F.E.A.R. Reviews
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
App ID | 21110 |
App Type | GAME |
Developers | Monolith Productions, Inc., Timegate |
Publishers | Warner Bros. Games, Warner Bros. Interactive Entertainment |
Categories | Single-player |
Genres | Action |
Release Date | 21 May, 2010 |
Platforms | Windows |
Supported Languages | English |

0 Total Reviews
0 Positive Reviews
0 Negative Reviews
Negative Score
F.E.A.R. has garnered a total of 0 reviews, with 0 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
256 minutes
JESUS THE LAG,JESUSSSSSS IT'S NOT EVEN CANNON BUT OMFG THE LAG
👍 : 0 |
😃 : 0
Negative
Playtime:
286 minutes
classic
👍 : 0 |
😃 : 0
Positive
Playtime:
425 minutes
good expansion
👍 : 0 |
😃 : 0
Positive
Playtime:
2942 minutes
its a good fps and somewhat horror game
👍 : 0 |
😃 : 0
Positive
Playtime:
286 minutes
Had fun, but wish I could fully make it go widescreen.
👍 : 0 |
😃 : 0
Positive
Playtime:
512 minutes
8\10
Good DLC, with enough new content that it's a little shorter than the main game
👍 : 0 |
😃 : 0
Positive
Playtime:
209 minutes
O jogo crashou várias vezes, o frame rate despenca pelo menos uma vez por missão, e é muito fraco em termos de história.
As duas DLCs de FEAR são uma timeline diferente da abordada pelo FEAR 2 e 3, tanto que o desenvolvedor é diferente daquele que fez o jogo original.
Recomendo pular direto pro FEAR 2 caso queira continuar a história da mesma forma que o jogo original, pois o desenvolvedor permanece o mesmo. Essa DLC é mais tapa-buraco com muitos defeitos de jogabilidade.
👍 : 0 |
😃 : 0
Negative
Playtime:
541 minutes
Extraction Point was the first of two expansions developed for the original F.E.A.R. by Timegate Studios (creators of the Section 8 series) while Vivendi still held the FEAR license, and both were later retconned by Monolith with the release of F.E.A.R. 2: Project Origin. Despite a laundry list of bugs related to the game's age and status as an outsourced product, it plays well enough.
While not well remembered in comparison to the original F.E.A.R., Extraction Point offered a few hours more of that game's great combat, with more dangerous fights, new scares and yet darker atmosphere, and two powerful new weapons, a continuous-beam "Laser Carbine" and one of the chunkiest-sounding miniguns I can remember, as well as a useful mini-turret item that can be thrown like a grenade and stuck to walls. It featured new enemies and locales as well, though some of the maps are more barren in terms of props, comparatively lacking that "lived-in" feel that characterized the base game's design.
Moreso, Extraction Point's sound design and equalization are all over the place compared to the base game. I'm not sure whether Timegate just didn't have the same level of expertise with the engine or what, but that would not be surprising given what I have heard about Lithtech and its problems. Certain sounds and music tracks are painfully louder then others, and the gamma slider doesn't seem to work at all. In addition, for whatever reason this version of Extraction Point can't be rendered in widescreen normally, where the base game and Perseus Mandate can. This can be fixed by editing a text file in the directory. But that was just the beginning of my technical issues.
Extraction Point is difficult to get working properly on modern systems, and harder still to stream, apparently. I attempted to use the same FPS fix on this expansion that I used in the base game, only to discover that I just gave me a black screen on startup. I implemented a fix for that (toggling a certain option in Windows Compatibility settings) only to discover that this likely prevented the game from showing up via OBS in any capacity, coming out once again as a black screen- even in display capture, which is something I've never seen before ever in my time using OBS. I was forced to use another workaround, forcing the game to run in a window so OBS could pick it up using Window Capture- only to discover that THIS fix somehow invalidated the one i was using to fix the framerate issue, forcing me to periodically restart the game. Altogether, while attempting to stream this game to Twitch, the myriad of problems stretched a 3.5 hour game into over 5 hours.
In short, Extraction Point is so janky that it's almost funny, but it is still a F.E.A.R. game and fun to play.
👍 : 0 |
😃 : 0
Positive
Playtime:
370 minutes
[h2]🕵️♂️ F.E.A.R.: Extraction Point – A Terrifyingly Intense Expansion! 🎮🔥[/h2]
[b]💀 The Nightmare Continues...[/b]
F.E.A.R.: Extraction Point picks up right where the original [b]F.E.A.R.[/b] left off—literally. The helicopter that was supposed to carry you to safety? Crashes. Your escape? Ruined. And Alma? She’s more powerful—and terrifying—than ever. This expansion throws you right back into the [b]nightmarish chaos[/b] that Monolith so masterfully crafted in the base game.
[hr][/hr]
[h3]🎭 [b]Story & Atmosphere – A Darker Descent into Madness[/b][/h3]
The game wastes no time in [b]upping the horror factor[/b]. While the first F.E.A.R. focused on slow-building psychological tension, Extraction Point dials up the supernatural elements. Alma is now [b]a relentless force of terror[/b], appearing more frequently and with [b]disturbingly eerie precision[/b].
The levels are even [b]darker and more oppressive[/b], with abandoned subway stations, blood-soaked hallways, and claustrophobic corridors that feel like they’re [b]alive with malevolent intent[/b]. The sense of isolation is [b]even stronger[/b] this time around, making every flickering light and distant whisper feel [b]uncomfortably real[/b].
✔ [b]More terrifying Alma encounters[/b]
✔ [b]Greater focus on psychological horror[/b]
✔ [b]New, eerie locations that intensify the dread[/b]
[hr][/hr]
[h3]🔫 [b]Gameplay – Brutal, Fast, and Unrelenting[/b][/h3]
If you thought the original F.E.A.R. had [b]god-tier AI[/b], Extraction Point [b]somehow[/b] makes it even better. Enemies [b]flank, suppress, and react to your movements[/b] like real soldiers. The firefights remain some of the most [b]satisfying in FPS history[/b], with [b]visceral slow-motion gunplay[/b] that makes you feel like [b]a tactical powerhouse[/b].
[b]New weapons[/b] like the [b]laser carbine[/b] and [b]turret gun[/b] add more variety, while new enemies like [b]the shadowy phantoms[/b] bring fresh nightmare fuel to the experience. The [b]combat remains unmatched[/b], delivering those jaw-dropping, cinematic moments that F.E.A.R. is known for.
✔ [b]More intense firefights with smarter AI[/b]
✔ [b]New weapons = more destruction[/b]
✔ [b]Enemies are deadlier and more unpredictable[/b]
[hr][/hr]
[h3]👻 [b]Horror – Alma is Always Watching...[/b][/h3]
Where the original game made you fear Alma through [b]subtle, eerie moments[/b], Extraction Point doesn’t hold back. The jump scares? More aggressive. The hallucinations? More disturbing. The supernatural elements? [b]Way more terrifying.[/b] The feeling of [b]being hunted[/b] never leaves, and the game [b]masterfully builds suspense[/b] to the point where you're afraid to [b]turn the next corner[/b].
✔ [b]More ghostly apparitions and psychological horror[/b]
✔ [b]Jump scares are perfectly executed[/b]
✔ [b]The tension NEVER lets up[/b]
[hr][/hr]
[h3]🎶 [b]Sound & Atmosphere – Audio Terror at Its Finest[/b][/h3]
F.E.A.R. has always used sound [b]brilliantly[/b], and Extraction Point is no exception. Every whisper, every distant footstep, every guttural growl feels [b]designed to keep you on edge[/b]. The music is subtle but [b]unnerving[/b], making the quiet moments even scarier than the action-packed shootouts. [b]Play with headphones—if you dare.[/b] 🎧👀
✔ [b]Bone-chilling sound design[/b]
✔ [b]Creepy ambient noises keep you paranoid[/b]
✔ [b]Gunfire and explosions sound weighty and real[/b]
[hr][/hr]
[h3][b]⚖️ Verdict – A Must-Play for F.E.A.R. Fans![/b][/h3]
🔥 [b]F.E.A.R.: Extraction Point is everything an expansion should be[/b]—bigger, scarier, and even more intense than the original. It takes the [b]core elements that made F.E.A.R. legendary[/b] and cranks them up to [b]nightmare mode[/b]. The horror is [b]more relentless[/b], the action is [b]more brutal[/b], and the atmosphere is [b]downright terrifying[/b].
[b]If you loved F.E.A.R., you NEED to play Extraction Point.[/b] It’s one of the best expansions in FPS history. [b]Prepare to be haunted.[/b] 👁️🔦
[hr][/hr]
✅ [b]Pros:[/b]
✔ Insanely good AI & combat 🤯
✔ More terrifying Alma moments 😱
✔ Darker, creepier environments 🌫️
✔ New weapons & enemies 💥
❌ [b]Cons:[/b]
✖ Story is weaker than the base game 📖
✖ Some levels feel a bit repetitive 🔁
[b]⭐ Final Score: 9/10 – A Must-Play for Horror FPS Fans![/b] 🎮💀🔥
👍 : 0 |
😃 : 0
Positive
Playtime:
362 minutes
- unoptimize infact for some levels you need to down your graphics to lowest so that it dont crash anyway the game crashes a lot by the message OUT OF MEMORY or DISCONNECTED FROM SERVER plus the game crashing reaches a peak at final level
- well the game story is fine
👍 : 0 |
😃 : 0
Negative