Great Ambition of the SLIMES Reviews
A tactical simulation game where you make slimes take over humans to fight your battles! You have weak, weak slimes under your command. But what if they have the ability to occupy human bodies? Lend your wisdom to the slimes and help them take over the world!
App ID | 2171500 |
App Type | GAME |
Developers | altairworks |
Publishers | Flyhigh Works |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Strategy, Simulation, RPG |
Release Date | 26 Jul, 2023 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Traditional Chinese, Japanese |

40 Total Reviews
25 Positive Reviews
15 Negative Reviews
Mixed Score
Great Ambition of the SLIMES has garnered a total of 40 reviews, with 25 positive reviews and 15 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Great Ambition of the SLIMES over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
936 minutes
Interesting and different spin on tactics games. I've enjoyed it. It will probably be too hard for you if you aren't familiar with the genre.
Plus, it's slimes that absorb people. Slimes are great.
👍 : 1 |
😃 : 0
Positive
Playtime:
1441 minutes
對作為從安卓時代就接觸這系列作品的老粉來說,只剩無盡的情懷。
👍 : 0 |
😃 : 0
Positive
Playtime:
6206 minutes
Great Ambition of the SLIMES is one of the most unique games I have ever played the game-play is fun you absorb enemy's then you claim the humans, it includes new and returning enemy's from Ambition of the SLIME'S. (another great game by the way) The graphics are pixel art which I like and the slime's look amazing. The music is mostly new music which they are good and some music is from Slime Tactics. But there is one problem after halfway through the game the difficulty spikes up like crazy and you have to be a strategy god to complete every single level in normal mode. Other than that Great Ambition of the SLIMES is a really good game. Rating 8/10
Update:
I have finally got all achievements in this game, took around 100 hours to get it done, but seriously use split slime and metal slime in the second half of this game because this 2 slime's will carry you for the harder levels. If anyone else has gotten 100% all the achievements in this game then congrats to all of you's as well. The game is still fun to play even with the difficulty spikes.
👍 : 1 |
😃 : 0
Positive
Playtime:
12552 minutes
So far I've played through the entire first chapter and I am absolutely hooked on this sequel. Because of the mix of items and slimes featured so far, I am convinced the entire game will be more fun than even the first chapter. It is obvious that Altairworks spent so much extra time to put some polish on this game.
You don't need to have played the original Ambition of the Slimes to enjoy this. But, if you are a fan of the first Ambition of the Slimes game, you are certainly going to love this one too. Controls are basically the same, which I was glad to see, but you also have plenty of options to change the controls if you want to. There are many more music tracks in this one (congratulations Skipmore, and others). Also the characters and scenarios have the same charming pixel art quality-- with many of the same basic characters and monsters, but the graphics are far more clear and beautiful compared to the first game. (Look at how the water flows. Pixel amazing.)
However, this game should not be compared too closely to the original Ambition of the Slimes. There are many new features and situations added to compel the player to learn new strategic methods not yet used in the Slimes series. Most importantly, the player has far more freedom to upgrade slimes according to tactical necessity-- or simply to personal preference.
Mild spoiler in this paragraph only: I have already obtained a slime that is completely new. It was not in Ambition of the Slimes or Slime Tactics. (Slime tactics is a unique and fun slimes game on Nintendo Switch, also from Altairworks).
The story picks up exactly where the first Ambition of the Slimes ending said the sequel would start. Altairworks has delivered something worth spending dozens of hours playing.
Highly recommended. After completing the first chapter, I have nothing negative to say about this game. Thanks to Altairworks for adding so many options and so much extra work and details to please the player. The extra effort really shows.
Update:
Today I completed the game. It took over 80 hours, very difficult, but very fun. Certainly buy the game. It is far more valuable than the download price.
👍 : 12 |
😃 : 0
Positive
Playtime:
2118 minutes
Review after fully completing this game, and comparing it to the first one:
The Good -
- More customisation. You are able to use items on your slimes to diversify them as you wish.
- Less difficult. Some slimes are still heavily favoured and you'll probably end up using them in 80% of the maps, but at least you don't need to play absolutely perfectly to clear the map (unlike some Challenge Level 5's in the previous one).
- Less 'Grind'. Stage Rewards are now only 1 drop at 100%, instead of 3 different drops at various %. Slimes start at level 1, but because every slime has a 'barrier' when absorbing enemies, you do not need to grind easier levels so they can at least survive 1 shot.
The Bad -
- No more challenge levels. You can't jump around and try out various levels anymore, instead it is a completely linear path.
- Cannot see unit portraits except during combat. Personally, I prefer the sprite artwork of the first one more.
- Plot is pretty much the same as before, except even more barebones. You're not playing this game for the story.
There are other UI and gameplay elements that can be improved, but this is still a unique take on a SRPG that I haven't been able to find anywhere else.
👍 : 5 |
😃 : 0
Positive
Playtime:
2822 minutes
So, I've finally completed the game.
There is so many bad points than good points in this game later on. So it's hard to decide it's worth the price anymore.
It's fine for me, but anyone could seriously turn off if not warned.
Good point:
- Exceptional SRPG system. The possession system is rarely seen in SRPG game nowaday.
- Easy to learn. You will learn 90% of the game from the very first chapter.
- Fine graphic. The map is so-so, and the pixel art is easy to recognize one from another.
- Relax music.
- One point that actually better comparing to first game: Slime type is compacted, trading quantity for the ability to upgrade.
Bad point:
- Tactics focus on acquiring certain classes (range and strong ATK), while the rest are less desirable. DEF stats is so useless.
- Unforgiving difficult later on. The first time trio of mid-class demons appearance will wreck every single of your units.
- Unnecessary grinding. Why does every slime have to start at level 1?
- No replayability. After the ending, there is no new challenge, no additional enemy, no special slime as a reward. You basically can uninstall the game now. (I wished there is a slime that could claim demons and witches after the story.)
- Big downgrade comparing to first game:
+ Portrait crop down to half body.
+ Nudist (Unit without clothes) only have only one portrait which is from fighter class only.
+ Human class types is also less than before.
+ No library.
Ugly points: Worst quality of life ever.
- No return to world map from preparation menu. (Have to finish preparation->Painfully wait for cutscene over->Give Up)
- No checkpoint saving during map, any mistake may requires restart whole long map.
- No undo button. Mistakenly press the claim button? There goes an hour of gameplay.
- No skip for effect during cut-scene. (Frustration for the last map opening again and again)
- No terrain checking. There is zero warning of indoor map.
- Check for dangerous zone (enemy can attack zone) require hover each enemy unit, counting and memorize their range. Come on, why does even this basic feature not available?
- BIG MINUS: Unit portrait only displayed in brief before combat and cutscene.
👍 : 56 |
😃 : 1
Positive