As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
13 397 Players in Game
33 761 All-Time Peak
71,44 Rating
Steam Charts
13 397 Players in Game
33 761 All-Time Peak
71,44 Rating
At the moment, RoadCraft has 13 397 players actively in-game. This is 64.2% lower than its all-time peak of 33 754.
RoadCraft Player Count
RoadCraft monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-05 |
17184 |
0% |
4 998 Total Reviews
3 660 Positive Reviews
1 338 Negative Reviews
Mostly Positive Score
RoadCraft has garnered a total of 4 998 reviews, with 3 660 positive reviews and 1 338 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for RoadCraft over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
327 minutes
I went into this game with false high expectations and that is entirely my fault, I was really hoping it would be an enhanced version of Snowrunner with terrain modification as an exciting new feature. Instead, it is more like a basic version of Expeditions with terrain editing. As a big Snowrunner fan who didn’t enjoy Expeditions, I’m disappointed, but fans of Expeditions will find it appealing.
Here’s my breakdown:
What I Liked:
• Visually appealing graphics
• Well-designed vehicles
• Smooth driving at higher speeds
• New snap points for cranes improve usability
• Interesting new vehicle types
• Easy vehicle swapping
What I Disliked:
• Performance issues: frequent stuttering and pauses
• Confusing controls and inconsistent key bindings (e.g., different keys for removing routes on the overview vs. within a route)
• No gear shifting except for enabling/disabling low range (Snowrunner nailed this)
• Removed GPS-style waypoint navigation
• No fuel management or vehicle damage systems
• Manual loading/unloading at warehouses and mission objectives is tedious
• Route system is messy, unreliable, and frustrating—vehicles get stuck, fall through the world, or collide due to excessive AI traffic
• Inability to edit active routes
• No day/night cycle
• No option to stop the engine or use vehicle lights
• Overly scripted gameplay restricts player freedom, requiring specific actions to progress (a major issue carried over from Expeditions)
Final Thoughts:
The terrain modification is a nice idea, but the removal of beloved mechanics, clunky controls, and restrictive gameplay makes it feel like a step back. I wanted to love it, but it’s not the Snowrunner successor I hoped for (Nor was it promoted as such, so that is on me).
👍 : 404 |
😃 : 21
Negative
Playtime:
855 minutes
The perfect game if you think Minecraft in creative mode is too hard.
This game feels like it was made for 4 years old, it is incredibly dumbed down.
Roadcraft doesn’t seem to offer any kind of challenge, it seems like the target group are casual gamers that won’t play this game for more than 14hours. The Devs got good feedback from the Demo but they chose to ignore it.
My biggest issues:
-No fuel
-No damage
-No manual shifting
-Weird gearbox layout (just use the SnowRunner one, it was pretty good)
-No way to turn off the engine
-Wayyy to much narration (I am not mentally challenged)
-The Quarry zones.. I really don’t like the magic sand falling out of the sky, just give me a hopper or something like this where I can refill my truck, being able to do this nearly everywhere is boring.
- Vehicles like the asphalt paver and the cable layer don’t need refills. How cool would it be, if you had to supply a cable drum every now and then?
-No waypoints, you are able to place markers but those don’t get deleted as soon as you drive through it (The waypoint system in SnowRunner was excellent, why not use it?)
The group that the devs target will forget about this game after 20 hours, and I will be stuck with a game studio that wants my money but doesn’t want to add highly demanded features. Gaming is a pain in 2025.
PS. I know this isn’t supposed to be SnowRunner (feels like a cheap excuse btw) but if they add the bugs from it, they should also add the features.
Edit:
Ok guys, some of you seem really pissed and I don’t get why. Nearly every game that has some sort of driving as a focus has fuel and damage, except for arcade racing games like Forza Horizon and NfS.. Construction Simulator, ATS/ETS2, Farming Simulator etc all have it so why shouldn’t RoadCraft have it as well?
Manual shifting would be great fun since I do have an H-Shifter, and most games allow it (SnowRunner doesn’t btw, so by y‘alls logic this game should have it).
The gearbox layout with low, awd, diff lock isn’t great if you are in a construction/garage/recycling/roadbuilding zone, because you can‘t toggle low gear since it is the same button as interact (both on „A“ on a controller) - the parking brake or cancel on „B“ has the same issue.
The engine noise is irritating if you park multiple machines next to each other (for example building a road) - it gets mind numbingly loud.
In my first 5 hours of gameplay, Kelly (the dispatcher) was yapping for about 4 of it. This is distracting and weird, I kinda want to play and discover this game by myself, and Kelly is micro managing me the whole time.
The rest is pretty self explanatory.
This isn’t a bad game and it has tons of potential and good features but right now it just isn’t very rewarding or fun (in my humble opinion).
👍 : 1083 |
😃 : 68
Negative
Playtime:
473 minutes
"RoadCraft" is not pronounced "SnowRunner", it's pronounced "r-o-a-d-c-r-a-f-t".
Excellent game, different to the other ones in the series.
Well worth it; try to ignore the salty fan boys who didn't get a SnowRunner rinse and repeat.
👍 : 29 |
😃 : 4
Positive
Playtime:
287 minutes
Imagine making an absolute awesome off road construction sim, and then everyone leaving reviews complaining about how it’s not the same game you already made 5 years ago. Roadcraft is not Snowrunner. It’s a different genre entirely, and that’s completely okay because it’s an awesome game in its own right. It focuses more on construction and logistics than off roading, but it does it well, and it’s incredibly enjoyable. And it runs well! If you played with Tonka trucks in a sandbox as a kid, you’ll love this game.
👍 : 25 |
😃 : 0
Positive
Playtime:
465 minutes
Around 80% of the negative reviews here complain about things like the missing fuel consumption, the lack of a damage model, and other features that were present in SnowRunner and MudRunner. However, all of these aspects were already clear in the demo and other sources. People should take the time to inform themselves before buying, instead of complaining afterward.
This is not a SnowRunner or MudRunner game—it's a standalone experience with its own direction. If you're expecting another MudRunner clone, it's better not to buy it just to leave a negative review.
Personally, I think the game is very well made, and I can definitely recommend it to anyone who doesn’t need all the features from the other games.
👍 : 248 |
😃 : 6
Positive
Playtime:
1446 minutes
Its not snow runner its not expeditions its its own game one where you can build roads and cut trees down. I enjoy the game a whole lot. And it runs terrific on 1440p ultra wide at max settings
👍 : 160 |
😃 : 6
Positive
Playtime:
159 minutes
Ok, so I've seen a lot of confusion in the reviews - it is not Snowrunner, it is not Expeditions. This game doesn't focus so much on simulating the big trucks and offroad experience. This is it's own thing focusing rather on the aspect of completing objectives and removing the effects of natural disasters. The fuel consumption and most of the damage model that you've probably known in Snowrunner doesn't exist here. There's no vehicle customization as well.
As much as it seemed strange for me at the beginning, I quickly learned that this would quickly make the game tedious. Snowrunner was focusing on a small scale tasks that sometimes required several vehicles. Here you will engage in multi-vehicle operations at all times. Now imagine constantly needing to refuel or repair your vehicles. It would be a nightmare.
But it would be cool if the devs considered adding option to switch these things on if someone is masochist :D
👍 : 57 |
😃 : 0
Positive
Playtime:
2202 minutes
ITS NOT SNOW RUNNERS SO ALL THIS REVIEW BOMBING BECOUSE THE GAME IS NOT SNOWRUNNER 2.0 PLEASE JUST READ THE NAME OF THE GAME
this is roadcraft a game about road construction so pleace stop giving it negative review after playing it for half an hour and give it a chance, its a great game and after the first map wich any normal person it would take about an hour u would relice how amazing this game really is the road and sand physics are great and people complaining about controls not beeing like in snowrunner go to settings and swap to legacy and sit dont and enjoy the game and dont post bad rewies unless u have something to actually complain about instead of just going its not snowrunner 2.0 ;( thats all.
👍 : 160 |
😃 : 6
Positive
Playtime:
748 minutes
It's not Snowrunner , it's Roadcraft...
Now i have played it for 10 hours i can say the game is fantastic once you get the hang of the controls , it is worth pushing through and learning imo.
👍 : 427 |
😃 : 9
Positive
Playtime:
326 minutes
Completed the tutorial map and enjoyed the gameplay experience, but some parts of the game need improvement, the controls are confusing for example when operating cranes!
The game is great i like the textures, the tire marks on the ground and the effects of the mud or water when crossing a puddle or river and the dirt on the vehicles, it's incredible!
The controls are confusing, it takes a while to get used
The driver does not move, he remains static
Loads must be carried manually and strapped
No photo mode!
👍 : 155 |
😃 : 4
Positive
RoadCraft Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- Additional Notes: To be announced
RoadCraft Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- Additional Notes: To be announced
RoadCraft has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
RoadCraft Videos
Explore videos from RoadCraft, featuring gameplay, trailers, and more.
RoadCraft Latest News & Patches
This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Driver's Diary of January
Date: 2025-01-28 17:58:15
👍 : 360 |
👎 : 5