Playtime:
3359 minutes
Even though I am not a paid tester—quite the opposite,since I paid for what was supposed to be a complete version of the game—I decided to sacrifice my time and write down the specific problems of this game,which is actually in early access,instead of the general description I gave in my previous review,I had to have the text shortened by AI; I will provide a summary in the comments:
There is no option to switch between buildings on the map,you always have to search for them manually
When I mark the main quest,and while planning the route I accidentally move the cursor over a side quest target,the UI automatically switches to the side quest
The vehicle menu is confusing,vehicles in the garage are scattered,they can’t be sorted
You cannot mark vehicles as favorites and therefore cannot get rid of/hide the rusty version of a vehicle
The only way to modify vehicles is color+logo,not shown in the garage
In the shop,vehicles are sorted by brand,so if I’m looking for a crane in the logging vehicles category,one is on the opposite side of the list from the other
Vehicles lack descriptions—for example,a truck with a blade doesn’t mention anywhere that the blade only works in manual mode.When you get in,a tooltip claiming the blade has 4 modes
The vehicle used for teleporting vehicles has the vehicle categories in a different order
In this teleport menu,in co-op,you can’t tell your own vehicles from others
SAR vehicles are completely useless—it would be better if you could mount a winch on all vehicles.If you need to recover heavy equipment,you still have to take a crane
4x4 and differential controls were kept when there’s no fuel consumption in the game,so there’s no reason to turn these features off
The semi-truck with trailer is a bad joke—the only way to use it without it getting stuck on everything and flipping over immediately is to tow it with another vehicle,at which point it becomes unrealistically stable.The worst part is that we successfully towed it across the entire map,over the biggest bumps and puddles,and it flipped over only on the road that the AI built as part of a route-planning quest,because:
The roads built through planning are narrow and right at the edge there’s a steep sand drop two meters high,so one wheel slips and goodbye—these roads are literally the most dangerous part of the route,especially when AI comes the other way
Even the AI can’t build a completely smooth asphalt road without bumps
Cranes with a “claw” are totally bugged.It’s almost impossible to load anything other than a barrel with them;they snap at nothing,and even logging cranes often snap at nothing too
Bulldozer and its 4 blade modes—the only useful one is leveling sand.Even then,when trying to make wider roads it hardly levels anything,because when leveling the edge it creates piles on the sides again and undoes the center leveling.Manual mode just makes road conditions worse—the bulldozer hits one bump and you’re stuck creating mud waves that you’ll eventually have to cover with sand anyway,because there’s no other way to level them.Biggest disappointment is destroying asphalt—you can only destroy asphalt that the player laid
The roller has no effect on anything except asphalt—and even there it’s negligible
Spreading sand—the AI smoothly pours a 200-meter strip of sand from one trailer,while yours pours in huge,uneven piles and covers just a few meters.On the way,a quarter of it spills out through bugged dump truck doors,and your other vehicles will flip over on these piles.So manually spreading sand and building your own longer roads is basically unrealistic,or at least extremely frustrating—this would be solved if you could plan roads outside of quests,but you can’t,since this feature was apparently removed due to issues.The game also lacks the ability to completely remove spilled sand,which worsens the problem when the bugged vehicle keeps spilling sand everywhere
Sand materializes into the truck bed from thin air—equipment for loading sand is completely ignored
We’re supposedly managing a construction company,but I can’t even send a dump truck to get sand
The road changes shape and size after AI builds it—apparently they’re pre-modeled by the developers.On the last road,after it was finished,rails started sticking out of the asphalt even though they weren’t visible before rolling
AI road ramps are often impassable for AI drivers
The asphalt paver has infinite asphalt…but for sand we have to drive
After completing a planned road,the AI parked the roller in a mud pit from which it couldn’t get out.It had no winch or crane attachment points,so if I wanted to fix the ramp to the AI road,I’d have to redo the whole route.I quit the game and didn’t continue on that map.It didn’t just happen with the roller—sometimes vehicles have attachment points,sometimes they don’t
After 50 hours we still don’t know why we should use any truck other than the Mule with a crane
Tree cutting often fails 2–3 times
The claw often snaps the log and ejects it,so it takes 5 tries to grab one log
When using the big crane it feels like weights are completely random—one time an ordinary pipe tips you over on anchors,another time you’re spinning around with a suspended second big crane and yours doesn’t even budge…
The biggest disappointment is not being able to cut all trees,only selected ones—yet another obstacle to making your own roads
But this game is barely about building roads—the vast majority of the gameplay is: clean up messes,move something from point A to point B,repair pipes,lay electricity,fix buildings,plan routes for AI drivers,cut down trees
Cleaning up messes becomes annoying because crane controls in the default scheme are illogically split between two buttons,the second button doesn’t respond 80% of the time,so attempts to rewind the rope end up showing the map in vehicle recovery mode.The second scheme is even worse—I can rewind the rope and move the arm simultaneously,but I can’t control the vehicle and for some reason you have to hold the crane activation button for several seconds?
Winches on scouts and SAR vehicles can only pull in the rope,not unwind it
The garage doesn’t unlock when discovered,nor does a quest to unlock start—unlocking is tied to a questline,yet another blow to open-world freedom
The lack of damage means that instead of finding the “right” path,you can just jump off a 100-meter cliff,roll a few times,with no penalty
Bridges can be nice—except when you find out you can’t build them everywhere.I couldn’t connect two riverbanks even though there was an island in the middle that the bridges could reach,and the direct connection exceeded the length limit,so again you can’t build your own road
AI drivers don’t have AI,they just follow the waypoints you set—and they don’t even do that properly.They often drive drunkenly from side to side for no reason,on a bridge they yank the wheel into the ditch even when they just need to follow a straight line,zero avoidance,zero terrain adaptation.If the first one in the convoy gets stuck,the second pushes alongside and they force each other into the trees.They also get stuck on the smallest obstacles that the player can cross without hesitation
If you build the planned road wider right away to avoid the problems described above,the game breaks it after completion,because as I wrote above,these roads were probably pre-modeled
The only way to modify vehicles is color+logo,and that applies to all vehicles
Over time the game turns into a vehicle teleportation simulator,vehicles meant for transporting vehicles and scouts lose their purpose
We always play co-op together,yet the host is one and a half levels higher
In co-op the vehicles of disconnected players dissapear after the crash
👍 : 80 |
😃 : 7