Dokimon
Charts
1

Players in Game

164 😀     38 😒
74,89%

Rating

$19.99

Dokimon Steam Charts & Stats

"Whoa, watch out!" That was close, didn't you know Dokimon are dangerous!?ーStep into Xelos region, where you'll set off on an adventure to uncover the mystery behind your missing childhood friend.
App ID2019300
App TypeGAME
Developers
Publishers Yanako RPGs
Categories Single-player, Full controller support
Genres Casual, Strategy, RPG, Adventure
Release DateQ4 2024
Platforms Windows, Mac
Supported Languages English

Dokimon
1 Players in Game
54 All-Time Peak
74,89 Rating

Steam Charts

Dokimon
1 Players in Game
54 All-Time Peak
74,89 Rating

At the moment, Dokimon has 1 players actively in-game. This is 0% lower than its all-time peak of 54.


Dokimon Player Count

Dokimon monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 5 +16.2%
2025-02 4 -63.53%
2025-01 12 -56.44%
2024-12 29 -31.35%
2024-11 43 0%

Dokimon
202 Total Reviews
164 Positive Reviews
38 Negative Reviews
Mostly Positive Score

Dokimon has garnered a total of 202 reviews, with 164 positive reviews and 38 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Dokimon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 780 minutes
Not great (I am wasted and havent played in a month and forgot what I was doing)
👍 : 1 | 😃 : 2
Negative
Playtime: 812 minutes
fun game buggy (sometimes in your favour) but very fun game
👍 : 1 | 😃 : 0
Positive
Playtime: 1169 minutes
if you like old school pokemon with no hand holding this game is for you buy it there is information on the mons location online for easy for team building
👍 : 3 | 😃 : 0
Positive
Playtime: 983 minutes
I really enjoyed the game. The story was good. I loved the artwork and game play. I liked a few of the characters. One of my favorites and most memorable was tobi. a bit of a spoiler. after freeing tobi he's mad at you because he was fine being around bunny girls. funniest joke in the game. I like how you can battle Rangers repatedly. It is a nice experience. I would play this again I do have a few problems. There were 2 parts of the game were i was completely and it got a bit frustrating. The 2 parts were getting the fairy stone and were to find Aoi. It could just be a me problem. But the game did not explain it. but i did not have this problem at any other point. But yano was more then willing to hlep me get through those parts. Another thing the move pool on the magic feels a bit too limiting. my magic users had nothing by physical moves for a bit. Than i did not get to see my dokimon evolve. most of the time they would evolve it be in the small battles were the sprites are smaller. I love the game. I know i wrote more about my problems with the game. But i just want to is it get even better you know.
👍 : 0 | 😃 : 0
Positive
Playtime: 23 minutes
A feeling of cheapness permeates the whole game, from the art to the sound design and music. The game feels slow, dull and low-impact, doesn't feel like it has many original ideas of its own and it really is just a reskin. I would recommend playing Disc Creatures instead.
👍 : 0 | 😃 : 0
Negative
Playtime: 721 minutes
Game is simultaneously trying too hard to be funny and serious at the same time in such a way that it manages neither, but its pretty solid mechanically. A bit of polish is needed, but I look forward to seeing more of what this developer has coming, whether it be in this game or the next. Consider me a fan.
👍 : 1 | 😃 : 0
Positive
Playtime: 1527 minutes
Probably the best Pokémon-like on steam currently, even more so for those who especially enjoy the GSC games.
👍 : 2 | 😃 : 0
Positive
Playtime: 73 minutes
I wanted to love it. But it just kept crashing and losing my progress. Otherwise I'd say it was good for the almost 2 hours I managed...
👍 : 3 | 😃 : 0
Negative
Playtime: 65 minutes
Was quite disappointing imo. I really wanted to like this as its clearly inspired by some of my favorites. As others have said.. It's just janky. That coupled with the general feeling that this is more of a knockoff than a well made game in its own right just doesn't compel me to keep playing.
👍 : 5 | 😃 : 0
Negative
Playtime: 401 minutes
BUG: As of 7/12/25, achievements do not pop when they should. They tend to either trigger early or late, usually as the result of an unrelated battle. I got my catching your first mon achiement before ever catching a mon, after my first battle. I got my first double battle achievement after my third double battle. I got my fairy portal achievement way before finding out about the fairy portal, it happened when I caught a kitsune, etc. BUG: As of 7/12/25 the fairy portal in the northwest of the Galadriel Peak town cannot be accessed. It's clipped into a tree, and you can't walk into the tree. BUG: As of 7/12/25, getting the fire fae required me to have all the items, talk to the prof, get the same generic message about how the fire stone was interesting but my friends (who I had already talked to) wanted to talk to me, quit out of the game by killing the window, and then this took me to a save that I do not think I had made outside of the prof's house, after which she talked to me and gave me the fire fae. I want to stress that I made no other changes beyond quitting out and re-talking to the prof. BUG: As of 7/12/25, you're in a doubles battle using mons A and B against mons X and Y. Mon A targets X and mon B targets Y. Mon A kills X, causing the enemy to bring in mon Z. Mon B's attack hits Z. I don't know what's going on here, but targeting seems to get defaulted to the leftmost available slot when an enemy mon leaves. Edit: This bug is actually intermittent, common, and kinda endemic to double battles rn. It can happen with any mon's targeting in any circumstances. It's not that the cursor defaults to targeting the wrong mon on turn start (it does tho,) it's that attacks targeted correctly on the second enemy mon will sometimes randomly switch to targeting the first enemy mon. BUG: As of 7/12/25, Dark Bond seems to sometimes not require a recharge when used by an enemy. This is *not* the enemy missing its Dark Bond attack, which always skips the recharge. I've gotten back-to-backed with Dark Bond in a couple solo fights now. Player use of Dark Bond always requires a recharge. Dokimon is an aggressively faithful throwback to Gold and Silver, right down to the interface being kinda clunky and ponderous. There are romhacks that don't cut this close to the original formula. In terms of aesthetics, this makes Dokimon super charming. All of the mons have a great visual identity, the soundtrack hits the same vibe as the source material, and the writing might be the closest I've seen to mirroring og pokemon in a pokemon-like. I *did* almost skip the game because the name and the screenshots made it look like it might be porny, but this is a rare case of a completely harmless doki in an indie game title. I do think Dokimon stumbles in a few places with its design. One of the earlier dungeons is an annoying teleporter maze that you have to brute force. And there's a few moves that *do not* feel like they live in the same country as balance. Dark Pact giving you a 25% heal and boosting all your stats and debuffing all your opponents stats is, uh, it would get banned in a competitive scene. You also have to grind a bit for a few random fights, because despite the game giving you items that supposedly distribute xp across your team, I'm not sure they work. And if your ringer is not massively overleveled or your team is not on par with your ringer, one high level enemy can flatten your whole squad. It also might be on the shorter side, although I haven't fully verified this yet. I'm at 35% on the story with 2 hours of gameplay, so that might mean this is a 6 hour game. Or it might mean there's a whole back half after 100% story completion---I'll update when I find out. Currently, if you have extreme gen 2 nostalgia or you really like monster catchers, I think this is a solid pickup on sale. It hasn't floored me, but it also hasn't been made fully unplayable by its bugs, which puts it a bit ahead of some other indie monster catchers I've tried. Edit: The UI is so clunky to navigate that it took me three hours to figure out that I could swap out moves from the menu. And even then, it's a tedious process and every time you accidentally close too far out of it the game resets you to having your first mon selected and you need to de-select them and then use the not clearly marked at all cursor to maneuver over to the correct mon again. This and moves not explaining what they do when you're in combat feel like pretty big stumbles for the gamefeel. 2nd Edit: Having to do a teleporter maze in the Xelos City pokecenter to find the room in the back where Aki is recovering is... weird. There's no narrative setup for it, and while I like surreal elements and liked the pokecenter teleporter maze when I thought it was for random side content, putting a critical path event in it is headscratching. Also, all of these teleporter mazes require you to brute force them. I think that's bad design. Trying every door in every combination isn't fun, it's monotonous. At least the pokecenter one doesn't make you fight five million zubats while you're doing it. 3rd Edit: There is a guide. Thank goodness. But it might be a bit outdated (I did everything necessary for the fire fairy and the prof is still giving me old dialog about my friends looking for me.) You do need it, though, because some of the stuff you need to do to progress is pretty moonlogic'd check every tile twice type nonsense. Trap door in the upper floor of the Xelos City lab? And the hint is that a guy is looking in through the lower floor window? Yeah sure bud whatever you say. 4th Edit: Entering the post-game requires getting the third stage evolution of four random mons. I have none of them. The game thinks I have two. Something is probably bugged here, and anyway I ain't grinding this. The parts of Dokimon that are tight (the art and music) are very tight. Everything else feels like it needs a bit more time to cook. Or at least some thinking about *why* it's being designed the way it is. I think $20 is... probably not an amount I would voluntarily pay for this game. On 75% sale, it's completely fine. If you really click with it and don't mind the grind, you could support the dev by grabbing it at full price. I do think I'd be happy to check out the dev's next project, as there's a lot of potential here, but it's not a top ten monster tamer for me.
👍 : 8 | 😃 : 0
Positive

Dokimon Steam Achievements

Dokimon offers players a rich tapestry of challenges, with a total of 40 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Launch the Game

Thanks for playing!

Meet the Professor

"Professor Rei at your service!"

Ai Koi You

Battle with Koi

Captalizing!

Catch your first monster

XOXO

Have an encounter with an evil organization

Samurai Warrior

Obtain the Katana

Carrot Expert
A little Fishy...

Defeat Haru

Together Forever
The Great Sage

Defeat the great sage Aki

Make a Splash!

"If it was a good morning, I'd be surfing!"

Secret Agent
Fairy Town

Defeat Faye

A Peculiar Ally
Dark Arts
Bewitching!

Make a deal with a Witch

A Cunning Duo
Yowch! That's hot...
Elfly!

Defeat Tsuki

An Iconic Duo

Defeat the Xer Generals

Swimmingly!

Defeat Aoi

Karate Master
You're on Fire!

Defeat Azula

Tenshi!
Just the beginning?
1 Oni 2 Oni Red Oni Blue...
Thief!
98%

Complete the Main Story

Sincerely!

Obtain the grass fairy Sindela

Millian a Million
Kthuune Kthuuge Kthuuko
Duskabellohmalina
Strange New Land
Make it Double!
King of the Earth
Dusk to Dawn
Kitsune
Under Contract
Filthy Rich
That Tasted Purple...

Use a Fairy Portal


Dokimon Screenshots

View the gallery of screenshots from Dokimon. These images showcase key moments and graphics of the game.


Dokimon Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 or newer
  • Processor: Dual core processor
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 100 MB available space

Dokimon Recommended PC System Requirements

Recommended:
  • OS: Windows 10
  • Processor: Quad core processor
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 500 MB available space

Dokimon Minimum MAC System Requirements

Minimum:
  • OS: macOS 10.13 (High Sierra)
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 or equivalent
  • Storage: 100 MB available space

Dokimon Recommended MAC System Requirements

Recommended:
  • OS: macOS 10.15 (Catalina) or later
  • Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU with 2GB VRAM
  • Storage: 500 MB available space

Dokimon has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Dokimon Latest News & Patches

This game has received a total of 13 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Dokimon DEMO gets a big update, with full controller support and localization!
Date: 2024-10-16 20:39:35
Dokimon DEMO now has full controller support, Japanese (wip), and Spanish! デモは日本語に翻訳しました!
👍 : 14 | 👎 : 0
Just over 2 weeks before Dokimon launch to Steam on Nov. 22!
Date: 2024-11-07 20:06:53
Dokimon is releasing to Steam on Nov. 22, get excited!
👍 : 23 | 👎 : 0
Launch Day Hotfixes : Re-enabled Piano, Fixed some crashes, Temp. Disabled Forms
Date: 2024-11-22 22:07:24
👍 : 27 | 👎 : 0
Weekend Hot Patch - Hoping to have everything perfect by Friday!
Date: 2024-11-25 11:04:30
👍 : 29 | 👎 : 0
Hot fixes (again) - Think this is the last of them! Next is Xelos cutscene fix
Date: 2024-11-26 02:12:35
👍 : 27 | 👎 : 0


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