Into the Dead: Our Darkest Days
304

Players in Game

3 827 😀     634 😒
82,94%

Rating

$22.49
$24.99

Into the Dead: Our Darkest Days Steam Charts & Stats

Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
App ID2239710
App TypeGAME
Developers
Publishers PikPok
Categories Single-player, Steam Achievements, Full controller support
Genres Action, Simulation
Release DateTo be announced
Platforms Windows
Supported Languages English

Into the Dead: Our Darkest Days
304 Players in Game
8 132 All-Time Peak
82,94 Rating

Steam Charts

Into the Dead: Our Darkest Days
304 Players in Game
8 132 All-Time Peak
82,94 Rating

At the moment, Into the Dead: Our Darkest Days has 304 players actively in-game. This is 96.85% lower than its all-time peak of 8 115.


Into the Dead: Our Darkest Days Player Count

Into the Dead: Our Darkest Days monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 400 -12.27%
2025-06 456 -44.92%
2025-05 828 -74.14%
2025-04 3203 0%

Into the Dead: Our Darkest Days
4 461 Total Reviews
3 827 Positive Reviews
634 Negative Reviews
Very Positive Score

Into the Dead: Our Darkest Days has garnered a total of 4 461 reviews, with 3 827 positive reviews and 634 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Into the Dead: Our Darkest Days over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1996 minutes
I absolutely adore this game. From the audio quality, to the visuals, it couldn't be anymore perfect. Every survivor has skill sets & if you find one that you don't find useful? you don't have to take them in. 10000% worth the money IMO.
👍 : 3 | 😃 : 0
Positive
Playtime: 128 minutes
This might seem strange, praise on a thumbs down? Well yeah, the game does so much right but likewise it needs so much more work done to it to make it really feel like it’s complete. In the 2 hours I put into it I found myself lacking motive to really keep going, maybe the early game is more repetitive than the late game but it doesn’t look like it based on videos I watched. I think with time this game will be amazing and I’ll pick it back up and recommend it but atm it’s a no from me dawg.
👍 : 3 | 😃 : 0
Negative
Playtime: 659 minutes
This zombie game is actually amazing. It's a lot like This war of mine, but just with flesh eating zombies. It's visual stunning and the atmosphere is great. I like the way you have to manage your shelter and choose carefully which survivors you want to scavenge with. It can be so scary and intense, when you do a scavenge run. You can't just kill all the zombies mindlessly, you actually have to be stealthy and smart about it. Although the game is fun, it can get a bit repetitive and it need some more content. There is also a few bugs, but not to bad. The game is still in early access, so it's expected. The game has a lot of potential and i hope that the developers will keep updating and improving the game. I recommend that you wait to buy the game until it's finished
👍 : 10 | 😃 : 0
Positive
Playtime: 2342 minutes
I will be fair with this one, the gameplay loop is fun at first but with the somewhat linear approach after finishing both escape plans that the game currently offers and exploring every location it currently offers i cant see a reason to keep playing without further updates. I have had zero perfomance issues or any game breaking bugs so no complaints there. I feel the game needs a more endless mode random locations, random survivors, ect. every survivor you find no matter which run your doing has the same perks so remember where the ones with great perks were go get them game success. Not too easy lost plenty of people along the way and was always able to go find there corpse or zombie form and get my loot. 8/10
👍 : 4 | 😃 : 0
Positive
Playtime: 38 minutes
Unfortunately the game in it's current state is very badly optimised. It runs ok with DLSS but that shouldn't be necessary on a high end system with an RTX 4080 SUPER,. Look at the games video and screenshots and tell me this should use 99% GPU usage and run at 20ish FPS and try to keep a straight face. Seems like a relatively fun game, but honestly, if your game runs like shit without DLSS, it's not ready for public release.
👍 : 6 | 😃 : 0
Negative
Playtime: 459 minutes
Игра очень интересная по геймплею, напоминает "This War Of Mine" с базой и боевой системой. Хотел бы попросить разработчиков сделать прыжки на длительные интервалы с подсказкой что "Shift" надо нажимать. А так, игра приятная и радует что разработчики выпускают обновления. Играл на Apple silicon-M3 Pro, производительность на средних настройках в приемлимом уровне. I really liked this game, especially by it's gameplay that is like in "This War Of Mine" with base-build and fighting system. However, I wish to ask developers to make long jumps more on a hunch with a tip like: -You must press "Shift" for long jump. Launched on Apple silicon-M3 Pro. Performance was well-balanced on medium graphic set.(Temps was high, hope you do more optimization for that platform). With love, from Kazakhstan)
👍 : 3 | 😃 : 0
Positive
Playtime: 933 minutes
This game has HUGE potential to be an unique side scroller game. I did play the early access game when it first came out so I will take that into consideration The gameplay idea is your typical zombie base extraction style game where you have to build your base and team based on finding survivors and loot. You have to move in order to explore the city and clues for ways out. The premise is good, but after completing the first run, it gets boring and repetitive, REAL QUICK. I do have several cool ideas to remedy this. MUTATORS is by far the easiest way to remedy this and to also keep things fresh and also make the game difficult. The player has the creativity to make the game challenging. As for the locations, I think it would be a cool idea to do something like a zombie nest, where it is like a boss location that is VERY difficult, but rewarding to clear out the zombies in the area. Or you can leave the nest infected area and have zombies re spawn at a rapid rate in that area. It encourages and also is another good reason to move your base. Different types of zombies would be an easy addition. Something akin to Left for Dead with special infected with unique properties. Different weapon attributes, which can pair nicely with the types of zombies. For example, guns are not effective against bulletproof zombies, or fire against firefigher zombies, stuff like that. All the weapons do the same thing in its current state. Something like a pokemon "weapon" effectiveness or ineffectiveness would implement more strategy or lootbuilding based on the certain area you are exploring. Other than that, they have a really good base game which they can add ideas, mechanics, and concepts for players to try out.
👍 : 5 | 😃 : 0
Positive
Playtime: 2232 minutes
Partial SPOILER. I enjoy this game, however, the 'optional' quests for escaping should be stated more clearly. An example is the airlift escape has an 'optional' quest to get more fuel. Because it was listed as 'optional', I did not deem it that necessary, which led to my death because the aircraft ran out of fuel and killed my team. If it leads to the end of your life, the quest is not 'optional'. I probably would have cared more if it asked, "Are you sure you want to enter the aircraft without completing optional mission []?" Aside from that and minor combat glitches, it is a very fun game. I will probably play more with upcoming updates. I do like the character development and memories that come into play throughout the game. One example of this is if both Hector and Kayla are alive on a certain day, a memory happens that brings the group a certain item. Each run being different from the last makes the replay-ability more enjoyable and unique.
👍 : 5 | 😃 : 0
Positive
Playtime: 50 minutes
The game's still pretty early and in its current state with the stealth mechanics it's more frustrating than rewarding. Entire runs are pretty much botched if you're discovered once, you're better off just leaving the building all so you can lose time and resources. You do this enough times and you just feel like quitting the game and going on to play something else more fun. Refund requested. Let the devs cook this cake some more before you eat.
👍 : 5 | 😃 : 0
Negative
Playtime: 208 minutes
I am going to have to down vote this game for a pretty significant fault. In its current state if you lose a character (they die) you can't loot their body or get their stuff back at all. This is a VERY game breaking functionality, as most of the time you will likely have 1-2 people doing most of the scavenging. Losing a survivor is okay, losing all their LOOT is not. ESPECIALLY when you can locate their body if you return to the scavenge spot where they die. What makes this game breaking is typically 1-2 people have all your weapons, and for example if you loot a firearm ( a VERY rare occurence) and you die trying to escape that mission - Your firearm is now lost forever. Which puts you at a almost an insuperable disadvantage. You will lose.
👍 : 222 | 😃 : 16
Negative

Into the Dead: Our Darkest Days Screenshots

View the gallery of screenshots from Into the Dead: Our Darkest Days. These images showcase key moments and graphics of the game.


Into the Dead: Our Darkest Days Minimum PC System Requirements

Minimum:
  • OS: Windows 10
  • Processor: Intel i5-4460 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R9 280 3GB
  • DirectX: Version 11

Into the Dead: Our Darkest Days Recommended PC System Requirements

Recommended:
  • OS: Windows 10
  • Processor: Intel i5-8400 / AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 2070 / AMD RX 5700
  • DirectX: Version 11

Into the Dead: Our Darkest Days has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Into the Dead: Our Darkest Days Videos

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