Deep Dungeon Reviews

Deep Dungeon is a rogue-lite like you have never seen before. The vast underground caves are dangerous and full of vicious enemies. There's no failsave, no checkpoints. If you die, the run is over!
App ID2150180
App TypeGAME
Developers
Publishers Lampidev
Categories Single-player
Genres Indie, Action
Release Date24 Nov, 2022
Platforms Windows
Supported Languages English

Deep Dungeon
10 Total Reviews
10 Positive Reviews
0 Negative Reviews
Negative Score

Deep Dungeon has garnered a total of 10 reviews, with 10 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 236 minutes
Great Game!
👍 : 3 | 😃 : 0
Positive
Playtime: 1192 minutes
👍 : 1 | 😃 : 0
Negative
Playtime: 53 minutes
Review at: https://www.youtube.com/watch?v=kLrZCYigFPQ It is everything you would expect form this type of game. Though I am horrible at this game it does have its uniqueness. It does say it has randomly generated maps, but I found that I quite often played the same map.
👍 : 5 | 😃 : 0
Positive
Playtime: 54 minutes
It looks great in pictures, but sadly doesn't play as well as it looks. Lampidev, please add a "jump downwards" mechanic whilst on a platform. Also, you start out your game with some simple hand-holding for movement but totally ignore your ground smash mechanic in it. People don't need help with W-A-S-D movement formats, they need to be told what else they can do, like you explain with the dash. Sadly though you don't explain the two main spells at All outside of the upgrade interface, and speaking of that interface, you also don't explain that players can gain level-up or "upgrade points" via usage or that "coins" and items are lost on death. I've also had cook-pots spawn on the very first level of a dungeon where the player has no access to items and no way to get back to the pot, you should remove that from the drop-down area and put something more useful in it's place. Maybe just a tutor who talks to you about the two main spells and the fact that you can't use both at one time, but that you can change which one you use above ground before a run. You also really need to make the options menu available inside the running game. Having to end a run just to see the controls is a waste and an annoyance considering the controls outside of dash and left click aren't covered unless you get lucky and discover an item description like Slow Time. Slow Time also slows the player by the way, making it useless outside of controlling a fall when you spot a blind cave. I would really love to see you develop this into a wonderful game that brings you wealth. You did wonderfully for a rough draft but I firmly believe that's all this is, with all that's not right in Deep Dungeon I would take it down and apply some polish before re-release.
👍 : 13 | 😃 : 0
Negative
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