Blade-Shift Rage Reviews

Blade-Shift Rage is a lightning-paced, combo-chasing 2D action platformer, with brutal one hit kills and deaths. Teleport to dodge attacks, slash and shoot anyone who stands in your way and dash to complete tough platforming challenges, chasing S-Rank scores.
App ID2123450
App TypeGAME
Developers
Publishers AudioJackGames
Categories Single-player, Full controller support
Genres Action
Release Date23 Feb, 2023
Platforms Windows
Supported Languages English

Blade-Shift Rage
8 Total Reviews
8 Positive Reviews
0 Negative Reviews
Negative Score

Blade-Shift Rage has garnered a total of 8 reviews, with 8 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 100 minutes
Fun game! Picked this up on a whim and have had a lot of fun with it. The gameplay itself is mostly really tight and well tuned, although the controls, especially when jumping, can feel a bit “floaty” at times and that can make it difficult to make precise jumps. Luckily, platforming isn’t really a big part of the game. The attacks and combat are really satisfying, with the enemy death animations feeling really well done and satisfying. The shifting and sword combat mechanics work really well and are a lot of fun to use. It’s quite enjoyable to teleport behind an enemy and use your blade before he has time to even turn around. The pick-upable ninja stars work great although they feel like part of a mechanic that was only half finished - it seems like there were originally intended to be more pickup options but it ended up just being ninja stars. The gun combat is cool because the bullets can pass through enemies and hit multiple, but occasionally it seemed like there were weird delays when trying to shoot, which made the gun a bit unreliable in a pinch. Not sure if that delay was intended or if its a bug. The level design is hit or miss, which I assume is a result of this being the first game from a solo dev. Some of the levels were great, some I just wanted to be done with (I’m admittedly not done with the game yet) Overall a fun package, if a little unpolished in some areas
👍 : 1 | 😃 : 0
Positive
Playtime: 208 minutes
It's a nice little Hotline Miami inspired game. Is it perfect? No. There are a fair few bugs and crashes I experienced, the movement is a little too floaty for my liking, and some of the level design is questionable. However, the game manages to be an engaging and fun little experience that manages to bring some new things to the table while still feeling like it was inspired by Hotline Miami and other games such as Furi and Katana Zero. If you want some ultra violence to kill an afternoon, I recommend this game, as the simple yet intriguing mechanics keep it engaging for its brief run. For a game that's 4 bucks, and potentially lower if on sale, it's a blast, and it's even more impressive when you consider when this was made by one guy, and is that one guy's very first proper game. Oh, and the soundtrack absolutely fucks. I mean, it's an indie game, and apparently every indie game is required to have an OST like that.
👍 : 1 | 😃 : 0
Positive
Playtime: 149 minutes
when delta said its ''its ragin' time'' and blade shifted all over the president that was the best part
👍 : 0 | 😃 : 1
Positive
Playtime: 595 minutes
Mash Hotline Miami and Furi together, and this is the game you get. It just so happens those are some of my favorite games of all time, and I absolutely enjoyed getting good with this one. If you liked either of those games, this is definitely worth a play. You get the soundtrack style, the aesthetic, the graphics, the 1-hit kills/1-hit downs, the room-clearing, and the brutal executions of HLM. From Furi, you get elements of the moveset and some interesting bossfights. I don't have many gripes when it comes to this game. I think the story was setting up to be something great, but it doesn't hold a candle to the story of Hotline Miami 2 (though that's a pretty high bar to set). The writing wasn't as strong as I think it could've been, and I think this game would stand to benefit from a sequel that explored the lore more thoroughly. It was interesting, but it felt almost shallow. Furi handled its story well by showing instead of telling. The writers weren't spoon-feeding you the story or lore-dumping, but they were strategically dropping bits and pieces in a way that kept you interested, but left you satisfied. The cutscenes and their buildup got me excited every time I saw them, since they reminded me of HLM2 so much. When they were through, though, they seemed to mostly fall flat. That's about the only thing keeping me from giving this game a 5/5. (There are some bugs, of course, as is expected. They can be worked around, thankfully.) I think this could have touched on some similar themes as HLM as well, with how easily the protagonist was driven to "KILL THEM ALL." Food for thought.
👍 : 2 | 😃 : 1
Positive
Playtime: 614 minutes
The best indie game I've played in a long time! This was really fun to get to grips with and play through. Would highly recommend for some hack n slash fun.
👍 : 2 | 😃 : 0
Positive
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