Scary Girl Reviews

In this side-scrolling action game, you play as Scarygirl – a girl who has been adopted by a giant intelligent octopus and is trying to figure out who the man haunting her dreams is. Traverse unique, extremely vibrant, colorful, and magical worlds in a seamless mix of 2D and 3D platforming action.
App ID202370
App TypeGAME
Developers
Publishers Square Enix
Categories Single-player, Steam Achievements, Multi-player, Shared/Split Screen, Partial Controller Support, Remote Play Together, Steam Leaderboards
Genres Action
Release Date9 Apr, 2012
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain

Scary Girl
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Scary Girl has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 206 minutes
Now, don't let the not recommended icon scare you off. The only reason I'm giving a negative review is that the game is clearly not compatible with Windows 10. But, I will say that I guess it must be a good game for it to warrent its own movie, so I'll probably go see that...But for those of you thinking of buying Scarygirl, I do not recoomend spending the seven bucks here.
👍 : 4 | 😃 : 0
Negative
Playtime: 309 minutes
Maybe the ultimate example of a perfectly nice-looking game with potential being ruined by terrible decisions in key places. Specifically, the rubberiness of combat, and the awful checkpointing decisions here and there. But it's the combat that's key. I've actually reached the end, there's a long combat sequence to do, and after half a dozen attempts, you know what? I give up. I don't care. I've already screamed at the screen too much and too loudly. I'm going to tell people I finished this game, because according to the walkthrough I am indeed at the end. But I've drunk my fill of this game, and having experienced all of it, I think I'm going to tell you it's not worth the frustration.
👍 : 4 | 😃 : 1
Negative
Playtime: 194 minutes
This is actually one of the first hack-and-slash/beat-em-up sidescrollers I ever followed and got excited for, back before I ever even knew Steam, or anything like it, even existed - and, before I even knew there to be a bilithbook this is based on. Now obviously, it's apparently relatively mid to everyone. Thanks for ruining me with standards, established game world. But to me back then looking at what few screenshots and videos I could find, this looked interesting and exciting to me, and like exactly the kind of weird I wanted to sample. Luckily for me, it's here now... and, while I can tell it's rough around the edges, it's actually really satisfying to me. The look of Scaryworld is just honestly impressive to me. It is darkly beautiful, and each environment looks like it at least whispers of a world that could be lived in, explored, escaped into. It's enough that I even was inspired to order in the Scarygirl bilithbook, although there's supposedly a whole trove of other comics about her that I don't know how to find. Scary Girl's origin manages to be a silly sort of dark, and a dark sort of silly. It may be very simple, but it makes me both laugh and scowl enough that I'd rather you experience it for yourself. If nothing else, know there *is* a story, complete with a recap of how Scary Girl came to live the life she does. As for fighting as her... it's very satisfying to me. It is flawed- controls are not always tight and they can be unintuitive- but when you get the hang of it, it is fun in the true way of fun, and I for one really feel like a cutesy, macabre manifestation of rage. This Frankenstein'd toddler's moveset is impressively well made, actually using her design- a stark contrast from other licensed, lower-budget games I've seen that would basically ignore the unique body parts or tools of the character you're supposed to play as in favor of ridiculously generic and unfitting moves. That tentacle arm with the hook at the end? You get to use that. A *lot*. You strike with it. You grab with it. You can even hold onto, carry around, and throw enemies with it like Klonoa's little sister- and it is *awesome*. There's another ability or two, but I'd rather not spoil them. The combo game in this... game is actually well-made and satisfying. Credit where it's due, I actually feel like getting a combo in this game is a successful use of the tools given us, and when I fail a combo, it seems in most cases like it's my fault. __ But there are flaws, make no mistake. Again, controls aren't the tightest and there is room for mistakes. The animation of almost all the creatures in the game- from Scary Girl herself, to enemies, to background characters- is in many cases (albiet less so for Scary Girl) stiff and the more awkward ilk of drifty. This is both an aesthetic setback, since it takes away some of that sense of surreal aliveness of the world and its denizens otherwise have; and a gameplay one, as it means that Scary Girl and her foes don't always broadcast their swifs right. The animations are a pretty good indicator of what's where, make no mistake, but not great, and for a fighting game where contact is key, that's a significant setback. Despite my liking for this game, I wouldn't blame any veteran fighting game enthusiasts for choosing to pass on Scary Girl based on that alone. Another setback is enemy variety. Now, having bought the bilithbook, I can tell you that the beings adapted therefrom are beautiful, easily the most impressive in the game, but to awend the original road-trip adventure tale into a beat-em-up, they have to make up new foes for Scary Girl... and while they definitely look compatible with the world, they're relatively bland and it kind of offsets the immersion for me. The variety is okay, but I also wish there were a whole lot more different types of enemies with unique gimmicks; you can only kill the same few kinds of animals so many times before you start to want for "Finally, a worthy opponent". Note: This next thing is only an issue for anyone who really wants to disappear into their game and morally forone with their avatar. For most sane gamers, skip to the next wordblock. I'm greatly bothered by the fact that quite a few levels in this game have Scary Girl attacking enemies first, when arguably her schtick as shown by the bilithbook is that underneath that creepy, undead skin is a gentle soul who just wants to enjoy a quaint quiet life, but also who needs to confront her fears. For her to just start murdering animals like this is like if main-universe Batman picked up a gun and just started capping people left and right. I really would have loved it if the developers had replaced the generic birds, sasquatches, etc. with robots or other undead sent by the Doctor character who serves as her nemesis and her reason for setting out. On that note I wish the plot would tie in more with the bilithbook's angle of them setting on a road trip, like maybe having a special fighting sequence on the roof of the car. That'd be epic and tie in just enough to prove the respect for the original work. However, I have to gainzecker, and I ask this of you too, to judge these flaws softly. To be fair, with this being a tie-in to the bilithbook, there's probably not as much pressure to make the game very tight as there would be for a completely original work- and, the team for this game were probably were as oblivious to their own talent as lactose intolerant cheesemakers. Relative to its circumstances, this is in my wen a game worth playing. It may not be an experience to truly disappear into and be wonderstruck by, given the room for bettering, but it outright gave me that empowering experience of being a hardcore fighter with an unusual body shape and fighting style, and if a sequel or reboot is ever announced, I guarantee you I'd be among the most eager to get in line for the newsletter and playtesting. Especially if they're the responsive sort who actually talk with their fans and wannabe-playtesters.
👍 : 2 | 😃 : 0
Positive
Playtime: 758 minutes
I don't care what others say about this game, the nostalgia of this game for me is overloading, I love this game from the bottom of my heart, the graphics are beautiful, the gameplay is fun, and the mechanics are pretty interesting. I love the music you hear throughout the game, however I wish there were more tracks. The book that Scarygirl is based on is done in a cute and overall unique art style which is well represented in the game, as an artist I can appreciate that. The general environment of the game is awfully nice and pleasant; this may not be the same case for others if they play it themselves, but it's what I personally feel. Despite all the negative criticism, I would recommend this game if you're looking for a general platformer with a beautiful artstyle.
👍 : 7 | 😃 : 0
Positive
Playtime: 53 minutes
What could have been a charming and endearing little platformer is marred critically by the fact that it's a positively terrible PC port, offering little to no customization, no proper widescreen resolutions, and bouts of random, completely mindboggling slowdown which render the action completely unplayable. The art style and stages themselves are competent, and there seems to be a decent challenge here, but there are other, much better games you should be looking at long before you reach the bottom of the barrel in which Scarygirl resides.
👍 : 26 | 😃 : 2
Negative
Playtime: 605 minutes
In this game, you play as ScaryGirl, an orphan who was adopted by an octopus. You use one of your arms, which has become much like an octopus tentacle to whip, swing and climb your way through the 21 different levels. All the while trying to stay alive, collect gems, and pull up blackweed in an effort to get "Perfection" on the levels. By collecting gems you can purchase attachments for your tentacle that allow you to accomplish different things: hit harder but slower, hit lighter but faster, attract items to you, fly further, swim faster, as well as buying combos for added attacks. You can also purchase collectible "vinyls" of the monsters encountered in the game. I don't see any purpose in this other than obtaining the achievement where you buy everything in the store. This is a standard 2D platformer with some isometric views. For the most part the controls are solid. It is when the view changes perspective that the controls go a little wonky. When this happens during a jumping sequence then it is death. There goes "Perfection." My time is clocked on Steam at 10 hours. At least 2 of those were trying to get past this exceedingly difficult area when you are on an airship and there are mob after mob of guards - they block your hits. There is only one checkpoint and no fish to eat and restore health. Combat is satisfying. You can hit hard or light. With hard hits you throw enemies into the air and can juggle them for extra points. When enemies are near death you can grab them to do other things: throw them into other enemies, smash them into other enemies or use a special ability to squeeze them for health, turn them into a tornado or use them as a pogo to bounce away or to a high ledge. The enemies are varied and different attacks work better on different types. There are three or four boss fights, excluding the last boss fight. Each of these are good and varied. All require manipulation of the environment in order to win. All-in-all this is a good platform game, but doesn't offer anything unique. The camera and controls feel right except for a couple of areas and this means death. There are a couple of places that are extremely difficult including the aforementioned airship level. In the end, it is worth playing if you like platform games and you can get it on sale. It is fun, but I don't see myself replaying or attempting to get "Perfection" on all the levels.
👍 : 8 | 😃 : 0
Positive
Playtime: 130 minutes
This game is so bad it's simply sad, Square Enix what have you done :\ TL;DR: http://www.scarygirl.com/world.php JUST PLAY THE ORIGINAL GAME INSTEAD Old browser game looks amazing and old 2D girl looks simply adorable, that game IS free and this 3D сrар game is the completely opposite thing: -Horrendous 3D graphics - and that girl looks like an old psycho woman not like a girl anymore. Maximum resolution is 1280x1024 http://steamcommunity.com/sharedfiles/filedetails/?id=866253767 -Horrible controls - buttons setup is bad and nonremapable http://steamcommunity.com/sharedfiles/filedetails/?id=866253854 -Horrible camera angles which always changes and that thing makes platforming part even harder. -Battle part is horrible as well - all mobs are so hard to kill, and there are lots of them, most likely this was made to force more "gameplay hours" -The worst thing about this game is - Original FREE web browser game is so good, it looks beautiful despite how old it is, it's very interesting to play and it could be easily ported as a standalone nonbrowser game, but no, you have to puke this Xbox abomination instead. Pathetic.
👍 : 32 | 😃 : 4
Negative
Playtime: 569 minutes
Scary Girl is an uncanningly refreshing experience with levels varying from somewhat intermediate to tough with critter bosses in any side-scrolling platform adventure game. It might take a lot of deaths and preserving health till end strike is a way to not give up on this game and continue till end to divulge deeper into this breathtakingly stunning world of a not-so-scary-girl lookalike fantasy world and bring back the old buddy, the keeper of tree kingdom back from kidnappers. Every 5 levels or so you would have to defeat bosses that gets increasingly tougher , and you lose health quite easily in this game which makes this game slightly challenging and not unlike any easy-peasy platformer games. The art of this game highlights the journey of this risk-lover girl in an aesthetically pleasing way. Get this game and I guarantee, more than the game, you will forever be in love with the personality of the main female protagonist of this game, Scary Girl. In fact, I can say, scary girl is now on top of my favorite females lover list of all female player games I ever played with alice of alice in wonderland in second and gasha from aquaria in third. Come on, I won't believe you if you still ignore this game.
👍 : 6 | 😃 : 0
Positive
Playtime: 41 minutes
I got the game on sale hoping for a decent mindless platformer. Unlike other reviews I haven't had any problems with the port, but as a platformer this game is completely uninspired. It's slow paced, the item collection is boring, and combat is extremely simplistic. Give this one a miss.
👍 : 9 | 😃 : 0
Negative
Playtime: 151 minutes
I really want to like this game but I find the keybinds extremely awkward and cannot find any way to change them. Also cannot change to my screen resolution so am forced to play in windowed mode on a tiny box. Sorry thumbs down for me since I can barely play it.
👍 : 42 | 😃 : 0
Negative
File uploading