"Whoa, watch out!" That was close, didn't you know Dokimon are dangerous!?ーStep into Xelos region, where you'll set off on an adventure to uncover the mystery behind your missing childhood friend.
1 Players in Game
54 All-Time Peak
75,73 Rating
Steam Charts
1 Players in Game
54 All-Time Peak
75,73 Rating
At the moment, Dokimon has 1 players actively in-game. This is 0% lower than its all-time peak of 54.
Dokimon Player Count
Dokimon monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-03 |
5 |
+16.2% |
2025-02 |
4 |
-63.53% |
2025-01 |
12 |
-56.44% |
2024-12 |
29 |
-31.35% |
2024-11 |
43 |
0% |
117 Total Reviews
98 Positive Reviews
19 Negative Reviews
Mostly Positive Score
Dokimon has garnered a total of 117 reviews, with 98 positive reviews and 19 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dokimon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
85 minutes
More of feedback for the game than a traditional review. If you want more GBC Pokemon, this has it. But in some ways it feels like an updated version and others like a downgrade.
1. The game really only has one resolution. That's fine, but since I have an ultrawide monitor if I go fullscreen it stretches the game.
2. The music is ok, but feels even more simple than it needs to be. Most of the time it sounds like 1 voice instead of 3 on GBC. The "piano" mode is bugged though. It plays the songs as a Piano midi instead, but for me it was overlapping the songs which sounded bad.
3. The game plays pretty slow. As someone who set text speed to fast and disabled battle animations in Pokemon, things just take too long. Even with the fast forward it takes too long.
4. The game has bugs. I selected my attack, the other dokimon killed mine before I got to attack, I sent in my replacement, and my dead Dokimon still attacked... from the grave I guess. Also had full battles where the other Dokimon team only used stat adjustments, no attacks.
5. Game has typos, at least in English. Guy in the first tower who heals you says you are a "Solider" instead of a Soldier. Also, why is the Save option called "Saving"?
6. Battle animations are pretty weak and boring so far. They also cheaped out and use the same artwork pose on your Dokimon and the one you are attacking. So they are both facing you while they are fighting. Looks cheap. Also the background is sometimes the same colors as the Dokimon which hides the detail in the designs.
This is in 30 mins with the game so I'm sure I will find more. Hopefully they can be addressed. Probably a 6/10 so far but could be at least an 8/10 with these fixes.
👍 : 0 |
😃 : 0
Positive
Playtime:
497 minutes
Nifty little GBC style creature collector. Really loved the sprites and monster designs, going into new areas and finding something new was always pretty delightful. The evolution mechanics and pseudo-deevolution were nice additions.
If you're looking for a good GBC pokemon-esque game, I'd say this scratches the itch well.
👍 : 0 |
😃 : 0
Positive
Playtime:
211 minutes
I like it, the art style is good, the Qol makes it more enjoyable than classic pokemon games and has an active developer and community
👍 : 0 |
😃 : 0
Positive
Playtime:
1707 minutes
The art is gorgeous. I enjoyed my time with Dokimon, even with its flaws.
Please note before purchase that some of the features that are teased in-game (daycare, fast travel, battle tower...) are not yet implemented at the time of this review. And the game can behave weirdly/be buggy when playing on the Steamdeck - gaming mode.
👍 : 0 |
😃 : 0
Positive
Playtime:
1754 minutes
Loved it!
tldr, its worth the price and if there is a sale then more so, i put close to 30 hours in before the game was finished and when i find time ill probably get another 30hrs to finish it off.
Honestly, i liked this game a lot, played during its EA phase, still need to repeat it but havent found time yet (life)
however if youre the type of person who doesnt read or pay attention or care about story or plot, maybe this game isnt for you?
I enjoyed the mon catching but i really enjoyed the story, i read everything and knew what was going on.
Also yay for catch a variant early on =P
Also if you have any issues or problems etc, the discord was always active and people answer and the dev was always around to give feedback or help or even take on your feed back...
.... i still want a coffee mon =P
👍 : 0 |
😃 : 0
Positive
Playtime:
214 minutes
Looooove this game. The dev is putting in work to keep updating it and making it better and better.
👍 : 0 |
😃 : 0
Positive
Playtime:
923 minutes
MIXED - Expect bugs and things to not make sense.
In all honesty this was a fun and relatively short game with fun monster designs and the story was okay. Its relatively short and sweet, but also needs far more love and attention to be a full game.
This is a very disorganised review, sorry readers.
Some type match ups just never make sense, and the multi battles are very glitchy. I often would end up only being able to target one mon at a time because it would rarely actually hit the mon i selected and just default to the left most Mon. On top of that for being released as a completed game, alot of the features are unavailable, and definitely by late game most buildings are purely aesthetic. The difficulty curve is just wild and by late game trying to grind up beyond mid 30's just takes too long. I did my best to "catch em all" and by late game i honestly just had to brute force the later battles/ending with a team of 30's (27-34), because damage scaling was just inconsistent and alot came down to luck or spamming flinching moves. Enemy move sets are fixed either for trainers, as i had times i would go into a fight and a mon would have all non damaging moves, but in a refight the move set for the same mon was completely different.
After completing the whole game, it delivers text stating there is more content and secrets, but from what i can tell most of it just isnt there or available yet. There is an incomplete town with nothing in it, even though an npc mentions side quests and such. I have talked to just about every npc i have come across as well and whatever side quests there might be dont really do much of anything: lost dokimon i cant find its owner so i just own it now, apparently you can sell certain items based on description but there is no sell mechanic in any shop, A mechanic supposedly should have a better surf item but that isnt even done after getting all "badges", Fly is also never unlocked even if you do its respective elite ranger fight.
There are a few random bugs as well where some things just cannot be interacted with or reached at point blank range, sometimes trying to capture mons crashes the game. Items just have flavor text descriptions rather than stating what they actually do. and alot of the gameplay is just going in a general direction and more or less just figuring it out while the plot happens around you in a very arbitrary fashion. Even the friend/rival characters only show up at one point in the story making them feel like they are just a passing thought.
I want to say this game needs alot more work and should still be labelled as an early access project rather than a finished game.
👍 : 1 |
😃 : 0
Positive
Playtime:
1503 minutes
Awesome little indie game and I love the style - Dev is responsive in the discord too about bugs and questions.
👍 : 1 |
😃 : 0
Positive
Playtime:
1123 minutes
If you are a fan of Pokemon Gold/Silver as well as taking in a fresh perspective on monster capture games, then Dokimon: Quest is absolutely the game for you!
As a lifelong Pokemon fan in both competitive and relaxed nature, Dokimon: Quest really allowed me to relive some of those experiences from when I first sat down with my GameBoy.
Art style, music and game play all hit those nostalgia marks to really enjoy the game with an open mind.
In a competitive market for games this type, and with options for cheaper and free alternatives- what would be the benefit for getting Dokimon: Quest? I would look past the game and go straight to the developer, Yanako RPGs. They have built a community and extremely reactive to feedback. An independent Dev that is quick to react and listen to the player's feedback/suggestions is worth its weight in gold, and certainly makes the game that much better.
My final thoughts would be that, whilst mentioning other games earlier that also have appealing factors, each game is individual to themselves and the team behind them. Stepping out of your comfort zone to try something new is always an adventure, and Dokimon: Quest is a fantastic game to either start that new journey or be a companion for you on an existing one.
👍 : 1 |
😃 : 0
Positive
Playtime:
1050 minutes
TDLR: No, don't buy this even on a discount. There are plenty of better options. (Temtem/Coromon/Nexomon/Pokemon Fan made games/etc) I struggle to think of a single thing I liked about the game. The art style probably. (As in I like the art style) Even though I haven't played it much; "Moonstone Island" has a better gameplay than this game. (All the above are monster catching games)
The story is garbage. Super simple story that goes all over the place. And the kicker is [spoiler]"to be continued" at the end when you finally get your childhood friend back. Your friends also just stay in your room forever going forward.[/spoiler] The ending is far from being satisfying.
The game overall feels like a tech demo which probably isn't that far off from the truth since the developer made this game to advertise their game engine to make pokemon like games. Which isn't that bad of a thing. But I bought the game expecting a more flushed out game. There are no death/sending out sounds (unique to the monster being sent out). Only like less than a dozen different move type animations. Everything bobs up and down. That's the main animation used in the game. Moving up and down. You'll back track an ungodly amount trying to see if anything is new after advancing the story. Which is already bad but with how the objects (trees, shrubs, etc) are placed around the map... You'll miss a few things at times. For example I missed getting the fairy stuff. Starting with the stone. Then I got the fire fairy. And I did all that in order to get to the 'north' of aki's shrine since the last quest before I quite the game said something along the lines of "A new portal has opened up there" But it turns out I need to unlock three other fairies? Great. No idea where to start looking for them (back tracking). The way you unlock items to progress the game (like destroying to different types of logs or a stone) is pretty random... Leveling also sucked. Once I got to the last step in the game (the point of no return type) I was trying to level my party to 40 but all the normal monsters that I could farm off of were either 20-34. You can re-challenge trainers to fight them for exp or money (You can only get money this way) which I found to be the better option for grinding. Either way I thought leveling was slow. Palworld leveling felt way faster than this game. (default settings).
Yeah, "tech demo" sums it up the best.
👍 : 19 |
😃 : 1
Negative
Dokimon Steam Achievements
Dokimon offers players a rich tapestry of challenges, with a total of 40 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Launch the Game
Thanks for playing!
Meet the Professor
"Professor Rei at your service!"
Ai Koi You
Battle with Koi
Captalizing!
Catch your first monster
XOXO
Have an encounter with an evil organization
Samurai Warrior
Obtain the Katana
A little Fishy...
Defeat Haru
The Great Sage
Defeat the great sage Aki
Make a Splash!
"If it was a good morning, I'd be surfing!"
Bewitching!
Make a deal with a Witch
An Iconic Duo
Defeat the Xer Generals
You're on Fire!
Defeat Azula
1 Oni 2 Oni Red Oni Blue...
98%
Complete the Main Story
Sincerely!
Obtain the grass fairy Sindela
That Tasted Purple...
Use a Fairy Portal
Dokimon Minimum PC System Requirements
Minimum:- OS *: Windows 7 or newer
- Processor: Dual core processor
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics
- Storage: 100 MB available space
Dokimon Recommended PC System Requirements
Recommended:- OS: Windows 10
- Processor: Quad core processor
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics
- Storage: 500 MB available space
Dokimon Minimum MAC System Requirements
Minimum:- OS: macOS 10.13 (High Sierra)
- Processor: Intel Core i3 or equivalent
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 or equivalent
- Storage: 100 MB available space
Dokimon Recommended MAC System Requirements
Recommended:- OS: macOS 10.15 (Catalina) or later
- Processor: Intel Core i5 or equivalent
- Memory: 8 GB RAM
- Graphics: Dedicated GPU with 2GB VRAM
- Storage: 500 MB available space
Dokimon has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Dokimon Latest News & Patches
This game has received a total of 13 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Dokimon DEMO gets a big update, with full controller support and localization!
Date: 2024-10-16 20:39:35
Dokimon DEMO now has full controller support, Japanese (wip), and Spanish! デモは日本語に翻訳しました!
👍 : 14 |
👎 : 0
Just over 2 weeks before Dokimon launch to Steam on Nov. 22!
Date: 2024-11-07 20:06:53
Dokimon is releasing to Steam on Nov. 22, get excited!
👍 : 23 |
👎 : 0
Launch Day Hotfixes : Re-enabled Piano, Fixed some crashes, Temp. Disabled Forms
Date: 2024-11-22 22:07:24
👍 : 27 |
👎 : 0
Weekend Hot Patch - Hoping to have everything perfect by Friday!
Date: 2024-11-25 11:04:30
👍 : 29 |
👎 : 0
Hot fixes (again) - Think this is the last of them! Next is Xelos cutscene fix
Date: 2024-11-26 02:12:35
👍 : 27 |
👎 : 0