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Dyztopia: Post-Human RPG has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3600 minutes
Dyztopia does not get the recognition it deserves. I genuinely do not know how I came across this game. I think I caught sight of it on a Youtube thumbnail from a video with less than a hundred views, thought 'that's interesting' and then checked it out on Steam. Dropped it in my Wishlist, like I have with, uh, a hundred other games, and then forgot about it. This Christmas I saw it was on sale, decided I might as well add it to the cart with a few other games, and tried it out. To say I got my money's worth is an understatement. Dyztopia is a fun game with a lot of mechanical depth when it comes to team building, equipment, in-battle strategy, and resource usage. The fact that the default maximum mana is four (and it stays around that amount for the whole game unless you pull some real shenanigans) means you have to consider your turns carefully. Do you drop your whole mana pool on a spell that purges enemy shields but does next to no damage? Do you heal your teammates and lose out on a potential early kill? Or do you dump all your mana into spamming spells that don't end your turn on use? Add in the factor of Hype, an in-battle resource that increases when you hit an elemental weakness or critically hit, which gives stat buffs and can be used to cast some of the strongest spells in the game, and you have an interesting puzzle on your hands. Also I got an 87 hit combo for 12K damage once. The turn took almost a minute to resolve. Good stuff. And that's not saying anything about the story. It seems straightforward at first. Demons invaded, wiped out humanity, and you can help bring them back. But as always, there's a twist. You're trying to quit your job, and your boss isn't too happy about that. The demons might not be as monstrous as they initially seemed, former allies have depths of darkness they can plunge to, and someone might have incremented a certain faction's stats a tad too low/high, rendering them more antagonistic than they should be... In other words, if the game's main story was what kept me pushing forward, its secret bosses had me wondering what's coming in the sequel. Dyztopia is a passion project, something that's pretty clear from how the developer is still working on fixing bugs even while working on the sequel. He clearly put a lot of love and heart into this game, and even if he didn't get a proportional amount of recognition back he still cares enough about it to stay with it.
👍 : 1 | 😃 : 0
Positive
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