LIVE A LIVE
Charts
52

Players in Game

588 😀     95 😒
81,03%

Rating

Compare LIVE A LIVE with other games
$19.99
$49.99

LIVE A LIVE Reviews

The legend is alive! LIVE A LIVE, originally only released for the Super Famicom in Japan, is being revived on Steam! Experience this legendary RPG, brought alive in the same HD-2D visual style as OCTOPATH TRAVELER.
App ID2014380
App TypeGAME
Developers ,
Publishers Square Enix
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards
Genres RPG, Adventure
Release Date27 Apr, 2023
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, English, Korean, Japanese

LIVE A LIVE
683 Total Reviews
588 Positive Reviews
95 Negative Reviews
Very Positive Score

LIVE A LIVE has garnered a total of 683 reviews, with 588 positive reviews and 95 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for LIVE A LIVE over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2617 minutes
I loved it on Switch and I loved playing it here on Steam again.
👍 : 0 | 😃 : 0
Positive
Playtime: 2012 minutes
Cube is just Kirby and you can't change my mind
👍 : 0 | 😃 : 1
Positive
Playtime: 3087 minutes
Very fun and unique. Can't go wrong.
👍 : 2 | 😃 : 0
Positive
Playtime: 816 minutes
A really good old game and the final chapter has that Warcraft III villain ark.
👍 : 2 | 😃 : 0
Positive
Playtime: 1517 minutes
Really enjoyed this game. When you start you choose from seven different characters to play as and then play though a scenario with that character. Each story takes a couple of hours to beat and they were designed by different teams, so they all have a slightly different theme or gimmick to them. The ninja's story has stealth, the pre historic scenario has you hunt, etc. The stories are all good, though one does seem to drag towards the end. After you beat all the scenarios another scenario opens and the last part of the game starts. Graphically the game looks good and the soundtrack is great. The scenarios are fun but are somewhat generic until the final chapter. Combat is good, but towards the end the game inflates the difficulty by having you start to miss attacks against bosses frequently. The game is pretty easy, you can always successfully flee without penalty (sort of), and the fights are easy until the last chapter. I got this game on sale and recommend getting it on sale. Fifty dollars for this may be a little much. It takes about 25 hours to see everything in the game, but for the twenty dollars I paid it was certainly worth it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1823 minutes
Can be slow at times and certain chapters are definitely better than other (Imperial China), but overall a great experience with an epic finale and some awesome music.
👍 : 0 | 😃 : 0
Positive
Playtime: 1269 minutes
A great concept that I really like as a concept, but that has not translated well into a game. Mild spoilers ahead. Live A Live lets you play through several chapters (and a bigger final chapter), with each chapter having it's own protagonist, set in a separate time period and starring it's own little story. I love that as a concept; playing different characters, maybe with some different mechanics depending on the time period...but the execution ranges from mediocre to frustrating. The soundtrack and graphics are fantastic, however, as are the battle animations - just to name some positives ahead of the negatives. To start, most of the stories are extremely short. One of them I finished in under an hour, some of them were a little bit longer, but rarely more than 2-3 hours at the absolute most. This little time does not suffice to give any depth to the world, the story or the characters and as a result, I found it hard to care about most of them. Interestingly enough, I enjoyed the prehistory chapter the most, because it attempted to do something unique with it's lack of words, and the near future chapter was somewhat cool, but most of the chapters lacked something to make them unique or more interesting. Characters do not get enough room or time to really grow or characterize themselves, and so we have cardboard cutouts that mostly fail to be interesting, aside from the characters that are "self-explanatorily cool" for lack of a better term because they are themselves somewhat unique (Cube and Pogo). And while each chapter does have a small unique thing going for it - for example, encounters in prehistory are sniffed out instead of random, or mind reading in the near future chapter - it's not enough to truly make them feel unique instead of the same thing with a different palette. The final chapter then brings all of these characters together, for some reason (it's not really given a satisfying explanation imo) to defeat one final threat. The way everything is set up in that final chapter is kind of cool, and the ending is very satisfying, but it also turns into a huge grind to be able to beat a game as you now have to level up all characters you would like to use to even stand a chance against the final boss, leading to several hours of grinding. At least there are some unique dungeons for every character to get good equipment, but even so, it just feels unnecessarily stretched out to add that final bit of playtime and even with leveled characters and good equipment, it's a chore. The other problem is that all the chapters are using the same battle system, and I have a couple dozen problems just with the battle system alone. It's both grid- and time-based, a terrible combination, because it makes it very hard to determine who acts when. Some attacks need to be charged up, some are instant and the battles are wildly unbalanced, with some being super easy and others being unbearably hard, in part because of how difficult it is to determine the turn order, which also leads to you getting comboed easily - and if a character dies by being hit when downed, they are gone for the rest of the battle. This lack of balance becomes especially apparent in the final battles, where even with some grinding, attacks will almost instantly kill you. Then you need to heal, which takes up a turn, and then the enemy can attack again, leading to very little damage dealt to the bosses. The animations are cool and there are some creative skills, but fighting was very unfun to me and it's most of what you do in Live A Live. Overall, the game felt a bit like a chore to complete. With every finished chapter, the potential of the game slipped away more and more. The final chapter was interesting for an hour or two, but then turned into a huge grind just to finish the game. With stories that are all too short, motivations that are all too obscure (which, apparently, is in part because the translations are different than the original) and a battle system that made my hair fall out, I think LIve A Live should have stayed on the SNES and never be remade, or at least received more QOL improvements than it did. I liked some of it, but overall, there are vastly better RPGs.
👍 : 7 | 😃 : 1
Negative
Playtime: 1156 minutes
The game didn’t impress me much at the start, I was kinda critical of how short each of the chapters were… but then the Oersted chapter began and it completely flipped everything on its head… and then the Dominion of Hate chapter started and WOW. Pleasant surprise of a game
👍 : 5 | 😃 : 0
Positive
Playtime: 1677 minutes
When I first heard of this game, I doubted a lot of people when they said that this game was enjoyable looking at other RPGs and pushing this one to the side. After picking this up on Steam and playing it for myself I can strongly say that even though I do regret playing the SNES version I am glad that I picked this one up. This is an extremely enjoyable game to play through and extremely fun. Glad that I picked this one up and played through it
👍 : 2 | 😃 : 0
Positive
Playtime: 2393 minutes
This game was way more fun than I expected. After the main 7 stories, the game got real serious and completely caught me off guard, leading up to an epic finale. There's also some really good music.
👍 : 5 | 😃 : 0
Positive
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