RoadCraft
1 501

Players in Game

5 784 😀     1 884 😒
73,71%

Rating

$39.99

RoadCraft Steam Charts & Stats

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
App ID2104890
App TypeGAME
Developers
Publishers Focus Entertainment
Categories Single-player, Multi-player, Co-op, Online Co-op, Full controller support
Genres Simulation, Adventure
Release Date2025
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, Korean, Turkish, Czech, Polish

RoadCraft
1 501 Players in Game
33 761 All-Time Peak
73,71 Rating

Steam Charts

RoadCraft
1 501 Players in Game
33 761 All-Time Peak
73,71 Rating

At the moment, RoadCraft has 1 501 players actively in-game. This is 92.08% lower than its all-time peak of 33 754.


RoadCraft Player Count

RoadCraft monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 3010 -57.27%
2025-06 7044 -58.69%
2025-05 17051 0%

RoadCraft
7 668 Total Reviews
5 784 Positive Reviews
1 884 Negative Reviews
Mostly Positive Score

RoadCraft has garnered a total of 7 668 reviews, with 5 784 positive reviews and 1 884 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for RoadCraft over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2719 minutes
The game is great! The first few hours may seem less interesting because the game needs to teach you all the gameplay mechanics (and there are a lot of them!), but after the "tutorial," the game becomes much more open and fun. It should go without saying, but most modern games are broken upon release. Not this one, though! I didn't encounter a single bug, and the overall good quality of the game is clearly visible. I have some minor points that I would like to see "fixed." These are small details, but it would be cool to have them addressed. - Mud memory: In the original Spintires game, mud trails made by the player stayed forever, even after reloading the game. In Roadcraft, if you leave the game, the tire trails disappear. In the original Spintires game, it was fun because you created roads by repeatedly driving over them, which isn't possible here—even though this game is literally about making roads. - Asphalt roads required for missions automatically change after the mission is completed, and if you made your road too wide, it looks terrible once the game "applies" the road after mission completion. I think the road doesn't need to be applied automatically. The system that checks if a road is within a zone works great, and that's enough. If all road zones are green, the mission should simply end, and the road should remain as it is. - I would love some kind of "hardcore" mode with fuel management, car damage, no vehicle resets, and maybe even limiting the "sand pit" radius strictly to the sand pit itself. - Day and night cycle: I know not everyone would agree with me on this one, but driving a truck at night in the rain, with headlights on, feels truly special. - A manual gearbox or something similar to the gear shifter from Spintires would be great. - Sometimes, driving uphill with an automatic gearbox is difficult because it constantly shifts gears back and forth. When going uphill, if the vehicle reaches a certain speed, it switches to the next gear but slows down immediately, causing it to shift back to a lower gear. This really slows the vehicle down and can be a bit annoying. - Some kind of vehicle that could be used to paint lines on the roads would be amazing! The game is already great as it is, but I think these would be excellent additions.
👍 : 10 | 😃 : 1
Positive
Playtime: 676 minutes
Roadcraft seriously misses the mark. Despite the name, you barely do any actual road building. Most of the gameplay consists of repetitive, pointless tasks that go nowhere and feel like busywork. To make things worse, the vehicles are a joke — they behave like they were designed by people who’ve never operated real machinery. Controls are clunky, movements feel floaty or stiff in all the wrong ways, and there’s zero realism. If you’re hoping for a satisfying construction sim, look elsewhere. This one’s a frustrating waste of time.
👍 : 53 | 😃 : 3
Negative
Playtime: 6421 minutes
DO NOT BUY THE GAME IN ITS CURRENT STATE. The game is very fun and worth playing however it feels like a late beta build not a full release and it is not ready for prime-time. Maps that you completed will say "incomplete" for routes for some reason, the kracken from KSP likes to makes its presence known (if you are not familiar I'm referring to a situation where two objects are colliding and the physics engine throws a fit and launches things every which way like a bomb went off). Location triggers are buggy, sometimes not activating, sometimes only activating on a reload. I have also failed to close the game properly once since release, either it will crash while playing, or crash when I hit the quit button. I also have a persistent notification that there's something new in the shop, there is nothing new, I've just accepted it as garages have "new vehicle" marks on them as well as the shop button. Dump-trucks, particularly the largest one, dump sand while going up a mild incline covering my paved roads with sand. Nothing make the game unplayable and I really enjoy the game, and I would happily recommend it if it wasn't for all the bugs. The devs are not new, this is not their first or even third game, they are not a AAA dev like Ubisoft, but they are not indie devs and they should be held to a higher standard.
👍 : 45 | 😃 : 3
Negative
Playtime: 561 minutes
Not Recommended Playtime: 9+ hours I really wanted to love RoadCraft. I spent hours meticulously planning and building out intricate road networks, optimising layouts, and experimenting with different designs. But no matter how much effort I put in, it all ends up being pointless due to the constant maps changes. There's no real progression, no meaningful objectives, and nothing to actually do with what you've built. It's like crafting a complex machine that never turns on. No vehicle customisation or modding, no trailer detaching. Saber you really have let the community down on this one. Selling me something where I actually cant do what I want, where I want. There’s zero payoff for the effort you put into building. No persistent world, no way to keep or revisit your creations meaningfully. The game constantly pushes you forward whether you're ready or not. Why bother investing time into something that gets wiped away the moment you finish the map or tasks?
👍 : 62 | 😃 : 0
Negative
Playtime: 2032 minutes
Super unimpressed... The reason we like these games is BECAUSE OF THE COMPLEXITY!!! They took out all of the 'meat' that makes games like Snowrunner so endlessly enjoyable and instead simplified the absolute sh*t out of everything until there's nothing left but gas, brake, and cranes. It could have been SO good too. The idea is amazing. I wanted to love it. After getting halfway through Sunken I honestly just stopped playing and forgot I ever bought it. Thats how little of an impression it left. so lame.
👍 : 158 | 😃 : 7
Negative
Playtime: 344 minutes
I want to like this game, as it's such a natural progression from snow runner's disaster relief themes and promised a very unique and engaging experience. Unfortunately, it's a gilded brick. Beautiful graphics, really cool equipment, good dirt deformation and soil physics, and a wholly disappointing core gameplay loop and overall 'feel'. Nothing *feels* good to drive; equipment doesn't feel as though they have any weight or horsepower, acceleration is both too slow when you want it and too sharp when you don't. The titular 'roadcraft' element of building and laying asphalt is limited to pre-planned, pre-designated stretches due to bugs and bad physics, and the recycling and cleanup funcitons are extremely tedious and uninspiring. I don't think this game will ever be good, sadly. This feels like a medium-effort grey blegh from a AA studio draped in pretty colors, and I cannot recommend it.
👍 : 137 | 😃 : 8
Negative
Playtime: 9699 minutes
4/5 stars I would give it 5/5 if the dev would respond to this by saying they fired the guy who thought it was a good idea for the npc's to lay on the horn the whole time they are near you.
👍 : 45 | 😃 : 39
Positive
Playtime: 7453 minutes
Feeling bit mixed about this game. First off all it feels like early access game for full price.. also released with DLC's available which is kinda.. bs. I think the game is fun for first few maps put after that it feels like you are repeating the same missions all the time. If there was "mixed" option i would pick it. Game is addicting in a way but it has lot of problems. - I felt very lost in very beginning the guidance to start wasn't very good. - Getting pretty much all vehicles for free with little less performance and capabilities but the functions are the same is weird design choice. - Thing i was so excited to unlock was forestry, but it turns out that you can only cut specific trees on the map, not all of them. I don't have all harvesters unlocked but the first vehicles cutting mechanics were huge disappointment for me. You just drive close to a tree and press button for it to place the harvester head on the tree and cut it for you, with single key press. - having multiple maps instead of one big one makes me feel like i need to start the game over and over again. - all maps i've done so far has pretty much same missions. Start map, make a base, get factories working. - vehicle physics feel clunky. - vehicle mechanics are buggy. - No excavators or buckets for wheel loader. - You fix all roads by adding sand instead of forming the terrain first, because terraform in wheel loader is fking useless. - Asphalt paver handling is very bad. IE. getting stuck on sand path because you drive(SLIDE) to the edge. - no way to turn your vehicles off. - no lights on vehicles. - all vehicles feel very slow even the pickup truck. - you get easily stuck even with the 8 wheel drive truck. - item weights are weird. Add 6 mining carts on your flatbed that is supposed to handle 6t weight and it will go only 20mph even on straight road. - no real settings configs for controller - some missions are so badly organized. For example -> scout place x from y and to go there u need to have road then do xyz elsewhere and then you get mission make road between x and y and your road goes 10 meters next to it. these were just from top of my head, there probably is a lot more. + Graphics are good. + Unique gameplay experience. + Cool to play around in heavy machinery. + Crane physics are good. IE. lifting items to vehicle is satisfying and not that buggy. Unless you load them into wrong vehicle. (looking at you 8 wheel drive equipment transporter).
👍 : 137 | 😃 : 3
Negative
Playtime: 5335 minutes
This is not Spin Tires, Snow Runner, or Expeditions. If you think you are getting Snow Runner 2, you aren't. This is a rebuild and recovery game with heavy vehicles and very different mechanics. Some people can't seem to accept that, because they think they are getting a franchise sequel. Maybe they are Madden fans. The trailer for the game hits, because it shows what the game is all about! With that said, my friends and I have relaxed and had fun playing in this virtual sandbox filling holes, leveling roads, building bridges, and delivering supplies. The maps are pretty large, kind of complex, and have significant game play time built into them. Also, multiplayer saving is awesome. I can save the hosts game, or decline and keep my own progress. This is a great feature if you aren't using dedicated server setups. Just to note, the devs have listened to the players on issues and preferences, and already tuned some vehicles like the paver to be easier to use (constantly clipped terrain and couldn't get on a trailer with ramps. They are talking about adding a "hard" mode to add in some Snow Runner features. I can understand why this product is different, and the choices they made with things like fuel, but still they are listening to the fan base and should be given credit for that.
👍 : 74 | 😃 : 9
Positive
Playtime: 2491 minutes
[h1] Roadcraft is great! However, some needed improvements imo. [/h1] Roadcraft has been great so far. I really do enjoy the various “old” construction vehicles it does give you as you progress through the different missions. As you earn money, you could buy newer condition ones, and or different chassis options if you unlocked them level wise and complete certain tasks. When it comes to the main aspect of the game, road building; its pretty much straight forward. The “sky gods” load the dump truck with sand from the sky and there’s not a lot of work for this part lol. You can also build roads pretty much anywhere as you need. I wish the developers made acquiring sand a bit more of a task, but I’m ok with it. The ai route planning is good too, just have to zoom in closely to look at the roads to double check to see if there isn’t anything the ai trucks would get stuck on such as debris etc. When it comes to the environments/maps they are excellent as well. So far ive seen natural disasters, and an earthquake. It was cool to see things flooding and destroyed buildings. The only things I would say that do need improvements or additions is that the road paver does get caught on the ground and or sand sometimes when I try to pave it. I tried to flatten out the sand 3-4 times with my bulldozer and when using the paver, it just was all over the place and the roads came out ok but not perfect. Also, the loading of other vehicles on the transport truck could be improved by allowing them to be strapped on the low-loader trailer like cargo can. I had a few times vehicles flip over even though the parking brake was active. The crane controls are good enough, but I had to switch to the legacy mode within the settings as it was much easier coming from snowrunner. The default crane controls were just too confusing imo. Overall, I love the game and enjoy it as its own thing. What sold me on buying this was the awesome CGI trailer Focus Entertainment put up on their YouTube channel; "Sandbox Memories". This took me back to my childhood as I used to play in the sand a lot at the beach when I was little. I had one of those big yellow Tonka dump trucks and other construction toys and I loved messing around in the sand with these. If your into construction, heavy machines and building out your own paths/roads I do recommend Roadcraft !
👍 : 59 | 😃 : 2
Positive

RoadCraft Screenshots

View the gallery of screenshots from RoadCraft. These images showcase key moments and graphics of the game.


RoadCraft Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • Additional Notes: To be announced

RoadCraft Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • Additional Notes: To be announced

RoadCraft has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


RoadCraft Videos

Explore videos from RoadCraft, featuring gameplay, trailers, and more.


RoadCraft Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Driver's Diary of January
Date: 2025-01-28 17:58:15
👍 : 360 | 👎 : 5


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