Ghostrunner 2 Reviews
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
App ID | 2144740 |
App Type | GAME |
Developers | One More Level |
Publishers | 505 Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Leaderboards |
Genres | Strategy, Action, Adventure |
Release Date | 26 Oct, 2023 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish, Ukrainian |

2 687 Total Reviews
2 186 Positive Reviews
501 Negative Reviews
Mostly Positive Score
Ghostrunner 2 has garnered a total of 2 687 reviews, with 2 186 positive reviews and 501 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Ghostrunner 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1902 minutes
Nobody asked for a fucking motorcycle. Game is not well mapped for keyboard. Gap jammer and activate power require 2ndaries because you cannot hit waq or wde. active power has middle mouse wheel by default but gap jammer has nothing.
The motercycle has a very fine control segement that almost requires analog controls.
Game is awesome honestly, I'm just on tilt. There's a psudo open world segement on the motercycle and it's terrible.
👍 : 1 |
😃 : 0
Negative
Playtime:
553 minutes
The sequel strays from a lot of what made ghostrunner 1 so fun and addicting to play. The open world bike stuff really slows down gameplay and there are some times when youre made to fight enemies in cramped rooms.
👍 : 1 |
😃 : 0
Negative
Playtime:
2376 minutes
All-in-all I thought this game was terrific. The motorcycle was fantastic, but the open world level brought the experience down. Overall I give it a 7/10
👍 : 2 |
😃 : 0
Positive
Playtime:
796 minutes
Even after a year its still not optimized and the story is slightly worse after the first Ghostrunner. Gameplay same, bike meh. So probably 6/10. Just play first one and forget this has sequel.
👍 : 4 |
😃 : 0
Negative
Playtime:
693 minutes
This game is very frustrating. Not because its *hard* but because its inconsistent. Sometimes enemies will take half a little bit to notice you, and their first shot may be slightly off. Other times, I've had enemies instantly do a 180 and fire a perfect shot. Sure, you can dodge it or deflect it, no big deal. But it can get really annoying in large encounters. Thats just a minor gripe
the real gripe I have is the parkour.
to put it simple: its awful.
Sometimes, when you dash onto a surface, you'll slide off. Othertimes, you'll overshoot or undershoot that platform. Sometimes the ledge grab just won't work and you'll bounce off the side of a platform. Other times (and yes, times plural: this happened 8 times in my play through) when you ledge climb you get put INSIDE the platform and need to restart.
Same thing goes for the motorcycle section: I've had it phase through the floor or get stuck inside walls.
Theres so many forced parkour sections (cybervoid or not) that were the cause of the vast majority of my deaths, and not once did I feel like I was having fun during them.
the bosses are also not great, mainly due to their hurtboxes activating the second they start the wind up. The first boss has an overhead attack where they slam in front of them. However, the hurt box goes behind the boss so if you dodge the attack, you can't dodge *behind* the boss to attack, but you have to go to the sides. This issue is present in every boss in the game.
There is some fun to be had: some of the combat encounters and levels can be fun, the game looks great, and the second to last and final bosses were... I'm not going to say "good" but "passable". Some sections actually had some decent parkour that, once figured out, was some decent fun.
However, what flipped me over to the negative review was when I booted up hardmode and saw the "slight changes in level geometry" that it promised were just tons of tedious instant kill traps over most parkour surfaces. A huge part of the game is using the movement to your advantage, and when you get the hang of it you can expertly navigate across the map. Also, hardcore mode just gives you all unlocks, both cosmetic and combat related... which kind of makes going out of your way to get them in the base game not all that worthwhile.
Overall, disapointing experience.
👍 : 4 |
😃 : 0
Negative
Playtime:
848 minutes
Good game overall characters look a bit weird when talking but still 10/10 would play again also Mitras a fraud.
👍 : 4 |
😃 : 0
Positive
Playtime:
606 minutes
W game W movement W combat system. good for rotted brain with low attention spans.
👍 : 5 |
😃 : 1
Positive
Playtime:
378 minutes
This game is NOTHING like the original
I understand that they were trying to expand on what they already did with the original Ghostrunner. However, they managed to make the game much slower and feel more sluggish.
The pole winging doesn't feel very smooth or fit the pace, the controls have been all mixed up from the original game, blocking doesn't come naturally after playing the first game, and the story takes a front lines.
The story (Which is now the main focus of the game) is not very good. The characters aren't very relatable and the story is hard to follow.
👍 : 6 |
😃 : 0
Negative
Playtime:
375 minutes
Whomever invented the Motorcycle levels should go find a shrink. I was less angry dying 600 times on a GR hardcore level. This, this is dumb. The most unbeknownst to mankind steering controls in the tunnel and wall climbing don't make me mad at all. Trust.
Edit: I disliked? Nothing wrong with the game. I just hate certain levels.
👍 : 8 |
😃 : 0
Positive
Playtime:
283 minutes
They literally took all the bad parts from the first one and made the sequel.
If you liked Ghostrunner 1 do not buy this game. This is just a bugged try hard mirrors edge where the slashing and cool timing doesnt matter because the game its in such a bad state the enemies will simply act differently everytime. Sometimes they dont see you, sometimes they 360 and hs you, sometimes they dodge you, sometimes they turn their backs so u can slash them. Just a mess, but at least thats when the combat is happening and you should be happy because thats the best part, because the rest of 90% Ghostrunner 2 is a parkour game that will let you slide of and die when u have to climb go IN the platform you have to climb, not grab when you press the right button, let you fall and die because of the invisible wall on the platform ur trying to climb.
And whats with the ubisoft type of base camp part in between the missions where you have to talk meaningless things with npc? + upgrade pointless skills that will only make your life harder
Annoying, frustrating, doll, cheap, buggy, rough and nothing like the first one.
👍 : 38 |
😃 : 6
Negative