LIVE A LIVE
6

Players in Game

55 😀     17 😒
69,14%

Rating

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$49.99

LIVE A LIVE Reviews

The legend is alive! LIVE A LIVE, originally only released for the Super Famicom in Japan, is being revived on Steam! Experience this legendary RPG, brought alive in the same HD-2D visual style as OCTOPATH TRAVELER.
App ID2014380
App TypeGAME
Developers ,
Publishers Square Enix
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards
Genres RPG, Adventure
Release Date27 Apr, 2023
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, English, Korean, Japanese

LIVE A LIVE
72 Total Reviews
55 Positive Reviews
17 Negative Reviews
Score

LIVE A LIVE has garnered a total of 72 reviews, with 55 positive reviews and 17 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for LIVE A LIVE over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2298 minutes
A wonderful classic. Although hunting down a certain end-game mini-boss is a bother
👍 : 0 | 😃 : 0
Positive
Playtime: 2945 minutes
I never played the original, but when I saw the trailer and heard the premise I was instantly hooked. The concept of a story that isn't about one person but about seven heroes across time (and even space), all connected in some mysterious way, really appealed to me. Each chapter follows a different hero and comes with its own unique twist on gameplay. While some chapters are better than others, I found them all quite enjoyable. The combat system is unqiue in the JRPG genre. Positioning your characters on a grid-based battlefield adds a tactical layer that I really enjoyed. It makes each encounter feel more strategic than just selecting attacks. The graphics use Square Enix's now famous HD-2D art style. While it might not reach the visual heights of the OCTOPATH series, it's still a massive improvement over the original (based on screenshots I've seen) and feels appropriate for this remake/remaster. Overall, I've had a great time with LIVE A LIVE. If you're looking for a unique JRPG with multiple storylines and innovative combat, i recommend it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1474 minutes
This game was so fun. I have never played a JRPG like this. The episodic nature made it fun and rewarding to jump in and play for a hour or 2 at a time. The characters are charming and you really grow to love them, despite it being a short game.
👍 : 0 | 😃 : 0
Positive
Playtime: 3773 minutes
Never played the original, but I was definitely impressed here. Cool, simple combat system, the octopath-style graphics are the bomb. Really interesting and unique RPG! 9/10! POGOOOOO
👍 : 0 | 😃 : 0
Positive
Playtime: 1931 minutes
Unlike most JRPGs, which have very long linear stories, this game has several shorter stories that you can play in whatever order you want, which is unique. Perfect if you want to play a JRPG but don't have a ton of time. I also love this game's depiction of hatred. It is so accurate, it's almost biblical: no matter where you are in history, hate will always be there, and it's a never ending battle, yet you can't give up nor allow it to consume you. If you're a JRPG fan and you're looking for a more unique game in the genre, you should pick up this game, especially if it's on sale.
👍 : 0 | 😃 : 0
Positive
Playtime: 1918 minutes
What a game. What a pleasure. What the hell. I loved playing this. I got all the achievements, that's my seal of approval. A beautiful art anthology where the art is experimental RPGs from a bygone era. And like the other reviews, I'm gonna say some I unequivocally loved, some I didn't have the strongest feelings about, some wowed me with the sheer audacity of the gimmick, and Near Future was just a touch um, how you say... big potty. Summarizing like that though doesn't really convey how satisfying it feels to be able to play a RPG like this in these compact 1-4 hour full experiences. It doesn't convey how delightful it is to reach the final chapter and assemble your far flung heroes for one last grand adventure. And that final boss! I feel like I can't spoil a thing about it because it's so damn hype. I was playing a [i]Final Fantasy[/i] right. One of the older ones. I was struck by how sloppy the design was, how tedious, how lacking in intent, how small bad decisions snowballed into long gameplay struggles. And how some of those design choices I recalled were echoed still in later entries in that franchise I had more nostalgia for. I thought about feeling lied to by my own nostalgia. I have never played the original [i]Live A Live[/i]. I picked this game up just cuz I hoped it would give me the thing I wanted from that other game, and it did. I teared up at the end, all my guys coming together in that wonderful, cheesy, epic power of friendship JRPG way. That is not the fairest, most objective measure of quality. But it meant something to me, and maybe it will mean something to someone else. P.S. Yoko Shimomura GOAT
👍 : 5 | 😃 : 0
Positive
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