Quasimorph Reviews
Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
App ID | 2059170 |
App Type | GAME |
Developers | Magnum Scriptum |
Publishers | Hypetrain Digital |
Categories | Single-player |
Genres | Indie, Strategy, Simulation, RPG, Early Access |
Release Date | 2 Oct, 2023 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Turkish, Polish |

2 109 Total Reviews
1 782 Positive Reviews
327 Negative Reviews
Very Positive Score
Quasimorph has garnered a total of 2 109 reviews, with 1 782 positive reviews and 327 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Quasimorph over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5047 minutes
Highly addictive take on an isometric extraction shooter.
Several extractions have been foiled, by not checking a corner and winning a shotgun blast, to the face as a price.
👍 : 0 |
😃 : 0
Positive
Playtime:
858 minutes
Quasimorph is proof that there is something new under the sun. It's not just an excellent 2D take on extraction shooters, it may be my favorite extraction shooter. I love the 14 odd hours I've spent on it already and I've maybe seen 20% of what the game has to offer. And I imagine I'll love it even more when I finally get good enough to see the rest of the game.
👍 : 0 |
😃 : 0
Positive
Playtime:
1078 minutes
[h3] Escape from tarkov in space with unbalanced game design, broken trading system and no extractions.[/h3]
You will die if you rush the missions, you will die if you take your time and do it slowly (monsters will kill you after some time and you will not be able to extract)
You will try to upgrade the ship to be able to slowly extract a very small amount of loot regardless of death but guess what? the materials required to get this upgrade are very rare, and even if by some miracle you find the vendor that has these materials and you have the necessary items to trade YOU GET SOLD COMPLETELY RANDOM ITEMS from the vendor instead of what you asked. seriously?
The game gets progressively harder as time passes, I am at a point where i cannot complete even a lvl1 mission. which means i don't get any loot at all, i just play with standard equipment 24/7 or simply naked
I will not even mention the atrocious escort missions, where your fully-equipped super expensive character "gets lost" and dies out of nowhere without losing a single HP, if the escorted npc runs in the wrong place and gets killed like an idiot.
Avoid these missions like the plague, they are a guaranteed death.
You WILL enjoy this game if you are a masochist or if you like to google overpowered and broken builds like the majority of people here.
This game could have been awesome with some gameplay adjustments but in it's current state, you will have more fun putting a cactus up your ass.
👍 : 0 |
😃 : 0
Negative
Playtime:
4555 minutes
This game is just insane. I played 60 hours af of this comment but only managed to scratch the surface of what this game has to offer. Its the perfect mix of shadowrun-esque cyberpunk/sci-fi with a hint of warhammer 40k warp demons, a brutal unforgiving rogue-like with an interessting progression system, as all your characters are clone mercenaries that lose all lvls and equipment on death or failure on a mission (which tbh is mostly death buy gunshot, explosion, acid or warp demon from another dimension)
It's this perfect little mix if you have somewhat of a frustration tolerance (think darkest dungeon) and a highly polished little indie game.
👍 : 2 |
😃 : 0
Positive
Playtime:
996 minutes
The AI, during escort missions, is absolutely determined to commit game end so badly it's not even funny. The inability to move through their squares or tell them to retreat is baffling. If you want to keep the mechanic within the game so badly then just don't end the mission. Have the mission simply transition into a elimination objective and maybe raise the quasimorphosis by say 100 or even 200 with a final pairing of having a reduced end mission reward. I'm just tired of losing runs on the dice roll of escort missions. Tough luck your VIP ended up in a piss fighting contest in a doorway with 20 guys on the other side that you can't get to, save by killing the objective yourself from crossfire. I mean really? Even if you run away at the speed of light the stubborn bastard won't follow or spends every other action taking pot shots or even when disabling their attacks, deliberately chooses the worst squares to stand in showing no sense of self preservation.
Otherwise this game absolutely rocks. The step by step combat with flexible turn economy is a dream for turn based players looking for depth and optimization of a player rather than just vaguely seeing a number go up based on the rng of a run. The first few fights and runs are challenging but soon enlightening for both micro managing your actions if you need to play a cover peaking defensive fight, blitzing rush to gain visibility, or the nail biting anxiety that comes with a sprinting retreat to safer but unknown grounds, unclear if you will take that smg spray from the back or round a corner into shotgun hell.
The barter trade economy is pretty dope, if not extremely unreliable and I truly do mean atrociously unreliable early game for getting stuff you need to get your run going. Bad rng in mission with bad trade rng basically ensures you're out of the run of fun and are relegated to the garbage you pick up for about 60% of the play through if you even make it towards the end of the story quests. I understand it is likely done to prevent people from just farming items through the economy mechanics without engaging with the game's main combat and game play loop but I'm sure there is some middle ground somewhere in the system. Maybe a slight hidden hand behind the scenes making the requisition of parts you need for the next upgrades on your ship slightly more likely to appear in barter trades then other items simply adding up to the trade value total a faction is willing to give
Uhhhh tl;dr this game is really fun! barter hurts early game where you're starved for upgrades and escort missions are an unreliable coin flip. Other than that this is the shit with tits. 100% recommend for turn base fans and can't wait to see what the developers have in store for a full release
👍 : 1 |
😃 : 0
Positive
Playtime:
3663 minutes
Super fun tactical extraction shooter.
Game became way more approachable with recent patches so difficulty shouldn't be an issue for most people.
The only things i'd like to see improved is:
1. The stock market could use a bit more transparency in how my actions affects it... UI should help to see the numbers go down, new tech levels reached etc.
2. Travel times between planets feel way too long. Makes planning your next mission kinda bad unless it is on a satellite of the current planet.
👍 : 3 |
😃 : 0
Positive
Playtime:
7158 minutes
I've been playing this game for quite a while, since I'm a fan of pixel and rpg and hardcore.
Recently, I've found a mission I couldn't go through after countles tries and I think it is bugged or something. It's called "Ghoul ship" or something like that.
First of all, I've prepared for hours for this mission - got the necessary upgrades and went through hell to get everything I need. I've packed tons of ammo, weapon, turrets, etc.
After the refuiling was done, the "bug" started. By bug, I mean repetivity: I kill 30-40 men, the boss spawns, I kill the boss, more men spawns, most of them dies from natural reasons, more quasimorphs spawn, and boss again.
Due to dodging I was able to run around, gathering ammo and weapons from corpses after everything I've brought ended.
I killed "The boss" 4 or 5 times and went through this process 4 of 5 times at which point my most veteran clone died.
The objective of the mission was clear at the beginning "Fuel the ship and GTFO", but after the ship was fueled I was told to have fun and I didn't.
Can someone explain, whether it is a bug or did I miss something?
👍 : 17 |
😃 : 7
Negative
Playtime:
2894 minutes
Great game if you love turn-based roguelikes. The movement system and how bartering works take time to get used to, and your first few deaths will most likely be frustrating and makes you want to quit as you can easily get yourself stuck in an equipment doom spiral.
Power through it for a few hours and the game should click with you, at least it did for me.
👍 : 5 |
😃 : 0
Positive
Playtime:
32718 minutes
When in-mission, Quasimorph gameplay is a wondrous mix of Pixel Dungeon and Doom, with musical scores evolving with mission intensity and every engagement feeling like a calculated gamble. My favorite part of the game, though, is the anarcho-capitalist near-future sci-fi setting using our home solar system as it's playground. You will be fighting the bloodthirsty demons (quasimorphs) and greedy vampires (corpo scum) of Quasimorph on terraformed planets, moon, and even man-made objects that are creatively developed with foundations in our real-world history. The setting deserves it's own tabletop game tbh. Every update so far is a banger!
👍 : 5 |
😃 : 0
Positive
Playtime:
5410 minutes
A really great game that isn't for everyone.
Quasimorph is simultaneously addictive and very abusive. You will feel the highest highs looting your first buffalo and evacuating the mission with a backpack full of goods...
Only to be brought crashing down when you start the next mission, open a door, and eat a face full of lasers, dying instantly. You curse, alt+f4 the game... and then open it again 30 seconds later.
It rewards careful planning and the occasional risky gamble and can eat up hours of your time just playing mission after mission. The universe and aesthetic is really neat and well implemented. If you enjoy games which reward finding and exploiting a steady gameplay loop, or if you just enjoy being a cannibalistic loot goblin, Quasimorph provides hours of enjoyment.
But... There's a high probability this game isn't for you. If you don't enjoy:
-Very punishing games which can kill you before you realize what happened
-Having to constantly monitor several different resources and understand how to properly use them (food, health, ammo, etc)
-Having to regularly lose and restart hours of progress, from either wiping or updates (every time the game is updated you generally need to delete your old save and start a new one. It's super annoying)
-Playing a very steady gameplay loop (in the late game, you will tend to play most missions the same way once you understand how resistances and combat works, meaning that there isn't a lot of variety besides the big faction missions)
Then the game isn't for you. You won't enjoy it, it'll seem overly difficult and grindy. However, if any part of it appeals to you, I reccomend giving it a try. The game is frequently updated and the devs seem to listen, hopefully one day it'll receive a proper full release!
👍 : 25 |
😃 : 0
Positive