RoadCraft
3 798

Players in Game

5 784 😀     1 884 😒
73,71%

Rating

$31.99
$39.99

RoadCraft Steam Charts & Stats

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
App ID2104890
App TypeGAME
Developers
Publishers Focus Entertainment
Categories Single-player, Multi-player, Co-op, Online Co-op, Full controller support
Genres Simulation, Adventure
Release Date2025
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, Korean, Turkish, Czech, Polish

RoadCraft
3 798 Players in Game
33 761 All-Time Peak
73,71 Rating

Steam Charts

RoadCraft
3 798 Players in Game
33 761 All-Time Peak
73,71 Rating

At the moment, RoadCraft has 3 798 players actively in-game. This is 93.92% lower than its all-time peak of 33 754.


RoadCraft Player Count

RoadCraft monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 2509 -3.22%
2025-07 2592 -63.2%
2025-06 7044 -58.69%
2025-05 17051 0%

RoadCraft
7 668 Total Reviews
5 784 Positive Reviews
1 884 Negative Reviews
Mostly Positive Score

RoadCraft has garnered a total of 7 668 reviews, with 5 784 positive reviews and 1 884 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for RoadCraft over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2142 minutes
This game frustrates me to no end. The AI that is an integral part of the game is awful, they command terrible vehicles that only have two wheel rear drive and low gear most of the time, they get stuck on the tiniest terrain bumps. All of these problems AFTER they improved it the first time. YOU get stuck on the tiniest things too. hit a turn just slighty wrong and you end up flipped over. The mission progress/ prioritization of tasks is garbage. Tell me where to build all my roads first, not halfway through the 10 hour long mission and force me to go the long way around the whole map. When you do make an educated guess or a nice road for a shortcut it then tells you to build a road 10 feet from the one you built.
👍 : 6 | 😃 : 0
Negative
Playtime: 1272 minutes
Драматические падения FPS на пустом месте, без особой привязки к происходящим событиям. В один момент 120 кадров, после 2 (!), из-за чего даже нет возможности повернуть камеру, ещё минут через всё проходит, и более-менее приходит в норму. Или не приходит.
👍 : 3 | 😃 : 0
Negative
Playtime: 6224 minutes
Since the 2.x patch, game dips from 90+FPS into sub 30 after a while of playing, and then into single digits, and never recovers, limiting play sessions to 30 minutes at best before it inevitably becomes a unplayable powerpoint.
👍 : 7 | 😃 : 1
Negative
Playtime: 1409 minutes
For a game all about building roads, the road building actually sucks. Here's why: [h3]Sand[/h3] Tipping sand is basically uncontrollable. You lift the dumper, it spaffs out a huge amount of sand, wasting at least half the load in the first 6 feet. To make things worse, dumpers can only be refilled at 'quarries'. Quarries are just artificial 'slow the player down' hurdles. They don't add to the difficulty, or require you to do extra planning. They just hinder you and force you to spend significantly longer on the 'sanding' phase of building roads, and that phase isn't fun, or interesting. So you waste time moving backwards and forwards from point A to point B, spaffing sand into small spots to be levelled later. This is NOT fun. After you've been punished by the devs for a bunch of hours for daring to give them money to play their game, they allow you to unlock a portable sand quarry. Except it's bugged and doesn't work half the time. Where's the variety, or the challenge? There is none. Here's a thought: why aren't the roads planned out in the map, like bridges are? Then make it so that they need retaining walls if they're on hills, make it so the player has to choose the correct substrate to use and the correct retaining materials. Then if it's wrong, it can all collapse! Instead we just use piles of sand and slap a little tarmac on top. No wonder the entire place is falling to pieces after a little bit of rain! [h3]It's Buggy[/h3] This, surprisingly, isn't in Early Access, yet it has more bugs than some of my Early Access purchases. Every time I've played this game I've suffered with physics bugs, tree's flying around, trucks taking off into space, AI trucks getting stuck on tiny objects, trucks getting stuck on the transport truck, loads exploding in the back of trucks. It's just a buggy mess. [h3]It's Monotonous[/h3] Nothing ever changes. There's no variety. It's just pouring sand, levelling it with the stupid bulldozer, running over it with the paver which gets stuck CONSTANTLY, then rolling it with the roller. Then, at the end, you have a lovely none-flat road that makes the AI trucks bounce everywhere. There's barely any vehicles, so you end up using the same vehicles over and over again. It doesn't feel like there's much to unlock, there's no upgrades, it's just devoid of any variety. No doubt extra trucks will come in the form of paid DLC. There's a handful of alternative missions, which normally equate to "go here, use a crane, move the things to the highlighted area, done". This isn't what I was expecting from the store page. [h3]Company Management[/h3] The store page makes it sound like you'll be managing a company: "You run a disaster recovery company, specialized in restoring sites devastated by natural disasters". This is false, you don't run anything. Your company page is simply the stats page from Snowrunner and the extent of managing it is being able to choose a logo and a colour for your company vehicles, basically the sticker and colour picker from Snowrunner, but it's for all vehicles and not just a single one. That's it. This entire section of the store page is a lie, there's no company, there's no running it, there's no decisions to be made or even profit to be made. When I first started playing I was willing to overlook some of the shortcomings such as having no vehicle damage, no fuel, no persistent mud, etc, as I thought this game was going to be focused on company management and using the AI to rebuild roads and infrastructure. This is not the case, it's all a lie. At no point do you feel like you're running a company. Everything you do, you do alone (unless you play multiplayer, then you're a 3-man 'company') and it feels so lonely. Sometimes, you almost get a glimpse, such as when you see a convoy with your company colours and logo passing through, but that's it. You have to do EVERYTHING on your own. from pouring sand, to levelling it off, to picking up random crap with a crane, then transporting it back to base. It's all done by you. You can't even pour sand from the dumper and then ask the AI to go fill it up, no, you have to drive it back to the quarry and fill it yourself. Load up a truck with scrap metal, but you can't ask the AI to take that metal to be recycled, no, YOU have to do it, because you're alone, and this is not a company. IT absolutely sucks. [h3]AI[/h3] So, during the preset missions, you can use the AI to build roads, however, you can't do this in any other instance. So you can't plot a road and have the AI do the work of laying the sand, levelling it, paving it and rolling it (you know, the worst part of this game) except for the tiny few instances when the game allows it. The system is clearly in place, or it wouldn't be accessible in the missions, so why can't I just use it and skip the God awful tedium of running a dump truck back and forth 36 times just to fill 3 holes in the road that are outside of the 'sand quarry'? It's tedium for the sake of tedium. Then there's the route plotting. The convoy AI is nonexistent, it's a simple path finder and the trucks follow the path that you set out. If, like me, you enjoy being creative, you may be tempted to clear some pathways of debris (like how the tutorial teaches!) so that convoys can go through other routes. Don't bother, the items you clear respawn when you restart the game, only items that are part of a mission stay cleared away, so enjoy that convoy getting stuck on those two barrels. Absolute jank which again, removes variety and decision making. You're forced to do exactly what the devs want you to do, which is lay sand in specific spots or collect random items and place them in a highlighted spot. [h3]Conclusion[/h3] If you've played Snowrunner and like carrying objects from A to B, you might actually like this game. If, like me, you hated the monotony of that, avoid this game like the plague. If you were expecting some sort of company management system or sim or something, look elsewhere, that entire section of the store page is a lie. Overall, not worth any amount of money. Avoid.
👍 : 8 | 😃 : 0
Negative
Playtime: 1640 minutes
In general, yes.. I didn't think that I would ever be a participant in such a situation, but here it is. I purchased a pre-order version of this game, including through commercials and offers. In general, the screenshot https://imgur.com/a/Wpr3aQR indicates that the Amaratsu Bowhead 30T will also be available as a pre-order bonus. But as it turned out, apparently the developers thought that we paid too little, and they want more, so they simply decided to post it as a DLC for purchase after update 2.0... No, of course I understand a lot, but I have never fallen into such a scam. So I don't know if I should wait for additional cards, or they will also be for money later.. P.S. I sympathize with all those who also bought a pre-order and regretted it. I'm with you, guys.
👍 : 6 | 😃 : 0
Negative
Playtime: 3359 minutes
Even though I am not a paid tester—quite the opposite,since I paid for what was supposed to be a complete version of the game—I decided to sacrifice my time and write down the specific problems of this game,which is actually in early access,instead of the general description I gave in my previous review,I had to have the text shortened by AI; I will provide a summary in the comments: There is no option to switch between buildings on the map,you always have to search for them manually When I mark the main quest,and while planning the route I accidentally move the cursor over a side quest target,the UI automatically switches to the side quest The vehicle menu is confusing,vehicles in the garage are scattered,they can’t be sorted You cannot mark vehicles as favorites and therefore cannot get rid of/hide the rusty version of a vehicle The only way to modify vehicles is color+logo,not shown in the garage In the shop,vehicles are sorted by brand,so if I’m looking for a crane in the logging vehicles category,one is on the opposite side of the list from the other Vehicles lack descriptions—for example,a truck with a blade doesn’t mention anywhere that the blade only works in manual mode.When you get in,a tooltip claiming the blade has 4 modes The vehicle used for teleporting vehicles has the vehicle categories in a different order In this teleport menu,in co-op,you can’t tell your own vehicles from others SAR vehicles are completely useless—it would be better if you could mount a winch on all vehicles.If you need to recover heavy equipment,you still have to take a crane 4x4 and differential controls were kept when there’s no fuel consumption in the game,so there’s no reason to turn these features off The semi-truck with trailer is a bad joke—the only way to use it without it getting stuck on everything and flipping over immediately is to tow it with another vehicle,at which point it becomes unrealistically stable.The worst part is that we successfully towed it across the entire map,over the biggest bumps and puddles,and it flipped over only on the road that the AI built as part of a route-planning quest,because: The roads built through planning are narrow and right at the edge there’s a steep sand drop two meters high,so one wheel slips and goodbye—these roads are literally the most dangerous part of the route,especially when AI comes the other way Even the AI can’t build a completely smooth asphalt road without bumps Cranes with a “claw” are totally bugged.It’s almost impossible to load anything other than a barrel with them;they snap at nothing,and even logging cranes often snap at nothing too Bulldozer and its 4 blade modes—the only useful one is leveling sand.Even then,when trying to make wider roads it hardly levels anything,because when leveling the edge it creates piles on the sides again and undoes the center leveling.Manual mode just makes road conditions worse—the bulldozer hits one bump and you’re stuck creating mud waves that you’ll eventually have to cover with sand anyway,because there’s no other way to level them.Biggest disappointment is destroying asphalt—you can only destroy asphalt that the player laid The roller has no effect on anything except asphalt—and even there it’s negligible Spreading sand—the AI smoothly pours a 200-meter strip of sand from one trailer,while yours pours in huge,uneven piles and covers just a few meters.On the way,a quarter of it spills out through bugged dump truck doors,and your other vehicles will flip over on these piles.So manually spreading sand and building your own longer roads is basically unrealistic,or at least extremely frustrating—this would be solved if you could plan roads outside of quests,but you can’t,since this feature was apparently removed due to issues.The game also lacks the ability to completely remove spilled sand,which worsens the problem when the bugged vehicle keeps spilling sand everywhere Sand materializes into the truck bed from thin air—equipment for loading sand is completely ignored We’re supposedly managing a construction company,but I can’t even send a dump truck to get sand The road changes shape and size after AI builds it—apparently they’re pre-modeled by the developers.On the last road,after it was finished,rails started sticking out of the asphalt even though they weren’t visible before rolling AI road ramps are often impassable for AI drivers The asphalt paver has infinite asphalt…but for sand we have to drive After completing a planned road,the AI parked the roller in a mud pit from which it couldn’t get out.It had no winch or crane attachment points,so if I wanted to fix the ramp to the AI road,I’d have to redo the whole route.I quit the game and didn’t continue on that map.It didn’t just happen with the roller—sometimes vehicles have attachment points,sometimes they don’t After 50 hours we still don’t know why we should use any truck other than the Mule with a crane Tree cutting often fails 2–3 times The claw often snaps the log and ejects it,so it takes 5 tries to grab one log When using the big crane it feels like weights are completely random—one time an ordinary pipe tips you over on anchors,another time you’re spinning around with a suspended second big crane and yours doesn’t even budge… The biggest disappointment is not being able to cut all trees,only selected ones—yet another obstacle to making your own roads But this game is barely about building roads—the vast majority of the gameplay is: clean up messes,move something from point A to point B,repair pipes,lay electricity,fix buildings,plan routes for AI drivers,cut down trees Cleaning up messes becomes annoying because crane controls in the default scheme are illogically split between two buttons,the second button doesn’t respond 80% of the time,so attempts to rewind the rope end up showing the map in vehicle recovery mode.The second scheme is even worse—I can rewind the rope and move the arm simultaneously,but I can’t control the vehicle and for some reason you have to hold the crane activation button for several seconds? Winches on scouts and SAR vehicles can only pull in the rope,not unwind it The garage doesn’t unlock when discovered,nor does a quest to unlock start—unlocking is tied to a questline,yet another blow to open-world freedom The lack of damage means that instead of finding the “right” path,you can just jump off a 100-meter cliff,roll a few times,with no penalty Bridges can be nice—except when you find out you can’t build them everywhere.I couldn’t connect two riverbanks even though there was an island in the middle that the bridges could reach,and the direct connection exceeded the length limit,so again you can’t build your own road AI drivers don’t have AI,they just follow the waypoints you set—and they don’t even do that properly.They often drive drunkenly from side to side for no reason,on a bridge they yank the wheel into the ditch even when they just need to follow a straight line,zero avoidance,zero terrain adaptation.If the first one in the convoy gets stuck,the second pushes alongside and they force each other into the trees.They also get stuck on the smallest obstacles that the player can cross without hesitation If you build the planned road wider right away to avoid the problems described above,the game breaks it after completion,because as I wrote above,these roads were probably pre-modeled The only way to modify vehicles is color+logo,and that applies to all vehicles Over time the game turns into a vehicle teleportation simulator,vehicles meant for transporting vehicles and scouts lose their purpose We always play co-op together,yet the host is one and a half levels higher In co-op the vehicles of disconnected players dissapear after the crash
👍 : 10 | 😃 : 1
Negative
Playtime: 10999 minutes
great game period fulfills all those childhood dreams when playing in the dirt with those old time Tonka trucks
👍 : 15 | 😃 : 3
Positive
Playtime: 13058 minutes
I have 178 hours of playtime as of time of writing. The newest update completely tanks my FPS. From a stable 50-60 to around 10. Loving the game, but cannot recommend until its been fixed.
👍 : 107 | 😃 : 7
Negative
Playtime: 3172 minutes
unfortunately the latest patch made the game unplayable you get stick drift with controllers and random fps drops to 10~20 for no reason
👍 : 85 | 😃 : 4
Negative
Playtime: 1246 minutes
This game, and the other games of this dev, are the textbook definition of 'market segmentation'. Since Mudrunner, every new sim released is one step forward in some aspect, and one step back in another. Instead of iterating on the genre into better and better games, they innovate on one core game idea, while dumbing down others that were excellent in previous games. Case in point, now in Roadcraft we finally are able to effect change the game world by paving roads, building bridges that we have hoped for since Snowrunner, but we've lost the exploration and progression aspect of the previous game. Missions are linear and very repetitive, controls have been dumbed down and manual gearbox has become lost technology. RoadCraft is another half-arsed game with some novel ideas that never coalesces into the sim nirvana of exploration, road building, driving in mud we have waited for since Mudrunner. All we can hope for the next two years is two dozen DLCs releasing trucks we've seen in previous games, until the next iteration that will yet again keep blue-balling all the sim construction fans. Recommended on sale if you like the genre.
👍 : 731 | 😃 : 14
Negative

RoadCraft Screenshots

View the gallery of screenshots from RoadCraft. These images showcase key moments and graphics of the game.


RoadCraft Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • Additional Notes: To be announced

RoadCraft Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • Additional Notes: To be announced

RoadCraft has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


RoadCraft Videos

Explore videos from RoadCraft, featuring gameplay, trailers, and more.


RoadCraft Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Driver's Diary of January
Date: 2025-01-28 17:58:15
👍 : 360 | 👎 : 5


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