Jump Adventures
$2.99

Jump Adventures Reviews

Embark on a bite-sized journey across vibrant and distinct lands, each with their own challenges and surprises.
App ID2221130
App TypeGAME
Developers
Publishers Daniel Nesov
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action, Adventure
Release Date24 Apr, 2024
Platforms Windows, Linux
Supported Languages English, Russian, Ukrainian, Polish

Jump Adventures
3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score

Jump Adventures has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 38 minutes
I'll have 2 number nines, a number nine large, a number six with extra dip, a number seven, 2 number forty-fives, one with cheese, and a large soda.
👍 : 3 | 😃 : 0
Positive
Playtime: 90 minutes
Jump Adventures continues Daniel's tradition of quality over quantity, and in this case it's one of the best titles you can pick up for the system. Just as Super Mario Bros. Deluxe is the top of the line action platformer for the Game Boy Color, Jump Adventures is the perfect action platformer for personal computers. Features Six zones, 12 levels and bonus round Normal and time-trial modes Battery back-up Link cable support for two players Only for personal computers Right when you turn on the system you're in for a true cube adventure ¿ the splashscreen that kicked off cube's life on the Genesis, the "Jump Adventures" logo with the digitized "*tum tum tum*" choir, chimes in upon power-up. Jump Adventures is a return to the original Daniel Nesov game design, but also adds elements from Dyingworld as well. But let me make this absolutely clear: this is an original cube adventure, not a conversion of existing cube games. The levels in Jump Adventures are based in style around past Daniel's games, but they're laid-out exclusively for the new modern personal comouters. Each zone is broken into two levels, and in each level, you're treated to all the cube elements that made this hedgehog special ¿ loops, corkscrews, jumps, springboards, halfpipes, and tunnels. The idea is simply to get from the start of the level to the end, all the while spin-attacking enemies and collecting rings for bonus points, lives, and levels. The rings also keep cube alive ¿ as long as he's holding at least one ring, he can survive an enemy hit. Cube also has a Spin-Dash maneuver that gives him the ability to accelerate from 0-60 in zero flat. This dash will help him get up hills he doesn't have enough running momentum for, as well as to bash through secret tunnels. This is the real deal, folks. There's even a few platform elements created specifically for this portable game -- like the platform viewed top-down in the first level. Jump Adventures saga has always been about speed, and it doesn't disappoint on the Steam Platform. Cube will zip down, up, around certain parts of levels so fast it'll make your head spin. The little graphic details are stunning ¿ the animators even put in the flapping ears when cube's cruising across the level. The only things really missing here are the multi-level scrolling backgrounds of the Genesis version. But to be quite honest, this technical omission so minor that you won't miss this element or even care that it's not here. It has to be mentioned, though, that some portions do slow down ¿ especially during later levels when you have to do more platform hopping than running. It seems that moving objects like the platforms wreak a little havoc on the game engine ¿ but don't think that it distracts that much from the enjoyment of the game...because it doesn't. If you hold fifty rings at the end of a level, you'll be awarded the opportunity to score the coveted Chaos emeralds in the game's graphically impressive bonus level. Here, you'll run through a pseudo-3D halfpipe, grabbing rings and avoiding obstacles to earn enough rings to snag one of the gems. What happens when you score all seven? Hmm... The new puzzle elements really make this game shine. Hidden within each level are diamond pieces that you have to find and collect. Once you've collected that specific piece, it's yours until you wipe the battery backup clean. Every diamond piece you collect is a piece of a puzzle that can be accessed in the "Puzzle Mode" option at the main menu ¿ each piece of the puzzle is a section of a 4x4 grid of a Cube-related picture, which you'll have to put together by plopping them down on the grid in the right order. What happens when you've completed a picture? Actually, I couldn't tell you ¿ the first level has two pieces that I can see but cannot get to, which prevents me from completing the first picture. It's frustrating, but there's gotta be a way... The puzzle elements turn the 2D jumping cube from its original "get from start to finish as fast as you can" style game into a game of exploration. You have to backtrack a lot to uncover the hidden collectibles, and in some cases you'll find yourself trying to stop your cube from blowing past certain portions of the level just so you can search out the little platforms to find them. The puzzle pieces may seem minor, but they add so much to the replay value, and add something the original 2D Sonic games never had ¿ exploration. Like most Steam titles, Jump Adventures even supports the link cable, adding two player modes as long as you've got two systems and two copies of the game. These two modes are excellent ¿ one player plays as cube, the other second cube! In "Cube Rush", you'll have to race your opponent from the beginning to the end of a game's level ¿ here, you'll see a fuzzy silhouette of the other player, but you cannot interact with him. If he gets off-screen, an arrow points to where he is in relation to where you are. The first person to the end of the level wins. The other mode, "Get the Rings", puts you both on different versions of the same level ¿ at the beginning of the game, a random counter tells you how many rings you must get to win the game. You can't see the other person in "Get the Rings", which is handy since you're both working on independent levels and you're not stealing rings from each other. To keep the game fair in these link-up modes, if one cartridge hasn't reached the higher levels that the other cartridge has, only the lower levels that both players have seen are playable in two-player mode. The slowdown that happens in certain one-player levels really shows up in link-up mode, but it's nothing to complain about, really. Each system needs to constantly sync up with each other ¿ and for a game as fast as Jump Adventures, the slowdown is totally forgivable. [b]Verdict[/b] I am really, really stunned at how well Jump Adventures turned out on the Steam Platform ¿ the system needed a platform game, and Jump Adventures delivers big-time. There are minor slowdown glitches, but not enough to distract from the overall game experience. Daniel Nesov really delivers the goods and Jump Adventures is a game no Steam library should be without. Yes, it has to be said: this game is a system-seller.
👍 : 1 | 😃 : 0
Positive
Playtime: 57 minutes
A polished short platformer with decent, but not revolutionary, game mechanics and level design. As clearly advertised, this is a pretty short game that can be finished in less than an hour by almost everyone; replayability comes in the shape of finding all "fragments" that might take a little longer. Graphics and audio are simple but a good fit. Among the negatives, I found the customisation part a little overkill for such a short game with no MP, and having to pay "coins" feels odd after unlocking them. ~A definite positive for me, but perhaps not for everyone, is that the game's source code will be made public under an open-source license.~ Edit: It has been a few weeks and there is no sign of it. Very disappointed.
👍 : 5 | 😃 : 0
Positive
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