Unity of Command - Red Turn DLC DLC
Dying days of the Stalingrad Campaign saw the Wehrmacht reeling under heavy blows.
8 Total Reviews
7 Positive Reviews
1 Negative Reviews
Mixed Score
Unity of Command - Red Turn DLC has garnered a total of 8 reviews, with 7 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Unity of Command - Red Turn DLC over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
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Very good expansion!
👍 : 4 |
😃 : 0
Positive
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Great expansion for the great base game.
👍 : 5 |
😃 : 0
Positive
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finally a game where you can play with germans and the russians.
easy to understand but still some thinkwork is involved in it.
very playerfreindly and enjoyable.
👍 : 6 |
😃 : 1
Positive
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Really impressed with this DLC. Didn't think I'd enjoy playing the Soviets as much as the Germans, but the scenarios are very well designed and quite frequently epic in scale, if not a tad easy for experienced players (though that's presumably historically accurate, given the rout that was the late-war German retreat). Looking forward to Unity of Command II, I hope it preserves the excellent feel of the original. Played on linux (Ubuntu 19.04), appreciate the OS support.
👍 : 1 |
😃 : 0
Positive
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The Red Turn DLC is kind of like the opposite of the Black Turn DLC. While Black Turn starts off in the beginning of the invasion, Red Turn starts off in the middle of the war. In Black Turn you start off on the Soviet border and move deeper into the USSR. Through the Baltics and into Leningrad, to Moscow and Ukraine and in here all of that has already been done now we're on the other side and we start off in Leningrad, trying to push back into the Baltics or in Ukraine trying to push back towards the Romanian border. Thats cool and all but... Didn't the main campaing start off in Stalingrad anyways and progressed from there? Whats the difference? I honestly can't tell you, I'm really bad at this game so not only did I fail to finish the main Soviet campaing I failed to finish the Red Turn DLC too. The Black Turn DLC is the only one I can somewhat play because its the only one that I've managed to do well in while in the main campaings and the Red Turn DLC I don't get to see more then a few missions cuz I keep failing.
+New unit models which look really nice.
+Still 3 campaing paths like the Black Turn DLC. There's the South where you fight in Ukraine and try to push the Germans back, North where you try to lift the siege of Leningrad and Center. I got to do like 3-4 missions in the South and failed on the first Leningrad mission. Never even got to see whats going on in the center.
-Both the main campaigns and the Red Turn DLC are very hard. Maybe I just really suck at the game but I can only finish a few missions before I lose. I don't want to use a guide to try and beat every mission and after failing on the same few missions several times I kinda just gave up. I love how the game looks and I do like the gameplay loop I just wish there was a difficulty setting. I think I recommend the Black Turn campaing the most because its the only one where I got like half way through the campaing.
I like the campaing. I like how the new units look, its great that the Soviet campaing is expanded upon instead of just Stalingrad there's more missions and areas similar to Black Turn and I really like that. I like the gameplay loop in general but god damn it the game is really hard and there is no difficulty settings as far as I know so... I'm recommending it cuz I like it but its like a very very biased recommendation.
👍 : 1 |
😃 : 0
Positive
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I enjoyted Red Turn more than Black turn, because, if has some difficulties sometimes (sometimes), i had trouble with 2/4 missions, ovrall still too ez, but not as ez as black turn. I just regret this game doesn't have defensive missions, just offensive one. Cool dlc, not worse 10 bucks, but ok on sales, for fans of UoC ofc.
👍 : 3 |
😃 : 0
Positive
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Great extension for UoC - if you enjoyed the original "Stalingrad Campaign", you will also love this one!
IMO a bit easier than the "Stalingrad Campaign" - at least I managed to achieve more "brilliant victories" than in the "Stalingrad Campaign" scenarios ... ;-)
👍 : 5 |
😃 : 0
Positive
Playtime:
0 minutes
I really like the base game, which is a well-thought-out combination of several ideas:
- German units are individually much stronger than Russian units, but outnumbered by the Russians.
- Supply line and weather are more important factors than enemy units. If just a single very weak enemy unit gets through your lines and interrupts your supply, or if you lead your forces deep into enemy territory without making sure they have adequate supply, you lose even against very outnumbered and week forces.
- In single-player games you always play the attacking side, so you have to conquer map hexes that lie behind the enemy lines at the beginning of a scenario. This means that you constantly have to attack even if this involves losing units. Since units aren't carried over from one scenario to the other (unlike in the Panzer General/Corps games), sacrificing units in order to break through the enemy and advance toward the victory hexes is a must. If you don't attack with units that you know you will lose but that will weaken the enemy so another unit can eventually defeat it, you are unable to meet the turn limit and lose.
- The computer player always tries to exploit weak points in your frontline and break through it, or outflank you, to cut off your supply line. Other than this, the computer player is relatively passive and doesn't attack, which makes perfect sense since it already controls all victory hexes at the beginning of a scenario.
- The turn limits in the base game are set up so that the player constantly has to make progress with the offensive, otherwise even the turn limit for the simple victory is hard to achieve. But there are also two further turn limit levels. Brilliant victory means that all victory hexes must be conquered by the time limit that is specified for each, which is usually very hard to do. Decisive victory is easier, it just means that a slightly stricter turn limit must be met than for "simple" victory. Decisive and brilliant victory are hard to achieve but are often necessary in the base game because they are needed to unlock further scenarios in the campaign. If you don't meet decisive victory conditions in basically every scenario, you don't see much of the campaign. So the game strongly encourages you not simply to win, but to figure out what the weak points of the enemy are (these are basically never obvious) so you can beat them with a decisive or even brilliant victory to be able to play locked scenarios. This is probably what reviewers of the base game mean when the write that Unity of Command is a puzzle game.
This formula is unchanged in the two expansions for the game (this one and the Black Turn expansion), but scenario design at least in this expansion is poor, as if the designer(s) didn't understand what the game is about. Although the Soviets historically beat the crap out of the Germans, so they surely must have been much more powerful, the counterattack agains the Germans can't have been this easy. The Soviet campaign in the base game is quite challenging, which is probably much more realistic. The scenarios in the Red Turn expansion are so easy that it is straightforward to achieve a brilliant victory on the first try in almost every scenario.
The defenses of the enemy are partly weak because even though they start the scenario with entrenched units, the AI is for some reason not happy at all with the initial placement of the units, so it moves them around the front without attacking the player, just to have its units switch places. This makes no sense at all, keeping a unit entrenched is basically always a better defensive strategy than switching it with a unit two hexes away. Apart from not making sense, this always is very annoying since the AI takes ages to reorder its frontline in the first turn of the scenario, moving most of its units around. If the scenario designer(s) had simply placed the units in a way that the AI is more or less happy with, this would have been avoided.
So this is an uninspired and rather boring expansion to a great base game. It is very easy to beat and consequently offers next to no replay value. The Black Turn expansion, while still not nearly as good as the base game and offering few incentives to replay scenarios, is much more challenging and interesting than this one.
👍 : 25 |
😃 : 1
Negative
Unity of Command - Red Turn DLC DLC
Unity of Command - Red Turn DLC offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.
Packages
ID |
|
Name |
Type |
Price |
18531 |
|
Unity of Command - Red Turn DLC |
Package |
3.34 $ |
39258 |
|
Unity of Command Trilogy Bundle |
Package |
5.09 $ |
There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.
Unity of Command - Red Turn DLC Minimum PC System Requirements
Minimum:- OS *:Windows XP
- Processor:1.6 GHz
- Memory:1 GB RAM
- Hard Drive:150 MB HD space
Unity of Command - Red Turn DLC Recommended PC System Requirements
Recommended:- Processor:2.0 GHz
- Memory:2 GB RAM
Unity of Command - Red Turn DLC Minimum MAC System Requirements
Minimum:- OS:10.6
- Processor:1.6 GHz
- Memory:1 GB RAM
- Hard Drive:150 MB HD space
Unity of Command - Red Turn DLC Recommended MAC System Requirements
Recommended:- Processor:2.0 GHz
- Memory:2 GB RAM
Unity of Command - Red Turn DLC has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.