
22
Players in Game
1 286 😀
294 😒
77,97%
Rating
$29.99
MEGA MAN X DiVE Offline Reviews
Mega Man X DiVE reimagined the world of the Mega Man X series, and now it's getting an offline version! Strengthen your characters and weapons with a variety of powerups to make them all your own. Then test them out in the side-scrolling action of "what-if" worlds in Mega Man X!
App ID | 2183650 |
App Type | GAME |
Developers | CAPCOM Co., Ltd. |
Publishers | CAPCOM Co., Ltd. |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support |
Genres | Action, RPG |
Release Date | 31 Aug, 2023 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, German, Simplified Chinese, Traditional Chinese, Japanese, Thai |

1 580 Total Reviews
1 286 Positive Reviews
294 Negative Reviews
Mostly Positive Score
MEGA MAN X DiVE Offline has garnered a total of 1 580 reviews, with 1 286 positive reviews and 294 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for MEGA MAN X DiVE Offline over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
248 minutes
just a cash grabber, not even close to the X games experience, just buy if it have a good discount like 80% or above
👍 : 1 |
😃 : 0
Positive
Playtime:
1490 minutes
MEGA MAN X DiVE Offline is a reimagining of the mobile and online action RPG that initially brought the Mega Man X universe into the realm of gacha-driven gameplay. With the “Offline” version, Capcom strips away the always-online requirements, microtransactions, and event-driven economy of the original, delivering a standalone experience tailored more toward traditional Mega Man fans. What remains is a content-rich, albeit sometimes repetitive, side-scrolling action game that pays deep homage to the franchise’s long history, while also carving out its own niche with RPG and customization elements.
The core structure of MEGA MAN X DiVE Offline revolves around fast-paced 2D action platforming across hundreds of bite-sized stages. Rather than adopting the more open, nonlinear approach of classic Mega Man X games, this title organizes its levels into short, challenge-based missions across multiple game modes. Each mission typically lasts a minute or two and focuses on specific objectives—defeat a number of enemies, survive for a set time, or defeat a boss. While this structure favors quick play sessions and mobile accessibility, it also means that individual stages can lack the depth and design complexity fans might expect from the series.
What DiVE Offline loses in traditional platforming structure, it gains in breadth. The game features a staggering roster of playable characters drawn from across Mega Man’s various sub-series—X, Zero, ZX, Legends, Battle Network, and even lesser-known titles. Over 100 characters are available, each with unique skills, animations, and playstyles. From staple heroes like X, Zero, and Axl to deep cuts like Marino, RiCO, or even crossover characters, the cast is an undeniable highlight. These characters aren’t just cosmetic reskins; their abilities, weapons, and roles vary significantly, offering plenty of room for experimentation and strategy.
Combat in DiVE Offline is energetic and fluid. Characters can shoot, slash, dash, wall-jump, and unleash powerful skills, all of which can be upgraded and customized. There’s a weighty, satisfying feel to attacks, and the sheer variety of weapons—ranging from classic busters and sabers to bizarre, original firearms—keeps combat fresh. Boss battles often borrow patterns from past Mega Man games but are adapted for the more arcade-like pace here. There’s also a system of “EX Skills” and chip-based enhancements, allowing further tailoring of builds to match your preferred playstyle or character synergy.
A major departure from the classic Mega Man X design is the deep RPG progression system. Characters level up, equipment gets upgraded, skills unlock over time, and various crafting systems allow you to build your arsenal piece by piece. The upgrade loop is addictive in short bursts, especially for players who enjoy number crunching and incremental growth. However, this also means that progression can feel grind-heavy, especially as the game lacks the monetization shortcuts that existed in the original online version. While this shift ensures a fair playing field without pay-to-win elements, it also exposes the underlying repetition of grinding for materials and duplicate parts.
One of the major advantages of the “Offline” release is the removal of online dependency. There are no login timers, energy meters, or event gating. All of the content—story chapters, challenge stages, boss rushes, character unlocks, and even the crossover events from the original—has been adapted into a self-contained package. This change drastically improves the user experience, especially for players who want to play at their own pace without worrying about server shutdowns or time-limited events. However, the lack of real-time multiplayer or co-op, which were present in the online version, is a loss that may disappoint those who enjoyed the social elements of the original.
Visually, MEGA MAN X DiVE Offline is vibrant and polished. The art style combines clean 2D character sprites with detailed 3D backgrounds, creating a hybrid aesthetic that feels both modern and true to the series’ roots. Animations are smooth, character designs are faithful and expressive, and the interface—though busy at times—is generally intuitive. Sound design is also a strong point, with energetic music tracks that remix classic Mega Man themes alongside new compositions, while characters are fully voiced in both Japanese and English, adding an extra layer of personality.
Narratively, the game is light, but there is a premise that ties everything together. You play as a “Player” navigating the Deep Log, a digital archive of Mega Man history that has become corrupted. RiCO, an original support AI, guides you as you restore order by diving into different data segments. While the story doesn’t break new ground, it offers just enough context to justify the multiverse mashup and provides some fun, fan-service-laden interactions among characters from different eras. Longtime fans will appreciate the callbacks and alternate-universe takes on familiar heroes and villains.
Overall, MEGA MAN X DiVE Offline is a compelling, if flawed, love letter to the Mega Man franchise. It sacrifices the tight, cohesive level design and difficulty of classic X games in favor of a more accessible, customizable action RPG structure. While some of its mobile roots—like repetitive grinding and bite-sized stages—still linger in the offline experience, the sheer wealth of content, characters, and weapon variety makes it a worthwhile addition to any fan’s library. For those seeking a pick-up-and-play action game steeped in Mega Man lore, DiVE Offline offers hours of content and a rare chance to play as so many heroes in one place. It may not be a traditional Mega Man experience, but it is an expansive and energetic tribute that brings decades of nostalgia into the modern age.
Rating: 8/10
👍 : 5 |
😃 : 0
Positive
Playtime:
1254 minutes
I played this game a lot back when it was first online. It made me fall in love with mega man, helped me get through some hard times, and even got me to realize i was trans (somehow lmao). I was increadibly sad once it shut donw, and just a little while ago learned about the offline version, so when i saw it on sale, i couldn't help but buy it. Not worth $30, but if you catch it on sale, dont sleep on it.
👍 : 1 |
😃 : 0
Positive
Playtime:
1631 minutes
Mega Man X DiVE is full of deep cut references, and reverence for the source material. It's nice to see (most of) it preserved in offline form.
Some outfits based on older designs were censored due to mobile store requirements, and these have not been restored in this offline release.
👍 : 0 |
😃 : 0
Positive
Playtime:
858 minutes
70-30 at this (because I'm biased) kinda disappointed because i thought I would be able battle all of them in one game in truth there is only some of them are here. I hope there's a future update but seeing the game latest update i don't think that will happen anytime soon, I did enjoy cyberspace time attack event it really reminds you of mega man.
👍 : 0 |
😃 : 0
Positive
Playtime:
7938 minutes
DISCLAIMER: I didn't pay full price for this game, I got it on sale for $5.
This game is FANTASTIC when you just want a quick Mega Man fix! The various weapon options are nice, but the big draw is the roster of characters.
X DiVE Offline is to Mega Man as Budokai Tenkaichi is to Dragon Ball; A toy box that you can dip into and play around with for hours, or even just a little bit.
It's also cool that you can access the online events at your leisure through a menu, but they STILL rotate automatically as time passes!
And if you're like me, and concerned about making all of your premium currency count, you'll be happy to know that the final story mode stage can actually be used to farm premium currency! It's not a ton at a time, but knowing there's an unlimited supply is still a comfort.
👍 : 0 |
😃 : 0
Positive
Playtime:
367 minutes
This is a weird little game. There is definitely a lot of fun stuff here like a bunch of characters to play as and neat weapons to use. Unfortunately there is a lot of bad here as well. My main gripe is that the levels feel so dull and short. This is obviously a mobile game and it shows. Levels last maybe 2 minutes tops and are pretty linear. Every now and again you will find a different path to take, but it doesn't really do anything as it'll end up with you fighting the same basic enemies on this platform or that platform. Another big WTF is the the translation seems to have been done by an off brand version of google translate and almost all the dialogue makes no sense. Multiple times I had to read things multiple times because my brain would not let me believe that the combination of words that I was reading was actually in front of my eyes. I am just a bit shocked Capcom was like "Yeah this looks good! Money please!" Well it is Capcom so I guess I can't be too shocked. There are some great inclusions like characters from Mega Man Legends and Battle Network, but I also notice a lack of characters like Cut Man or Guts Man. At the end of the day it seems weird to leave out those iconic characters in a game that is appears to be a love letter to Mega Man as a franchise.
👍 : 2 |
😃 : 0
Negative
Playtime:
13 minutes
The reploid who is your mission control has the most annoying voice, and honestly the controls aren't that great. And you can tell that this was a gatcha game once.
👍 : 2 |
😃 : 1
Negative
Playtime:
1027 minutes
I love this game so much. it is absolutely packed with content, and is a huge celebration of one of my favorite franchises. I highly recommend this game to any Megaman fan.
👍 : 2 |
😃 : 0
Positive
Playtime:
2106 minutes
As much as people complain:
It was cool to see this game be un-gatcha-fied and preserved.
Just finished the Story mode. Had my fun with it.
👍 : 9 |
😃 : 0
Positive