DracoFighter Reviews

DracoFighter is a solo-developed 2D fighting game with a focus on accessibility and local multiplayer, with movesets that are easy to learn but harder to master. Explore the stories of these hand-animated characters in a futuristic world led by dragons!
App ID2027810
App TypeGAME
Developers
Publishers Vecderg
Categories Single-player, Multi-player, PvP, Full controller support, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP
Genres Indie, Action
Release Date7 Jul, 2022
Platforms Windows, Mac, Linux
Supported Languages English

DracoFighter
14 Total Reviews
14 Positive Reviews
0 Negative Reviews
Negative Score

DracoFighter has garnered a total of 14 reviews, with 14 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 547 minutes
Fun RPS-focused fighting game with simple mechanics that are fun to play with.
👍 : 0 | 😃 : 0
Positive
Playtime: 254 minutes
A simple fighting game that accomplishes what it sets out to do and runs on any device you can think of.
👍 : 0 | 😃 : 0
Positive
Playtime: 37 minutes
A fun game, but needs some improvements like full screen and online multi player. Overall: 4/5 I like it
👍 : 1 | 😃 : 0
Positive
Playtime: 35 minutes
Not a ton of replayability if you don't have someone to play against, but still fun. Each of the characters does feel like they have a different strategy, and their moves are telegraphed well due to the cartoony art-style. It was easy to get swept in and breeze through each of the very cute and short story modes. The controls are super simple: forward, backward, special, attack, and grab. So it's really easy to learn combos to use but could prove harder to master. I'm admittedly not very well-versed in fighting games because my vision makes it harder to read tells and respond in time, but this is a game I feel like I could learn to do so with. If I come back to it with a friend, I'll probably main either Plexi or Cyrus, because their skillsets apply to me and I enjoy their character designs and lore. Really though, we do need more fun and accessible dragon games like this!
👍 : 0 | 😃 : 0
Positive
Playtime: 33 minutes
[b]Pros:[/b] simple, has some dept, likable characters, meets minimum requirements for fighting game plus some, beautiful art style, nothing non-fighting game people cant understand, no overloaded story/kits. [b]cons:[/b] a little too simple, not many sounds other than that hard [b]READY[/b] , no jumping, or low attacks, or traditional fighting game inputs (quarter circles, dragon punch, e.t.c.), guides are a little unclear, no potemken (/j) Dracofighter is one basic game for those who just want a cute game about dragons beating each other to hell. It works better then expected, and it does have that aspect of fighting games. It just seems a little too basic. not being able to jump or crouch feels hindering, and one direction, one button special controls confused me the first time. but all in all, I would play again after an update or 4. style: 8/10 gameplay: 6.5/10 story and characters: 7.5/10 total: 7/10 its good, and still has potential.
👍 : 1 | 😃 : 0
Positive
Playtime: 130 minutes
[h1]Adorable fighting game[/h1] The two hours I spent with this were more fun and engaging than 40 with DNF Duel. Unfortunately no online multiplayer, so my adventure ends here due to no IRL friends... Looking forward to the sequel that will have online play! The game has a simple rock/paper/scissors approach that's easy to learn, but hard to master. If I could have one criticism of the game, it's that there's no knockdown/grounded state. This means there's no breathing room after being hit (or hitting) with a combo, the fight continues instantly. It would be nice to have half a second of pause between engages to let you think about your next move. On the technical side, I wasn't able to find a way to make the game full screen. That's something I would've liked. Maximizing the window was the best I could do. If you're like me and have no idea how to access *secret characters*: use the "throw" button on the character select screen to be able to pick them. Would suggest sticking to the default 4 though. They have much better balancing and animations.
👍 : 2 | 😃 : 0
Positive
Playtime: 10 minutes
I'm very new to fighting games in terms of committing to competing, but I have a lot of casual experience under my belt and think that the developer's objective here is true. If I introduced this to my wife, it would be an easy introduction into the fighting world. Maybe an hour of "training" here before moving on to her preferred game. Art style is simple and clean and cute, the story for each character is hilarious and there's even a fun divekick mode. I played every single mode except survival and the whole package comes together really well that I think even kids could pick up on move sets.
👍 : 2 | 😃 : 0
Positive
Playtime: 139 minutes
I'm a noob at this kinda game bc I've never played them before, but I like the characters they're cool and funny! We need more cool dragon games like this on steam!! So this goes as one of my fav games on steam because of the main characters that are dragons! I tested the remote play with two people, one who lives far away from me and one who lives close. The person far away played with the controller said there was about 1/4 delay (by feel) for them and that menus felt like they took a bit to open (I should note my internet may've been acting up a bit here but I'm not 100% sure). The person close to me said that there was a small bit of delay overall but fine to play with and that it's the best you can expect from remote play. Also to note that the controller player is always player 1 (pretty sure?). I'll have to see how the survival mode is like a bit more and play some more via remote play, since for just going through the story modes it's pretty quick, but the remote play is fun and that and the survival mode are likely where the main playtime will come from (as well as improving story mode time). The main things I'd say that could be improved are to have control preferences and best times/scores save in the game (rather than having to keep track externally), and it so the time reads like 2:01.00 for 2 minutes and 1 second instead of 2:1.00.
👍 : 2 | 😃 : 0
Positive
Playtime: 58 minutes
A very cute but fierce fighting game that's all about those adorable dragons you will love! DracoFighter is a simple fighting game that tells the story of a Dragon who seeks for more of a challenge since he was known as the strongest on Earth. He wonders about the past life of the planet if there were any other creatures that are also as strong or even stronger than him, but to find that out, he would need a time machine. Sounds simple enough right? Well, not exactly. He suddenly gets interrupted by various creatures from getting is hands on that machine. He'll have to fight his way through to succeed. While your story and gameplay are very basic, that's also what makes it more accessible and fun. That's the thing some people in the FGC do not understand. Fighting games don't have to have complex inputs just to feel unique. Why? Take a look at Super Smash Bros., from what this game took inspiration from. In Smash, you have characters doing different moves from different time frames even though most of them share the same input. It's what made the characters diverse enough to enjoy. Another fighting game that take that idea is Blade Strangers: a 2D traditional fighter, just like this game, that plays very similarly to Smash. Draco's Forward Attack is not the same as Plexie's Forward Attack. Both inputs are different from each other and feels unique as well. They don't even do the same damage either. It's stuff like that what makes me which more traditional fighters take note of this and a try a new IP that can use it. We would kinda see it with the screenshots we have saw from Street Fighter 6's Modern Controls, which is a step up, and some games like BlazBlue Cross Tag Battle and Dragon Ball Fighterz works very well on. Heck, even VIRTUA FIGHTER has the most simple controls in any fighting game at it's time while STILL being one of the most complex fighting games to master. The only downside I can give this game is the lack of online and the menus, while being inspired by Smash, could use some work, but these issues I have are so minor that they don't really bother me all that much, For such a low price of a fighting game, you're gonna get something good and this one really doesn't disappoint at all. The fact that it's made by one guy is phenomenal and they definitely need the support! In short, BUY THIS GAME!!!
👍 : 8 | 😃 : 0
Positive
Playtime: 46 minutes
there is a shower stage. I have played every single fighting game made before this. some come close, there are bathroom stages, but none are directly in the showers. I can finally live my fantasy of Spyro tickling crash until he pees his pants, abnd NOW that fantasy is not gross because OF the SHOWERR stage good EVO 2023 Dracofighter on the main stage top 8 all sets played on the shower stage or else
👍 : 5 | 😃 : 3
Positive
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