
163
Players in Game
7 676 😀
1 840 😒
78,72%
Rating
$9.99
Ghostrunner 2 Reviews
Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.
App ID | 2144740 |
App Type | GAME |
Developers | One More Level |
Publishers | 505 Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Leaderboards |
Genres | Strategy, Action, Adventure |
Release Date | 26 Oct, 2023 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Polish, Ukrainian |

9 516 Total Reviews
7 676 Positive Reviews
1 840 Negative Reviews
Mostly Positive Score
Ghostrunner 2 has garnered a total of 9 516 reviews, with 7 676 positive reviews and 1 840 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Ghostrunner 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1599 minutes
Ghostrunner 2 took all of the joy of Ghostrunner and remarkably managed to improve it. Active blocking and alternative methods of attack make GR2 just all that much better. Two of my favorite games in recent memory
👍 : 0 |
😃 : 0
Positive
Playtime:
703 minutes
amazing game-play horrible story direction.
only giving a don't recommend to balance out the rest, buy with a discount.
👍 : 0 |
😃 : 0
Negative
Playtime:
422 minutes
They made air dash consume a shared meter with sensory boost. This makes the default movement of the game feel much more terrible. Additionally, the motorcycle segments just suck. They're not part of what made ghostrunner interesting at all, that being movement parkour and close quarter combat. It has neither, and the controls for it feel awful. Not to mention this game is unplayable on lower spec computers unlike ghostrunner 1. There is legitimately no benefits or improvements from this sequel over the original.
👍 : 0 |
😃 : 0
Negative
Playtime:
1645 minutes
Amazing successor to GR1. Great gameplay, great pacing, and overall a game that delivers well in all aspects
👍 : 0 |
😃 : 0
Positive
Playtime:
12139 minutes
I like the new Bike and Glider suit gameplay a lot! Would recommend but the normal Ghostrunner2 gameplay is a bit lackluster compared to GR1. Should have just maintain the 1st gameplay mechanism.
👍 : 1 |
😃 : 0
Positive
Playtime:
846 minutes
Ghostrunner was an amazing game. The Project Hel DLC was even better, improving the story and gameplay aspect of the game. I don't know what happened between that and Ghostrunner 2. It has it's ups such as the wingsuit levels, but both the story and the gameplay are a downgrade from the first game, especially the open world bs,
👍 : 1 |
😃 : 0
Negative
Playtime:
49 minutes
This feels like someone took the skin of Ghostrunner 1 and didn't understand what was great about it (hint: it was not big slow boss battles where you had to chip away at a health bar by just waiting and dodging their attacks)
👍 : 1 |
😃 : 0
Negative
Playtime:
1239 minutes
It's a fun (and sometimes very frustrating) game.
I see a lot of mixed reviews for this game, however i enjoyed it way more than the first one.
The social space is a good adding. Little relaxation after completing a level feels good .
Well optimised, runs smoothly .
[h1] The bike section look so cool [/h1]
👍 : 2 |
😃 : 0
Positive
Playtime:
86 minutes
I loved the first game. At it's core, Ghost runner 2 is fun and I don't regret buying it. The bosses in particular are very satisfying and well-done. The game itself however feels very unpolished. While extremely visually stunning with fun combat there are just certain quirks and issues that make the game feel clunky. Especially with "jump puzzle" sections. The way the stages are laid out also makes it very hard to move through levels smoothly and satisfyingly. They also still have mechs and the mechs still suck to fight.
👍 : 3 |
😃 : 0
Positive
Playtime:
658 minutes
I was hesitant about writing this review or even deciding what rating to give, but as a co-owner of One More Level, I feel obligated to speak up. I’ve decided to go with a positive review, though to be honest, it’s more of a 6.8/10.
I played the first Ghostrunner quite a bit, finished it on hardcore, completed all challenges, and went through all the extra content. In my opinion, Ghostrunner 2 is a downgrade in most aspects.
The game feels more restricted and slower overall. With all the upgrades you can buy, it turns into a pretty casual experience and I don’t think that’s a good thing. The freedom and tight pacing of the first game are sorely missed here.
Then we have the motorcycle sections. Buggy as f*** and just unnecessary in my opinion. I'd much rather that budget and dev time had gone into adding more proper levels or polishing the core gameplay instead of throwing in these gimmicky segments that just felt cheap.
One thing that I do believe improved are the boss fights against humanoid enemies. I’m not saying they’re great, especially the final boss, which was just meh, but at least they’re better than fights in GR1, which were just terrible.
The thing that stands out for me as positive, is the parrying system. It feels good, smooth, satisfying and just on point. I genuinely hope the team recognizes this and leans into it even more in Cyber Slash. It has the potential combined with overall great feeling of slicing through things.
Overall, Ghostrunner 2 is a decent game, but an overall worse experience than the first one. It might appeal more to players who prefer a more casual experience. I have no interest in going for hardcore mode or chasing achievements. The game just got boring toward the end.
Also to the guy that came up with tempest and cubes challenge, and to anyone who accepted this idea; in these days, mental illnesses are more common than most people realize, and this 'creation' is a clear indicator of something being off. I kindly advise to get checked by a professional
Best regards,
OML co-owner
👍 : 4 |
😃 : 1
Positive