RoadCraft
Charts
1 953

Players in Game

5 784 😀     1 884 😒
73,71%

Rating

$39.99

RoadCraft Steam Charts & Stats

As the leader of a company specialized in restoring sites devastated by natural disasters, use your construction machinery to restart the local industry. Clear debris and faulty equipment, rebuild roads and bridges damaged by weather, and much more!
App ID2104890
App TypeGAME
Developers
Publishers Focus Entertainment
Categories Single-player, Multi-player, Co-op, Online Co-op, Full controller support
Genres Simulation, Adventure
Release Date2025
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, Korean, Turkish, Czech, Polish

RoadCraft
1 953 Players in Game
33 761 All-Time Peak
73,71 Rating

Steam Charts

RoadCraft
1 953 Players in Game
33 761 All-Time Peak
73,71 Rating

At the moment, RoadCraft has 1 953 players actively in-game. This is 0% lower than its all-time peak of 33 754.


RoadCraft Player Count

RoadCraft monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 1872 -27.77%
2025-07 2592 -63.2%
2025-06 7044 -58.69%
2025-05 17051 0%

RoadCraft
7 668 Total Reviews
5 784 Positive Reviews
1 884 Negative Reviews
Mostly Positive Score

RoadCraft has garnered a total of 7 668 reviews, with 5 784 positive reviews and 1 884 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for RoadCraft over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 8407 minutes
Random FPS drop after the update. Still not playable.
👍 : 4 | 😃 : 0
Negative
Playtime: 6987 minutes
*EDIT* * Limited to no Wheel Steering Support. You have to override the game with hardware adjustments to make it bearable. * Brake pedals are shared with reverse and you can't split them apart. * No gearbox on the game whatsoever. * Accelerator pedal is On/Off, even while using the steering wheel one that is adjustable. * Game Controller support is a joke. You need to force it through steam and cannot custom key-binds. * Physics are a shameful point, considering having played the Mudrunner series. Mud deformation and other stuff are so badly apart that is hard to believe that it is a sequel from the same publisher. The game graphics is beautiful and the idea is nice. That's the only good points I can make to the game. After 2 hours dealing with controlers, steering wheel and the disbilief of how arcade the series has become, I've spent 15 minutes on keybord just for the sake of trying. -- EDIT AFTER 75h -- Tried to refund, and the negative forced me to play this thing. The game has depth. You need to forget the lack of vehicle customization, forget how awful the physics and steering/joystick implementation is... and look at the bigger picture, and things that this game offers, that the others lacked.... Considering that, it's a lot of fun. I've found some hidden missions, some easter eggs on the maps, maps are huge, engine itself of the game is really, really beautiful, and the possibility of saving the mission anytime during the gameplay, be it single or multiplayer, is nice, since missions take about 12 hours to finish it properly. Multiplayer itself is better implemented compared to other games, and the way you "pack" stuff on the back of trucks now matters, because they don't magically rearrange themselves by pressing "pack" button. That's awesome. But... It still lacks a damage model, fuel utilization, a good iteration with steering wheel/controlers, the possibility of a manual gearbox to replace the awful, terrible model implemented on the game, day/night cycle, headlights... basic stuff that you would not care to look at first because you would never imagine that something they had done and was awesome since Mudrunner, would be completely upside down like in this one. Because of that, I can't still recommend the game. If they fix/make a hardcore mode in the future addressing these items, I will change my review for positive. Cheers everyone.
👍 : 8 | 😃 : 0
Negative
Playtime: 4707 minutes
This is such a fun casual game, I enjoy building roads, improving the ability to get around, and running errands (that arn't so far and tough like Snowrunner I fear the worst). I do also own Snowrunner, Road Craft is a slower pace with more interactivity with the game world. If you feel you'd like something more casual than Snowrunner with some element of Construction Simulator like tasks, you're probably on the right path with this game.
👍 : 10 | 😃 : 2
Positive
Playtime: 23208 minutes
In this "NOT Snowrunner DLC" they Finally added Persistent MAP. Things you move away from Road STAY off the road even you change the Map and come back later. Highly suggest for chill game play ,,,, Kappa Even if some machines aren't real world 1:1 counterparts in game you learn not to use/buy them :D
👍 : 22 | 😃 : 2
Positive
Playtime: 3540 minutes
50$ base game and they already putting too much content behind a dlc
👍 : 13 | 😃 : 1
Negative
Playtime: 3867 minutes
The game is just mid. Nice graphics and all but it just feels soulless and has its bugs like save loss after a game crash. There are some missing aspects that make this game somewhat annoying - lack of manual transmition which makes some trucks struggle to move uphill with their constant gear shifting and the only remedium is using low gear which makes you drive slow as hell... And another one is lack of any tipper lock so on some trucks you spill sand while barely moving. Also ai pathing is just bad. They drive into eachother and the player, honking non-stop. Not to mention how hard it is to create a path sometimes bcs of how badly the ai drive on it. AND where the hell did the vehicle upgrades and customization go? :/
👍 : 26 | 😃 : 1
Negative
Playtime: 765 minutes
After 10 hrs, I feel like I can start forming a real opinion on this game. I 100%ed the tutorial and the first map Aftermath, and I'm 75% done with Incommunicado. My feelings from the demo are still exactly right: there's a lot in here that's fun, but as with every Saber game (but especially this and Expeditions) there's a lot of stupid little bullshit that feels like it would be so easy to fix. For context, I have 750 hrs in Snowrunner and 40 hrs in Expeditions (fuel for the "IT'S NOT SNOWRUNNER" fanboys to ignore my review). The biggest issue is that the controls are *almost* as bad as they were in the demo. I get the need for changing controls to fit a new game, and the basic controls are *fine*, even though it would be nice to have more alternate control options that I might already have muscle memory for. What is not fine is the awful sub menus: various controls require chords to activate, RB or LB combined with a face button, but RB/LB seems completely random, and there are plenty of vehicles where A and B are paired with RB and X and Y are paired with LB with no overlap, and it makes using different functions confusing and tedious, especially when switching between trucks with different button combos. Cranes are a bit better since they do have alternate control schemes, but even these are crippled with the worst mechanic in gaming: hold button to do X. It takes 5 full seconds to swap into and out of crane mode. Plus, any non truck cranes do not have alternate controls so you end up with completely different control schemes anyway, even with the alternate controls enabled. I do not understand why Saber is completely allergic to players being able to remap the controls themselves. All that said, the game is pretty fun, although it is far from great. Many things are more tedious than even Snowrunner, like running sand or logs across the same route over and over to build a road or bridge. But while manually building a road is tedious, it is also really satisfying: after years of struggling through mud and terrain, we are finally able to repair it for good, although you are almost entirely building bridges and roads for AI convoys to drive over instead of yourself. That said, the AI convoys are really cool, even if the AI is braindead. They continue driving the route indefinitely so as you progress each map it actually starts to come to life, so the sense of progression is great. Finally, while there are definitely big holes in the types of vehicles we have to play around with, what we do have is quite fun. I particularly like the logging ones with the grabber and cutter and then craning the logs into the log carrier. With all this in mind, the tutorial does a terrible job of showing off the new pieces, and instead has you scout around, do a bit of craning, do a bit of delivering, and setting up a couple convoy routes. For a game trying hard to not get compared to Snowrunner, all I could think of while doing the tutorial was how I could do 90% of the current tasks in Snowrunner without needing to learn new controls. This tutorial should really focus on the new pieces like the demo did: quick scouting, build a road, convoy, setup power; all the new features instead of just driving and delivering. My other major complaint is that each task is not revealed until the previous one unlocks it. What this means in practice is that you can build a really nice road early in a map to make things easier, but then get a task to build that exact road. This will either result in you needing to build a completely new road right next to (or even partially on top of) your existing one, or if your road is in the right place, the game will "fix" it by making a narrow strip perfect and having sand lines ruining the rest of what you already built. I only have 10 hrs in this game on 2 maps, yet this has already happened twice. This makes this sandbox game feel incredibly restricted. In conclusion, I do recommend this, but know that even for a newcomer to Saber's games the controls are convoluted, basic gameplay aspects like driving are watered down to the point of boredom/tedium, and it's restrictive in terms of the order of tasks you can do. If you are still interested after learning all that, I think you will like this game.
👍 : 16 | 😃 : 1
Positive
Playtime: 1767 minutes
Pretty cool game, great concept, but far far away from the goat Snowrunner. If anything, this game makes me think of Construction Simulator. Is highly similar. If you're looking for a Snowrunner like game, then stay away from this game. If you enjoyed Construction Simulator, then this game will scratch that itch once again. If you're like me, and just enjoy a good game, then try it out. You have 2 hours to refund it. The game is packed with content and it will keep you engaged and very busy.
👍 : 17 | 😃 : 0
Positive
Playtime: 6864 minutes
Even after spending over 100 hours in this game, I have to leave a negative review. The developers just slapped a lot of details together without much thought. You spend most of the time driving the Mule. AI trucks take corners completely unpredictably and sometimes even lose control on straight roads. They’re totally hopeless when facing oncoming traffic. Sand ends up being more of a hindrance than a help. The tree remover excavator constantly bugs out, with its parts floating in the air. Asphalt laying is usually bugged and just painful, since the vehicles respond so poorly. Route planning gets blocked if there’s already a waypoint or truck in that spot. No trailers and no winches on most trucks.
👍 : 63 | 😃 : 4
Negative
Playtime: 3359 minutes
Even though I am not a paid tester—quite the opposite,since I paid for what was supposed to be a complete version of the game—I decided to sacrifice my time and write down the specific problems of this game,which is actually in early access,instead of the general description I gave in my previous review,I had to have the text shortened by AI; I will provide a summary in the comments: There is no option to switch between buildings on the map,you always have to search for them manually When I mark the main quest,and while planning the route I accidentally move the cursor over a side quest target,the UI automatically switches to the side quest The vehicle menu is confusing,vehicles in the garage are scattered,they can’t be sorted You cannot mark vehicles as favorites and therefore cannot get rid of/hide the rusty version of a vehicle The only way to modify vehicles is color+logo,not shown in the garage In the shop,vehicles are sorted by brand,so if I’m looking for a crane in the logging vehicles category,one is on the opposite side of the list from the other Vehicles lack descriptions—for example,a truck with a blade doesn’t mention anywhere that the blade only works in manual mode.When you get in,a tooltip claiming the blade has 4 modes The vehicle used for teleporting vehicles has the vehicle categories in a different order In this teleport menu,in co-op,you can’t tell your own vehicles from others SAR vehicles are completely useless—it would be better if you could mount a winch on all vehicles.If you need to recover heavy equipment,you still have to take a crane 4x4 and differential controls were kept when there’s no fuel consumption in the game,so there’s no reason to turn these features off The semi-truck with trailer is a bad joke—the only way to use it without it getting stuck on everything and flipping over immediately is to tow it with another vehicle,at which point it becomes unrealistically stable.The worst part is that we successfully towed it across the entire map,over the biggest bumps and puddles,and it flipped over only on the road that the AI built as part of a route-planning quest,because: The roads built through planning are narrow and right at the edge there’s a steep sand drop two meters high,so one wheel slips and goodbye—these roads are literally the most dangerous part of the route,especially when AI comes the other way Even the AI can’t build a completely smooth asphalt road without bumps Cranes with a “claw” are totally bugged.It’s almost impossible to load anything other than a barrel with them;they snap at nothing,and even logging cranes often snap at nothing too Bulldozer and its 4 blade modes—the only useful one is leveling sand.Even then,when trying to make wider roads it hardly levels anything,because when leveling the edge it creates piles on the sides again and undoes the center leveling.Manual mode just makes road conditions worse—the bulldozer hits one bump and you’re stuck creating mud waves that you’ll eventually have to cover with sand anyway,because there’s no other way to level them.Biggest disappointment is destroying asphalt—you can only destroy asphalt that the player laid The roller has no effect on anything except asphalt—and even there it’s negligible Spreading sand—the AI smoothly pours a 200-meter strip of sand from one trailer,while yours pours in huge,uneven piles and covers just a few meters.On the way,a quarter of it spills out through bugged dump truck doors,and your other vehicles will flip over on these piles.So manually spreading sand and building your own longer roads is basically unrealistic,or at least extremely frustrating—this would be solved if you could plan roads outside of quests,but you can’t,since this feature was apparently removed due to issues.The game also lacks the ability to completely remove spilled sand,which worsens the problem when the bugged vehicle keeps spilling sand everywhere Sand materializes into the truck bed from thin air—equipment for loading sand is completely ignored We’re supposedly managing a construction company,but I can’t even send a dump truck to get sand The road changes shape and size after AI builds it—apparently they’re pre-modeled by the developers.On the last road,after it was finished,rails started sticking out of the asphalt even though they weren’t visible before rolling AI road ramps are often impassable for AI drivers The asphalt paver has infinite asphalt…but for sand we have to drive After completing a planned road,the AI parked the roller in a mud pit from which it couldn’t get out.It had no winch or crane attachment points,so if I wanted to fix the ramp to the AI road,I’d have to redo the whole route.I quit the game and didn’t continue on that map.It didn’t just happen with the roller—sometimes vehicles have attachment points,sometimes they don’t After 50 hours we still don’t know why we should use any truck other than the Mule with a crane Tree cutting often fails 2–3 times The claw often snaps the log and ejects it,so it takes 5 tries to grab one log When using the big crane it feels like weights are completely random—one time an ordinary pipe tips you over on anchors,another time you’re spinning around with a suspended second big crane and yours doesn’t even budge… The biggest disappointment is not being able to cut all trees,only selected ones—yet another obstacle to making your own roads But this game is barely about building roads—the vast majority of the gameplay is: clean up messes,move something from point A to point B,repair pipes,lay electricity,fix buildings,plan routes for AI drivers,cut down trees Cleaning up messes becomes annoying because crane controls in the default scheme are illogically split between two buttons,the second button doesn’t respond 80% of the time,so attempts to rewind the rope end up showing the map in vehicle recovery mode.The second scheme is even worse—I can rewind the rope and move the arm simultaneously,but I can’t control the vehicle and for some reason you have to hold the crane activation button for several seconds? Winches on scouts and SAR vehicles can only pull in the rope,not unwind it The garage doesn’t unlock when discovered,nor does a quest to unlock start—unlocking is tied to a questline,yet another blow to open-world freedom The lack of damage means that instead of finding the “right” path,you can just jump off a 100-meter cliff,roll a few times,with no penalty Bridges can be nice—except when you find out you can’t build them everywhere.I couldn’t connect two riverbanks even though there was an island in the middle that the bridges could reach,and the direct connection exceeded the length limit,so again you can’t build your own road AI drivers don’t have AI,they just follow the waypoints you set—and they don’t even do that properly.They often drive drunkenly from side to side for no reason,on a bridge they yank the wheel into the ditch even when they just need to follow a straight line,zero avoidance,zero terrain adaptation.If the first one in the convoy gets stuck,the second pushes alongside and they force each other into the trees.They also get stuck on the smallest obstacles that the player can cross without hesitation If you build the planned road wider right away to avoid the problems described above,the game breaks it after completion,because as I wrote above,these roads were probably pre-modeled The only way to modify vehicles is color+logo,and that applies to all vehicles Over time the game turns into a vehicle teleportation simulator,vehicles meant for transporting vehicles and scouts lose their purpose We always play co-op together,yet the host is one and a half levels higher In co-op the vehicles of disconnected players dissapear after the crash
👍 : 80 | 😃 : 7
Negative

RoadCraft Screenshots

View the gallery of screenshots from RoadCraft. These images showcase key moments and graphics of the game.


RoadCraft Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • Additional Notes: To be announced

RoadCraft Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • Additional Notes: To be announced

RoadCraft has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


RoadCraft Videos

Explore videos from RoadCraft, featuring gameplay, trailers, and more.


RoadCraft Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Driver's Diary of January
Date: 2025-01-28 17:58:15
👍 : 360 | 👎 : 5


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