Whisker Squadron: Survivor
Charts
4

Players in Game

395 😀     82 😒
77,69%

Rating

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$19.99

Whisker Squadron: Survivor Reviews

A cosmic roguelite on-rails shooter with wild 30-minute runs that will take your feline flight crew to thrilling new heights with each randomized adventure. Your plan is simple: wreak vengeance on the Swarm and try to survive.
App ID2140100
App TypeGAME
Developers
Publishers Flippfly LLC
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Stats
Genres Indie, Action, Adventure, Early Access
Release Date21 Aug, 2023
Platforms Windows, Mac, Linux
Supported Languages English

Whisker Squadron: Survivor
477 Total Reviews
395 Positive Reviews
82 Negative Reviews
Mostly Positive Score

Whisker Squadron: Survivor has garnered a total of 477 reviews, with 395 positive reviews and 82 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Whisker Squadron: Survivor over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 588 minutes
As an update after playing more and starting to unlock future weapons, there are some major flaws that kill myenjoyment and now that I know the Studio closed those problems will never be fixed and quite frankly give this a pass
👍 : 2 | 😃 : 0
Negative
Playtime: 503 minutes
really enjoyed this!!! it's satisfying and smooth to play, really great game feel and effects, aiming feels so good. the item synergies are also REALLY fun, there's not a TON of variety in terms of builds but it still feels fantastic to get rolling and instakill everything off spawn there are definitely some balance issues, some pilots and upgrades are WAY better than others, basically becoming must-haves. but they're still fun to use, so it's not that bad. it does feel like it limits build variety though, making the game feel stale after a while. on that topic, i just wish there was more game here. the runs feel like they end too soon, and there's two environments in the challenge mode that just don't show up in full runs... not sure what's up with that, but I would have loved 2 additional stages. overall great game, I enjoyed the entirety of my playtime. in endgame it's a bit grindy, and unfortunately the limited build variety (at least in my experience) made the tediousness outweigh my desire to keep grinding. but I'm keeping it installed on the deck forever, it's a fantastic game for mid-length sessions and I can see myself doing occasional runs for quite a while longer. last thing: i really wish they made the "permanent auto boost" an option!!! it's so fun that I wish it wasn't just an occasional optional modifier. the game feels incredible when you're going fast
👍 : 0 | 😃 : 0
Positive
Playtime: 735 minutes
Great revival to classic space shooter games like Galaga!
👍 : 0 | 😃 : 0
Positive
Playtime: 113 minutes
Generally, its too slow and not griping enough to drive me to play any more. I'm normally the type to keep trying till I finish a run with this type of game. But with all the micro levels, the painfully slow and repetitive starting phase, idk man. I just feel way to board for the first 20 mins of the session, and that is a lot of time for a rough like where you replay the first act over and over. Maybe it gets better latter. But as it stands, I am pretty disappointed and would find it a chore to wait till it gets better.
👍 : 0 | 😃 : 0
Negative
Playtime: 1595 minutes
Great game, randomization allows cool varied runs. Controls feel good. Feels like shit actually can kill you. Nice.
👍 : 1 | 😃 : 0
Positive
Playtime: 156 minutes
Wow, okay uh. Don't buy Early Access Games lmao. I really enjoyed the early access/prologue, but I put it down because I was more than content to let it bake (and other games took my time). It was a fun, arcade-like roguelike. Tilt, dodge, boost, shoot, panic. With a difficulty hitting within my strike zone. Boost, chain combos, risk/reward. The works. This... uh. Wow okay. No tilt A map I have to choose a path on. Get the feeling the enemy count is pretty low. Shared energy bar. No real score system I care about? Is the chain system still in place? You could play this game on a tablet (control wise) and that's a problem. It FEELS like a Mobile game now. Like you should be flying and shooting with touch controls. Tap that barrel roll button. I didn't even make it to the third node on the map I was so repulsed when compared against the time I had in early access. I've hopped back in to complete a run and that was a mistake. Other people have put it into more and better words than I on why this feels bad. Even if I hadn't played the early access, I'd think this felt bad. The first run was so.... boring. I died to a black hole because I was in my own black hole of attention. Ended up in a drone build which was just a dps/autoaim fest. I... huh. I just noticed this. I think the marketing video's running at like two time speed? Maybe three? Good Job whoever cut that video, you knew what the game should have been closer to. As I understand it (random post on the forum), Flippfly LLC is effectively dead on account of firing the dev team due to budget so don't expect any updates. Looks like I paid 11.44 for this back in 2023 (bundled with ex-zodiac) and it's currently selling for 19.99. Do not buy this for 19.99.
👍 : 6 | 😃 : 0
Negative
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