Silence of the Siren
12

Players in Game

$29.99

Silence of the Siren Reviews

Turn-based sci-fi strategy game that combines exploration and exciting clashes on the battlefield. Take control over several different species, raise powerful armies and destroy your opponents!
App ID2147380
App TypeGAME
Developers
Publishers Oxymoron Games
Categories Single-player, Multi-player, PvP, Shared/Split Screen, Shared/Split Screen PvP
Genres Casual, Indie, Strategy
Release Date30 Sep, 2024
Platforms Windows, Linux
Supported Languages English

Silence of the Siren
7 Total Reviews
7 Positive Reviews
0 Negative Reviews
Negative Score

Silence of the Siren has garnered a total of 7 reviews, with 7 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 69 minutes
Very nice mix of HoMM ideas and fresh mechanics
👍 : 0 | 😃 : 0
Positive
Playtime: 1768 minutes
Basically HoMM3 in space. Pretty effin good :)
👍 : 0 | 😃 : 0
Positive
Playtime: 1009 minutes
HoMaM 1 and 2 were good, but 3 was the pinnacle of the series, the golden standard that was never reached by later installments. To be fair, it wasn't really reached by any game since - the Masterpiece of the Golden Era remains unmatched. The Czechs behind Silence of the Siren understand what made HoMaM 3 great and only deviate from its legendary formula to bring some fresh air while preserving (/recreating?) its charms with surprising success. It's familiar yet fresh. Unlike many folks who played HoMaM in hot-seat multiplayer, I've always played the campaigns and I enjoy those very much in the Silence of the Siren. I've even audibly laughed at linguistic treasures dropped by the authoritarian rat anti-heroes in the campaign as opposed to just skipping the dialogues as usual. I like the music obviously inspired by the original yet working its own magic (and might). Superb, thanks for making this! It's already good and fairly polished, but I hope Oxymoron Games will polish this to brilliance in accord with the source material. Not an easy task, but seemingly within reach.
👍 : 1 | 😃 : 0
Positive
Playtime: 559 minutes
Definitely better than Songs of conquest. Keep up the good work bois 👌
👍 : 0 | 😃 : 0
Positive
Playtime: 1019 minutes
the AI is so stupid even with all enemies allied together and on the hardest difficult there is zero challenge.
👍 : 1 | 😃 : 0
Negative
Playtime: 252 minutes
Silence of the Siren is a game that was inspired by HoMM3 but was able to create its own style. The attention to detail is admirable. Moving on to my criticisms of the game (mostly about UI and visibility), - Commanders' statistical information can be made visible on the bars on main game screen (or a visibility on/off button can be added to options) - Mini pop-ups can be added to both battle screens and town screens for quick access to all unit statistics. - Battle screens feel narrow and cramped and large units block each other's line of sight when stacked on top of each other (This situation becomes inextricable, especially when enemy troops are included in the equation). When I researched how other games have solved this, I noticed that hexagons are kept large in HoMM: Olden Era. A similar solution could be brought to SoTS. - As in many games of the RTS or TBS genre, choosing a color from the color palette in a multiplayer or singleplayer game can be a solution to the situation I mentioned above as well. - Friendly fire can be enabled for area-of-effect damage, which can add a tactical layer (the player can be asked in the options whether this will be or not, or it could be depend on the game difficulty). As a gamer and moviegoer who loves science fiction, it is a really creative idea to bring this theme to this game. If the game feeds itself with the feedback it receives from players during the early access period and follows the roadmap flawlessly, we may be faced with a masterpiece when it goes to full release.
👍 : 0 | 😃 : 0
Positive
Playtime: 1890 minutes
Game is very fun smooth and fun to play, I had a lot of fun with Heroes of Might and Magic over the years, and this is a great update on that game series. I tried the similar game Songs of Conquest when it came out, but I didn't vibe with it, Silence of the Siren hits right, I can see myself playing it for a good while.
👍 : 2 | 😃 : 0
Positive
Playtime: 828 minutes
I've found this game by accident, tried the demo and bought it. Good chance and good decision. Basically, it uses a tried and tested Heroes III chassis to build upon, ending up (or rather - WILL end up) with something considerably better than everything else that tried to simulate, emulate or downright copy-paste the classic over the years. Even though the game is similar to HoMM in many ways, it's not a clone, it has its own ideas - and they are good ideas too! Even though it's still not finished in terms of content, it's very much playable and enjoyable. Why it's not simply a HoMM copy? First of all - it has its own setting, which manages to be both subtly hilarious and well-thought out. That's no sci-fi, it's more like futuristic fantasy (which by the way the HoMM universe also is, although under cover, but let's not get into that now) with dictatorial militaristic moles, zealous cyber-bugs, over-the-top 80's style humans from the future and so on. The dialogue in the campaign is fun to read. Aesthetically, the creatures are interesting to look at, the animations are nice and the map, although cartoonish in general, is quite readable after you get used to it. The balance seems to be all over the place right now, but that's to be expected. Certain creature abilities are quite original. I love the "artillery" type of units. The "spells"... I can't quite figure out how effective they are yet - some of them seem to do quite a good job, others - not so much. As for the heroes - there's a good range of abilities to choose from and so far they all make some sense, but it looks like each hero is just a portrait and a short background - no specialization (at least I couldn't find any) that would make him/her/it unique gameplay-wise. Maybe this is something, which will be implemented later (hopefully). If you're a potential buyer - at the moment the game has one campaign, some pre-made maps outside of it, 3 playable factions (a fourth one is expected soon, from what I read) and seemingly all, or at least most of its core mechanics in place. From what I've seen, it can easily keep you entertained for at least 40-50 hours with that content alone and that number will raise drastically when other campaigns, factions and so on appear. It's worth it. in short. One suggestion to the devs (apart from the hero specialization mentioned above) - the concept of building support structures on the map is a nice one, but could use some more flavour. The sentry guns for example can't stop anything but the weakest enemy army - why not add an option to upgrade them? Same with the other types of buildings. Also - it will be nice to have the option to build roads. All in all, I'm fairly optimistic that the fully baked game will be a worthy Heroes successor, likely surpassing the upcoming new Heroes game from Ubisoft.
👍 : 1 | 😃 : 0
Positive
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